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DBZ: UB22 Character guide
11-12-15 06:02 PM
EX Palen is Offline
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Spanish Davideo7
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Back in the mid 90s, fighting games started to get big character rosters. This one was one of the first, including 27 characters, 5 of them unlockable through a cheat code. This means that nearly all the protagonists from the Dragon Ball Z anime were featured (one of the unlockables is from the prequel Dragon Ball, and another one is from a movie only, while a third one had his prominent role in the prequel but nonetheless appeared in Z). This guide will detail all available combos for each fighter, so mastering them becomes an easier task. From the general basic moves up to the most powerful blasts, everything will be covered in here. Before Starting In this game, all fighters start with two full bars of health, the first colored bright green and the second yellow, and below that a full bar of energy, colored red. The energy bar will deplete when using energy attacks, and if it’s completely depleted, your character will be unable to move or block, so always keep an eye on it. Of course, if your second health bar is depleted, then you lose the match. Four different kinds of attacks can be distinguished: physical attacks, energy-based attacks, super moves and meteor attack. The first ones don’t consume energy and should serve as the primary weapon for close combat for their mid-range. The second ones are simple attacks, not very harmful and don’t consume much energy. Super moves use a good chunk of your energy bar, but also deal significant damage. Finally, each character has a finisher called meteor attack, which is a barrage of punches and kicks dealing significant damage. The amount of attacks each character has under each category varies greatly, except in meteor attacks as there’s only one per character, also super moves will usually be three. It should be noted that super moves have a small animation before being fired, giving your opponent time to avoid it or block it, so be careful with the timing and the energy they consume. Last, but not least, not all fighters abide to all rules, so any character abiding to different rules will have them noted on their entry, as well as any significant property of its attacks. NOTE: Only two super moves were listed in the instruction booklet, which means the additional ones are hidden (like the meteor attacks and some physical attacks). Technically, they should deal more damage and consume more energy than the other two, but sometimes this doesn’t happen. Any attack not worthy of the status of super move will instead be listed under energy-based attacks. Control Explanation Buttons: Directional buttons will be represented by its initial: d for down, u for up, f for forward and b for back (combinations of two directions will have the two initials, like db for down-back). Square, circle and X will be represented by their full name, since they will be the last buttons pressed in any combo. Circles: Some combos require circular sequences to be performed. They will also be listed by initials. The available sequences are as follow: -half circle forward (hcf): b, db, d, df, f -half circle back (hcb): f, df, d, db, b -upper half circle back (uhcb): f, uf, u, ub, b -quarter circle forward (qcf): d, df, f -quarter circle back (qcb): d, db, b -inverse quarter forward (iqf): b, db, d -inverse quarter back (iqb): f, df, d General Moves Generally, Square is used for punches, X for kicks and Circle for energy-based attacks, but some exceptions exist here and there. Besides those, there are three more buttons that serve a purpose, which are triangle (a grounded character will fly, and a flying character will land), and the L1/R1 buttons (the character will dash to the left with L1 and to the right with R1). Recharging Energy: While the energy bar will refill by itself, you can contribute to refill it faster by holding either square, circle or X. Be careful, because your character will be unable to move or block while recharging. Block: Simply walk back to block, but you will still lose health, so blocking all the way isn’t a solution. To defend from low attacks, block while crouching. Deflect: Press square + X to deflect a simple energy attack (not usable against super moves). Precise timing is required, and since it mostly is a slap of sorts, can also be used up-close to damage the opponent. Backstep: Double back. This will make your character avoid any attack, including super moves. Again, precise timing is required for it to work. Barrier: qcb + circle. This will allow you to block super moves at the expense of a bit of energy. Holding down circle maintains the barrier active while draining energy, so it doesn’t require as much precision as the previous ones. Renzoku Energy Dan: The common name given to a triple ki blast fired automatically by pressing qcf + circle. Some characters give it their own name while keeping the same effect, others have different effects while sharing the same button input, and a few completely lack the move. Kiai: Hold back for roughly three seconds, then forward + circle. This throws an invisible blast at the opponent. Again, there may be some attacks with the same effect but different names, some sharing the button input but have different effects and characters lacking the move completely. And without more delay, the characters Super Saiyan Goku Although he uses his regular Super Saiyan form, his sprite is that of his Super Saiyan 2 form. Physical Attacks Super Elbow Smash: qcf + Square Super Turtle Sweep: f, b, f + X Don’t be fooled by its name, it’s not a low kick but a forward jumping somersault instead Shiriou Kick: hcf + X Arrow knee: db, uf + X Only works up-close. Instant Transmission: f + Square (when