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11-26-14 04:41 PM
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Aedis Eclipse Generation of Chaos Guide - Divine World Part 1

 
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11-26-14 04:41 PM
earthwarrior is Offline
| ID: 1108345 | 890 Words

earthwarrior
Level: 125


POSTS: 4167/4807
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This is part 1 of the Divine World. There are 4 parts and I'm going to try and make a guide for each part.


Part 2: https://www.vizzed.com/boards/thread.php?id=82560

Part 3:  https://www.vizzed.com/boards/thread.php?id=84127
Part 4:  https://www.vizzed.com/boards/thread.php?id=84128




When you start the divine world chapter a big cut scene will start. Basically it tells the story of the divine world. The angels assassinated the king of hell and now the hellians want revenge.





LonedanAfter the long cut scene you'll be on a menu where you can pick your captains. If it says "event" that captain is there because the story depends on them being there. You can't remove these captains. Make sure you pick all 6 captains, you'll need them.


Have all 3 of the non event characters head towards the star tower. If two or more stay on the same space they'll make a camp and they'll fight the enemy together.


Have the rest of your units terraform your HQ into dark. This makes it so dark units are stronger and light get weaker. After that end the turn. Next turn they should make it to the star tower. Go into the tower and click defend. This lets you pick which units will defend your space. Different spaces have different amounts you can hold. Star tower can hold 4 units.


Next turn have any of your troops explore the star village and an event will occur. You'll meet a new captain. Have him join because he's just as strong as the others.


After this it's your choice how you go about winning. You can either camp and let the enemies go to you or have your units go out and fight. The latter is more fun, but a little risky. If a captain dies you'll either get them back or they'll join the other army and you'll have to fight them then persuade them to join back. If they turn into the enemy's prisoner might get executed and you'll lose them.


Also remember that the white diamond spaces only allow holy units to walk on. You can't terraform that land either. Since you don't have any holy units there is only one way to go. After you win release your prisoner because you can't persuade him yet. Extra troops can be helpful.






GerndulaBefore you start this level I suggest going to the shop and picking up a few things. You should equip everyone with a Grim Burst and green herb. The grim burst is an ability that can be used in battle to damage the enemy and green herbs can heal you.


Also you should partner up your captains either this level or before the next. If you partner them up you can use two captains instead of one in a fight. You won't get double units only captains. With some combinations you'll unlock unity moves which the two captains do together.


Another thing you should do is unequip calamity because we'll be losing him shortly.


When you're ready start the mission!






GilbeimThis is where things start getting hard. This mission is 20 vs 20 , but you have a big disadvantage. All of your units are split up throughout the map. There are 4 base with 5 units in each and the enemy has one base with 20 enemies. I highly recommend using the camping strategy and keep everyone in their main base then ending the turn. Rose will come out soon an when she goes down the rest of her army will with her. This is also a good chance to get some new members if you want. Most of heaven's army can be recruited.


After this level a cut scene will show. You'll find out that calamity was working for the demon king, Mugen, and the hellion army and heaven army will unite to take him down.






RunedellI highly recommend adding partners to ALL of your units. They can really help in a pinch because after every fight their health regenerates to full. A good strategy might be to terraform the land to holy and have holy units defend for you. Also you can equip items to your holy captains to change the time. If you didn't know already units can get power ups during different times of the day. Holy normally gets stronger during the day and dark at night. So your holy units will get a huge strength increase and dark will get a decrease normal and earth will stay the same. Also have some units terraform the blank land to the left of your base and get the item. After you kill all of calamity's unit explore the star tower named Mekous or Gaff. It will open a road to a recruiter. Explore the recruiter to get another captain named Elena. She has above average stats like Valzoa does. A few turns later Atrapollus will join in. Make sure someone escorts him because if he dies you will lose. You should win with some simple planning. After you eliminate Calamity's army a final cut scene will appear. Calamity self destructs after his failure and Atrapollus and Rose make up. After Atrapollus wakes up from the Hospital and decides to go to the surface world to search for the Soul Vessels. After he finds all 3 soul vessels he can fight the demon king Mugen and end the violence.
This is part 1 of the Divine World. There are 4 parts and I'm going to try and make a guide for each part.


