Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 53
Entire Site: 5 & 711
Page Staff: pokemon x, pennylessz, Barathemos, tgags123, alexanyways, supercool22, RavusRat,
03-28-24 03:26 AM

Thread Information

Views
1,278
Replies
4
Rating
0
Status
OPEN
Thread
Creator
9-Volt
03-13-15 06:22 PM
Last
Post
9-Volt
03-15-15 11:20 PM
System
Rating
9.3
Additional Thread Details
Views: 543
Today: 0
Users: 2 unique
Last User View
11-24-17
MeatAndPotato.

Thread Actions

Order
 

ELEVATOR ACTION. More appropriate than it may sound to some

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.3
7
10
6
6
8
8
9-Volt's Score
7.7
7
10
6
6
8
8

03-13-15 06:22 PM
9-Volt is Offline
| ID: 1146665 | 2063 Words

9-Volt
Level: 28


POSTS: 137/148
POST EXP: 24369
LVL EXP: 117635
CP: 4913.3
VIZ: 180847

Likes: 0  Dislikes: 0
I think I've been going about reviewing games all the wrong way. I just go straight by the categories, without going into detail on much of the actual game. (I'm not going to go back and redo those, though, because I'm lazy. Deal with it.) Here I will try to reform this habit in a new review. And what a better
game than Elevator Action? It doesn't really signify something or anything, but it is a pretty cool game nonetheless. Watch(read: read) as I elaborate.
 Ok, so first things first, let's start with the title screen. It starts with an animation of the ELEVATOR letters bouncing up and down as if hung by elastic and then the ACTION letters sliding in, which I think is the coolest thing ever(especially for an era where game logos usually just appearified on screen,
and maybe started flashing different colors after a second or two). On the N, we see some guy with a gun on the top corners. Look at that smug frick. He sure thinks he's some hot stuff. If you aren't on the game's page, imagine Elvis Presley with a tamer, browner 'do, and in his right hand carrying a funky
blue gun pointed UP as if to spite Mega Man. (Actually, can Mega Man shoot up in the newer games? I don't have them. Somebody tell me.) That guy thinks he knows what's up. And is he wielding...a squashed version of Ahab's Crosshairs*? Real guns don't look like that. Also, notice the stars in the O and C
in ACTION. I like that.
 Starting the game, we are treated to a cutscene of a brown-haired, brown-shirted("it's more realistic!") guy, presumably your character, grapple onto a building and zipline down to the roof. Before entering an elevator, (the eponymous ACTION ELEVATOR™[nailed it] no doubt[and why does it go to the
roof?]) he ducks down and looks both ways. As if anyone can freaking see him up there. Once the elevator is in the building, you can control him. (Does anyone know this dude's name? Let's call him Mr. Spy for now) He walks in a funny manner, making a clacky tip-toe-y noise as he speedwalks by with his
hands in his pockets. In real life, he would appear pretty inconspicuous(ok, maybe not with his little tapdancing routine), but here HE'S COMPLETELY CONSPICUOUS when compared to all the grunts in the gray bodysuits and...fedoras? No wonder they all know to shoot him, it's basically a game of "one of
these men is not like the others."
 Amusing notes aside(for now), the game is simple enough. In the elevator, you can control it (updown with the respective joystick movement) to change floor. (I think the most unrealistic part of this game is how fast the elevator is. It's slow for transport, but for an elevator...have you ever been on an
elevator? Dang.) The gray guys try to shoot you, but you can dispose of them by shooting them, jumping on them(!), or crushing them with the elevator(!!!). You can crouch to dodge high shots, and jump to dodge low ones. You can still shoot while crouchingjumping. Also, doors are all over the place. Did I
mention that? The other spyguys come out of them, and you can hide in them for a period of time. I believe in the newer game you can slam the door open after being inside of it to stun the bad guys, but I have not tried that here. There are also some red doors, if you enter them and exit them you are
rewarded with 500 points and some ~TOP SECRET FILES.~ (They don't say that or anything, but it's fun to pretend.) In a manila folder no less. I don't think they affect your actual progress, but they do in the new games. Once you get low enough, it gets more complicated. The floors get larger, and little
escalators appear at the ends of some. The main elevator ends, and you must rely on escalators and stray elevators to reach the end of the stage: a getaway car. Apparently you have a certain amount of time to get there or something, because once when I reached it it sent me back 20 floors. Very
inconvenient.
