Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 1 & 211
Entire Site: 7 & 1171
Page Staff: pokemon x, pennylessz, Barathemos, tgags123, alexanyways, supercool22, RavusRat,
04-25-24 12:49 PM

Thread Information

Views
728
Replies
0
Rating
0
Status
OPEN
Thread
Creator
Freezie43110
05-28-15 04:51 AM
Last
Post
Freezie43110
05-28-15 04:51 AM
System
Rating
8.6
Additional Thread Details
Views: 444
Today: 0
Users: 3 unique
Last User View
10-26-17
Sword Legion

Thread Actions

Order
 

Hippodrome (Arcade Review)

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.6
8
4
4
7
3
10
Freezie43110's Score
6
8
4
4
7
3
10

05-28-15 04:51 AM
Freezie43110 is Offline
| ID: 1171324 | 577 Words

Freezie43110
Level: 6

POSTS: 3/5
POST EXP: 2053
LVL EXP: 749
CP: 416.4
VIZ: 1944

Likes: 0  Dislikes: 0
Hippodrome follows the tale of a generic barbarian dude fighting in a world tournament to prove that he is the strongest; his dreams are very quickly crushed, though.

The game is essentially a very simple fighting game. Each match is your character versus one (or two, in one case) creature or character from popular mythology. Your abilities are limited to a floaty jump, a standing block, and swinging your weapon in one of several different ways. Blocking and attacking are done with the same button, while jumping is done with its own button. After each match, you are awarded both points and prize money. Money is used to purchase three alternate weapons, a health buff, or a power buff. The purchased weapons persist through lives and continues; the two buffs seem to randomly stay, vanish, or return after each continue.

The music and sounds are immediately forgettable. The music is bland and not easily heard over the din of battle. Character noises consist of generic masculine grunts and war cries. Enemy noises consist of the same if humanoid, or serpentine hisses if monstrous. You will not be missing out on anything if you mute the game so that you can listen to your own playlist.

For its time, it looks just fine. There are not many frames of animation on the player character, but they get the job done for your limited moveset. The more complicated hybrid mythical creatures seem to have received most of the artist's and animator's love; each beast has multiple moving parts and segments to keep an eye on while you learn their patterns, tells, and (often overpowered) special abilities. Human opponents tend to lack much animation, and this actually makes them more difficult due to a lack of tells on their upcoming attacks.

If this was a true arcade playthrough, then you would likely spend several quarters learning an enemy's warning signs on each attack before you can beat them. Most attacks have a very brief wind-up that is unique to that attack. However, the more humanoid opponents tend to have few warning animations, so you may attempt to block an expected swing only for them to use an unblockable grab or projectile. Many of the later opponents in particular have no tells, and simply perform their attacks or have all of their attacks tied to one tell.

Forced difficulty is abundant, as is expected of an arcade game. Enemy hits often drain several of your health pips, while your default, unupgraded weapon deals one per connected swing; better weapons can deal more damage, but they often have less reach and slower speed. These are fatal traits against most of the foes you will face. It is easiest to just save for the long-reaching halberd so that you can punish foes from afar. Enemies also possess many unblockable grabs that have unclear hitboxes. Coincidentally, unblockable attacks deal the most damage. Lastly, you do not get invincibility frames, and are free to be juggled infinitely.

This game tried to be a tactical fighter, but it failed by giving so many advantages to the enemies and by cheaping out on the warning animations. Do not play this if you like fair fights that reward good timing and speedy reflexes. If you do not mind the later enemies spamming unblockable projectiles and rushing in for fatal grabs that bring you to 2HP, then see if you are a hard enough warrior to conquer the Hippodrome.
Hippodrome follows the tale of a generic barbarian dude fighting in a world tournament to prove that he is the strongest; his dreams are very quickly crushed, though.

The game is essentially a very simple fighting game. Each match is your character versus one (or two, in one case) creature or character from popular mythology. Your abilities are limited to a floaty jump, a standing block, and swinging your weapon in one of several different ways. Blocking and attacking are done with the same button, while jumping is done with its own button. After each match, you are awarded both points and prize money. Money is used to purchase three alternate weapons, a health buff, or a power buff. The purchased weapons persist through lives and continues; the two buffs seem to randomly stay, vanish, or return after each continue.

The music and sounds are immediately forgettable. The music is bland and not easily heard over the din of battle. Character noises consist of generic masculine grunts and war cries. Enemy noises consist of the same if humanoid, or serpentine hisses if monstrous. You will not be missing out on anything if you mute the game so that you can listen to your own playlist.

For its time, it looks just fine. There are not many frames of animation on the player character, but they get the job done for your limited moveset. The more complicated hybrid mythical creatures seem to have received most of the artist's and animator's love; each beast has multiple moving parts and segments to keep an eye on while you learn their patterns, tells, and (often overpowered) special abilities. Human opponents tend to lack much animation, and this actually makes them more difficult due to a lack of tells on their upcoming attacks.

If this was a true arcade playthrough, then you would likely spend several quarters learning an enemy's warning signs on each attack before you can beat them. Most attacks have a very brief wind-up that is unique to that attack. However, the more humanoid opponents tend to have few warning animations, so you may attempt to block an expected swing only for them to use an unblockable grab or projectile. Many of the later opponents in particular have no tells, and simply perform their attacks or have all of their attacks tied to one tell.

Forced difficulty is abundant, as is expected of an arcade game. Enemy hits often drain several of your health pips, while your default, unupgraded weapon deals one per connected swing; better weapons can deal more damage, but they often have less reach and slower speed. These are fatal traits against most of the foes you will face. It is easiest to just save for the long-reaching halberd so that you can punish foes from afar. Enemies also possess many unblockable grabs that have unclear hitboxes. Coincidentally, unblockable attacks deal the most damage. Lastly, you do not get invincibility frames, and are free to be juggled infinitely.

This game tried to be a tactical fighter, but it failed by giving so many advantages to the enemies and by cheaping out on the warning animations. Do not play this if you like fair fights that reward good timing and speedy reflexes. If you do not mind the later enemies spamming unblockable projectiles and rushing in for fatal grabs that bring you to 2HP, then see if you are a hard enough warrior to conquer the Hippodrome.
Newbie

Affected by 'Laziness Syndrome'

Registered: 01-09-12
Last Post: 2374 days
Last Active: 1879 days

(edited by Freezie43110 on 05-29-15 03:07 AM)    

Links

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×