Tuff E Nuff (called Dead Dance in Japan) was released by Jaleco in 1993. This is a fighting game, not quite as prominent as its contemporary titles (e.g. Street Fight or Art of Fighting), but was still a decent "street fighter clone" for its time. There are some aesthetic differences, but many of the special moves are similar to the big fighting games out there. One major detriment is that the player can only select between four characters (2 of which are mirrors of each other; like Ryu/Ken). Though the majority of characters are bosses, codes can be used to unlock them in Versus Mode.
Graphics: 6
Tuff E Nuff came out fairly early during the reign of SNES. The graphics are similar to that of Street Fighter II. Animations for special moves and fighting are adequate. One cool aspect: certain special moves 'leveled up' during one player mode and became more elaborate as each fight progresses.
Sound: 7
The music of Tuff E Nuff is probably one of its most outstanding features. Soundtracks are original with a couple of tracks that stand out more than the rest.
Addictiveness: 3
Not particularly much to say here. There are four (essentially three) characters to play through the game as in order to discover their move sets, but other than that there isn't much to keep you coming back to the game for more. Not very addictive.
Story: 5
The game takes place in a post-apocalyptic world where, basically, society has collapsed and order seems to be of the fashion: 'the strongest rule the people' (as per my commentary). Four fighters/heroes/fools must enter a fighting tournament against each other, climb the tower where the final boss lives, defeat his guards, then eventually challenge him! Admittedly, the Japanese version develops more story as there are more in the way of character endings. I'll try not to spoil too much here, but the US version (the one I'm familiar with) is less about story... not that there was all that much to begin with.
Depth: 4
Tuff E Nuff's replay value is limited. There isn't anything to unlock, although codes can allow the player to select boss characters, vastly opening up the pool of fighters to pick. The game itself can be beaten in less than an hour.
Speaking of which...
Difficulty: 7
Though Tuff E Nuff doesn't provide much depth, some of the enemy fighters are much tougher than one could anticipate. Some characters seem to have moves that take priority over other attacks. One character in particular has a projectile/fireball attack that must be blocked (because it cannot be avoided), and the boss character is a box of special attacks!
Overall: 5.3
Tuff E Nuff is a decent game, but it simply pales in comparison to other fighting games that have been around well before this one. This is still a decent value and can stand on its own merits. However, other features (e.g. only able to pick 4 characters) leave something to be desired. Still, anybody who is a fan of the fighting game genre would still have a pretty good time playing Tuff E Nuff.
Tuff E Nuff (called Dead Dance in Japan) was released by Jaleco in 1993. This is a fighting game, not quite as prominent as its contemporary titles (e.g. Street Fight or Art of Fighting), but was still a decent "street fighter clone" for its time. There are some aesthetic differences, but many of the special moves are similar to the big fighting games out there. One major detriment is that the player can only select between four characters (2 of which are mirrors of each other; like Ryu/Ken). Though the majority of characters are bosses, codes can be used to unlock them in Versus Mode.
Graphics: 6
Tuff E Nuff came out fairly early during the reign of SNES. The graphics are similar to that of Street Fighter II. Animations for special moves and fighting are adequate. One cool aspect: certain special moves 'leveled up' during one player mode and became more elaborate as each fight progresses.
Sound: 7
The music of Tuff E Nuff is probably one of its most outstanding features. Soundtracks are original with a couple of tracks that stand out more than the rest.
Addictiveness: 3
Not particularly much to say here. There are four (essentially three) characters to play through the game as in order to discover their move sets, but other than that there isn't much to keep you coming back to the game for more. Not very addictive.
Story: 5
The game takes place in a post-apocalyptic world where, basically, society has collapsed and order seems to be of the fashion: 'the strongest rule the people' (as per my commentary). Four fighters/heroes/fools must enter a fighting tournament against each other, climb the tower where the final boss lives, defeat his guards, then eventually challenge him! Admittedly, the Japanese version develops more story as there are more in the way of character endings. I'll try not to spoil too much here, but the US version (the one I'm familiar with) is less about story... not that there was all that much to begin with.
Depth: 4
Tuff E Nuff's replay value is limited. There isn't anything to unlock, although codes can allow the player to select boss characters, vastly opening up the pool of fighters to pick. The game itself can be beaten in less than an hour.
Speaking of which...
Difficulty: 7
Though Tuff E Nuff doesn't provide much depth, some of the enemy fighters are much tougher than one could anticipate. Some characters seem to have moves that take priority over other attacks. One character in particular has a projectile/fireball attack that must be blocked (because it cannot be avoided), and the boss character is a box of special attacks!
Overall: 5.3
Tuff E Nuff is a decent game, but it simply pales in comparison to other fighting games that have been around well before this one. This is still a decent value and can stand on its own merits. However, other features (e.g. only able to pick 4 characters) leave something to be desired. Still, anybody who is a fan of the fighting game genre would still have a pretty good time playing Tuff E Nuff.