 So, one little detail I noticed is that you can shoot the light fixtures, and they will fall down and put the building in darkness. (I do wonder how shooting one light out of like 500 darkens the entire building though. Are they wired through each other? I can't remember for the life of me what that's called. It's
the same phenomenon that causes a lot of returned sets of Christmas lights. [EDIT: I think I meant wiring in series.]) This gives the building a blacker back wall, and the bad guys blend in with the background minus their eyeshatsclothes turned dark blue. I am not sure if this actually has any effect on
gameplay, but it's a nice touch. Also, each floor of the building is marked by a little red sign with a number indicating how many floors are left until you reach the bottom, with the bottom floor marked with B1.
 Mr. Spy jumps like he's trying to touch his toes on the moon. He leaps up, lifting his feetlegs to his hands to add extra body<->floor space (probably getting like three feet of air that time). This can be used to trample bad guys, dodge low bullets (remember how you can crouch? They can too), and jump
between mini-platforms in the sections with the, like, 5 elevators or however many it is. Also, when he dies, he sits at a 90-degree angle and then lies on his back, then repeating the process before vanishing into a ->|<- effect. This is accompanied by a shortish tune that sounds like it was composed by a
small animal tap-dancing on a piano. It doesn't exactly pierce my ears, but they really could have done better.
Now, after the regular reviewing, I've set aside this section exclusively to review the areas of critique that Vizzed scores. These are graphics, sound, addictiveness, story, depth, and difficulty. Personally, I think functionality (how well it plays/works) should be a factor, but I guess that's factored into
the final score.
 The graphics. The title screen gives a copyright year of MCMLXXXIII** (why did they bother with Roman numerals? The actual year would have taken like 4 characters to display and you don't have to spend those few seconds working it out), and year is important when judging graphics and such on these
games.*** So up against Q*bert and Mappy, Elevator Action is good-looking but simply does not match up exactly. Sprites have relatively very few colors(Mr. Spy would only have 3 if not for his red boots[what's up with those?]), and characters are rendered a little simplistically while still recognizably. (At
least they're of good size though.) Eyes are simply 2x1 vertical lines. I have to give it more credit though, I find the whole thing very aesthetically pleasing nonetheless. 7/10
  When reviewing a game, sound is big for me. Here, I find it pretty funny to think of the tap-dancing thing from earlier, but other stuff is also great. Shots are noted not with a bang or generic pop but with a
kiii! sort of like the sound from Space Invaders, but shorter. Jumps are punctuated by a little doo-reh
that sounds joyful to me. I'd think I'd jump more often playing this game just to hear it. Elevators make the sort of
sounds you'd expect elevators to make in a video game, just sort of a wovvvvv. Also, in the beginning cutscene (grapple building, zipline down- jogging your memory?) some sound effects play to correspond with the action taking place onscreen - not in a realistic way, but more like the cartoony sound
effects that would be associated. Also, it(cutscene) finishes with a deep and awesome DUH, DUH, DUH DUH. Aside from the sound effects though, the music is just so brilliant. It sounds like something a kid would mimic playing spies, in a way similar to the way they might with the Mission Impossible theme. (And
believe me, I mean that in the best possible way.) It's repetitive, but it manages to do that in a good way. (Good way to do repetitive: this, Dig Dug. Probably not-so-good way to do repetitive: Back to the Future [NES].) 10/10
 Addictiveness. Hmm. Well, by play it again by sessions, I'd say it has a good chance, since I like the game and it's currently on my recently played of MAME games. As for restarting after game over, I think I have a 1/2 chance of restarting. It's that kind of game I guess where you'll play for a good amount
of time, but when you finish it's like "ok now let's be done." I don't know entirely why. I can't say much here. 6/10
 AND NOW ON TO THE STORY**** So, the story has to be inferred here, since all we get is the opening cutscene. You can get a lot though - so he clearly wants to get in secretly, given the opening. These guys KNOW him. Also, he's on a mission to maybe collect secret documents? I think those aren't
