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Zircron Swift
06-18-15 05:13 PM
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07-15-15 08:13 PM
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TES II: Daggerfall Review

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
5.4
4
3
2
10
4
7
2.4
4
3
2
10
4
7

06-18-15 05:13 PM
Zircron Swift is Offline
| ID: 1177027 | 2315 Words

Zircron Swift
Darkpower508
Level: 83


POSTS: 1611/1823
POST EXP: 370603
LVL EXP: 5351435
CP: 22976.2
VIZ: 602445

Likes: 1  Dislikes: 0
It should be warned that this game shows some features of nudity of both your own character (although you control that, per say) and randomly when storming through other peoples houses when you inevitably become the Kleptomaniac Hero you love playing. As fas as I am concerned, this does not occur in the main story. It does take things a step further from the first game where in Arena stuff like that was hinted but nothing more, however, both being 80's-90's games, sexual acts were pretty much forbidden and thus do not conduct here. Although this game is dated with equally dated graphics, the disclaimer here is that lawfully and technically it's not suitable for minors.

Despite my views on Arena being a death simulator with the occasional walking in (and let's not forget the endless, exceedingly massive and multiple dungeon crawls that I had to endure), I always figured that even though I was able to break the game as a spellsword, I would come back to it to see if I could break it even more. Instead I was gravitated towards the next chapter in the series; Daggerfall, simply because, being the sequel, it might actually be balanced, interesting and up most importantly; fun. However it was tricky to review because the game is so variant and non-linear I fear it actually might be more expansive than Arena itself.

I proceeded to tossing imaginary gold at the monitor pretending to purchase the download of the free game from the website which came in the form of a disk of the anthology I actually did purchase from an actual store on my PC that had no internet. If that was a bit of a information overload then you really should play Daggerfall; they take it to a whole other level in terms of gaming mechanics, and I am believed these gaming mechanics stay throughout the series from here on. This is probably the arch of why some people recommend playing Arena and Daggerfall first before going into the other three.

You start off the game this time creating your character first rather than having it break the story in the beginning, although this follows similar graphics used in the first game in some instances. After the sun rose I finally decided that I will use my character from Arena. The character in Daggerfall is actually someone entirely different from Arena. However I ignore this fact as I figured it would be amusing if I ever needed to think of off-screen plot development if this game ever follows the trend of Arena.

So after the character has been made (Spellsword again, yay creativity), there is an almost 3D cut scene showing a book. Because of the sound effects and the demented howl that the narrative was speaking, I could not understand a word. All I could puzzle out was some sort of on-coming destruction. It then cuts to a live action cut-scene with a darkened (actually incredibly darkened) room that looks like an underground prison. The Imperial Emperor (I think) has ordered a meeting in the dungeons for up-most secrecy, where you, the player, rides the Daggerfall to investigate the spirit of their King that is wondering the night. So naturally you set off on a boat, crash and your game begins in a dark, stony room, much like the first game come to think of it. I think I see a pattern here...

The game then decides to be helpful and offers a tutorial for you. How nice. I accepted. It showed me the ropes, which most I was familiar with. The graphics are updated and look all shiny compared to Arena. So shiny in fact it's awkward. The bobbing of the character as you move is weird and makes me feel like I could topple over at any minute. However, it is refreshing now that you can look up and down, making the process of gathering equipment easier. I had also noticed they used pretty much the exact same music for the dungeons that was used in Arena, which I found annoying. A lot of music is reused here actually, which, after a while of listening to each one back to back, hour after hour, day after day, it became an annoyance to my ears and I was hoping they would have changed it in this game. Wishful thinking I guess.

So I exited the room I was in and went up a slope. I saw a door pretty much as I got to the top, with a corridor stretching, creating a fork for me to choose. Instinctively I saved the game. Not going to make the same mistake I made (a couple hundred times) in Arena. I readied my sword and the door opened of its own accord. An imp was there waiting for me. So this was my first enemy was it? Shouldn't be too hard, since the game is showing me what combat is like. How discouraging would it be if it was immune to my weapons and would kill me in a few seconds?

It did just that. I died.

