So with a countless number of Mega Man games on the market (seriously, we’re reaching around 100… look them up), does the Mega Man ZX franchise have what it takes to become the next evolution in the series? Definitely. Much like Castlevania: Dawn of Sorrow, ZX takes the familiar gameplay and visual prowess of its predecessors and bumps it up one notch higher, though we do have to say with only the slightest amount of criticism, that ZX isn’t quite the homecoming we were expecting. The visuals are amazing, and the gameplay is still just as tight and responsive as it has been over the years, but a few beats were missed when moving onto the DS. A better use of the bottom screen is simply essential to the sequel (and you better believe we want one), and a bit more overall production value is definitely needed to really set this game apart from the Zero titles before it. At the same time, we’d be crazy not to recommend Mega Man ZX to fans of any age and skill level, as it is truly the next step in the Mega Man franchise. The gameplay has never been better, the attitude is there, and the addition of new playable X units simply rocks. If you’re a fan of the franchise, or are wondering if ZX is a good time to jump into the world of Mega Man, don’t hesitate to pick this one up. Like the first Mega Man Zero on GBA, however, Mega Man ZX gets the job done on all accounts, but leaves room for improvement for versions to follow.So with a countless number of Mega Man games on the market (seriously, we’re reaching around 100… look them up), does the Mega Man ZX franchise have what it takes to become the next evolution in the series? Definitely. Much like Castlevania: Dawn of Sorrow, ZX takes the familiar gameplay and visual prowess of its predecessors and bumps it up one notch higher, though we do have to say with only the slightest amount of criticism, that ZX isn’t quite the homecoming we were expecting. The visuals are amazing, and the gameplay is still just as tight and responsive as it has been over the years, but a few beats were missed when moving onto the DS. A better use of the bottom screen is simply essential to the sequel (and you better believe we want one), and a bit more overall production value is definitely needed to really set this game apart from the Zero titles before it. At the same time, we’d be crazy not to recommend Mega Man ZX to fans of any age and skill level, as it is truly the next step in the Mega Man franchise. The gameplay has never been better, the attitude is there, and the addition of new playable X units simply rocks. If you’re a fan of the franchise, or are wondering if ZX is a good time to jump into the world of Mega Man, don’t hesitate to pick this one up. Like the first Mega Man Zero on GBA, however, Mega Man ZX gets the job done on all accounts, but leaves room for improvement for versions to follow. So with a countless number of Mega Man games on the market (seriously, we’re reaching around 100… look them up), does the Mega Man ZX franchise have what it takes to become the next evolution in the series? Definitely. Much like Castlevania: Dawn of Sorrow, ZX takes the familiar gameplay and visual prowess of its predecessors and bumps it up one notch higher, though we do have to say with only the slightest amount of criticism, that ZX isn’t quite the homecoming we were expecting. The visuals are amazing, and the gameplay is still just as tight and responsive as it has been over the years, but a few beats were missed when moving onto the DS. A better use of the bottom screen is simply essential to the sequel (and you better believe we want one), and a bit more overall production value is definitely needed to really set this game apart from the Zero titles before it. At the same time, we’d be crazy not to recommend Mega Man ZX to fans of any age and skill level, as it is truly the next step in the Mega Man franchise. The gameplay has never been better, the attitude is there, and the addition of new playable X units simply rocks. If you’re a fan of the franchise, or are wondering if ZX is a good time to jump into the world of Mega Man, don’t hesitate to pick this one up. Like the first Mega Man Zero on GBA, however, Mega Man ZX gets the job done on all accounts, but leaves room for improvement for versions to follow.So with a countless number of Mega Man games on the market (seriously, we’re reaching around 100… look them up), does the Mega Man ZX franchise have what it takes to become the next evolution in the series? Definitely. Much like Castlevania: Dawn of Sorrow, ZX takes the familiar gameplay and visual prowess of its predecessors and bumps it up one notch higher, though we do have to say with only the slightest amount of criticism, that ZX isn’t quite the homecoming we were expecting. The visuals are amazing, and the gameplay is still just as tight and responsive as it has been over the years, but a few beats were missed when moving onto the DS. A better use of the bottom screen is simply essential to the sequel (and you better believe we want one), and a bit more overall production value is definitely needed to really set this game apart from the Zero titles before it. At the same time, we’d be crazy not to recommend Mega Man ZX to fans of any age and skill level, as it is truly the next step in the Mega Man franchise. The gameplay has never been better, the attitude is there, and the addition of new playable X units simply rocks. If you’re a fan of the franchise, or are wondering if ZX is a good time to jump into the world of Mega Man, don’t hesitate to pick this one up. Like the first Mega Man Zero on GBA, however, Mega Man ZX gets the job done on all accounts, but leaves room for improvement for versions to follow. |