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02-06-15 09:15 AM
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Thread for sonic jam

 
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02-06-15 09:15 AM
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nonschris
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Another addition to Sonic Jam is "Sonic World", which is accessed at the title screen menu. A 3D adventure world with many buildings containing art, history, music, movies and character profiles is contained within, plus the mission mode where you must complete certain missions in the quickest time. At the time of Sonic Jam's release this game was a selling point as gamers were eager to see Sonic in 3D for the first time.
Sonic World is said to have been the basis for Sonic Adventure.
Differences from Mega Drive and Sonic Jam Versions
Sonic the Hedgehog on easy mode
There are a number of changes between the Sonic Jam and Mega Drive versions of the included Sonicgames, including enhanced sound and various bugfixes. Sonic the Hedgehog for example, adds an option to toggle the Spin Dash ability (which is absent from the Mega Drive release). The version ofSonic 1 used is based on the later revision of the game (not released in the west), and so sees extra scrolling with the clouds in Green Hill Zone and extra water effects in Labyrinth Zone. Also while Sonic halts to a stop while running, he leaves behind skid marks in Sonic 1, just like in later games.
Some of the audio in the game is different from the original Mega Drive versions, with most music tracks having a slight delay before playing (likely due to CD loading times). The version of Sonic 2 in this compilation uses the invincibility tune from the original Sonic the Hedgehog, presumably by accident as the Sonic 2 track in on the CD and used in the two player versus mode. Sonic 2's versus mode lags less often than in the Mega Drive version of the game.
However Sonic 3 and Sonic & Knuckles by far contain the most changes, though many are simply bugfixes. The sound effect for explosions (from monitors and enemies) is completely different, as are things such as collecting a blue sphere, or breaking a wall.
ManualSonic Jam US ManualSonic Jam EU ManualSonic Jam JP ManualSaving Data
The game makes use of the Saturn's internal battery back-up as well as the Sega Saturn Back-Up Ram Cart to save data for all of the games as well as progress through the challenges in Sonic World.
Sonic Jam Save DataNameCommentFile SizeSONICJAM_##SAVE_DATA23Production Credits
Executive Producer: Hayao Nakayama
Project Manager: Youji Ishii
Producer: Yuji Naka
Director: Takashi Iizuka
Game Designer: Daisuke Mori
Main Programmer: Takahiro Hamano
Programmers: Haruhisa Udagawa, Tetsu Katano, Yasuhiro Takahashi, Atsutomo Nakagawa, Kazuhiko Hattori
Artists: Kazuyuki Hoshino, Yuji Uekawa, Nobuhiko Honda, Shinichi Higashi, You Nishiyama, Sachiko Kawamura, Satoshi Okano
CG Movie Artist: Shigemitsu Nobuhara
Supervisor: Naoto Ohshima
Sound Director: Tatsuya Kouzaki
Compose & Arrange: Masaru Setsumaru, Kenichi Tokoi
Visual Material Editors: Ikuo Ishizaka, Hidehiro Kumagai, Yuji Sawairi, Sega Digital Studio
Executive Management: Shoichiro Irimajiri
Executive Coordination: Makoto Os***ani, Jin Shimazaki, Yukifumi Makino
Promotion Management: Hideki Okamura, Masanobu Tsukamoto
Promotion: Hirokazu Kanno, Masatoshi Kawaguchi, Takafumi Ueoro, Hiroshi Masuda
Public Relations: Hiroto Kikuchi, Tadashi Takezaki, Tomoyuki Nagumo, Kazuhiro Hanaya, Miki Morimoto
Manual: Hiroyuki Mitsui, Osamu Nakazato, Youichi Takahashi
Sonic Theme Song '93
Lyrics by: Casey Rankin
Music by: Naofumi Hataya, Masafumi Ogata
Vocal: Keiko Utoku
Producer: Daikou Nagato (Being Co. Ltd.)
Director: Ryo Watabe (Being Co. Ltd.)
Sonic the Hedgehog 2 CF
Music Composer: Masato Nakamura (©1992 Dreams Come True)
Special Thanks: Kazuhiro Takase, Mitsuteru Iwaki, Ryoichi Hasegawa, Tetsuya Mizuguchi, Mie Kumagai, Seijiro Sannabe, Akinori Ohno, Nobuhiko Shimizu, Shigeru Tateishi, Hitoshi Okuno, Akihiro Kubo, Hiroko Egi, Shozo Hirano, Tadashi Ihoroi, Takayuki Suzuki, Akinori Nishiyama
Presented by: Sega
ResourcesOriginal Sound Version Recordings
See Sonic Jam OSV for a download page.
Physical ScansTemplateAT86[Expand]Sonic Retro Average
Saturn, US
Cover
Disc
Saturn, EU
Cover
Disc
Saturn, JP
Cover
Disc
Poster
Saturn, JP (Satakore)
Cover
Sonic JamSonic Jam
Main Article
Cheat Codes
Magazine Articles
Game Development
Game Secrets
History of Sonic
Games:
Sonic 1
Sonic 2
Sonic 3
Sonic & Knuckles
Blue Sphere
Knuckles in Sonic 2
Sonic 3 & Knuckles
Sonic World
Sonic games for the Sega SaturnSonic 3D: Flickies' Island (1996) | Sonic Jam (1997) | Sonic R (1997)Pre-release Sonic games for the Sega SaturnSonic 3D (Saturn tech demo) | Sonic R (preview) | Sonic R: Trial VersionScrapped Sonic games for the Sega SaturnSonic X-treme | Sonic Saturn
Categories: Saturn gamesGame compilations
Another addition to Sonic Jam is "Sonic World", which is accessed at the title screen menu. A 3D adventure world with many buildings containing art, history, music, movies and character profiles is contained within, plus the mission mode where you must complete certain missions in the quickest time. At the time of Sonic Jam's release this game was a selling point as gamers were eager to see Sonic in 3D for the first time.