The first dungeon has enemies that you factually cannot kill, because they are immune to your weapons. These are also pretty powerful, so after a few times of dying (falling to the side and then watching my tomb enter a raven haven burial chamber), I decided, since I had saved at the door and that I had to face it every time I loaded, followed by quick deaths, I ran like a coward past the door and never looked back. I then came cross rats whom, apparently, can also open doors despite the door knob being 4ft away from their paws and the wood probably too heavy for a small rodent to nuzzle it's way past. If it moves, it can open doors. Thankfully I can kill these just fine.

The next thing I noticed was that this dungeon was exceedingly large. Great. Two for two that came straight from Arena. I opened up the map and my eyes burned with the fired of a Balrog, burning hotter than its sword and charing my soul to the same pitch black mateiral of its wings. The map was also in 3D. You can rotate it, zoom in and out and change from an angled view to a top-down perspective. "Oh wow Mister, that sure sounds cool!" I hear you say, wondering why my face is taunt with terror and agony; and for a second it was. For only a second. One second out of the abhorrent hours I have cursed this system for making things way more complicated than it needs to be.

There's a reason why maps are 2D. These maps help you get around easily. You can look at point A and say "Ah yes, I need to go here, here and here." They are simple. They are comprehensible. They are user friendly. This mapping system is like asking someone for a way out of a dungeon while at the bottom floor, and I hand you a lump of string saying "there you go a single map find your own way out" yes it would show you the path to the exit, but you would also have to work out where to turn an when, work out where you are among the corridors of the same stone work, and generally go at it step by step. Arena had it right, a map per level. I could look at it and say "to get out I need to take the first left and then the third right, the exit is straight ahead" and I can remember that easily in my mind. Here, it's just... *cries a river*.

So after exiting the first dungeon, I was greeted by the mysterious voice in my head, the friendly tutorial, my only friend on this game, and told me to go to town. It appears this game is ludicrously more expansive than Arena. So much so that all the towns just become meaningless dots (seriously meaningless, there is like over 30 "states" you can go you, and each "state" has like a million dots the size of a pixel, and each dot contains a town with another million buildings). Heading to a town since I can't be asked to care anymore, I was at  a loss of what to do, the friendly tutorial had said that in a day it would talk to me and be my friend again. It didn't. It never spoke to me again. I was alone. Apparently this is an in game bug.

This is annoying, as everything in this game, maybe aside from the music, has been complicated to the nth degree. You can talk to villagers and several more options have been added. Already I am lost and the villagers do not seem to be very clear. I can even say what "tone" I am talking in, using slang, normal or "upper-class" speak. The latter is the most interesting, as it uses old English and complicated the speech even more.

I have also noticed I did not gain a level from the dungeon either, and this is because of the interesting, but poorly explained "Major, Minor and Miscellaneous" skill sets. Basically, if you level up a skill that is your Major or Minor ten times (as in, just do what the skill requires enough times and rest to level that skill) whether the same of a combination of any of them and then rest, you gain a level. And yes, they did carry on the random attribute point accumulation from Arena! Save scumming time! However, when I was exploiting this (serves me right as well I guess), I seemed to stop gaining levels around level 14, despite using a variety of different spell types and going well over what was required for another level up. I sense another bug.

Wandering around helplessly I checked my inventory and found a letter had materialised there for what seems like no reason. This directed me to the main plot story line thing. Apparently you can ignore these letters and get more, angrier letters, before you are kicked from the story for good. I went to the Lady's aid, and did some stuff for her. This involved a dungeon and this required a rather hefty fraction of my life as well. How I don't have wrinkles yet I'll never know. Half the time was actually finding the dungeon, as although you can travel directly to the dungeon location, this leads you outside and you have to look for the opening. When you travel there you are in the middle of the wilderness. You never see anything when you arrive so I decided to turn around and look for it. I then looked p on the reliable internet that apparently when you arrive at the dungeon destination you move in the direction you are looking at, so forward, and it is somewhere there. Even then, it's hidden rather well.

Making spells has been heavily nerfed from Arena, and just as well, since it was too easy to break the game as a glass cannon. However, leveling up your magical skills makes your spells more potent, so there's a way to exploit it still. You can also join guilds and do quests for your fellow wizard pals that can be done to give you more perks, but half of these involve dungeons and I prefer to keep my sanity. I imagine late game spells are powerful, following the Quadratic Wizard formula, but I never made it that far into the game.

