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Game Review: Dragon Warrior (NES)
11-15-15 04:53 PM
janus is Offline
| ID: 1219582 | 786 Words
| ID: 1219582 | 786 Words
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https://www.youtube.com/watch?v=xz_3trp9RlE&list=PL49207A67C68DE4EB Dragon Warrior was one of the first (the first?) turn-based RPG to come to the NES. Despite its immense success - they are up to, what, 10? - I think the game was pretty terrible and difficult. Equally terrible was the soundtrack. The sounds were average for the time but even Final Fantasy had it much better. Here is my review (please note that I skip redundant tracks and group similar ones together) 2- Battle Theme With Intro Including the sound of the intro was well thought-of. Otherwise, the track is very boring and repetitive. The composer was either very limited in his choice of arrangements of he made it at the last minute. It doesn't even sound like a battle theme. 3- Castle Theme This track was a little better. Although the loop is very short, at least it made efforts to sound a little "regal." The main track tries to imitate trumpets to show some royalty, which the 8-bit track in the background adds a nice touch. 4-11 - Cave Theme This is basically the same track, which simply gets slower and creepier as you go deeper into a cave (you basically hear all of them inside the final dungeon). Despite being so short, the loop nevertheless gets more and more interesting as you go deeper and deeper under the ground. The 8-bit track adds the right touch of drama. 12- Cursed Theme Should you be unfortunate enough to try to wear a cursed equipment. The sound was used over and over in subsequent Dragon Warriors, showing that it is highly appropriate. Indeed, it really feels that something is wrong with what you just put on... 13- Dragon Lord Theme The final boss battle. It was well thought-of for the period - Final Fantasy only had a single battle theme. The arrangements are more tolerable than the regular battle theme, and the background track has a very epic sound to it for the time. 14- Ending Theme Self-explanatory. While the arrangements do flow well, and are far more complex than any other in the game, I never cared for ending themes. 15- Enemy Defeated Self-explanatory. It's very short and doesn't create a huge fanfare like FF, which is good. Those 2 seconds are enough to show you that you won, and that's plenty 16- Fairy Flute When you try to put Caitlin's Golem to 17- Gained Level Another extra thing DW has and FF lacks. It's always good to have some sort of sound signaling that your strength has increased, and it doesn't need to be very long. 19- Inn Theme It sound more like a recovery theme rather than a 20- Overworld Theme Another track that suffers from its short loop. Even though it has some epicness to it, the main flute track is just too primitive and high-pitch to be interesting. And the background track just plays the same few notes over and over again and is terribly annoying. 21- Party Slained I like my dying music short, like this one. The arrangements sound dramatic enough to show that "thou hast die." It even has a medieval touch to it; it sounds like a harpsichord. 22- Rainbow Drop When you create your bridge to go to the Dragon Lord's Castle. The "harp" sound even better when you look at the psychedelic colors on-screen as the bridge appears. It was done well. 23- Silver Harp An optional instrument you play to have enemies appear. That too was done well; it actually sounds like a harp (well, a lyre to be exact.) 24- Throne Room Inside Tantagel. It's more elaborate than the castle theme, thankfully. The "trumpets" also are more enjoyable and their arrangements in the "prolonged" loop are good as well. 25- Title Theme You will hear the first part in subsequent DW. It was as good as it got in 1986. The rest of the track is just plain annoying with its primitive arrangements, whose notes are all stuck together. 26- Village Theme In any village outside of Tantagel. It sounds quiet and welcoming, like most RPG village themes. The 8-bit track in the background can get annoying, but the main track is loud enough for you to forget about it. Final diagnosis: unless you played the original game back when it was released, I don't believe you will enjoy neither the game nor the soundtrack. It hasn't aged well, it loops too quickly and its arrangements are too primitive. Dragon Warrior was one of the first (the first?) turn-based RPG to come to the NES. Despite its immense success - they are up to, what, 10? - I think the game was pretty terrible and difficult. Equally terrible was the soundtrack. The sounds were average for the time but even Final Fantasy had it much better. Here is my review (please note that I skip redundant tracks and group similar ones together) 2- Battle Theme With Intro Including the sound of the intro was well thought-of. Otherwise, the track is very boring and repetitive. The composer was either very limited in his choice of arrangements of he made it at the last minute. It doesn't even sound like a battle theme. 