blocking) Getting this one to work is hard. Still, if you make it work, Goku will get warped away. I’ve tested it on the ground and teleports Goku to the same position but flying. Energy-based Attacks Solar Flare: d, u + Circle Doesn’t cause damage, just blinds the opponent for a brief while, leaving it wide open. Renzoku Energy Dan: qcf + Circle Kiai: b (hold three seconds), f + Circle Super Moves Kamehameha: hcf + Circle Super Kamehameha: qcb, f + Circle Instant Kamehameha: qcb, hcf + Circle Before firing the attack, Goku will warp right besides the character and fire the attack at point-blank range. However, this doesn’t ensure the move will hit. Meteor Attack Meteo Smash: hcb, f + Square Mid range. Super Saiyan 2 Gohan Physical Attacks Jet Uppercut: qcf + Square Halo Stomp: iqb + X (while jumping) Slingshot Sweep: iqf + X Furious Double Hammer: qcf + X Energy-based Attacks Renzoku Energy Dan: qcf + Circle Kiai: b (hold three seconds), f + Circle Super Moves Masenko: hcf + Circle Consumes more energy than the average super move. Kamehameha: qcb, f + Circle Standing Kamehameha: qcf, b + Circle Meteor Attack Meteo Jet: f, b, d, u + X Short range. Super Saiyan Goten Physical Attacks Goten Attack: d, u + Square Can also be done while jumping, to cover a greater distance. Jumping Spark: b + X Flying Power Kick: db, uf + X Hurricane Sweep: iqf + X Energy-based Attacks Renzoku Energy Dan: qcf + Circle Kiai: b (hold three seconds), f + Circle Super Moves Kamehameha: hcf + Circle Super Kamehameha: qcb, f + Circle Super Goten Strike: d (hold three seconds), u + Circle Imitates the Goten Attack, but instead of ramming the opponent from the air, fires an energy ball and lands on the same spot. Consumes little energy and deals little damage for a Super Move. Meteor Attack Meteo Ki Crash: hcb, hcf + Square Mid range. Ends with a Kamehameha, so be sure to have your energy bar filled. Super Saiyan Kid Trunks Physical Attacks Super Elbow Smash: qcf + Square Reverse Tornado: b + X Lightning Attack: b (hold three seconds), f + X Pointed Charge: qcf + X Energy-based Attacks Renzoku Energy Dan: qcf + Circle Buster Cannon: iqb + Circle (while jumping) Super Moves Double Buster: hcf + Circle Big Bang Attack: qcb, f + Circle Kakusan Energy Dan: qcf, hcf + Circle By pressing circle twice, you can launch a secondary energy ball. The attack consumes the same energy whether you launch one or two energy balls. Meteor Attack Meteo Ki Crash: f, b, d, u + X Short range. Finishes with a Double Buster, so be sure to have your energy bar filled. Super Saiyan Gotenks Physical Attacks Boar Attack: iqb + Square (while jumping) Prodigal Super Punch: b (hold three seconds), f + Square You’re Dead Kick: qcb + X Super Brilliant Kick: db, uf + X Energy-based Attacks Jury’s Verdict: qcf + Circle Super Moves Kamehameha: hcf + Circle Continuous Die Die Missile: qcb, f + Circle Basically, a long lasting version of the Jury’s Verdict. It consumes a full energy bar and deals severe damage. Super Ghost Kamikaze Attack: hcb, hcf + Circle Unblockable attack. Meteor Attack Super Saiyan 3 Meteo Missile: hcb, hcf + Circle Mid range. Super Saiyan Future Trunks Physical Attacks Blast Attack: iqf + X Falling Knee Crush: hcb + X Step Ladder: f, b, f + X Energy-based Attacks Energy Fog: qcf + Circle Instead of the triple straight ki blast, Trunks fires five at the same time: one straight, two pointing upwards and two pointing downwards. Energy Jet: iqf + Circle An energy wave that follows the ground. While flying, this attack will go nearly straight down until it reaches the ground, and then go straight as if fired normally. Super Moves Burning Attack: hcf + Circle Finish Buster: qcb, f + Circle Renzoku Energy Barrage: hcf, hcf + Circle An attack similar to Gotenks’ Continuous Die Die Missile. Meteor Attack Shining Sword Attack: f, b, d, u + Square Short range. Piccolo Physical Attacks Mystical Jet: b (hold three seconds), f + Square Halo Stomp: iqb + X (while jumping) Supersonic Kick: f, b, f + X Knee Uppercut: db, uf + X Energy-based Attacks Renzoku Energy Dan: qcf + Circle Antenna Beam: db, uf + Circle Super Moves Special Beam Cannon: hcf + Circle Unblockable attack. Light Grenade: qcb, f + Circle Hellzone Grenade: hcb, hcb + Circle Meteor Attack Meteo Elastic Smash: f, b, d, u + Square Krillin Physical Attacks Senkouken: qcf + Square Shockwave Kick: f, b, f + X Gariou Kick: iqf + X Diving Kick: iqb + X (while jumping) Energy-based Attacks Renzoku Energy Dan: qcf + Circle Reverse Kamehameha: iqf + Circle Uses a ki blast to propel himself in the air and kick the opponent. Solar Flare: d, u + Circle Doesn’t cause damage, just blinds the opponent for a brief while, leaving it wide open. Super Moves Kamehameha: hcf + Circle Consumes less energy than usual, damage is the same. Destructo Disc: qcb, f + Circle Consumes less energy than usual, damage is the same. Unblockable attack. Chain Destructo Disc Barrage: hcf, hcf + Circle Same attack as above, but this time shoots four discs instead of one. All four are unblockable. Meteor Attack Meteo Irritation: hcb, f + Square Tien Physical Attacks Machine Gun Punch: Square (tap repeatedly) Hammerhead: f, b, f + Square Super Knee Uppercut: qcf + X Energy-based Attacks Domination Blast: qcf + Circle Mystery Ray: db, uf + Circle Solar Flare : d, u + Circle Doesn’t cause damage, just blinds the opponent for a brief while, leaving it wide open. Super Moves Dodon Ray: hcf + Circle Tri-Beam: qcb, f + Circle This ki blast is invisible, but blockable. Neo Tri-Beam: hcb, hcf + Circle Same attack as above, but shoots multiple invisible ki blasts. Meteor Attack Meteo Brute Combo: hcb, f + Square Mid range. Great Saiyaman Physical Attacks Victory Uppercut: qcf + Square Super-Hero Punch: f, b, f + Square Halo Stomp: iqb + X (while jumping) Double Avenger Kick: qcf + X Energy-based Attacks Energy Direct: qcf + Circle Creates a round ki