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10-16-15 07:29 PM
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Game Review: Yu-Gi-Oh! Destiny Board Traveler

 

10-16-15 07:29 PM
EX Palen is Offline
| ID: 1212026 | 987 Words

EX Palen
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What is the best style to listen while playing a board game? Obviously, it should depend on the game and where you’re playing. Destiny board traveler includes twelve locations to play a simple dice game, each with a tune of their own. This game has always received good praise for its sounds, so let’s see what its soundtrack has to offer.

1- Menu Screen

Not a bad song for a menu. Sounds happy, as if trying to transmit good vibes to the player. After some time, the pitch is raised a notch, and I must say it transmits an even better vibe. Really gets you in the mood to play.

2- Character Select

Slower than the menu, perfectly fit for the situation. The calm it transmits lets you think better on which character to choose without rushing. The instruments used also give it a somewhat mystical vibe, as if trying to help the player concentrate on his/her pick.

3- Battle Theme

I wanted to put this one before reviewing the stages. A fast pace transmits the thrill of the battle to the player, but doesn’t play the instruments loudly, a reference to the player to keep his/her cool while the battle lasts. Probably the best suited song in the whole game.

4- Domino Park

Starting with the stages, this is the only one available at first. Has a happy going melody, referencing how the characters are lined up in the board to have some fun. The variety of instruments used doesn’t alter the spirit of the song, something that is not always easy to achieve.

5- Toon World

As the name of the board suggests, a song extracted from an animated TV show fits perfectly. Still, this one sounds more circus-like, which further displays how the match will be a true show. As with the menu track, the pitch gets raised after a while.

6- Outer Space

My most beloved track. The violins following the pace of the beat emit a somewhat calm vibe, denoting the location, while also showcasing the majestic and mystic place the outer space is.

7- Mayan Ruins

As expected, ancient music is being used in this track. I don’t know if it does relate to Mayans, but at least it can relate to an ancient culture. The selection of instruments for this track is magnificent, it really gives the vibe of being in a mystical place that is a relic of the past.

8- Kaibaland

Since we are in a theme park, it should be expected a happy tune. Nothing less than that, although to my taste is very close to a circus theme, much like Toon World was. Still, it clearly represents what a theme park is, and what is about to unfold in the board.

9- KaibaCorp

We’re inside the greatest corporation in this universe, so a serious tune should be expected, as well as silent to respect the working people. While it is somewhat silent in relation to the ones seen up to this point, it still transmits a positive vibe, because let’s not forget we’re playing a board game and we’re here to have fun.

10- Inside the Puzzle

The most mystical place in the whole game needed an appropriate theme. A very slow pace, with a serious tune, somewhat intimidating, like if we entered a chamber where we aren’t welcome. On an interesting note, it lacks a beat, inspiring further mysticism.

11- Graveyard

Not the happiest place to play a game, I know. However, the tune isn’t ghostly or whatever, we don’t want to be inspired fear by this place. Instead, the tune is very simple, almost like if it was nonexistent, a vague sound hard to hear even in a silent place like this. As in the previous case, it lacks a beat, as it would be too noisy and ruin the spirit of the song.

12- Domino Pier

Yes, it’s sunny and we’re surrounded by the sea, but we’re not in a paradise beach spending the summer of our lives. We’re in a pier, and the tune must sound mariner. In this aspect, it’s really fitting, and it also uses simple instruments to further inspire a tune played in the midst of the sea.

13- Desert

A very silent place, so a corresponding tune should be expected. Then again, this Desert isn’t like the real world ones, as the board gives it a reminiscence to Las Vegas: a casino in the middle of the desert. For this reason, the tune isn’t silent, but it’s not happy either, as trying to inspire the players to keep on playing like a real casino would do.

14- Chicago

Seemingly, this board was placed inside a club. The tune is smooth and calm, like serving as the background for the show. The selected instruments give the impression that a band could be playing this tune live as the show goes on, or in this case the match.

15- Above Tibet

Another mystical place. A very calm tune, very fitting of an ancient place like this, inspires a soothing vibe. Maybe the board would be best placed in a village, as the song sounds like some villagers playing instruments in a local celebration.

16- Credits

The final song, follows a similar tune as with the menu but a tad more serious, because the fun is over. Reminds me of the tune played during the ending of a Pokemon game, for some strange reason.

Overall: I must say that the tracks were carefully selected to best suit the place they were used in. No wonder why this game receives so much praise for its sounds. The instruments used probably aren’t that varied in general terms, but still how they played with the paces, the beats and the pitches is worth noting. Definitely a pleasant soundtrack you can listen to when you need to feel happy or need a bit of concentration.

What is the best style to listen while playing a board game? Obviously, it should depend on the game and where you’re playing. Destiny board traveler includes twelve locations to play a simple dice game, each with a tune of their own. This game has always received good praise for its sounds, so let’s see what its soundtrack has to offer.

1- Menu Screen

Not a bad song for a menu. Sounds happy, as if trying to transmit good vibes to the player. After some time, the pitch is raised a notch, and I must say it transmits an even better vibe. Really gets you in the mood to play.