I continued the mains story line for what seems like years, completing one, possibly two dungeons in the process and advancing very slowly in the story. I was then given a quest in which I had about 958,352 in game days to complete, which is another way of saying "This is of the up-most urgency and must be done as quickly as possible. Take as much time as you need.". But it wasn't clear what I was looking for and how much of it I was trying to find, whatever it was. After a few weeks of searching the dungeon and finding nothing, I went to look at my quest log. It was gone. It's like the game just booted me out of story mode. To add to the cake mix, as I was moving out, I fell through the ground and into the infinite void and died. I think I landed on something but I can't be sure. Loading the game, surprise surprise, seemed to only play the death animation. I had no choice but to start again. Or not play the game at all. Actually, that choice seems very beneficial.

Overall, I give this game a 2.4/10         Daggerfall is an ambitious game that offers a lot, a huge wide world with an equal number of bugs to boot. There is a lot to take in, but if you can learn to soak it all up, then you can have an experience that might be a bar up one from Arena. However I cannot imagine it being very enjoyable after one or two dungeons. I had burnt most of my fuel already on Arena (and I have ran out of midnight oil for that). My experience it that it was too much like Arena, made too complex for my liking for its era. However it is an important quarter-stone for the Elder Scroll games, since it acts like a cushion for learning the mechanics of future Elder Scroll games so those, apparently better ones do not overwhelm you to begin with. Otherwise, if you want to play it for seriousness, then it might be better moving straight on to Morrowind. For kicks and sake of being a completionist, knock yourself out.
It should be warned that this game shows some features of nudity of both your own character (although you control that, per say) and randomly when storming through other peoples houses when you inevitably become the Kleptomaniac Hero you love playing. As fas as I am concerned, this does not occur in the main story. It does take things a step further from the first game where in Arena stuff like that was hinted but nothing more, however, both being 80's-90's games, sexual acts were pretty much forbidden and thus do not conduct here. Although this game is dated with equally dated graphics, the disclaimer here is that lawfully and technically it's not suitable for minors.

Despite my views on Arena being a death simulator with the occasional walking in (and let's not forget the endless, exceedingly massive and multiple dungeon crawls that I had to endure), I always figured that even though I was able to break the game as a spellsword, I would come back to it to see if I could break it even more. Instead I was gravitated towards the next chapter in the series; Daggerfall, simply because, being the sequel, it might actually be balanced, interesting and up most importantly; fun. However it was tricky to review because the game is so variant and non-linear I fear it actually might be more expansive than Arena itself.

I proceeded to tossing imaginary gold at the monitor pretending to purchase the download of the free game from the website which came in the form of a disk of the anthology I actually did purchase from an actual store on my PC that had no internet. If that was a bit of a information overload then you really should play Daggerfall; they take it to a whole other level in terms of gaming mechanics, and I am believed these gaming mechanics stay throughout the series from here on. This is probably the arch of why some people recommend playing Arena and Daggerfall first before going into the other three.

You start off the game this time creating your character first rather than having it break the story in the beginning, although this follows similar graphics used in the first game in some instances. After the sun rose I finally decided that I will use my character from Arena. The character in Daggerfall is actually someone entirely different from Arena. However I ignore this fact as I figured it would be amusing if I ever needed to think of off-screen plot development if this game ever follows the trend of Arena.

So after the character has been made (Spellsword again, yay creativity), there is an almost 3D cut scene showing a book. Because of the sound effects and the demented howl that the narrative was speaking, I could not understand a word. All I could puzzle out was some sort of on-coming destruction. It then cuts to a live action cut-scene with a darkened (actually incredibly darkened) room that looks like an underground prison. The Imperial Emperor (I think) has ordered a meeting in the dungeons for up-most secrecy, where you, the player, rides the Daggerfall to investigate the spirit of their King that is wondering the night. So naturally you set off on a boat, crash and your game begins in a dark, stony room, much like the first game come to think of it. I think I see a pattern here...

