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Review: Turrican 2: The Movie Game.
This game is good and you should play it.
Play Universal Soldier Online

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PhilipDraco
10-12-14 11:45 PM
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PhilipDraco
10-12-14 11:45 PM
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Turrican 2: The Movie Game.

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.7
9
7
10
6
N/A
7
PhilipDraco's Score
8.9
9
7
10
6
N/A
7

10-12-14 11:45 PM
PhilipDraco is Offline
| ID: 1090358 | 1025 Words

PhilipDraco
Level: 19


POSTS: 67/69
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Likes: 0  Dislikes: 0
You know how, every now and then, you stumble upon something truly awesome?

Something that only you seem to know about, but would be worthy of the title "Top of the line"?

That's what we have here. A truly incredible game for the good ol' game boy.

Universal Soldier is a movie gam-(DUN DUN DUUUUUUUUNNN)
......Yeah....
The movie was horrible. 20% approval on rotten tomatoes horrible. It was rated R, horrifically violent, and fairly popular for a bit.
So, they made a game about it!

....Or rather, took a game called "Turrican II", ripped the whole game off, and switched a couple enemies here and there.

So... why am I reviewing this?

Cause it's trigger-happy, Samus inspired, laser shooting AWESOME!

Interesting weapons,  cool mechanics, Screen clearing blasts, and a power-rolling version of morph ball mode make this one of the funnest game boy games I have ever seen.
Not as much as wario land II or Links Awakening, but those are hard to beat.

So: let's break it down, shall we?

Story:
You play as Luc Deveraux, a solider who died in the Vietnam war, resurrected with science to be an ultimate warrior.
He finds out his bosses are corrupt, turns on his comrades, and goes to beat them up.
.....I'm pretty sure that's robo-cop. OH WELL DOESN'T MATTER GO BLOW STUFF UP.

Gameplay:

So, as I said earlier, "cool mechanics, Screen clearing blasts". Let me elaborate:

The weaponry system works like r-type: You use a weapon until you pick up another one.

Your choices are Rapid fire good luck dodging this spread shot, Spherical blasts that rebound all over the screen, or all-powerful plasma blaster.

Each weapon starts off weak (cept the plasma blaster. That one's always stupidly broken), but as  you collect the symbols of the weapons, the power of each increases dramatically. Furthermore, you don't have to lose the upgrades when you change weapons. That only happens when you die. and even then, just a notch down.

You can't carry one weapon all the time though. Plasma stinks are destroying destroyable blocks, as it can't fire at an angle. Sphere doesn't excel at boss fights, and the rapid fire spread shot is the weakest overall. But each one does awesome at what the others can't do well (Sphere can clean up stages, Spreadshot destroys blocks efficiently, and Plasma runs over pretty much everything in its path)

Lucs over there lives up to his Warrior title, he's got a TON of health. If he does die, then he loses a life...and respawns at the same spot, with all non-boss enemies destroyed. The boss, he just loses a life and keeps fighting, doesn't even re-spawn.
If you look, you can find 1-ups everywhere. I had a good number before I finished level TWO

If things get just a little to hectic, press select to fire twin walls of death to decimate any small enemy in the path. And the larges ones.
Bombs are limited, but the pickup's are common. Not enough to spam, but enough not to keep yourselves scared from using them.

The invisible blocks, perhaps for the first time ever,  are the best thing in the game. Shoot one, and they'll show up and give you a nice power up. KEEP shooting it, and it will give you twenty.
It'll blow up eventually, but you can use it as a platform if you need to jump across.

Finally, we have the morph ball mode.
Pressing down and jump turns Luc into an unstoppable, lightning fast buzzsaw of death, complete with an unlimited supply of dropped bombs.
This is balanced, however, because he's difficult to control and can't climb anything, so you'll have to climb out of it sooner or later.

Difficulty: 7/10

"But Draco", one might ask, "Why is it 7/10? This game sounds like a piece of cake!"

2 reasons. Time and Bosses.

Despite having easy lives, the timer is almighty. If it hits 0, it's GAME OVER. PERIOD.
Whether you have one life, or 99, you WILL get a game over if you can't find the exit in time.

And finding the exit can be difficult.
 
The stages are labyrinths. While there's usually enough time to find the exit, you'll find yourselves climbing a huge wall just to find diamonds quite often (100 =life, low value where 1-ups are everywhere), or having to jump to catch the wind and rise higher, falling when you don't land on a parachute/block (that'll make sense on level 3, I promise.)

Anndd bosses.

The bosses have a nasty habit of being weak to one particular weapon. Usually the plasma.
The first boss can't be damaged anywhere but his head. He jumps around like a kangaroo dropping stalagmites from the sky and firing lasers.
If the clock wasn't an issue, he'd be easy, but it's very hard to beat him with the sphere weapon quickly.You WILL run out of time if you bring it, even if you win in the end.
The stage doesn't end with the bosses defeat, but they're always close to the exit, meaning you HAVE to beat them.


Graphics: 9/10

These graphics are awesome for a game boy game.
Like, really, REALLY awesome.
Wind effects, spiders, Plasma Bolts...
I have complaints with the stalagmites that hurt you, but the game looks very good, overall.

Depth: 6/10

Exploring the nooks and crannies is fun, but it's not exactly REQUIRED. You can go down the right path without looking for anything extra.

But then you won't find the hidden room with extra lives under the spike caverns that you can only fit in with buzzsaw mode, the destroyable walls of bubbles, the hidden blocks with extra bombs and PLASMA....