Part 2: https://www.vizzed.com/boards/thread.php?id=82560

Part 3:  https://www.vizzed.com/boards/thread.php?id=84127
Part 4:  https://www.vizzed.com/boards/thread.php?id=84128




When you start the divine world chapter a big cut scene will start. Basically it tells the story of the divine world. The angels assassinated the king of hell and now the hellians want revenge.





LonedanAfter the long cut scene you'll be on a menu where you can pick your captains. If it says "event" that captain is there because the story depends on them being there. You can't remove these captains. Make sure you pick all 6 captains, you'll need them.


Have all 3 of the non event characters head towards the star tower. If two or more stay on the same space they'll make a camp and they'll fight the enemy together.


Have the rest of your units terraform your HQ into dark. This makes it so dark units are stronger and light get weaker. After that end the turn. Next turn they should make it to the star tower. Go into the tower and click defend. This lets you pick which units will defend your space. Different spaces have different amounts you can hold. Star tower can hold 4 units.


Next turn have any of your troops explore the star village and an event will occur. You'll meet a new captain. Have him join because he's just as strong as the others.


After this it's your choice how you go about winning. You can either camp and let the enemies go to you or have your units go out and fight. The latter is more fun, but a little risky. If a captain dies you'll either get them back or they'll join the other army and you'll have to fight them then persuade them to join back. If they turn into the enemy's prisoner might get executed and you'll lose them.


Also remember that the white diamond spaces only allow holy units to walk on. You can't terraform that land either. Since you don't have any holy units there is only one way to go. After you win release your prisoner because you can't persuade him yet. Extra troops can be helpful.






GerndulaBefore you start this level I suggest going to the shop and picking up a few things. You should equip everyone with a Grim Burst and green herb. The grim burst is an ability that can be used in battle to damage the enemy and green herbs can heal you.


Also you should partner up your captains either this level or before the next. If you partner them up you can use two captains instead of one in a fight. You won't get double units only captains. With some combinations you'll unlock unity moves which the two captains do together.


Another thing you should do is unequip calamity because we'll be losing him shortly.


When you're ready start the mission!






GilbeimThis is where things start getting hard. This mission is 20 vs 20 , but you have a big disadvantage. All of your units are split up throughout the map. There are 4 base with 5 units in each and the enemy has one base with 20 enemies. I highly recommend using the camping strategy and keep everyone in their main base then ending the turn. Rose will come out soon an when she goes down the rest of her army will with her. This is also a good chance to get some new members if you want. Most of heaven's army can be recruited.


After this level a cut scene will show. You'll find out that calamity was working for the demon king, Mugen, and the hellion army and heaven army will unite to take him down.






RunedellI highly recommend adding partners to ALL of your units. They can really help in a pinch because after every fight their health regenerates to full. A good strategy might be to terraform the land to holy and have holy units defend for you. Also you can equip items to your holy captains to change the time. If you didn't know already units can get power ups during different times of the day. Holy normally gets stronger during the day and dark at night. So your holy units will get a huge strength increase and dark will get a decrease normal and earth will stay the same. Also have some units terraform the blank land to the left of your base and get the item. After you kill all of calamity's unit explore the star tower named Mekous or Gaff. It will open a road to a recruiter. Explore the recruiter to get another captain named Elena. She has above average stats like Valzoa does. A few turns later Atrapollus will join in. Make sure someone escorts him because if he dies you will lose. You should win with some simple planning. After you eliminate Calamity's army a final cut scene will appear. Calamity self destructs after his failure and Atrapollus and Rose make up. After Atrapollus wakes up from the Hospital and decides to go to the surface world to search for the Soul Vessels. After he finds all 3 soul vessels he can fight the demon king Mugen and end the violence.
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(edited by earthwarrior on 01-25-15 09:41 AM)    

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