blast and punches it towards the opponent. Intergalactic Cannon: b (hold three seconds), f + Circle Super Moves Kamehameha: hcf + Cricle Great Kamehameha: qcb, f + Circle Standing Kamehameha: hcb, f + Circle Meteor Attack Meteo Dance of Justice: hcb, f + X Eastern Supreme Kai Physical Attacks Kienjin: f, b, f + Square Crazed Assault: b (hold for three seconds), f + Square Quadruple God Kick: hcf + X Energy-based Attacks Energy Rain: qcf + Circle Kiai: b (hold for three seconds), f + Circle Shockwave: iqf + Circle An energy wave that follows the ground. While flying, this attack will go nearly straight down until it reaches the ground, and then go straight as if fired normally. Renzoku Energy Distortion: hcb, hcf + Circle Technically a Super Move, as it consumes a full energy bar, but only fires a handful of ki blasts in all directions, so damage inflicted is ridiculous. Super Moves Energy’s Last: hcf + Circle Gekiretsu Shin’ou’hou: qcb, f + Circle Meteor Attack Meteo Telekinesis: f, b, d, u + Circle Any distance. Fires an invisible blast, so no way of seeing it coming. Majin Vegeta Physical Attacks Super Elbow Smash: qcf + Square Hammer of Vegeta: f, b, f + Square Dive Slash: iqb + X (while jumping) Slash Kick: db, uf + X Energy-based Attacks Exploding Wave: d, u + Circle Scatter Shot: qcf, b + Circle Similar to Piccolo’s Hellzone Grenade, but this one consumes a lot less energy, deals a lot less damage and can only affect flying foes. Super Moves Big Bang Attack: hcf + Circle Final Flash: qcb, f + Circle Final Explosion: uhcb, f + Circle (while jumping) This attack, suicidal in nature in the anime and manga, consumes like one and a half bars of energy, but it also can deplete as much as one full health bar from the opponent. Probably because of this incredible destructive power was made available only when jumping. Also, being an explosion, has a short range. Meteor Attack Meteo Barrage: hcb, f + X Short range. Zarbon Physical Attacks Purple Circle: d, u + X Super Footslide: iqf + X Energy-based Attacks Cosmic Energy Flash: qcf + Circle Zarbon shoots the three ki blasts at once, instead of one by one. Pinkeye Breaker: iqf + Circle Shoots downwards, so doesn’t have a long range. Super Moves Star Hail: hcf + Circle Crusher Ball: qcb, f + Circle Vanity Spread Shot: qcf, hcf + Circle Simply a Crusher Ball shot to the ground, which then spreads into three balls, one upwards, one straight and one diagonally up. Meteor Attack Meteo Change Charge: Recoome No energy-based attacks for him. Physical Attacks Catapult: hcf + Square (in close) Recoome Death Driver: hcb + Square (in close) Recoome Kick: qcf + X Recoome Kick High: db, uf + X Recoome Kick Press: iqb + X (while jumping) Super Moves Recoome Bomb: hcf + Circle Eraser Gun: qcb, f + Circle Recoome Fighting Bomber: hcb, hcf + Circle Being an explosion, has a short range. Meteor Attack Meteo Guillotine: hcf, hcb + Square (in close) Captain Ginyu Physical Attacks Dynamite Punch: hcb, f + Square Strong Jersey: hcf + Square Processed Power Crush: f, b, f + X Energy-based Attacks Parmesan Shower: qcf + Circle Milky Cannon: iqf + Circle Super Moves Genius Dynamite Attack: hcf + Circle Painful Awakening: qcb, f + Circle Body Change: b, hcb + Circle Captain Ginyu damages himself, about half a life bar, and changes body with the opponent. For the remainder of the fight, you will control the body of your opponent, unless changed back. Meteor Attack Meteo Ginyu Strike: qcb, iqb + X Medium range. Final Form Frieza Physical Attacks Frieza Head Smash: f, b, f + Square Nova Strike: iqb + Square (while jumping) Tail Smash: qcb + X Energy-based Attacks Killer Ball: qcf + Circle Kiai: b (hold three seconds), f + Circle Death Wave: iqf + Circle Shoots downwards, so it has a very short range. Super Moves Death Ball: hcf + Circle Mega Buster: qcb, f + Circle Frieza Invisible Blast: hcb, f + Circle Performed like the Death Wave, this time it shoots an invisible and unblockable blast. Meteor Attack Meteo Telekinesis: f, b, d, u + Circle Short range. Android 18 Incapable of performing the “recharge energy” command, however her energy bar recovers way faster than normal characters. Physical Attacks Flying Head Grab: f, b, f + Square Graceful Revolution: iqf + X Graceful Orbit: f, b, f + X Triangular Kick: qcf, b + X Energy-based Attacks Infinity Bullet: qcf + Circle Energy Jet: iqf + Circle An energy wave that follows the ground. While flying, this attack will go nearly straight down until it reaches the ground, and then go straight as if fired normally. Flash Beam: hcb + Circle Shoots a ki blast right in front of her feet, so has an extremely short range even if used when flying. Super Moves Energy Ball: hcf + Circle Energy Wave: qcb, f + Circle Meteor Attack Meteo Bloody Drive: hcb, f + X Short range. Android 16 Incapable of performing the “recharge energy” command, however his energy bar recovers way faster than normal characters. Physical Attacks Super-Power Direct Attack: qcb, f + Square Destructive Tackle: iqf + Square Rocket Punch: qcf + Square After 16’s right arm returns, there’s a brief period where you can enter the command again and repeat the move with the left arm instead. Energy-based Attacks Hyper Cannon: qcf + Circle Kiai: b (hold three seconds), f + Circle Eye Beam: db, uf + Circle Super Moves Mega Energy Bomb: hcf + Circle Hell’s Flash: qcb, f + Circle Hell’s Beam: qcf, hcf + Circle Being a combination of the Rocket Punch and the Hell’s Flash, it can deliver two hits, first with the released arm and then the energy ball. Meteor Attack Meteo Hell Flash Combo: qcb, hcf + Square Medium range. Perfect Cell Physical Attacks Battering Ram: f, b, f + Square Rockslide Tackle: f, b, f + X Climbing Attack: db, uf + X Energy-based Attacks Negative Power Rain: qcf + Circle Kiai: b (hold three seconds), f + Circle Death Beam: b, f + Circle Super Moves Big Bang Attack: hcf + Circle