Wow! Another review! ERMEGERD!!!! Ok in all seriousness, it’s been a long time since I’ve made one and I want to see how it looks on this layout so this is my review of Turok - Dinosaur Hunter. Turok was made by Acclaim and Iguana Entertainment in 1997 for the good ol’ N64 and for the PC a few months later. In my opinion, Turok is THE best shooter for the N64. (Yes, even better than Goldeneye and Turok 2 IMO) But for now, let’s take a look at Turok – Dinosaur Hunter for the N64 (and PC).
Story (8) : Turok even gets a Cliché story to be worth a shot! Normally I would rank it as a 5 for a cliché setup, but Turok knew.
They knew it was cliché so they managed to ACTUALLY make the story worth a damn. The story is that a big bad villain of evil-y evil-ness called the Campaigner decides to rule the Lost Land using a mystical gun called the “ChronoScepter”. The ChronoScepter was a
very destructive weapon in ancient times until the Lazarus Concordance shattered the ChronoScepter into 8 pieces to prevent the Lost Land becoming a pile of rubble. However the Campaigner has sent his army of everything ever all over the Lost Land and you, Joshua Fireseed (AKA Turok), must find all 8 pieces of the ChronoScepter before the Campaigner does. On top of killing the Campaigner
himself to what else, save the world! Once again, Turok takes the cliché story of a big bad villain taking over the world and makes it not-so-cliché by putting its own twist on it. (Mainly the ChronoScepter and the dinos) The story does have some problems though, you would have no idea ABOUT the story unless you look it up, as there’s nothing in the game to tell you. Also it still is cliché,
but not to a frustrating degree. As a result, Turok’s story gets an 8: for making a cliché setup not-so cliché.
Graphics (7) : If we were going by today’s standards, these graphics would get about a 5 as well, but back in the “N64Nostalgia” era, these graphics were AMAZING. Some textures would have subtle but immersive details on them, like cracks/cobwebs on a wall or blood on the floor. Speaking of blood, everything you kill in this game pours out red blood upon dying (or for bugs, a green tea type of colored blood). In the options menu, you can change it from red to green or even turn off blood entirely, but who would want to do that? What’s even better is how some enemies die. Using a Grenade Launcher? Why not have the enemies fly 50 freaking feet into air upon dying? Shockwave Weapon? Every enemy turns to ash and EXPLODES upon dying. And rarely, if you kill them with say a weapon that doesn’t kill an enemy in a special way, you can see the enemy actually grab their head as blood spits out of it and about 2-3 seconds later they just fall down. The ONLY reason I’m actually saying this in the review is because the graphics aren’t very clear, so what would look like blood now looks like a liquefied licorice. And for very good N64 graphics (and the blood

), this game’s Graphics get a 7.
Sound (8) : The only reason it’s not higher is for the PC version. Where most sound-clips are recycled and there’s NO level music. AT ALL. In the N64 version however, you get the full soundtrack. From the upbeat music of the Ancient City to the subtle little noises in the catacombs, the soundtrack always fits the mood appropriately. What’s even better is that each gun makes a different sound (most of them,
anyway). This wouldn’t sound so important but it kind of is. It feels like each gun is different rather than each one using an AK-47 sound clip. Every enemy also has different sounds for different things, like dying or attacking in most places. Along with, once again, subtle little details in the soundtracks for each level, like say a bug making a noise in caves or even swimming where you can hear you character swimming through the water. Once again, providing subtle noises that can immerse the player and make them think that they’re really there. And because of this, Turok’s Sound proudly receives an 8.
Depth (5) : Unfortunately, this is where Turok suffers like Goldeneye for not having a lot of depth. You have the cheat codes just like Goldneye and that's it. However unlike Goldeneye you can just look up the cheat codes to get them. In Goldeneye you actually had to earn them with the only “cheat codes” being a 66 character code for multiplayer and perhaps a GameShark to unlock the codes immediately,
but that’s about it really. If you take away the cheats all you get a game that could be beaten in a day if you at least know the key locations. It just really bogs some of the game down for me. At least you have the codes to do whatever
you want with, but like I said, you can just look them up to get them. So I’ll award Depth a 5
Addictiveness (6) : Same boat as depth I’m afraid. This game is as addicting as a fad, you get really into it but once it’s over, you just kind of forget about it. And this really is a problem because with some games, you need the addictiveness and the depth so your consumers who bought your game want to keep playing it and not just forget about it after one setting. I don’t think you’ll be forgetting it for a while after you beat it, but it’s just not as fun the second or especially the third time. Like Goldeneye you CAN set personal challenges like taking no damage, or a Knife & Bow only run. But once again like with Goldeneye, these are all personal. Meaning that the game developers didn’t add them. Which I don’t count if they didn’t. And as a result, Addictiveness will get a 6.
Difficulty (9) : The difficulty to this game ISN’T because of the enemies, it’s because of 1 thing. THE LEVEL DESIGN. Each and every level past the first 3 will make you pull your hair our trying to find the damn keys AND the ChronoScepter pieces (With the latter being a problem in all levels past level 1!). The only time you find the ChronoScepter piece with ease is at the final level, which appears once you defeat the second to last boss of the game. And the first level, which is in an easy to figure out maze. Every other time is just ridiculous. Another problem is the controls. The PC version can let you tinker with them until you’re comfortable with them, but the N64 DOESN’T have this. And guess what buttons move Turok? THE C-BUTTONS. No joke, the C-buttons. The analog stick and the D-pad just move the camera and that’s it. At least in Turok 2 you can choose the “Arcade” option in the options menu to move with the D-pad, but Turok 1 doesn’t have this. Which can be Irritating in later parts of the game where messing up a jump means losing a life. Oh yeah! I neglected to mention that Turok uses a life system where you start out with 3 lives. That’s it. Now you can find life forces scattered about the levels where they act like coins from Mario and that 100 of them equals an extra life, but that doesn’t help much when you have Ancient Warriors making mince-meat
out of your corpse with Blow guns and Axes. Since Turok loves platforming to the point of making it life-or-death AND throws in annoying enemies that use you as a bullet storage, I’ve decided to give Difficulty a 9.
Overall (9.8) : Turok barely scrapes by Goldeneye in the Overall rating due to an awesome story, awesome graphics, and sound! However the game misses out on being perfect due to its depth/addictiveness/and difficulty. But that doesn’t mean you shouldn’t play it oh no, quite the contrary, if you HAVEN’T played it, go find it in a retro video game shop or play it here on Vizzed! Now as FOR the rating, it’s a solid 9.8/10. Awesome story, graphics, and sound really shine here. Thank you for stopping by to read my review and I’ll see you guys in the next review.
BAIIIIIIIIIIII!!!!