The game then decides to be helpful and offers a tutorial for you. How nice. I accepted. It showed me the ropes, which most I was familiar with. The graphics are updated and look all shiny compared to Arena. So shiny in fact it's awkward. The bobbing of the character as you move is weird and makes me feel like I could topple over at any minute. However, it is refreshing now that you can look up and down, making the process of gathering equipment easier. I had also noticed they used pretty much the exact same music for the dungeons that was used in Arena, which I found annoying. A lot of music is reused here actually, which, after a while of listening to each one back to back, hour after hour, day after day, it became an annoyance to my ears and I was hoping they would have changed it in this game. Wishful thinking I guess.

So I exited the room I was in and went up a slope. I saw a door pretty much as I got to the top, with a corridor stretching, creating a fork for me to choose. Instinctively I saved the game. Not going to make the same mistake I made (a couple hundred times) in Arena. I readied my sword and the door opened of its own accord. An imp was there waiting for me. So this was my first enemy was it? Shouldn't be too hard, since the game is showing me what combat is like. How discouraging would it be if it was immune to my weapons and would kill me in a few seconds?

It did just that. I died.

The first dungeon has enemies that you factually cannot kill, because they are immune to your weapons. These are also pretty powerful, so after a few times of dying (falling to the side and then watching my tomb enter a raven haven burial chamber), I decided, since I had saved at the door and that I had to face it every time I loaded, followed by quick deaths, I ran like a coward past the door and never looked back. I then came cross rats whom, apparently, can also open doors despite the door knob being 4ft away from their paws and the wood probably too heavy for a small rodent to nuzzle it's way past. If it moves, it can open doors. Thankfully I can kill these just fine.

The next thing I noticed was that this dungeon was exceedingly large. Great. Two for two that came straight from Arena. I opened up the map and my eyes burned with the fired of a Balrog, burning hotter than its sword and charing my soul to the same pitch black mateiral of its wings. The map was also in 3D. You can rotate it, zoom in and out and change from an angled view to a top-down perspective. "Oh wow Mister, that sure sounds cool!" I hear you say, wondering why my face is taunt with terror and agony; and for a second it was. For only a second. One second out of the abhorrent hours I have cursed this system for making things way more complicated than it needs to be.

There's a reason why maps are 2D. These maps help you get around easily. You can look at point A and say "Ah yes, I need to go here, here and here." They are simple. They are comprehensible. They are user friendly. This mapping system is like asking someone for a way out of a dungeon while at the bottom floor, and I hand you a lump of string saying "there you go a single map find your own way out" yes it would show you the path to the exit, but you would also have to work out where to turn an when, work out where you are among the corridors of the same stone work, and generally go at it step by step. Arena had it right, a map per level. I could look at it and say "to get out I need to take the first left and then the third right, the exit is straight ahead" and I can remember that easily in my mind. Here, it's just... *cries a river*.

So after exiting the first dungeon, I was greeted by the mysterious voice in my head, the friendly tutorial, my only friend on this game, and told me to go to town. It appears this game is ludicrously more expansive than Arena. So much so that all the towns just become meaningless dots (seriously meaningless, there is like over 30 "states" you can go you, and each "state" has like a million dots the size of a pixel, and each dot contains a town with another million buildings). Heading to a town since I can't be asked to care anymore, I was at  a loss of what to do, the friendly tutorial had said that in a day it would talk to me and be my friend again. It didn't. It never spoke to me again. I was alone. Apparently this is an in game bug.

This is annoying, as everything in this game, maybe aside from the music, has been complicated to the nth degree. You can talk to villagers and several more options have been added. Already I am lost and the villagers do not seem to be very clear. I can even say what "tone" I am talking in, using slang, normal or "upper-class" speak. The latter is the most interesting, as it uses old English and complicated the speech even more.

I have also noticed I did not gain a level from the dungeon either, and this is because of the interesting, but poorly explained "Major, Minor and Miscellaneous" skill sets. Basically, if you level up a skill that is your Major or Minor ten times (as in, just do what the skill requires enough times and rest to level that skill) whether the same of a combination of any of them and then rest, you gain a level. And yes, they did carry on the random attribute point accumulation from Arena! Save scumming time! However, when I was exploiting this (serves me right as well I guess), I seemed to stop gaining levels around level 14, despite using a variety of different spell types and going well over what was required for another level up. I sense another bug.