necessary to beat a level. He also goes around and fricks stuff up? Pretty generic spy plot, but given spy moviesstories are awesome it passes. The guy on the title screen (I talked about him at the beginning of this review) kind of looks like a James Bond expy*****, so maybe there's some of that going on.
(What "that" entails I have no idea. I've never seen a James Bond movie in my life, I just know he's #007 and knows a gadget guy named Q) Perhaps more is revealed as you go through levels, but I suck crap at this game and getting past the first level is an achievement so. Can't find that out very well. 8/10
  Depth: There are probably different buildings for different levels, but besides that I don't know. I guess there is a lot to offer. The features like jumping and ducking to shoot or dodge on different levels of height, or shooting light fixtures to darken the building, or entering doors, or jumping on bad guys
or squashing them with the elevator as alternate ways to kill them are pretty nice touches. As well as the opening cutscene. Is the game beatable? Or is there a killscreen? Or does it seriously go on for like forever? Maybe Billy Mitchell could find out. That guy is a boss. Idk10
  Il est DIFFICILE.****** (Rhyme time.) Bruh, I'll warn you about stairs, but elevators can get pretty hectic. Like, the bad spies are always on your tail shooting you(or trying anyways). They come out of doors, come on the elevator with you, you name it. The AI is pretty good there. Avoiding touching those
guys AND their shots can prove hard. OH, and you have to get to the end in a certain amount of time, I think. (I mentioned that earlier.) On paper(or screen I suppose), it sounds like I just suck at the game, which I probably do, but on most games I can at least get past the first level 85% of the time. Here that's like, at most 50%. So it's not just me. And notably, despite what Vizzed's "Difficulty" criteria suggests, it is all inherent as stated earlier. The controls are fine, in fact very good. It's just a hard game. 7/10
  That's all, folks! I hope I have educated you adequately, albeit not concisely(1600 Viz for 2,000+ words enticed me[rhyme time]), on Taito's Elevator Action. Is Elevator Action worth more or less than the sum of its parts? Sure. I love this game. Go play it! And look forward to my future reviews!
~Appendix~
*from Homestuck
**1983 for those who have trouble with Roman numerals
***A good way to illustrate this: Play Berzerk(1980), then Donkey Kong(1981), then Pengo(1982), then Q*bert or Mappy(both 1983). 3 years is a while. (Note: I don't count Domino Man or Tapper in this, as their hardware allowed for graphics and sound much ahead of their respective times.)
****Mappy reference. Go play Mappy!
*****To see what an expy is go to TVTropes. Educate yo self
******Translated from French: "It is DIFFICULT."
I think I've been going about reviewing games all the wrong way. I just go straight by the categories, without going into detail on much of the actual game. (I'm not going to go back and redo those, though, because I'm lazy. Deal with it.) Here I will try to reform this habit in a new review. And what a better
game than Elevator Action? It doesn't really signify something or anything, but it is a pretty cool game nonetheless. Watch(read: read) as I elaborate.
 Ok, so first things first, let's start with the title screen. It starts with an animation of the ELEVATOR letters bouncing up and down as if hung by elastic and then the ACTION letters sliding in, which I think is the coolest thing ever(especially for an era where game logos usually just appearified on screen,
and maybe started flashing different colors after a second or two). On the N, we see some guy with a gun on the top corners. Look at that smug frick. He sure thinks he's some hot stuff. If you aren't on the game's page, imagine Elvis Presley with a tamer, browner 'do, and in his right hand carrying a funky
blue gun pointed UP as if to spite Mega Man. (Actually, can Mega Man shoot up in the newer games? I don't have them. Somebody tell me.) That guy thinks he knows what's up. And is he wielding...a squashed version of Ahab's Crosshairs*? Real guns don't look like that. Also, notice the stars in the O and C
in ACTION. I like that.
 Starting the game, we are treated to a cutscene of a brown-haired, brown-shirted("it's more realistic!") guy, presumably your character, grapple onto a building and zipline down to the roof. Before entering an elevator, (the eponymous ACTION ELEVATOR™[nailed it] no doubt[and why does it go to the
roof?]) he ducks down and looks both ways. As if anyone can freaking see him up there. Once the elevator is in the building, you can control him. (Does anyone know this dude's name? Let's call him Mr. Spy for now) He walks in a funny manner, making a clacky tip-toe-y noise as he speedwalks by with his