3- Castle Theme This track was a little better. Although the loop is very short, at least it made efforts to sound a little "regal." The main track tries to imitate trumpets to show some royalty, which the 8-bit track in the background adds a nice touch. 4-11 - Cave Theme This is basically the same track, which simply gets slower and creepier as you go deeper into a cave (you basically hear all of them inside the final dungeon). Despite being so short, the loop nevertheless gets more and more interesting as you go deeper and deeper under the ground. The 8-bit track adds the right touch of drama. 12- Cursed Theme Should you be unfortunate enough to try to wear a cursed equipment. The sound was used over and over in subsequent Dragon Warriors, showing that it is highly appropriate. Indeed, it really feels that something is wrong with what you just put on... 13- Dragon Lord Theme The final boss battle. It was well thought-of for the period - Final Fantasy only had a single battle theme. The arrangements are more tolerable than the regular battle theme, and the background track has a very epic sound to it for the time. 14- Ending Theme Self-explanatory. While the arrangements do flow well, and are far more complex than any other in the game, I never cared for ending themes. 15- Enemy Defeated Self-explanatory. It's very short and doesn't create a huge fanfare like FF, which is good. Those 2 seconds are enough to show you that you won, and that's plenty 16- Fairy Flute When you try to put Caitlin's Golem to 17- Gained Level Another extra thing DW has and FF lacks. It's always good to have some sort of sound signaling that your strength has increased, and it doesn't need to be very long. 19- Inn Theme It sound more like a recovery theme rather than a 20- Overworld Theme Another track that suffers from its short loop. Even though it has some epicness to it, the main flute track is just too primitive and high-pitch to be interesting. And the background track just plays the same few notes over and over again and is terribly annoying. 21- Party Slained I like my dying music short, like this one. The arrangements sound dramatic enough to show that "thou hast die." It even has a medieval touch to it; it sounds like a harpsichord. 22- Rainbow Drop When you create your bridge to go to the Dragon Lord's Castle. The "harp" sound even better when you look at the psychedelic colors on-screen as the bridge appears. It was done well. 23- Silver Harp An optional instrument you play to have enemies appear. That too was done well; it actually sounds like a harp (well, a lyre to be exact.) 24- Throne Room Inside Tantagel. It's more elaborate than the castle theme, thankfully. The "trumpets" also are more enjoyable and their arrangements in the "prolonged" loop are good as well. 25- Title Theme You will hear the first part in subsequent DW. It was as good as it got in 1986. The rest of the track is just plain annoying with its primitive arrangements, whose notes are all stuck together. 26- Village Theme In any village outside of Tantagel. It sounds quiet and welcoming, like most RPG village themes. The 8-bit track in the background can get annoying, but the main track is loud enough for you to forget about it. Final diagnosis: unless you played the original game back when it was released, I don't believe you will enjoy neither the game nor the soundtrack. It hasn't aged well, it loops too quickly and its arrangements are too primitive. |
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11-15-15 07:29 PM
Jordanv78 is Offline
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You found the original Dragon Warrior to be terrible? Considering when it came out, it's a pretty solid RPG.
It's not really all that difficult either as long as you are willing to do the usual level grind in the beginning that's common for RPG's of this type. As far as the music goes, it's pretty mediocre. Not horrible, but certainly repetitive. It's not really all that difficult either as long as you are willing to do the usual level grind in the beginning that's common for RPG's of this type. As far as the music goes, it's pretty mediocre. Not horrible, but certainly repetitive. |
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11-15-15 08:15 PM
janus is Offline
| ID: 1219628 | 28 Words
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Final Fantasy and Dragon Warrior II had it much easier. But considering this website uses ROMs, might as well "round in circles" around Caitlin to fight metal slimes... |
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11-17-15 08:38 AM
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I got this game for free back when it came out because they were giving them away with a subscr |
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