Kamehameha: qcb, f + Circle Super Kamehameha: hcb, f + Circle Meteor Attack Meteo Self-Destruct: f, b, d, u + Square Medium range. Despite what the name implies, Cell doesn’t explode or anything. Dabura Physical Attacks Fury Blade: qcf + Square Double Fury: qcf + X Darkness Sword Attack: hcb + Square Energy-based Attacks Stone Spit: b (hold three seconds), f + Circle Dabura spits at short range, immobilizing the opponent for a brief while. In the anime, they were turned to stone, hence the name. Evil Spear: b, f + Circle The curved trajectory that the lance describes can miss a small opponent at close to mid range. Energy Shoot: hcb + Circle Super Moves Energy Breath: hcf + Circle Evil Impulse: qcb, f + Circle Meteor Attack Meteo Lance Slicer: b, f, d, u + Square (in close) Majin Buu Physical Attacks Fat Headache: db, uf + Square Can hit when raising up or when falling down Super Fat Headache: f, b, f + Square Majin Buu Jumpkick: iqb + X (while jumping) Majin Buu Low Kick: iqf + X Energy-based Attacks Energy Splitter: qcf + Circle Buu creates a ki blast in front of it, then smashes it with both its hands to produce several more ki blasts in all directions. Kiai: b (hold three seconds), f + Circle Super Moves Chocolate Beam: hcf + Circle Flame Shower Breath: qcb, f + Circle Angry Explosion: hcb, f + Circle Being an explosion, doesn’t have a long range. Plus, it doesn’t consume as much energy as the Flame Shower Breath. Meteor Attack Meteo Dance: b, f, d, u + Square Short range. Super Buu Physical Attacks Elastic Tentacle: b, f + Square Crazed Elbow Hit: qcf + Square Super Triple Combo: qcb, f + X Energy-based Attacks Super Energy Split: qcf + Circle Shoots the triple ki blast at the same time, like Zarbon. Super Moves Chocolate Beam: hcf + Circle Flame Shower Breath: qcb, f + Circle Human Extinction Attack: hcf, hcf + Circle Doesn’t have a long range. Consumes more than one energy bar, but deals significant damage. Meteor Attack Dangerous Liquid Bomb: hcb, hcf + Square Long range. Master Roshi Incapable of flying or dashing. Instead of performing the barrier with qcb + circle, he performs an evasive maneuver with qcf + circle (he seems to have a second evasive maneuver with iqb + circle, though this one is harder to pull out for some reason). No energy-based attacks for him. Physical Attacks Two Level Knee Hit: f, b, f + X Drunken Turtle Punch: qcf + Square Drunken Turtle Kick: qcf + X Elephant Punch: iqb + Square Afterimage Technique: f, b, f + Square Simply teleports Roshi behind his opponent. Super Moves Kamehameha: hcf + Circle MAX Power Kamehameha: qcb, f + Circle Consumes a full bar of energy. Thunder Shock Surprise: hcb + Circle Consumes very little energy and has a short range, but can deal massive damage depending on how many hits connect. Meteor Attack Mafuda: hcb, hcf + Circle Since it shoots a ki blast, can be used from any distance. Kid Goku Physical Attacks Fists of Fury: hcf + Square Magic Stick: b (hold three seconds), f + Square Rock, Scissors, Paper: b, f + Circle/Square/X While each button does perform a different attack, it merely changes the shape of Goku’s hand: closed fist for rock, index and middle fingers out for scissors, open palm for paper. Energy-based Attacks Flying Kamehameha: iqb + Square (while jumping) Similar to Krillin’s Inverse Kamehameha, but used in the air and aiming downwards. Super Moves Kamehameha: hcf + Circle Bending Kamehameha: hcb, f + Circle Once fired, the energy ball can be controlled at will with the directional buttons. Meteor Attack Meteo Kong: hcf, hcb + Square I’ve only managed to pull it out while in close. Super Saiyan 3 Goku Physical Attacks Hyper Elbow Smash: qcf + Square Double Halo Stomp: iqb + X (while jumping) Frontflip: qcb, f + X Backflip: qcf, b + X Double Frontflip: hcf + X Energy-based Attacks Kiai: b (hold three seconds), f + Circle Super Moves Kamehameha: hcf + Circle Super Kamehameha: qcb, f + Circle True Kamehameha: hcb, f + Circle Meteor Attack Meteo Instant Transmission Smash: b, f, d, u + Square After the input, Goku teleports right besides the opponent, so it can be used at any distance. Super Gogeta Mistakenly called Vegito. Vegito did appear in the anime and Gogeta is from a movie, so technically it would make more sense for Vegito to star here. Physical Attacks Gogeta Super Kick: qcb + X Perforating Spinner: f, b, f + X Halo Smash: iqb + X (while jumping) Aerial Bomb: hcf + Square Can only hit jumping foes, though. Teleport: L1/R1 + Square, Circle or X Square performs a low kick, X performs a Perforating Spinner, Circle performs a Halo Smash. Energy-based Attacks Kiai: b (hold three seconds), f + Circle Super Moves Double Buster: hcf + Circle Final Kamehameha: qcb, f + Circle Chou Energy Dan: qcb, hcb + Circle Fires three energy balls at once. Don’t worry if you end up jumping for trying to input the combo too fast, it can be done in mid-air. Meteor Attack Meteo Meteor Attack: hcf, hcb + Square Long range. Mr. Satan Incapable of flying, dashing or creating a barrier. Uses weapons instead of energy, so it has no energy bar. Oddly, he can still perform the “recharge energy” command, but obviously with no result whatsoever. Physical Attacks Rolling Attack: iqf + Square Doesn’t cause damage, just a bluff attack. Volcanic Sting: qcb + Square Fearful Fist: qcf + Square Dynamite Kick: qcf + X Satan Ultra Dynamite: hcb, f + Square Special Grenade: Circle Mr. Satan’s usage of weapons is also reflected in his normal ki blast, which is a grenade. Super Moves Special Bazooka: hcf + Circle Causes substantially less damage than the ones below. Megatron Special Mortar: qcb, f + Circle Megatron Special Mortar Misfire: qcb, hcf + Circle In this occasion, Mr. Satan throws the oversized missile upwards, falling just in front of him. The explosion blows Mr. Satan away unharmed, but can damage the opponent if it’s really close to him. Four Missile