hands in his pockets. In real life, he would appear pretty inconspicuous(ok, maybe not with his little tapdancing routine), but here HE'S COMPLETELY CONSPICUOUS when compared to all the grunts in the gray bodysuits and...fedoras? No wonder they all know to shoot him, it's basically a game of "one of
these men is not like the others."
 Amusing notes aside(for now), the game is simple enough. In the elevator, you can control it (updown with the respective joystick movement) to change floor. (I think the most unrealistic part of this game is how fast the elevator is. It's slow for transport, but for an elevator...have you ever been on an
elevator? Dang.) The gray guys try to shoot you, but you can dispose of them by shooting them, jumping on them(!), or crushing them with the elevator(!!!). You can crouch to dodge high shots, and jump to dodge low ones. You can still shoot while crouchingjumping. Also, doors are all over the place. Did I
mention that? The other spyguys come out of them, and you can hide in them for a period of time. I believe in the newer game you can slam the door open after being inside of it to stun the bad guys, but I have not tried that here. There are also some red doors, if you enter them and exit them you are
rewarded with 500 points and some ~TOP SECRET FILES.~ (They don't say that or anything, but it's fun to pretend.) In a manila folder no less. I don't think they affect your actual progress, but they do in the new games. Once you get low enough, it gets more complicated. The floors get larger, and little
escalators appear at the ends of some. The main elevator ends, and you must rely on escalators and stray elevators to reach the end of the stage: a getaway car. Apparently you have a certain amount of time to get there or something, because once when I reached it it sent me back 20 floors. Very
inconvenient.
 So, one little detail I noticed is that you can shoot the light fixtures, and they will fall down and put the building in darkness. (I do wonder how shooting one light out of like 500 darkens the entire building though. Are they wired through each other? I can't remember for the life of me what that's called. It's
the same phenomenon that causes a lot of returned sets of Christmas lights. [EDIT: I think I meant wiring in series.]) This gives the building a blacker back wall, and the bad guys blend in with the background minus their eyeshatsclothes turned dark blue. I am not sure if this actually has any effect on
gameplay, but it's a nice touch. Also, each floor of the building is marked by a little red sign with a number indicating how many floors are left until you reach the bottom, with the bottom floor marked with B1.
 Mr. Spy jumps like he's trying to touch his toes on the moon. He leaps up, lifting his feetlegs to his hands to add extra body<->floor space (probably getting like three feet of air that time). This can be used to trample bad guys, dodge low bullets (remember how you can crouch? They can too), and jump
between mini-platforms in the sections with the, like, 5 elevators or however many it is. Also, when he dies, he sits at a 90-degree angle and then lies on his back, then repeating the process before vanishing into a ->|<- effect. This is accompanied by a shortish tune that sounds like it was composed by a
small animal tap-dancing on a piano. It doesn't exactly pierce my ears, but they really could have done better.
Now, after the regular reviewing, I've set aside this section exclusively to review the areas of critique that Vizzed scores. These are graphics, sound, addictiveness, story, depth, and difficulty. Personally, I think functionality (how well it plays/works) should be a factor, but I guess that's factored into
the final score.
 The graphics. The title screen gives a copyright year of MCMLXXXIII** (why did they bother with Roman numerals? The actual year would have taken like 4 characters to display and you don't have to spend those few seconds working it out), and year is important when judging graphics and such on these
games.*** So up against Q*bert and Mappy, Elevator Action is good-looking but simply does not match up exactly. Sprites have relatively very few colors(Mr. Spy would only have 3 if not for his red boots[what's up with those?]), and characters are rendered a little simplistically while still recognizably. (At
least they're of good size though.) Eyes are simply 2x1 vertical lines. I have to give it more credit though, I find the whole thing very aesthetically pleasing nonetheless. 7/10
  When reviewing a game, sound is big for me. Here, I find it pretty funny to think of the tap-dancing thing from earlier, but other stuff is also great. Shots are noted not with a bang or generic pop but with a