Wandering around helplessly I checked my inventory and found a letter had materialised there for what seems like no reason. This directed me to the main plot story line thing. Apparently you can ignore these letters and get more, angrier letters, before you are kicked from the story for good. I went to the Lady's aid, and did some stuff for her. This involved a dungeon and this required a rather hefty fraction of my life as well. How I don't have wrinkles yet I'll never know. Half the time was actually finding the dungeon, as although you can travel directly to the dungeon location, this leads you outside and you have to look for the opening. When you travel there you are in the middle of the wilderness. You never see anything when you arrive so I decided to turn around and look for it. I then looked p on the reliable internet that apparently when you arrive at the dungeon destination you move in the direction you are looking at, so forward, and it is somewhere there. Even then, it's hidden rather well.

Making spells has been heavily nerfed from Arena, and just as well, since it was too easy to break the game as a glass cannon. However, leveling up your magical skills makes your spells more potent, so there's a way to exploit it still. You can also join guilds and do quests for your fellow wizard pals that can be done to give you more perks, but half of these involve dungeons and I prefer to keep my sanity. I imagine late game spells are powerful, following the Quadratic Wizard formula, but I never made it that far into the game.

I continued the mains story line for what seems like years, completing one, possibly two dungeons in the process and advancing very slowly in the story. I was then given a quest in which I had about 958,352 in game days to complete, which is another way of saying "This is of the up-most urgency and must be done as quickly as possible. Take as much time as you need.". But it wasn't clear what I was looking for and how much of it I was trying to find, whatever it was. After a few weeks of searching the dungeon and finding nothing, I went to look at my quest log. It was gone. It's like the game just booted me out of story mode. To add to the cake mix, as I was moving out, I fell through the ground and into the infinite void and died. I think I landed on something but I can't be sure. Loading the game, surprise surprise, seemed to only play the death animation. I had no choice but to start again. Or not play the game at all. Actually, that choice seems very beneficial.

Overall, I give this game a 2.4/10         Daggerfall is an ambitious game that offers a lot, a huge wide world with an equal number of bugs to boot. There is a lot to take in, but if you can learn to soak it all up, then you can have an experience that might be a bar up one from Arena. However I cannot imagine it being very enjoyable after one or two dungeons. I had burnt most of my fuel already on Arena (and I have ran out of midnight oil for that). My experience it that it was too much like Arena, made too complex for my liking for its era. However it is an important quarter-stone for the Elder Scroll games, since it acts like a cushion for learning the mechanics of future Elder Scroll games so those, apparently better ones do not overwhelm you to begin with. Otherwise, if you want to play it for seriousness, then it might be better moving straight on to Morrowind. For kicks and sake of being a completionist, knock yourself out.
Vizzed Elite
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Affected by 'Laziness Syndrome'

Registered: 04-19-11
Location: UK
Last Post: 2128 days
Last Active: 632 days

Post Rating: 1   Liked By: Laian,

07-15-15 05:22 PM
janus is Offline
| ID: 1186851 | 55 Words

janus
SecureYourCodeDavid
Level: 124

POSTS: 1580/4808
POST EXP: 565097
LVL EXP: 21402706
CP: 62618.4
VIZ: 458883

Likes: 0  Dislikes: 0
Wow, this DOES look like an awful game, and you made it abundantly clear. However, I found the structure to be pretty confusing. While most reviews I have read are divided clearly into different sections (with or without titles), your seems to focus exclusively on the gameplay and the graphics; you barely mention anything else.
Wow, this DOES look like an awful game, and you made it abundantly clear. However, I found the structure to be pretty confusing. While most reviews I have read are divided clearly into different sections (with or without titles), your seems to focus exclusively on the gameplay and the graphics; you barely mention anything else.
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the unknown


Affected by 'Laziness Syndrome'

Registered: 12-14-12
Location: Murica
Last Post: 42 days
Last Active: 7 hours

07-15-15 06:22 PM
Nincompoco is Offline
| ID: 1186880 | 136 Words

Nincompoco
Mecha Leo
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POSTS: 1063/1334
POST EXP: 198443
LVL EXP: 3011678
CP: 7293.2
VIZ: 61880