Sonic World is said to have been the basis for Sonic Adventure.
Differences from Mega Drive and Sonic Jam Versions
Sonic the Hedgehog on easy mode
There are a number of changes between the Sonic Jam and Mega Drive versions of the included Sonicgames, including enhanced sound and various bugfixes. Sonic the Hedgehog for example, adds an option to toggle the Spin Dash ability (which is absent from the Mega Drive release). The version ofSonic 1 used is based on the later revision of the game (not released in the west), and so sees extra scrolling with the clouds in Green Hill Zone and extra water effects in Labyrinth Zone. Also while Sonic halts to a stop while running, he leaves behind skid marks in Sonic 1, just like in later games.
Some of the audio in the game is different from the original Mega Drive versions, with most music tracks having a slight delay before playing (likely due to CD loading times). The version of Sonic 2 in this compilation uses the invincibility tune from the original Sonic the Hedgehog, presumably by accident as the Sonic 2 track in on the CD and used in the two player versus mode. Sonic 2's versus mode lags less often than in the Mega Drive version of the game.
However Sonic 3 and Sonic & Knuckles by far contain the most changes, though many are simply bugfixes. The sound effect for explosions (from monitors and enemies) is completely different, as are things such as collecting a blue sphere, or breaking a wall.
ManualSonic Jam US ManualSonic Jam EU ManualSonic Jam JP ManualSaving Data
The game makes use of the Saturn's internal battery back-up as well as the Sega Saturn Back-Up Ram Cart to save data for all of the games as well as progress through the challenges in Sonic World.
Sonic Jam Save DataNameCommentFile SizeSONICJAM_##SAVE_DATA23Production Credits
Executive Producer: Hayao Nakayama
Project Manager: Youji Ishii
Producer: Yuji Naka
Director: Takashi Iizuka
Game Designer: Daisuke Mori
Main Programmer: Takahiro Hamano
Programmers: Haruhisa Udagawa, Tetsu Katano, Yasuhiro Takahashi, Atsutomo Nakagawa, Kazuhiko Hattori
Artists: Kazuyuki Hoshino, Yuji Uekawa, Nobuhiko Honda, Shinichi Higashi, You Nishiyama, Sachiko Kawamura, Satoshi Okano
CG Movie Artist: Shigemitsu Nobuhara
Supervisor: Naoto Ohshima
Sound Director: Tatsuya Kouzaki
Compose & Arrange: Masaru Setsumaru, Kenichi Tokoi
Visual Material Editors: Ikuo Ishizaka, Hidehiro Kumagai, Yuji Sawairi, Sega Digital Studio
Executive Management: Shoichiro Irimajiri
Executive Coordination: Makoto Os***ani, Jin Shimazaki, Yukifumi Makino
Promotion Management: Hideki Okamura, Masanobu Tsukamoto
Promotion: Hirokazu Kanno, Masatoshi Kawaguchi, Takafumi Ueoro, Hiroshi Masuda
Public Relations: Hiroto Kikuchi, Tadashi Takezaki, Tomoyuki Nagumo, Kazuhiro Hanaya, Miki Morimoto
Manual: Hiroyuki Mitsui, Osamu Nakazato, Youichi Takahashi
Sonic Theme Song '93
Lyrics by: Casey Rankin
Music by: Naofumi Hataya, Masafumi Ogata
Vocal: Keiko Utoku
Producer: Daikou Nagato (Being Co. Ltd.)
Director: Ryo Watabe (Being Co. Ltd.)
Sonic the Hedgehog 2 CF
Music Composer: Masato Nakamura (©1992 Dreams Come True)
Special Thanks: Kazuhiro Takase, Mitsuteru Iwaki, Ryoichi Hasegawa, Tetsuya Mizuguchi, Mie Kumagai, Seijiro Sannabe, Akinori Ohno, Nobuhiko Shimizu, Shigeru Tateishi, Hitoshi Okuno, Akihiro Kubo, Hiroko Egi, Shozo Hirano, Tadashi Ihoroi, Takayuki Suzuki, Akinori Nishiyama
Presented by: Sega
ResourcesOriginal Sound Version Recordings
See Sonic Jam OSV for a download page.
Physical ScansTemplateAT86[Expand]Sonic Retro Average
Saturn, US
Cover
Disc
Saturn, EU
Cover
Disc
Saturn, JP
Cover
Disc
Poster
Saturn, JP (Satakore)
Cover
Sonic JamSonic Jam
Main Article
Cheat Codes
Magazine Articles
Game Development
Game Secrets
History of Sonic
Games:
Sonic 1
Sonic 2
Sonic 3
Sonic & Knuckles
Blue Sphere
Knuckles in Sonic 2
Sonic 3 & Knuckles
Sonic World
Sonic games for the Sega SaturnSonic 3D: Flickies' Island (1996) | Sonic Jam (1997) | Sonic R (1997)Pre-release Sonic games for the Sega SaturnSonic 3D (Saturn tech demo) | Sonic R (preview) | Sonic R: Trial VersionScrapped Sonic games for the Sega SaturnSonic X-treme | Sonic Saturn
Categories: Saturn gamesGame compilations
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