kiii! sort of like the sound from Space Invaders, but shorter. Jumps are punctuated by a little doo-reh
that sounds joyful to me. I'd think I'd jump more often playing this game just to hear it. Elevators make the sort of
sounds you'd expect elevators to make in a video game, just sort of a wovvvvv. Also, in the beginning cutscene (grapple building, zipline down- jogging your memory?) some sound effects play to correspond with the action taking place onscreen - not in a realistic way, but more like the cartoony sound
effects that would be associated. Also, it(cutscene) finishes with a deep and awesome DUH, DUH, DUH DUH. Aside from the sound effects though, the music is just so brilliant. It sounds like something a kid would mimic playing spies, in a way similar to the way they might with the Mission Impossible theme. (And
believe me, I mean that in the best possible way.) It's repetitive, but it manages to do that in a good way. (Good way to do repetitive: this, Dig Dug. Probably not-so-good way to do repetitive: Back to the Future [NES].) 10/10
 Addictiveness. Hmm. Well, by play it again by sessions, I'd say it has a good chance, since I like the game and it's currently on my recently played of MAME games. As for restarting after game over, I think I have a 1/2 chance of restarting. It's that kind of game I guess where you'll play for a good amount
of time, but when you finish it's like "ok now let's be done." I don't know entirely why. I can't say much here. 6/10
 AND NOW ON TO THE STORY**** So, the story has to be inferred here, since all we get is the opening cutscene. You can get a lot though - so he clearly wants to get in secretly, given the opening. These guys KNOW him. Also, he's on a mission to maybe collect secret documents? I think those aren't
necessary to beat a level. He also goes around and fricks stuff up? Pretty generic spy plot, but given spy moviesstories are awesome it passes. The guy on the title screen (I talked about him at the beginning of this review) kind of looks like a James Bond expy*****, so maybe there's some of that going on.
(What "that" entails I have no idea. I've never seen a James Bond movie in my life, I just know he's #007 and knows a gadget guy named Q) Perhaps more is revealed as you go through levels, but I suck crap at this game and getting past the first level is an achievement so. Can't find that out very well. 8/10
  Depth: There are probably different buildings for different levels, but besides that I don't know. I guess there is a lot to offer. The features like jumping and ducking to shoot or dodge on different levels of height, or shooting light fixtures to darken the building, or entering doors, or jumping on bad guys
or squashing them with the elevator as alternate ways to kill them are pretty nice touches. As well as the opening cutscene. Is the game beatable? Or is there a killscreen? Or does it seriously go on for like forever? Maybe Billy Mitchell could find out. That guy is a boss. Idk10
  Il est DIFFICILE.****** (Rhyme time.) Bruh, I'll warn you about stairs, but elevators can get pretty hectic. Like, the bad spies are always on your tail shooting you(or trying anyways). They come out of doors, come on the elevator with you, you name it. The AI is pretty good there. Avoiding touching those
guys AND their shots can prove hard. OH, and you have to get to the end in a certain amount of time, I think. (I mentioned that earlier.) On paper(or screen I suppose), it sounds like I just suck at the game, which I probably do, but on most games I can at least get past the first level 85% of the time. Here that's like, at most 50%. So it's not just me. And notably, despite what Vizzed's "Difficulty" criteria suggests, it is all inherent as stated earlier. The controls are fine, in fact very good. It's just a hard game. 7/10
  That's all, folks! I hope I have educated you adequately, albeit not concisely(1600 Viz for 2,000+ words enticed me[rhyme time]), on Taito's Elevator Action. Is Elevator Action worth more or less than the sum of its parts? Sure. I love this game. Go play it! And look forward to my future reviews!
~Appendix~
*from Homestuck
**1983 for those who have trouble with Roman numerals
***A good way to illustrate this: Play Berzerk(1980), then Donkey Kong(1981), then Pengo(1982), then Q*bert or Mappy(both 1983). 3 years is a while. (Note: I don't count Domino Man or Tapper in this, as their hardware allowed for graphics and sound much ahead of their respective times.)
****Mappy reference. Go play Mappy!
*****To see what an expy is go to TVTropes. Educate yo self
******Translated from French: "It is DIFFICULT."
Member
Retrogamer and Homestuck