Launch: hcb, f + Circle Meteor Attack Meteo Muscle Buster: hcb, hcf + Square Short range. Back in the mid 90s, fighting games started to get big character rosters. This one was one of the first, including 27 characters, 5 of them unlockable through a cheat code. This means that nearly all the protagonists from the Dragon Ball Z anime were featured (one of the unlockables is from the prequel Dragon Ball, and another one is from a movie only, while a third one had his prominent role in the prequel but nonetheless appeared in Z). This guide will detail all available combos for each fighter, so mastering them becomes an easier task. From the general basic moves up to the most powerful blasts, everything will be covered in here. Before Starting In this game, all fighters start with two full bars of health, the first colored bright green and the second yellow, and below that a full bar of energy, colored red. The energy bar will deplete when using energy attacks, and if it’s completely depleted, your character will be unable to move or block, so always keep an eye on it. Of course, if your second health bar is depleted, then you lose the match. Four different kinds of attacks can be distinguished: physical attacks, energy-based attacks, super moves and meteor attack. The first ones don’t consume energy and should serve as the primary weapon for close combat for their mid-range. The second ones are simple attacks, not very harmful and don’t consume much energy. Super moves use a good chunk of your energy bar, but also deal significant damage. Finally, each character has a finisher called meteor attack, which is a barrage of punches and kicks dealing significant damage. The amount of attacks each character has under each category varies greatly, except in meteor attacks as there’s only one per character, also super moves will usually be three. It should be noted that super moves have a small animation before being fired, giving your opponent time to avoid it or block it, so be careful with the timing and the energy they consume. Last, but not least, not all fighters abide to all rules, so any character abiding to different rules will have them noted on their entry, as well as any significant property of its attacks. NOTE: Only two super moves were listed in the instruction booklet, which means the additional ones are hidden (like the meteor attacks and some physical attacks). Technically, they should deal more damage and consume more energy than the other two, but sometimes this doesn’t happen. Any attack not worthy of the status of super move will instead be listed under energy-based attacks. Control Explanation Buttons: Directional buttons will be represented by its initial: d for down, u for up, f for forward and b for back (combinations of two directions will have the two initials, like db for down-back). Square, circle and X will be represented by their full name, since they will be the last buttons pressed in any combo. Circles: Some combos require circular sequences to be performed. They will also be listed by initials. The available sequences are as follow: -half circle forward (hcf): b, db, d, df, f -half circle back (hcb): f, df, d, db, b -upper half circle back (uhcb): f, uf, u, ub, b -quarter circle forward (qcf): d, df, f -quarter circle back (qcb): d, db, b -inverse quarter forward (iqf): b, db, d -inverse quarter back (iqb): f, df, d General Moves Generally, Square is used for punches, X for kicks and Circle for energy-based attacks, but some exceptions exist here and there. Besides those, there are three more buttons that serve a purpose, which are triangle (a grounded character will fly, and a flying character will land), and the L1/R1 buttons (the character will dash to the left with L1 and to the right with R1). Recharging Energy: While the energy bar will refill by itself, you can contribute to refill it faster by holding either square, circle or X. Be careful, because your character will be unable to move or block while recharging. Block: Simply walk back to block, but you will still lose health, so blocking all the way isn’t a solution. To defend from low attacks, block while crouching. Deflect: Press square + X to deflect a simple energy attack (not usable against super moves). Precise timing is required, and since it mostly is a slap of sorts, can also be used up-close to damage the opponent. Backstep: Double back. This will make your character avoid any attack, including super moves. Again, precise timing is required for it to work. Barrier: qcb + circle. This will allow you to block super moves at the expense of a bit of energy. Holding down circle maintains the barrier active while draining energy, so it doesn’t require as much precision as the previous ones. Renzoku Energy Dan: The common name given to a triple ki blast fired automatically by pressing qcf + circle. Some characters give it their own name while keeping the same effect, others have different effects while sharing the same button input, and a few completely lack the move. Kiai: Hold back for roughly three seconds, then forward + circle. This throws an invisible blast at the opponent. Again, there may be some attacks with the same effect but different names, some sharing the button input but have different effects and characters lacking the move completely. And without more delay, the characters Super Saiyan Goku Although he uses his regular Super Saiyan form, his sprite is that of his Super Saiyan 2 form. Physical Attacks Super Elbow Smash: qcf + Square Super Turtle Sweep: f, b, f + X Don’t be fooled by its name, it’s not a low kick but a forward jumping somersault instead Shiriou Kick: hcf + X Arrow knee: db, uf + X Only works up-close. Instant Transmission: f + Square (when blocking) Getting this one to work is hard. Still, if you make it work, Goku will get warped away. I’ve tested it on the ground and teleports Goku