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04-24-24 02:52 PM

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1sam234
08-22-15 12:53 PM
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endings
08-22-15 04:13 PM
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Animaniacs Game Boy port excludes too much to make it as enjoyable

 
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08-22-15 12:53 PM
1sam234 is Offline
| ID: 1197356 | 772 Words

1sam234
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The Genesis version was a really good first attempt to bring the Animaniacs to the home consoles, but unfortunately everything's got to have a bad seed. This bad seed is the Game Boy port. Yes, Nintendo ported a Genesis game onto the Game Boy, with the help of a company named Factor 5 in July of 1995. It's the exact same game, but with cosmetic differences outside of the obvious. Let's see what it's got.
----
The Game Boy version is the same game as the Genesis version, but had to be changed in a lot of aspects to make it fit. The music in this game is all bit-crushed, the graphics, while good for Game Boy standards, are really downgraded from 16 bits to borderline 4 bits; and it feels even slower. Many parts of the game are missing or were omitted completely from the Genesis version, like two whole levels worth. Both the "Science Fiction/Space Opera" and "Space Wars (Space Trucking)" levels and nearly all of the final "Action Movie - Once There Was A Man Named Oscar" level except for the final boss fight there had been removed to keep within the space limitations of the cartridge, including the introduction and even explaining the plot of the game.
-
There's only three normal levels here this time, 4 if you count the final Pinky and the Brain fight, and they've all been shrunk or butchered. The levels feel a lot smaller, and not because it's on a portable system, the Warners feel like they walk even slower and the game feels very choppy as well, which can make it more difficult to control and move around. It makes sense due to it being on Game Boy instead of a console, but it'll feel jarring if you've just come off of it. The story and plot is the same as the Genesis version it ported from, to get all of the movie props for the Warners' pop-culture shop at the end of each level. They luckily kept the cutscenes in the beginnings of levels. so that's a nice touch, you don't really see that on the Game Boy in general.
-
Your health indicator is more defined this time, displayed as hearts instead of just unclear portraits which is a major plus, but that's all for new major things. Each character functions the same, their abilities are the same with Yakko's paddleball, Wakko's mallet and Dot's hearts; and the levels that aren't butchered feel the same, just with graphical and sound downgrades. Not only that, but you actually have a limited amount of continues this time as opposed to the Genesis version where you had unlimited ones, what a total treat. Also the roulette wheel changed from being in secret areas to the end of each stage, but that also functions the same, you bet stars on who you think the wheel you land on, gain or lose stars if you're right or wrong. Nothing too bad with that, just thought to leave a little tip. Also to switch characters since there's no C button, it's Select this time.
-
The worst part about this game is that if you happen to pick Easy mode, the game ends randomly on the first three levels. Only the medium and hard difficulty settings let you play through the whole thing. Why would you think that would be a good idea to put in, to just randomly cut the game short cause you picked easy mode? Just call it demo mode if anything, cause that's what it feels like! I'm not sure I've seen any other game that does that too, it doesn't really feel right. Not even Contra III on SNES that says to beat the game on Hard hides that much from the player on Easy. Then again, Factor 5 also ported that game to the Game Boy with the same problem, cutting the game short on Easy mode. You know, it's just not a good decision to put in your games, in the past or now.
-
There's honestly not a lot more to say about this, the Game Boy version is just a portable and inferior version of the same exact console version of the game. It's still okay because the gameplay itself is largely unchanged and it was decent, and especially compared other Game Boy games, but they should've just made their own game for it instead of porting their competition's, which thankfully they did. Not a lot more to say, just play the Genesis version if you have a choice between them.

