so as we all know xbox and playstation have been in battle for years, and probably years to come but the question now is with the nintendo wii being out.. what is a better gaming console with graphics, technology, memory, everything that can be compared.. what do you all think about each console?
here are some specs i found on each gaming console..
playstation 3 specs..
CPU: Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound:
Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth:
Main RAM: 25.6GB/s
VRAM: 22.4GB/s
RSX: 20GB/s (write) + 15GB/s (read)
SB: 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance:
2 TFLOPS
Storage:
HDD
Detachable 2.5†HDD slot x 1
I/O:
USB: Front x 4, Rear x 2 (USB2.0)
Memory Stick: standard/Duo, PRO x 1
SD: standard/mini x 1
CompactFlash: (Type I, II) x 1
Communication:
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x3 (input x 1 + output x 2)
Wi-Fi:
IEEE 802.11 b/g
Bluetooth:
Bluetooth 2.0 (EDR)
Controller:
Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP®)
Network (over IP)
AV Output:
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
CD Disc media (read only):
PlayStation CD-ROM
PlayStation 2 CD-ROM
CD-DA (ROM), CD-R, CD-RW
SACD Hybrid (CD layer), SACD HD
DualDisc (audio side), DualDisc (DVD side)
DVD Disc media (read only):
PlayStation 2 DVD-ROM
pLAYSTATION 3 DVD-ROm
DVD-Video: DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc media (read only):
PLAYSTATION 3 BD-ROM
BD-Video: BD-ROM, BD-R, BD-RE
Xbox 360 specs
Hardware Specs:
Custom IBM Power-PC Based CPU
Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance
9 billion dot product operations per second
Custom ATI Graphics Processor
500MHz processor
10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture
Polygon Performance
500 million triangles per second
Pixel Fill Rate
16 gigasamples per second fill rate using 4x MSAA
Shader Performance
48 billion shader operations per second
Memory
512 MB of GDDR3 RAM
700 MHz of DDR
Unified memory architecture
Memory Bandwidth
22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus
Overall System Floating Point Performance
1 teraflop
Storage
Detachable and upgradeable 20GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB
I/O
Support for up to four wireless game controllers
Three USB 2.0 ports
Two memory unit slots
Optimized for Online
Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
Built-in Ethernet port
Wi-Fi ready: 802.11a, 802.11b, and 802.11g
Video camera ready
Digital Media Support
Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
Ability to rip music to the Xbox 360 hard drive
Custom playlists in every game
Built-in Media Center Extender for Windows XP Media Center Edition 2005
Interactive, full-screen 3-D visualizers
High-Definition Game Support
All games supported at 16:9, 720p, and 1080i, anti-aliasing
Standard-definition and high-definition video output supported
Audio
Multi-channel surround sound output
Supports 48KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
over 256 audio channels
System Orientation
Stands vertically or horizontally
Customizable Face Plates
Interchangeable to personalize the console
nintendo wii specs
System specs
Central Processing Unit (CPU)
IBM Broadway 729MHz
Graphics Processing Unit (GPU)
ATI Hollywood 243MHz
Supported Resolution
Up to 480p
System Memory
88MB
Internet Connectivity
WiFi 802.11 b/g
Media
Internal Storage
512MB Flash Memory
Optical Drive
12cm Wii Disc & 8cm GameCube Disc. Discs will self-load into the bay.
12cm Disc Capacity
4.7Gb (or 8.5Gb Dual Layer)
Memory Expansion
1 x SD Memory
Backward Compatibility
Downloadable Games
NES, SNES, N64, Genesis, Neo-Geo, TurboGrafix16 (and CD)
Disc Compatibility
GameCube
Connectivity
Wii Controller Ports
4 x Wireless
GameCube Controller Ports
4 Ports
GameCube Memory Expansion
2 Ports
USB 2.0
2 Ports
Internet
Wireless IEEE802.11b/g or a USB LAN adaptor. WiiConnect 24 persistant connection, even when powered off.
Output ports
AV Multi-output port, allowing Composite, S-Video and Component.
Controller
Connection method
Bluetooth (wireless)
Wiimote Buttons
3 axis motion sensor, + Direction pad, A, B, Minus, Home, Power button, 1 and 2
Nunchuck Buttons
3 axis motion sensor, Analog stick, C and Z
Force feedback (rumble)
Yes
Other features
Wiimote has a speaker and an expansion port so as we all know xbox and playstation have been in battle for years, and probably years to come but the question now is with the nintendo wii being out.. what is a better gaming console with graphics, technology, memory, everything that can be compared.. what do you all think about each console?
here are some specs i found on each gaming console..
playstation 3 specs..