(Sorry, I like the plasma. x.x)

If storming into a base blasting robots with screen-filling blasts. taking laser shots to the face without flinching sounds like a good time, I highly, highly, HIGHLY recommend you give this a go. This one's very fun. Possibly even more so then the Genesis version,, cause you have time to think.

I'll be playing this one a lot when I can.

Overall: 8.9.  Go Play It!
You know how, every now and then, you stumble upon something truly awesome?

Something that only you seem to know about, but would be worthy of the title "Top of the line"?

That's what we have here. A truly incredible game for the good ol' game boy.

Universal Soldier is a movie gam-(DUN DUN DUUUUUUUUNNN)
......Yeah....
The movie was horrible. 20% approval on rotten tomatoes horrible. It was rated R, horrifically violent, and fairly popular for a bit.
So, they made a game about it!

....Or rather, took a game called "Turrican II", ripped the whole game off, and switched a couple enemies here and there.

So... why am I reviewing this?

Cause it's trigger-happy, Samus inspired, laser shooting AWESOME!

Interesting weapons,  cool mechanics, Screen clearing blasts, and a power-rolling version of morph ball mode make this one of the funnest game boy games I have ever seen.
Not as much as wario land II or Links Awakening, but those are hard to beat.

So: let's break it down, shall we?

Story:
You play as Luc Deveraux, a solider who died in the Vietnam war, resurrected with science to be an ultimate warrior.
He finds out his bosses are corrupt, turns on his comrades, and goes to beat them up.
.....I'm pretty sure that's robo-cop. OH WELL DOESN'T MATTER GO BLOW STUFF UP.

Gameplay:

So, as I said earlier, "cool mechanics, Screen clearing blasts". Let me elaborate:

The weaponry system works like r-type: You use a weapon until you pick up another one.

Your choices are Rapid fire good luck dodging this spread shot, Spherical blasts that rebound all over the screen, or all-powerful plasma blaster.

Each weapon starts off weak (cept the plasma blaster. That one's always stupidly broken), but as  you collect the symbols of the weapons, the power of each increases dramatically. Furthermore, you don't have to lose the upgrades when you change weapons. That only happens when you die. and even then, just a notch down.

You can't carry one weapon all the time though. Plasma stinks are destroying destroyable blocks, as it can't fire at an angle. Sphere doesn't excel at boss fights, and the rapid fire spread shot is the weakest overall. But each one does awesome at what the others can't do well (Sphere can clean up stages, Spreadshot destroys blocks efficiently, and Plasma runs over pretty much everything in its path)

Lucs over there lives up to his Warrior title, he's got a TON of health. If he does die, then he loses a life...and respawns at the same spot, with all non-boss enemies destroyed. The boss, he just loses a life and keeps fighting, doesn't even re-spawn.
If you look, you can find 1-ups everywhere. I had a good number before I finished level TWO

If things get just a little to hectic, press select to fire twin walls of death to decimate any small enemy in the path. And the larges ones.
Bombs are limited, but the pickup's are common. Not enough to spam, but enough not to keep yourselves scared from using them.

The invisible blocks, perhaps for the first time ever,  are the best thing in the game. Shoot one, and they'll show up and give you a nice power up. KEEP shooting it, and it will give you twenty.
It'll blow up eventually, but you can use it as a platform if you need to jump across.

Finally, we have the morph ball mode.
Pressing down and jump turns Luc into an unstoppable, lightning fast buzzsaw of death, complete with an unlimited supply of dropped bombs.
This is balanced, however, because he's difficult to control and can't climb anything, so you'll have to climb out of it sooner or later.

Difficulty: 7/10

"But Draco", one might ask, "Why is it 7/10? This game sounds like a piece of cake!"

2 reasons. Time and Bosses.

Despite having easy lives, the timer is almighty. If it hits 0, it's GAME OVER. PERIOD.
Whether you have one life, or 99, you WILL get a game over if you can't find the exit in time.

And finding the exit can be difficult.
 
The stages are labyrinths. While there's usually enough time to find the exit, you'll find yourselves climbing a huge wall just to find diamonds quite often (100 =life, low value where 1-ups are everywhere), or having to jump to catch the wind and rise higher, falling when you don't land on a parachute/block (that'll make sense on level 3, I promise.)

Anndd bosses.

The bosses have a nasty habit of being weak to one particular weapon. Usually the plasma.
The first boss can't be damaged anywhere but his head. He jumps around like a kangaroo dropping stalagmites from the sky and firing lasers.
If the clock wasn't an issue, he'd be easy, but it's very hard to beat him with the sphere weapon quickly.You WILL run out of time if you bring it, even if you win in the end.
The stage doesn't end with the bosses defeat, but they're always close to the exit, meaning you HAVE to beat them.


Graphics: 9/10

These graphics are awesome for a game boy game.
Like, really, REALLY awesome.
Wind effects, spiders, Plasma Bolts...
I have complaints with the stalagmites that hurt you, but the game looks very good, overall.

Depth: 6/10

Exploring the nooks and crannies is fun, but it's not exactly REQUIRED. You can go down the right path without looking for anything extra.

But then you won't find the hidden room with extra lives under the spike caverns that you can only fit in with buzzsaw mode, the destroyable walls of bubbles, the hidden blocks with extra bombs and PLASMA....

(Sorry, I like the plasma. x.x)

If storming into a base blasting robots with screen-filling blasts. taking laser shots to the face without flinching sounds like a good time, I highly, highly, HIGHLY recommend you give this a go. This one's very fun. Possibly even more so then the Genesis version,, cause you have time to think.

I'll be playing this one a lot when I can.

Overall: 8.9.  Go Play It!
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(edited by PhilipDraco on 10-13-14 12:29 AM)    

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