to the same position but flying. Energy-based Attacks Solar Flare: d, u + Circle Doesn’t cause damage, just blinds the opponent for a brief while, leaving it wide open. Renzoku Energy Dan: qcf + Circle Kiai: b (hold three seconds), f + Circle Super Moves Kamehameha: hcf + Circle Super Kamehameha: qcb, f + Circle Instant Kamehameha: qcb, hcf + Circle Before firing the attack, Goku will warp right besides the character and fire the attack at point-blank range. However, this doesn’t ensure the move will hit. Meteor Attack Meteo Smash: hcb, f + Square Mid range. Super Saiyan 2 Gohan Physical Attacks Jet Uppercut: qcf + Square Halo Stomp: iqb + X (while jumping) Slingshot Sweep: iqf + X Furious Double Hammer: qcf + X Energy-based Attacks Renzoku Energy Dan: qcf + Circle Kiai: b (hold three seconds), f + Circle Super Moves Masenko: hcf + Circle Consumes more energy than the average super move. Kamehameha: qcb, f + Circle Standing Kamehameha: qcf, b + Circle Meteor Attack Meteo Jet: f, b, d, u + X Short range. Super Saiyan Goten Physical Attacks Goten Attack: d, u + Square Can also be done while jumping, to cover a greater distance. Jumping Spark: b + X Flying Power Kick: db, uf + X Hurricane Sweep: iqf + X Energy-based Attacks Renzoku Energy Dan: qcf + Circle Kiai: b (hold three seconds), f + Circle Super Moves Kamehameha: hcf + Circle Super Kamehameha: qcb, f + Circle Super Goten Strike: d (hold three seconds), u + Circle Imitates the Goten Attack, but instead of ramming the opponent from the air, fires an energy ball and lands on the same spot. Consumes little energy and deals little damage for a Super Move. Meteor Attack Meteo Ki Crash: hcb, hcf + Square Mid range. Ends with a Kamehameha, so be sure to have your energy bar filled. Super Saiyan Kid Trunks Physical Attacks Super Elbow Smash: qcf + Square Reverse Tornado: b + X Lightning Attack: b (hold three seconds), f + X Pointed Charge: qcf + X Energy-based Attacks Renzoku Energy Dan: qcf + Circle Buster Cannon: iqb + Circle (while jumping) Super Moves Double Buster: hcf + Circle Big Bang Attack: qcb, f + Circle Kakusan Energy Dan: qcf, hcf + Circle By pressing circle twice, you can launch a secondary energy ball. The attack consumes the same energy whether you launch one or two energy balls. Meteor Attack Meteo Ki Crash: f, b, d, u + X Short range. Finishes with a Double Buster, so be sure to have your energy bar filled. Super Saiyan Gotenks Physical Attacks Boar Attack: iqb + Square (while jumping) Prodigal Super Punch: b (hold three seconds), f + Square You’re Dead Kick: qcb + X Super Brilliant Kick: db, uf + X Energy-based Attacks Jury’s Verdict: qcf + Circle Super Moves Kamehameha: hcf + Circle Continuous Die Die Missile: qcb, f + Circle Basically, a long lasting version of the Jury’s Verdict. It consumes a full energy bar and deals severe damage. Super Ghost Kamikaze Attack: hcb, hcf + Circle Unblockable attack. Meteor Attack Super Saiyan 3 Meteo Missile: hcb, hcf + Circle Mid range. Super Saiyan Future Trunks Physical Attacks Blast Attack: iqf + X Falling Knee Crush: hcb + X Step Ladder: f, b, f + X Energy-based Attacks Energy Fog: qcf + Circle Instead of the triple straight ki blast, Trunks fires five at the same time: one straight, two pointing upwards and two pointing downwards. Energy Jet: iqf + Circle An energy wave that follows the ground. While flying, this attack will go nearly straight down until it reaches the ground, and then go straight as if fired normally. Super Moves Burning Attack: hcf + Circle Finish Buster: qcb, f + Circle Renzoku Energy Barrage: hcf, hcf + Circle An attack similar to Gotenks’ Continuous Die Die Missile. Meteor Attack Shining Sword Attack: f, b, d, u + Square Short range. Piccolo Physical Attacks Mystical Jet: b (hold three seconds), f + Square Halo Stomp: iqb + X (while jumping) Supersonic Kick: f, b, f + X Knee Uppercut: db, uf + X Energy-based Attacks Renzoku Energy Dan: qcf + Circle Antenna Beam: db, uf + Circle Super Moves Special Beam Cannon: hcf + Circle Unblockable attack. Light Grenade: qcb, f + Circle Hellzone Grenade: hcb, hcb + Circle Meteor Attack Meteo Elastic Smash: f, b, d, u + Square Krillin Physical Attacks Senkouken: qcf + Square Shockwave Kick: f, b, f + X Gariou Kick: iqf + X Diving Kick: iqb + X (while jumping) Energy-based Attacks Renzoku Energy Dan: qcf + Circle Reverse Kamehameha: iqf + Circle Uses a ki blast to propel himself in the air and kick the opponent. Solar Flare: d, u + Circle Doesn’t cause damage, just blinds the opponent for a brief while, leaving it wide open. Super Moves Kamehameha: hcf + Circle Consumes less energy than usual, damage is the same. Destructo Disc: qcb, f + Circle Consumes less energy than usual, damage is the same. Unblockable attack. Chain Destructo Disc Barrage: hcf, hcf + Circle Same attack as above, but this time shoots four discs instead of one. All four are unblockable. Meteor Attack Meteo Irritation: hcb, f + Square Tien Physical Attacks Machine Gun Punch: Square (tap repeatedly) Hammerhead: f, b, f + Square Super Knee Uppercut: qcf + X Energy-based Attacks Domination Blast: qcf + Circle Mystery Ray: db, uf + Circle Solar Flare : d, u + Circle Doesn’t cause damage, just blinds the opponent for a brief while, leaving it wide open. Super Moves Dodon Ray: hcf + Circle Tri-Beam: qcb, f + Circle This ki blast is invisible, but blockable. Neo Tri-Beam: hcb, hcf + Circle Same attack as above, but shoots multiple invisible ki blasts. Meteor Attack Meteo Brute Combo: hcb, f + Square Mid range. Great Saiyaman Physical Attacks Victory Uppercut: qcf + Square Super-Hero Punch: f, b, f + Square Halo Stomp: iqb + X (while jumping) Double Avenger Kick: qcf + X Energy-based Attacks Energy Direct: qcf + Circle Creates a round ki blast and punches it towards the opponent. Intergalactic Cannon: b (hold three seconds), f + Circle Super Moves Kamehameha: hcf + Cricle Great