CPU: Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound:
Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth:
Main RAM: 25.6GB/s
VRAM: 22.4GB/s
RSX: 20GB/s (write) + 15GB/s (read)
SB: 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance:
2 TFLOPS
Storage:
HDD
Detachable 2.5†HDD slot x 1
I/O:
USB: Front x 4, Rear x 2 (USB2.0)
Memory Stick: standard/Duo, PRO x 1
SD: standard/mini x 1
CompactFlash: (Type I, II) x 1
Communication:
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x3 (input x 1 + output x 2)
Wi-Fi:
IEEE 802.11 b/g
Bluetooth:
Bluetooth 2.0 (EDR)
Controller:
Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP®)
Network (over IP)
AV Output:
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
CD Disc media (read only):
PlayStation CD-ROM
PlayStation 2 CD-ROM
CD-DA (ROM), CD-R, CD-RW
SACD Hybrid (CD layer), SACD HD
DualDisc (audio side), DualDisc (DVD side)
DVD Disc media (read only):
PlayStation 2 DVD-ROM
pLAYSTATION 3 DVD-ROm
DVD-Video: DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc media (read only):
PLAYSTATION 3 BD-ROM
BD-Video: BD-ROM, BD-R, BD-RE
Xbox 360 specs
Hardware Specs:
Custom IBM Power-PC Based CPU
Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance
9 billion dot product operations per second
Custom ATI Graphics Processor
500MHz processor
10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture
Polygon Performance
500 million triangles per second
Pixel Fill Rate
16 gigasamples per second fill rate using 4x MSAA
Shader Performance
48 billion shader operations per second
Memory
512 MB of GDDR3 RAM
700 MHz of DDR
Unified memory architecture
Memory Bandwidth
22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus
Overall System Floating Point Performance
1 teraflop
Storage
Detachable and upgradeable 20GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB
I/O
Support for up to four wireless game controllers
Three USB 2.0 ports
Two memory unit slots
Optimized for Online
Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
Built-in Ethernet port
Wi-Fi ready: 802.11a, 802.11b, and 802.11g
Video camera ready
Digital Media Support
Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
Ability to rip music to the Xbox 360 hard drive
Custom playlists in every game
Built-in Media Center Extender for Windows XP Media Center Edition 2005
Interactive, full-screen 3-D visualizers
High-Definition Game Support
All games supported at 16:9, 720p, and 1080i, anti-aliasing
Standard-definition and high-definition video output supported
Audio
Multi-channel surround sound output
Supports 48KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
over 256 audio channels
System Orientation
Stands vertically or horizontally
Customizable Face Plates
Interchangeable to personalize the console
nintendo wii specs
System specs
Central Processing Unit (CPU)
IBM Broadway 729MHz
Graphics Processing Unit (GPU)
ATI Hollywood 243MHz
Supported Resolution
Up to 480p
System Memory
88MB
Internet Connectivity
WiFi 802.11 b/g
Media
Internal Storage
512MB Flash Memory
Optical Drive
12cm Wii Disc & 8cm GameCube Disc. Discs will self-load into the bay.
12cm Disc Capacity
4.7Gb (or 8.5Gb Dual Layer)
Memory Expansion
1 x SD Memory
Backward Compatibility
Downloadable Games
NES, SNES, N64, Genesis, Neo-Geo, TurboGrafix16 (and CD)
Disc Compatibility
GameCube
Connectivity
Wii Controller Ports
4 x Wireless
GameCube Controller Ports
4 Ports
GameCube Memory Expansion
2 Ports
USB 2.0
2 Ports
Internet
Wireless IEEE802.11b/g or a USB LAN adaptor. WiiConnect 24 persistant connection, even when powered off.
Output ports
AV Multi-output port, allowing Composite, S-Video and Component.
Controller
Connection method
Bluetooth (wireless)
Wiimote Buttons
3 axis motion sensor, + Direction pad, A, B, Minus, Home, Power button, 1 and 2
Nunchuck Buttons
3 axis motion sensor, Analog stick, C and Z
Force feedback (rumble)
Yes
Other features
Wiimote has a speaker and an expansion port |