(Next: Animaniacs on the SNES)
The Genesis version was a really good first attempt to bring the Animaniacs to the home consoles, but unfortunately everything's got to have a bad seed. This bad seed is the Game Boy port. Yes, Nintendo ported a Genesis game onto the Game Boy, with the help of a company named Factor 5 in July of 1995. It's the exact same game, but with cosmetic differences outside of the obvious. Let's see what it's got.
----
The Game Boy version is the same game as the Genesis version, but had to be changed in a lot of aspects to make it fit. The music in this game is all bit-crushed, the graphics, while good for Game Boy standards, are really downgraded from 16 bits to borderline 4 bits; and it feels even slower. Many parts of the game are missing or were omitted completely from the Genesis version, like two whole levels worth. Both the "Science Fiction/Space Opera" and "Space Wars (Space Trucking)" levels and nearly all of the final "Action Movie - Once There Was A Man Named Oscar" level except for the final boss fight there had been removed to keep within the space limitations of the cartridge, including the introduction and even explaining the plot of the game.
-
There's only three normal levels here this time, 4 if you count the final Pinky and the Brain fight, and they've all been shrunk or butchered. The levels feel a lot smaller, and not because it's on a portable system, the Warners feel like they walk even slower and the game feels very choppy as well, which can make it more difficult to control and move around. It makes sense due to it being on Game Boy instead of a console, but it'll feel jarring if you've just come off of it. The story and plot is the same as the Genesis version it ported from, to get all of the movie props for the Warners' pop-culture shop at the end of each level. They luckily kept the cutscenes in the beginnings of levels. so that's a nice touch, you don't really see that on the Game Boy in general.
-
Your health indicator is more defined this time, displayed as hearts instead of just unclear portraits which is a major plus, but that's all for new major things. Each character functions the same, their abilities are the same with Yakko's paddleball, Wakko's mallet and Dot's hearts; and the levels that aren't butchered feel the same, just with graphical and sound downgrades. Not only that, but you actually have a limited amount of continues this time as opposed to the Genesis version where you had unlimited ones, what a total treat. Also the roulette wheel changed from being in secret areas to the end of each stage, but that also functions the same, you bet stars on who you think the wheel you land on, gain or lose stars if you're right or wrong. Nothing too bad with that, just thought to leave a little tip. Also to switch characters since there's no C button, it's Select this time.
-
The worst part about this game is that if you happen to pick Easy mode, the game ends randomly on the first three levels. Only the medium and hard difficulty settings let you play through the whole thing. Why would you think that would be a good idea to put in, to just randomly cut the game short cause you picked easy mode? Just call it demo mode if anything, cause that's what it feels like! I'm not sure I've seen any other game that does that too, it doesn't really feel right. Not even Contra III on SNES that says to beat the game on Hard hides that much from the player on Easy. Then again, Factor 5 also ported that game to the Game Boy with the same problem, cutting the game short on Easy mode. You know, it's just not a good decision to put in your games, in the past or now.
-
There's honestly not a lot more to say about this, the Game Boy version is just a portable and inferior version of the same exact console version of the game. It's still okay because the gameplay itself is largely unchanged and it was decent, and especially compared other Game Boy games, but they should've just made their own game for it instead of porting their competition's, which thankfully they did. Not a lot more to say, just play the Genesis version if you have a choice between them.

(Next: Animaniacs on the SNES)
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https://www.youtube.com/c/1sam234 A contributor to Vizzed, and proud of it! Affected by Matrix Syndrome


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(edited by 1sam234 on 12-19-16 09:26 PM)    

08-22-15 04:13 PM
endings is Offline
| ID: 1197412 | 68 Words

endings
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It was convenient to switch right into your next review, but I think its a mistake to write this one like its supposed to be a two-parter with your earlier Genesis one. The very nature of reading the reviews from a game's splash page only links this, so people will have to hunt and get the rest of the awesome detail you spent on the first Animaniac review.
It was convenient to switch right into your next review, but I think its a mistake to write this one like its supposed to be a two-parter with your earlier Genesis one. The very nature of reading the reviews from a game's splash page only links this, so people will have to hunt and get the rest of the awesome detail you spent on the first Animaniac review.
Trusted Member
A reviewer prone to flashbacks


Affected by 'Laziness Syndrome'

Registered: 04-30-13
Last Post: 25 days
Last Active: 18 days

(edited by endings on 08-22-15 04:14 PM)    

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