Kamehameha: qcb, f + Circle Standing Kamehameha: hcb, f + Circle Meteor Attack Meteo Dance of Justice: hcb, f + X Eastern Supreme Kai Physical Attacks Kienjin: f, b, f + Square Crazed Assault: b (hold for three seconds), f + Square Quadruple God Kick: hcf + X Energy-based Attacks Energy Rain: qcf + Circle Kiai: b (hold for three seconds), f + Circle Shockwave: iqf + Circle An energy wave that follows the ground. While flying, this attack will go nearly straight down until it reaches the ground, and then go straight as if fired normally. Renzoku Energy Distortion: hcb, hcf + Circle Technically a Super Move, as it consumes a full energy bar, but only fires a handful of ki blasts in all directions, so damage inflicted is ridiculous. Super Moves Energy’s Last: hcf + Circle Gekiretsu Shin’ou’hou: qcb, f + Circle Meteor Attack Meteo Telekinesis: f, b, d, u + Circle Any distance. Fires an invisible blast, so no way of seeing it coming. Majin Vegeta Physical Attacks Super Elbow Smash: qcf + Square Hammer of Vegeta: f, b, f + Square Dive Slash: iqb + X (while jumping) Slash Kick: db, uf + X Energy-based Attacks Exploding Wave: d, u + Circle Scatter Shot: qcf, b + Circle Similar to Piccolo’s Hellzone Grenade, but this one consumes a lot less energy, deals a lot less damage and can only affect flying foes. Super Moves Big Bang Attack: hcf + Circle Final Flash: qcb, f + Circle Final Explosion: uhcb, f + Circle (while jumping) This attack, suicidal in nature in the anime and manga, consumes like one and a half bars of energy, but it also can deplete as much as one full health bar from the opponent. Probably because of this incredible destructive power was made available only when jumping. Also, being an explosion, has a short range. Meteor Attack Meteo Barrage: hcb, f + X Short range. Zarbon Physical Attacks Purple Circle: d, u + X Super Footslide: iqf + X Energy-based Attacks Cosmic Energy Flash: qcf + Circle Zarbon shoots the three ki blasts at once, instead of one by one. Pinkeye Breaker: iqf + Circle Shoots downwards, so doesn’t have a long range. Super Moves Star Hail: hcf + Circle Crusher Ball: qcb, f + Circle Vanity Spread Shot: qcf, hcf + Circle Simply a Crusher Ball shot to the ground, which then spreads into three balls, one upwards, one straight and one diagonally up. Meteor Attack Meteo Change Charge: Recoome No energy-based attacks for him. Physical Attacks Catapult: hcf + Square (in close) Recoome Death Driver: hcb + Square (in close) Recoome Kick: qcf + X Recoome Kick High: db, uf + X Recoome Kick Press: iqb + X (while jumping) Super Moves Recoome Bomb: hcf + Circle Eraser Gun: qcb, f + Circle Recoome Fighting Bomber: hcb, hcf + Circle Being an explosion, has a short range. Meteor Attack Meteo Guillotine: hcf, hcb + Square (in close) Captain Ginyu Physical Attacks Dynamite Punch: hcb, f + Square Strong Jersey: hcf + Square Processed Power Crush: f, b, f + X Energy-based Attacks Parmesan Shower: qcf + Circle Milky Cannon: iqf + Circle Super Moves Genius Dynamite Attack: hcf + Circle Painful Awakening: qcb, f + Circle Body Change: b, hcb + Circle Captain Ginyu damages himself, about half a life bar, and changes body with the opponent. For the remainder of the fight, you will control the body of your opponent, unless changed back. Meteor Attack Meteo Ginyu Strike: qcb, iqb + X Medium range. Final Form Frieza Physical Attacks Frieza Head Smash: f, b, f + Square Nova Strike: iqb + Square (while jumping) Tail Smash: qcb + X Energy-based Attacks Killer Ball: qcf + Circle Kiai: b (hold three seconds), f + Circle Death Wave: iqf + Circle Shoots downwards, so it has a very short range. Super Moves Death Ball: hcf + Circle Mega Buster: qcb, f + Circle Frieza Invisible Blast: hcb, f + Circle Performed like the Death Wave, this time it shoots an invisible and unblockable blast. Meteor Attack Meteo Telekinesis: f, b, d, u + Circle Short range. Android 18 Incapable of performing the “recharge energy” command, however her energy bar recovers way faster than normal characters. Physical Attacks Flying Head Grab: f, b, f + Square Graceful Revolution: iqf + X Graceful Orbit: f, b, f + X Triangular Kick: qcf, b + X Energy-based Attacks Infinity Bullet: qcf + Circle Energy Jet: iqf + Circle An energy wave that follows the ground. While flying, this attack will go nearly straight down until it reaches the ground, and then go straight as if fired normally. Flash Beam: hcb + Circle Shoots a ki blast right in front of her feet, so has an extremely short range even if used when flying. Super Moves Energy Ball: hcf + Circle Energy Wave: qcb, f + Circle Meteor Attack Meteo Bloody Drive: hcb, f + X Short range. Android 16 Incapable of performing the “recharge energy” command, however his energy bar recovers way faster than normal characters. Physical Attacks Super-Power Direct Attack: qcb, f + Square Destructive Tackle: iqf + Square Rocket Punch: qcf + Square After 16’s right arm returns, there’s a brief period where you can enter the command again and repeat the move with the left arm instead. Energy-based Attacks Hyper Cannon: qcf + Circle Kiai: b (hold three seconds), f + Circle Eye Beam: db, uf + Circle Super Moves Mega Energy Bomb: hcf + Circle Hell’s Flash: qcb, f + Circle Hell’s Beam: qcf, hcf + Circle Being a combination of the Rocket Punch and the Hell’s Flash, it can deliver two hits, first with the released arm and then the energy ball. Meteor Attack Meteo Hell Flash Combo: qcb, hcf + Square Medium range. Perfect Cell Physical Attacks Battering Ram: f, b, f + Square Rockslide Tackle: f, b, f + X Climbing Attack: db, uf + X Energy-based Attacks Negative Power Rain: qcf + Circle Kiai: b (hold three seconds), f + Circle Death Beam: b, f + Circle Super Moves Big Bang Attack: hcf + Circle Kamehameha: qcb, f + Circle Super Kamehameha: hcb, f + Circle Meteor Attack Meteo Self-Destruct: f, b, d, u + Square Medium range. Despite what