Likes: 0  Dislikes: 0
The Elder Scrolls used to suck a big one... but since Morrowind these games have taken a huge chunk of my life away and I LUV EET ^v^
The big problem is the whole entry of no return, I literally played Arena on a dos emulator for 10 gameplay minutes, and even more dialogue character making ones. I drowned, lost my save, made a new Khajiit character after noticing the first Khajiits were from Kiss, learned to quick save, reached the exit puzzle door, didn't know the answer, and the game crashed. I got enraged at the fact I can run a mod filled Skyrim but not a flippin DOS game, and Arena remains in my files to this very day, and they say on the night of a new moon after an eclipse...
The End
The Elder Scrolls used to suck a big one... but since Morrowind these games have taken a huge chunk of my life away and I LUV EET ^v^
The big problem is the whole entry of no return, I literally played Arena on a dos emulator for 10 gameplay minutes, and even more dialogue character making ones. I drowned, lost my save, made a new Khajiit character after noticing the first Khajiits were from Kiss, learned to quick save, reached the exit puzzle door, didn't know the answer, and the game crashed. I got enraged at the fact I can run a mod filled Skyrim but not a flippin DOS game, and Arena remains in my files to this very day, and they say on the night of a new moon after an eclipse...
The End
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Affected by 'Laziness Syndrome'

Registered: 10-11-13
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07-15-15 07:54 PM
Zircron Swift is Offline
| ID: 1186925 | 187 Words

Zircron Swift
Darkpower508
Level: 83


POSTS: 1630/1823
POST EXP: 370603
LVL EXP: 5351435
CP: 22976.2
VIZ: 602445

Likes: 0  Dislikes: 0
janus : Thank you for your post and words of constructive critism. Trying to structure a review on this game would have been like trying to make an instructions manual or guide. I figured the best way to review it was to record the experience I personally had with it. I couldn't follow its story so I couldn't really give my opinion on it; the music was pretty much copied from the first game (although I still could have talked about it) and the content was so expansive and so inadequately explained (What did temples do? Which God was right for you? What Guilds are there? When do you rank up in a Guild? etc.) that it fell under "It's all there in the manual" Or even "Guide Dang It", (which nowadays you would not have a the former, and I am lead to believe that these copies are rare). I didn't try explaining that aspect because I didn't fully understand it. It is a heavy game to comprehend to those never playing a game like this before, so this was my best attempt at reviewing the game.
janus : Thank you for your post and words of constructive critism. Trying to structure a review on this game would have been like trying to make an instructions manual or guide. I figured the best way to review it was to record the experience I personally had with it. I couldn't follow its story so I couldn't really give my opinion on it; the music was pretty much copied from the first game (although I still could have talked about it) and the content was so expansive and so inadequately explained (What did temples do? Which God was right for you? What Guilds are there? When do you rank up in a Guild? etc.) that it fell under "It's all there in the manual" Or even "Guide Dang It", (which nowadays you would not have a the former, and I am lead to believe that these copies are rare). I didn't try explaining that aspect because I didn't fully understand it. It is a heavy game to comprehend to those never playing a game like this before, so this was my best attempt at reviewing the game.
Vizzed Elite
Adventurer of the skies!


Affected by 'Laziness Syndrome'

Registered: 04-19-11
Location: UK
Last Post: 2128 days
Last Active: 632 days

07-15-15 08:13 PM
janus is Offline
| ID: 1186934 | 36 Words

janus
SecureYourCodeDavid
Level: 124

POSTS: 1586/4808
POST EXP: 565097
LVL EXP: 21402706
CP: 62618.4
VIZ: 458883

Likes: 0  Dislikes: 0
Darkpower508 : I am always glad to help . This is how I improved to be (or so I like to believe) an excellent reviewer. But I give you that you described the game's "awfulness" pretty well.
Darkpower508 : I am always glad to help . This is how I improved to be (or so I like to believe) an excellent reviewer. But I give you that you described the game's "awfulness" pretty well.
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the unknown


Affected by 'Laziness Syndrome'

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