2- Character Select

Slower than the menu, perfectly fit for the situation. The calm it transmits lets you think better on which character to choose without rushing. The instruments used also give it a somewhat mystical vibe, as if trying to help the player concentrate on his/her pick.

3- Battle Theme

I wanted to put this one before reviewing the stages. A fast pace transmits the thrill of the battle to the player, but doesn’t play the instruments loudly, a reference to the player to keep his/her cool while the battle lasts. Probably the best suited song in the whole game.

4- Domino Park

Starting with the stages, this is the only one available at first. Has a happy going melody, referencing how the characters are lined up in the board to have some fun. The variety of instruments used doesn’t alter the spirit of the song, something that is not always easy to achieve.

5- Toon World

As the name of the board suggests, a song extracted from an animated TV show fits perfectly. Still, this one sounds more circus-like, which further displays how the match will be a true show. As with the menu track, the pitch gets raised after a while.

6- Outer Space

My most beloved track. The violins following the pace of the beat emit a somewhat calm vibe, denoting the location, while also showcasing the majestic and mystic place the outer space is.

7- Mayan Ruins

As expected, ancient music is being used in this track. I don’t know if it does relate to Mayans, but at least it can relate to an ancient culture. The selection of instruments for this track is magnificent, it really gives the vibe of being in a mystical place that is a relic of the past.

8- Kaibaland

Since we are in a theme park, it should be expected a happy tune. Nothing less than that, although to my taste is very close to a circus theme, much like Toon World was. Still, it clearly represents what a theme park is, and what is about to unfold in the board.

9- KaibaCorp

We’re inside the greatest corporation in this universe, so a serious tune should be expected, as well as silent to respect the working people. While it is somewhat silent in relation to the ones seen up to this point, it still transmits a positive vibe, because let’s not forget we’re playing a board game and we’re here to have fun.

10- Inside the Puzzle

The most mystical place in the whole game needed an appropriate theme. A very slow pace, with a serious tune, somewhat intimidating, like if we entered a chamber where we aren’t welcome. On an interesting note, it lacks a beat, inspiring further mysticism.

11- Graveyard

Not the happiest place to play a game, I know. However, the tune isn’t ghostly or whatever, we don’t want to be inspired fear by this place. Instead, the tune is very simple, almost like if it was nonexistent, a vague sound hard to hear even in a silent place like this. As in the previous case, it lacks a beat, as it would be too noisy and ruin the spirit of the song.

12- Domino Pier

Yes, it’s sunny and we’re surrounded by the sea, but we’re not in a paradise beach spending the summer of our lives. We’re in a pier, and the tune must sound mariner. In this aspect, it’s really fitting, and it also uses simple instruments to further inspire a tune played in the midst of the sea.

13- Desert

A very silent place, so a corresponding tune should be expected. Then again, this Desert isn’t like the real world ones, as the board gives it a reminiscence to Las Vegas: a casino in the middle of the desert. For this reason, the tune isn’t silent, but it’s not happy either, as trying to inspire the players to keep on playing like a real casino would do.

14- Chicago

Seemingly, this board was placed inside a club. The tune is smooth and calm, like serving as the background for the show. The selected instruments give the impression that a band could be playing this tune live as the show goes on, or in this case the match.

15- Above Tibet

Another mystical place. A very calm tune, very fitting of an ancient place like this, inspires a soothing vibe. Maybe the board would be best placed in a village, as the song sounds like some villagers playing instruments in a local celebration.

16- Credits

The final song, follows a similar tune as with the menu but a tad more serious, because the fun is over. Reminds me of the tune played during the ending of a Pokemon game, for some strange reason.

Overall: I must say that the tracks were carefully selected to best suit the place they were used in. No wonder why this game receives so much praise for its sounds. The instruments used probably aren’t that varied in general terms, but still how they played with the paces, the beats and the pitches is worth noting. Definitely a pleasant soundtrack you can listen to when you need to feel happy or need a bit of concentration.

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10-17-15 03:18 PM
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That was an excellent review! You describe the tracks, where we hear them and the feelings it carries. But as zanderlex suggested (if it applies, of course), consider adding a link to the soundtrack so people can listen to it. Zander's first review had it and I discovered a most interesting soundtrack.
That was an excellent review! You describe the tracks, where we hear them and the feelings it carries. But as zanderlex suggested (if it applies, of course), consider adding a link to the soundtrack so people can listen to it. Zander's first review had it and I discovered a most interesting soundtrack.
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10-17-15 04:54 PM
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EX Palen
Spanish Davideo7
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janus : Well, this game is available in the RGR for everyone to play. It's from there where I listened to the soundtrack. Not that hard to do, specially when it starts repeating itself in less than 60 seconds.

If I'm reviewing something not available in this site, then I will add the link, but for RGR games I consider it unnecessary.

Thanks for the feedback! More projects will be up next week!
janus : Well, this game is available in the RGR for everyone to play. It's from there where I listened to the soundtrack. Not that hard to do, specially when it starts repeating itself in less than 60 seconds.

If I'm reviewing something not available in this site, then I will add the link, but for RGR games I consider it unnecessary.

Thanks for the feedback! More projects will be up next week!
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Registered: 07-03-13
Location: Barcelona, Spain
Last Post: 6 days
Last Active: 4 hours

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