the name implies, Cell doesn’t explode or anything. Dabura Physical Attacks Fury Blade: qcf + Square Double Fury: qcf + X Darkness Sword Attack: hcb + Square Energy-based Attacks Stone Spit: b (hold three seconds), f + Circle Dabura spits at short range, immobilizing the opponent for a brief while. In the anime, they were turned to stone, hence the name. Evil Spear: b, f + Circle The curved trajectory that the lance describes can miss a small opponent at close to mid range. Energy Shoot: hcb + Circle Super Moves Energy Breath: hcf + Circle Evil Impulse: qcb, f + Circle Meteor Attack Meteo Lance Slicer: b, f, d, u + Square (in close) Majin Buu Physical Attacks Fat Headache: db, uf + Square Can hit when raising up or when falling down Super Fat Headache: f, b, f + Square Majin Buu Jumpkick: iqb + X (while jumping) Majin Buu Low Kick: iqf + X Energy-based Attacks Energy Splitter: qcf + Circle Buu creates a ki blast in front of it, then smashes it with both its hands to produce several more ki blasts in all directions. Kiai: b (hold three seconds), f + Circle Super Moves Chocolate Beam: hcf + Circle Flame Shower Breath: qcb, f + Circle Angry Explosion: hcb, f + Circle Being an explosion, doesn’t have a long range. Plus, it doesn’t consume as much energy as the Flame Shower Breath. Meteor Attack Meteo Dance: b, f, d, u + Square Short range. Super Buu Physical Attacks Elastic Tentacle: b, f + Square Crazed Elbow Hit: qcf + Square Super Triple Combo: qcb, f + X Energy-based Attacks Super Energy Split: qcf + Circle Shoots the triple ki blast at the same time, like Zarbon. Super Moves Chocolate Beam: hcf + Circle Flame Shower Breath: qcb, f + Circle Human Extinction Attack: hcf, hcf + Circle Doesn’t have a long range. Consumes more than one energy bar, but deals significant damage. Meteor Attack Dangerous Liquid Bomb: hcb, hcf + Square Long range. Master Roshi Incapable of flying or dashing. Instead of performing the barrier with qcb + circle, he performs an evasive maneuver with qcf + circle (he seems to have a second evasive maneuver with iqb + circle, though this one is harder to pull out for some reason). No energy-based attacks for him. Physical Attacks Two Level Knee Hit: f, b, f + X Drunken Turtle Punch: qcf + Square Drunken Turtle Kick: qcf + X Elephant Punch: iqb + Square Afterimage Technique: f, b, f + Square Simply teleports Roshi behind his opponent. Super Moves Kamehameha: hcf + Circle MAX Power Kamehameha: qcb, f + Circle Consumes a full bar of energy. Thunder Shock Surprise: hcb + Circle Consumes very little energy and has a short range, but can deal massive damage depending on how many hits connect. Meteor Attack Mafuda: hcb, hcf + Circle Since it shoots a ki blast, can be used from any distance. Kid Goku Physical Attacks Fists of Fury: hcf + Square Magic Stick: b (hold three seconds), f + Square Rock, Scissors, Paper: b, f + Circle/Square/X While each button does perform a different attack, it merely changes the shape of Goku’s hand: closed fist for rock, index and middle fingers out for scissors, open palm for paper. Energy-based Attacks Flying Kamehameha: iqb + Square (while jumping) Similar to Krillin’s Inverse Kamehameha, but used in the air and aiming downwards. Super Moves Kamehameha: hcf + Circle Bending Kamehameha: hcb, f + Circle Once fired, the energy ball can be controlled at will with the directional buttons. Meteor Attack Meteo Kong: hcf, hcb + Square I’ve only managed to pull it out while in close. Super Saiyan 3 Goku Physical Attacks Hyper Elbow Smash: qcf + Square Double Halo Stomp: iqb + X (while jumping) Frontflip: qcb, f + X Backflip: qcf, b + X Double Frontflip: hcf + X Energy-based Attacks Kiai: b (hold three seconds), f + Circle Super Moves Kamehameha: hcf + Circle Super Kamehameha: qcb, f + Circle True Kamehameha: hcb, f + Circle Meteor Attack Meteo Instant Transmission Smash: b, f, d, u + Square After the input, Goku teleports right besides the opponent, so it can be used at any distance. Super Gogeta Mistakenly called Vegito. Vegito did appear in the anime and Gogeta is from a movie, so technically it would make more sense for Vegito to star here. Physical Attacks Gogeta Super Kick: qcb + X Perforating Spinner: f, b, f + X Halo Smash: iqb + X (while jumping) Aerial Bomb: hcf + Square Can only hit jumping foes, though. Teleport: L1/R1 + Square, Circle or X Square performs a low kick, X performs a Perforating Spinner, Circle performs a Halo Smash. Energy-based Attacks Kiai: b (hold three seconds), f + Circle Super Moves Double Buster: hcf + Circle Final Kamehameha: qcb, f + Circle Chou Energy Dan: qcb, hcb + Circle Fires three energy balls at once. Don’t worry if you end up jumping for trying to input the combo too fast, it can be done in mid-air. Meteor Attack Meteo Meteor Attack: hcf, hcb + Square Long range. Mr. Satan Incapable of flying, dashing or creating a barrier. Uses weapons instead of energy, so it has no energy bar. Oddly, he can still perform the “recharge energy” command, but obviously with no result whatsoever. Physical Attacks Rolling Attack: iqf + Square Doesn’t cause damage, just a bluff attack. Volcanic Sting: qcb + Square Fearful Fist: qcf + Square Dynamite Kick: qcf + X Satan Ultra Dynamite: hcb, f + Square Special Grenade: Circle Mr. Satan’s usage of weapons is also reflected in his normal ki blast, which is a grenade. Super Moves Special Bazooka: hcf + Circle Causes substantially less damage than the ones below. Megatron Special Mortar: qcb, f + Circle Megatron Special Mortar Misfire: qcb, hcf + Circle In this occasion, Mr. Satan throws the oversized missile upwards, falling just in front of him. The explosion blows Mr. Satan away unharmed, but can damage the opponent if it’s really close to him. Four Missile Launch: hcb, f + Circle Meteor Attack Meteo Muscle Buster: hcb, hcf + Square Short range. |
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