Copy-and-pasting his way onto the 3DS, we have the glorious Kirby: Triple Deluxe. I say copy and pasting, because this game reuses a lot of elements from past games. I mean not only do we have the exact same artstyle from Return to Dreamland, but several boss fights are also recycled with a few changes made to them. But this is really just a minor nitpick that may or may not even matter. But now, onto the reasons why Triple Deluxe is a good game. First, we have the presentation. There's nothing really to fault here. The game looks really nice, using a lot of vibrant colors and some impressive 3D visuals that really make it stand out. Think what would happen if you took Return to Dreamland, turned up the brightness a little, and then stuck it on a handheld. The music is also really great, using a wide variety of instruments while still maintaining that charming Kirby-ish feel. It's beautiful. Like the presentation, the gameplay is flawless as well. While it is fairly standard, the new features introduced take full advantage of the capabilities of the 3DS, like having you switch between the background and the foreground, as well as using features like the gyroscope for solving puzzles.?But we all know what really makes a Kirby game, right? The Copy Abilities. There's your standard stuff like your Fire, Ice, Sword, Spark, and what have you, but this game also added five new Copy Abilities to Kirby's arsenal: Beetle, which for some reason reminds me of Heracross every time I use it; Bell, the closest thing we'll ever get to a good sound-based ability; Archer, which is deadly at long-range, but not very effective close up; and Circus, a very awkward ability that attacks using stuff like balance balls and juggling pins. And then there is the pure epicness that is the Hypernova Ability. This ability amplifies Kirby's sucking powers a hundredfold, allowing him to move heavy objects, and suck up huge enemies and obstacles. All of these abilities, except for Circus, are well integrated into the game, and useful both in combat and for solving puzzles. Outside of the main game, there are also two new modes that were apparently so good that they're getting turned into their own games. Kirby Fighters, where you take a single Copy Ability and duke it out against up to three other players in... well, a fighting game. If you've played Super Smash Bros., which I'm sure you probably have, then it's a lot like that. My only disappointment with this mode is that there's no online play. Hey, Nintendo? You missed a big opportunity here! The second mode is Dedede Drum Dash, AKA one of the most hair-pulling modes in the entire franchise. This little rhythm game has five songs, all remixes of fan-favorite Kirby songs. While the music is awesome, this can be a very frustrating mode that really tests your skills, patience, and sanity. It took many one-more-try moments for me to finally beat all of the songs with a Platinum rank. As for the boss battles, they're sort of middle of the road. You have great battles like Masked Dedede, Dark Meta Knight, and the final battle against Queen Sectonia, but then you have annoying ones like the battles against Coily Rattler and ESPECIALLY Pyribbit, AKA the boss that drove even X2 crazy. X2: JUST GET OVER HERE AND LET ME KILL YOU ALREADY YOU STUPID STUPID FROG!!! Don't worry about him, he'll be fine. Overall, Kirby: Triple Deluxe is a really good game. It's not my favorite Kirby game, my favorites are Return to Dreamland and Super Star Ultra, but it's definitely up there. Copy-and-pasting his way onto the 3DS, we have the glorious Kirby: Triple Deluxe. I say copy and pasting, because this game reuses a lot of elements from past games. I mean not only do we have the exact same artstyle from Return to Dreamland, but several boss fights are also recycled with a few changes made to them. But this is really just a minor nitpick that may or may not even matter. But now, onto the reasons why Triple Deluxe is a good game. First, we have the presentation. There's nothing really to fault here. The game looks really nice, using a lot of vibrant colors and some impressive 3D visuals that really make it stand out. Think what would happen if you took Return to Dreamland, turned up the brightness a little, and then stuck it on a handheld. The music is also really great, using a wide variety of instruments while still maintaining that charming Kirby-ish feel. It's beautiful. Like the presentation, the gameplay is flawless as well. While it is fairly standard, the new features introduced take full advantage of the capabilities of the 3DS, like having you switch between the background and the foreground, as well as using features like the gyroscope for solving puzzles.?But we all know what really makes a Kirby game, right? The Copy Abilities. There's your standard stuff like your Fire, Ice, Sword, Spark, and what have you, but this game also added five new Copy Abilities to Kirby's arsenal: Beetle, which for some reason reminds me of Heracross every time I use it; Bell, the closest thing we'll ever get to a good sound-based ability; Archer, which is deadly at long-range, but not very effective close up; and Circus, a very awkward ability that attacks using stuff like balance balls and juggling pins. And then there is the pure epicness that is the Hypernova Ability. This ability amplifies Kirby's sucking powers a hundredfold, allowing him to move heavy objects, and suck up huge enemies and obstacles. All of these abilities, except for Circus, are well integrated into the game, and useful both in combat and for solving puzzles. Outside of the main game, there are also two new modes that were apparently so good that they're getting turned into their own games. Kirby Fighters, where you take a single Copy Ability and duke it out against up to three other players in... well, a fighting game. If you've played Super Smash Bros., which I'm sure you probably have, then it's a lot like that. My only disappointment with this mode is that there's no online play. Hey, Nintendo? You missed a big opportunity here! The second mode is Dedede Drum Dash, AKA one of the most hair-pulling modes in the entire franchise. This little rhythm game has five songs, all remixes of fan-favorite Kirby songs. While the music is awesome, this can be a very frustrating mode that really tests your skills, patience, and sanity. It took many one-more-try moments for me to finally beat all of the songs with a Platinum rank. As for the boss battles, they're sort of middle of the road. You have great battles like Masked Dedede, Dark Meta Knight, and the final battle against Queen Sectonia, but then you have annoying ones like the battles against Coily Rattler and ESPECIALLY Pyribbit, AKA the boss that drove even X2 crazy. X2: JUST GET OVER HERE AND LET ME KILL YOU ALREADY YOU STUPID STUPID FROG!!! Don't worry about him, he'll be fine. Overall, Kirby: Triple Deluxe is a really good game. It's not my favorite Kirby game, my favorites are Return to Dreamland and Super Star Ultra, but it's definitely up there. |