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08-22-15 02:14 PM
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08-22-15 02:14 PM
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Bonus: Okay try, but some things missing to keep it from being fully enjoyable

 
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1sam234's Score
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08-22-15 02:14 PM
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| ID: 1197370 | 814 Words

1sam234
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As a bonus, let's take a look at Pinky and the Brain: The Master Plan on Game Boy Advance, a platformer made in 2002 by Warthog Sweden again. This game was released in Europe only like "The Great Edgar Hunt" for the PS2, and never had an American release. When the title screen comes up, it's almost jarring to see and hear, as the theme is rather generic and doesn't even sound like Pinky and the Brain at all. There's no options either, so you can't tweak anything to make the game more comfy to play.
-
The plot this time is that the two lab mice are planning to take over the world again. They hear that a "weather space station" will be launching in a week, and Brain gets the idea to alter the computers of the three stations on the ground all over the world. Then by going into the station itself to alter the weather, he would bring the world to its knees. But then two other brown rats, Doofus and Roofus, see the plans drawn up by Pinky and the Brain, take it and decide to do it themselves. Now it's up to the two titular lab mice to get to the stations first and stop the other two from taking over the world before they do.
-
The cutscene and images here actually look pretty well done, they look like themselves and their dialogue is what you'd expect them to say. The other two mice, however, I just feel a bit unsure about.
-
Then the game goes into a tutorial, on a blueprint to explain the game, its powerups in the form of cheeses, etc. You start with 2 lives and you can collect lots of things like a blaster, cheese, speed up boots, pages, and each mouse's respective letters for help and to play minigames for bonuses. You can run, double jump, push and pull blocks, slide down angled ramps, etc. as well. The graphics are passable but again feel a bit off, like it's a bit too pixelated on the characters even for GBA standards. The control feels a bit slow too.
-
The music, again, is way off. Even though it sounds okay, it sounds nothing like Pinky and the Brain at all. The sound effects also are okay, but again, sometimes feel generic.
-
There's several stages to go through, such as Acme Labs, under the ocean, the jungle, and so on, each with their own ways of puzzle solving to get through from point A to point B, each having several levels in them and a boss, ranging from monkeys to... Well, monkeys, that's about it, even though each has different ways to beat them, and they're all music based. Each one has a bit of an easy pattern to them to follow though, like with bongos, a DDR style battle, and so on. Messing up ONCE makes you lose a try though, which is annoying.
-
This game's big flaw is that you only can take two hits before you lose a life, and you only get a couple of continues, which you can collect throughout the stages, so at least it has a coherent life system. If you get the blaster, the mouse you're controlling can take an extra hit before he disappears, you just lose the blaster. If the other one gets hit, you lose a try and you go back to the last checkpoint of balloons you went through. Lose all of your tries and you start at the beginning of the level, and lose all of your continues, which you can't see how many you have until your tries are gone by the way, and you go back to the title screen. Seems simple enough, without the whole two hit death rule, last seen on various NES games. Luckily there's, once again, changing rooms that let you get a lost mouse back if you lost one of them before, whenever you need them to get through an obstacle. The password system isn't the most confusing though, so that's a plus, not many characters and slots this time as opposed to, say, the Animaniacs SNES game.
-
There's definitely lots of stages here and lots to do, but the game itself feels... I dunno, a bit muddy to say the least. And if Brain can double jump in this game, why couldn't he in "Lights Camera Action!", another Warthog Sweden game? It's a bit confusing, honestly. The submarine stage also constantly scrolls, and one hit kills you instead of two this time. More confusion, I don't get it.
-
Once again, the game is passable, but feels like it needed more work and more knowledge of the show to make it even better. Warthog should've done it, but after seeing "Lights Camera Action!", it's clear that they didn't.
As a bonus, let's take a look at Pinky and the Brain: The Master Plan on Game Boy Advance, a platformer made in 2002 by Warthog Sweden again. This game was released in Europe only like "The Great Edgar Hunt" for the PS2, and never had an American release. When the title screen comes up, it's almost jarring to see and hear, as the theme is rather generic and doesn't even sound like Pinky and the Brain at all. There's no options either, so you can't tweak anything to make the game more comfy to play.
-
The plot this time is that the two lab mice are planning to take over the world again. They hear that a "weather space station" will be launching in a week, and Brain gets the idea to alter the computers of the three stations on the ground all over the world. Then by going into the station itself to alter the weather, he would bring the world to its knees. But then two other brown rats, Doofus and Roofus, see the plans drawn up by Pinky and the Brain, take it and decide to do it themselves. Now it's up to the two titular lab mice to get to the stations first and stop the other two from taking over the world before they do.
-
The cutscene and images here actually look pretty well done, they look like themselves and their dialogue is what you'd expect them to say. The other two mice, however, I just feel a bit unsure about.
-
Then the game goes into a tutorial, on a blueprint to explain the game, its powerups in the form of cheeses, etc. You start with 2 lives and you can collect lots of things like a blaster, cheese, speed up boots, pages, and each mouse's respective letters for help and to play minigames for bonuses. You can run, double jump, push and pull blocks, slide down angled ramps, etc. as well. The graphics are passable but again feel a bit off, like it's a bit too pixelated on the characters even for GBA standards. The control feels a bit slow too.
-
The music, again, is way off. Even though it sounds okay, it sounds nothing like Pinky and the Brain at all. The sound effects also are okay, but again, sometimes feel generic.
-
There's several stages to go through, such as Acme Labs, under the ocean, the jungle, and so on, each with their own ways of puzzle solving to get through from point A to point B, each having several levels in them and a boss, ranging from monkeys to... Well, monkeys, that's about it, even though each has different ways to beat them, and they're all music based. Each one has a bit of an easy pattern to them to follow though, like with bongos, a DDR style battle, and so on. Messing up ONCE makes you lose a try though, which is annoying.
-
This game's big flaw is that you only can take two hits before you lose a life, and you only get a couple of continues, which you can collect throughout the stages, so at least it has a coherent life system. If you get the blaster, the mouse you're controlling can take an extra hit before he disappears, you just lose the blaster. If the other one gets hit, you lose a try and you go back to the last checkpoint of balloons you went through. Lose all of your tries and you start at the beginning of the level, and lose all of your continues, which you can't see how many you have until your tries are gone by the way, and you go back to the title screen. Seems simple enough, without the whole two hit death rule, last seen on various NES games. Luckily there's, once again, changing rooms that let you get a lost mouse back if you lost one of them before, whenever you need them to get through an obstacle. The password system isn't the most confusing though, so that's a plus, not many characters and slots this time as opposed to, say, the Animaniacs SNES game.
-
There's definitely lots of stages here and lots to do, but the game itself feels... I dunno, a bit muddy to say the least. And if Brain can double jump in this game, why couldn't he in "Lights Camera Action!", another Warthog Sweden game? It's a bit confusing, honestly. The submarine stage also constantly scrolls, and one hit kills you instead of two this time. More confusion, I don't get it.
-
Once again, the game is passable, but feels like it needed more work and more knowledge of the show to make it even better. Warthog should've done it, but after seeing "Lights Camera Action!", it's clear that they didn't.
Vizzed Elite
https://www.youtube.com/c/1sam234 A contributor to Vizzed, and proud of it! Affected by Matrix Syndrome


Affected by 'Laziness Syndrome'

Registered: 12-12-09
Last Post: 2452 days
Last Active: 5 days

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