Affected by 'Laziness Syndrome'

Registered: 07-20-12
Last Post: 202 days
Last Active: 22 hours

03-14-15 10:41 PM
endings is Offline
| ID: 1147126 | 146 Words

endings
Level: 58


POSTS: 609/828
POST EXP: 193055
LVL EXP: 1503969
CP: 19834.2
VIZ: 1243384

Likes: 0  Dislikes: 0
9-Volt : Good game to review. I love Elevator action, making the little spy (his name is 'Otto', like thats his made up spy name) my minipic. Sadly, my minipic spy is so small he sort of looks like Hitler unless you squint. Tragic. But, anyways, his name is Otto, and his game is fun. I enjoy your review, but the beginning where you narrate playing the game just seems to take a long time, wasn't expecting a discussion about the title screen. Not saying its wrong, or bad, it was funny, but I'm also not quite sure how I feel about the review overall. But hey, good game and you went to a lot of gameplay depth (too much?).

Edit: I didn't capitalize Hitler, and then felt like a grammar nazi when I did, but then felt weird about that when its that jerk Hitler.
9-Volt : Good game to review. I love Elevator action, making the little spy (his name is 'Otto', like thats his made up spy name) my minipic. Sadly, my minipic spy is so small he sort of looks like Hitler unless you squint. Tragic. But, anyways, his name is Otto, and his game is fun. I enjoy your review, but the beginning where you narrate playing the game just seems to take a long time, wasn't expecting a discussion about the title screen. Not saying its wrong, or bad, it was funny, but I'm also not quite sure how I feel about the review overall. But hey, good game and you went to a lot of gameplay depth (too much?).

Edit: I didn't capitalize Hitler, and then felt like a grammar nazi when I did, but then felt weird about that when its that jerk Hitler.
Trusted Member
A reviewer prone to flashbacks


Affected by 'Laziness Syndrome'

Registered: 04-30-13
Last Post: 253 days
Last Active: 118 days

(edited by endings on 03-14-15 10:43 PM)    

03-15-15 10:32 AM
9-Volt is Offline
| ID: 1147213 | 92 Words

9-Volt
Level: 28


POSTS: 138/148
POST EXP: 24369
LVL EXP: 117635
CP: 4913.3
VIZ: 180847

Likes: 0  Dislikes: 0
endings : Thanks for feedback, and for pointing out the dude's name to me.
Yeah, sorry about that beginning rant, I kind of wanted to take up space with something that would be funny yet relevant(I was trying to stretch the review to 2000+ words for the 1600 Viz[which somehow turned into 15,515 once I posted the review {I now have a Playstation item}]), perhaps in the future I should signify when the review of the actual game starts XD
Yeah, parts where it seemed to drag on were a bit forced sorry
endings : Thanks for feedback, and for pointing out the dude's name to me.
Yeah, sorry about that beginning rant, I kind of wanted to take up space with something that would be funny yet relevant(I was trying to stretch the review to 2000+ words for the 1600 Viz[which somehow turned into 15,515 once I posted the review {I now have a Playstation item}]), perhaps in the future I should signify when the review of the actual game starts XD
Yeah, parts where it seemed to drag on were a bit forced sorry
Member
Retrogamer and Homestuck


Affected by 'Laziness Syndrome'

Registered: 07-20-12
Last Post: 202 days
Last Active: 22 hours

03-15-15 02:16 PM
endings is Offline
| ID: 1147300 | 45 Words

endings
Level: 58


POSTS: 611/828
POST EXP: 193055
LVL EXP: 1503969
CP: 19834.2
VIZ: 1243384

Likes: 0  Dislikes: 0
9-Volt : You should be commended for being brave and trying a new style in your review.  I recently experimented with a review with a brief intro - didn't like it so much.  Keep on reviewing, based on this game I'd say you have good taste 
9-Volt : You should be commended for being brave and trying a new style in your review.  I recently experimented with a review with a brief intro - didn't like it so much.  Keep on reviewing, based on this game I'd say you have good taste 
Trusted Member
A reviewer prone to flashbacks


Affected by 'Laziness Syndrome'

Registered: 04-30-13
Last Post: 253 days
Last Active: 118 days

03-15-15 11:20 PM
9-Volt is Offline
| ID: 1147448 | 3 Words

9-Volt
Level: 28


POSTS: 139/148
POST EXP: 24369
LVL EXP: 117635
CP: 4913.3
VIZ: 180847

Likes: 0  Dislikes: 0
endings : Thanks :o
endings : Thanks :o
Member
Retrogamer and Homestuck


Affected by 'Laziness Syndrome'

Registered: 07-20-12
Last Post: 202 days
Last Active: 22 hours

Links

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×