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Review: A game for nerds
Often the best ideas in gaming are the simplest
Play Knight Jumper 2006 Online

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Thread
Creator
Crawldragon
07-08-14 09:30 AM
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tornadocam
07-09-14 12:33 PM
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A game for nerds

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.1
10
5
10
10
5
10

07-08-14 09:30 AM
Crawldragon is Offline
| ID: 1047007 | 637 Words

Crawldragon
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This is going to sound weird, but Knight Jumper 2600 might turn out to be my favorite game in the Retro Game Room. That's really saying something, because Missile Command, Pitfall!, The Empire Strikes Back... there are some classic games in there, and Adventure is my waifu.

"Well, Crawl, why is it so weird to have a favorite game?"

I'll tell you why: Because this entire game is based on the knight's tour puzzle. For those of you that don't know, a knight's tour is when you put a knight down on a chess board and try to get it to touch every square on the board using only legal moves. The knight can only touch each square once, and for bonus points the knight should end on the same square where he began.


Pictured: a knight performing a knight's tour on a 5x5 board (Source: Wikipedia)

This is not a game where you shoot at space ships. It's not a game where you rescue princesses or slay dragons. It's not a game where you bang Native Americans. This is just a board for you to attempt a knight's tour on.

So how does it work? Well, you start with a board and a knight. Move the knight to where you want to start and press the button. From there, you're simply moving the knight around on the board. Every time you make a legal move, the square will change color. You keep playing until you either fill in the entire board or come to a point where you can't move the knight anymore without moving onto a space where you've already been. You're also not allowed to backtrack; every move you make must start from the last space you filled in.

The gameplay couldn't be simpler. I have nothing else to talk about. The graphics are okay, the sounds are simple enough, there's no story... but the game is rewarding in and of itself because these kinds of puzzles are inherently difficult to solve. Whoever made this game only wanted gamers to be able to have a platform on which to attempt this puzzle.

It kind of sucks that the RGR has no information on this game. There's no description, no developer, not even any screen shots. I don't know whether or not it's a ROM hack, and I don't know whether you can get a cartridge anywhere. This game is just kind of there. It's an enigma, like a tall stranger just wandered into my village, shot up all of the bad guys, and walked away.

Often, in gaming, the best ideas are the simplest. This is a very simple idea, and a very simple puzzle. If you like puzzles and you want a cerebral challenge, add this game to your Atari library. For puzzlers and Chess buffs, 10 out of 10.

Summary

Graphics: 10/10

I won't lie to you, there's not much to look at in this game. However, what is there is rendered well.

Sounds: 5/10

The sounds aren't amazing. You only ever hear noises if you **** up, win, or make a legal move. It's pretty much just bips and beeps, without any music to speak of.

Addictiveness: 10/10

If you like puzzles, you'll find yourself playing this game a lot.

Depth: 10/10

You're allowed to start from anywhere on the board, which means that this game has an uncountable number of combinations and solutions. You can find yourself messing with this game for a long time.

Difficulty: 10/10

How difficult Knight Jumper really is depends on how good you are at solving these kinds of puzzles, but getting a perfect score is very difficult indeed. For an additional challenge, I recommend closing your eyes and picking a random starting position on the board. Good luck.

Story: 5/10

It's freaking Chess.
This is going to sound weird, but Knight Jumper 2600 might turn out to be my favorite game in the Retro Game Room. That's really saying something, because Missile Command, Pitfall!, The Empire Strikes Back... there are some classic games in there, and Adventure is my waifu.

"Well, Crawl, why is it so weird to have a favorite game?"

I'll tell you why: Because this entire game is based on the knight's tour puzzle. For those of you that don't know, a knight's tour is when you put a knight down on a chess board and try to get it to touch every square on the board using only legal moves. The knight can only touch each square once, and for bonus points the knight should end on the same square where he began.


Pictured: a knight performing a knight's tour on a 5x5 board (Source: Wikipedia)

This is not a game where you shoot at space ships. It's not a game where you rescue princesses or slay dragons. It's not a game where you bang Native Americans. This is just a board for you to attempt a knight's tour on.

So how does it work? Well, you start with a board and a knight. Move the knight to where you want to start and press the button. From there, you're simply moving the knight around on the board. Every time you make a legal move, the square will change color. You keep playing until you either fill in the entire board or come to a point where you can't move the knight anymore without moving onto a space where you've already been. You're also not allowed to backtrack; every move you make must start from the last space you filled in.

The gameplay couldn't be simpler. I have nothing else to talk about. The graphics are okay, the sounds are simple enough, there's no story... but the game is rewarding in and of itself because these kinds of puzzles are inherently difficult to solve. Whoever made this game only wanted gamers to be able to have a platform on which to attempt this puzzle.

It kind of sucks that the RGR has no information on this game. There's no description, no developer, not even any screen shots. I don't know whether or not it's a ROM hack, and I don't know whether you can get a cartridge anywhere. This game is just kind of there. It's an enigma, like a tall stranger just wandered into my village, shot up all of the bad guys, and walked away.

Often, in gaming, the best ideas are the simplest. This is a very simple idea, and a very simple puzzle. If you like puzzles and you want a cerebral challenge, add this game to your Atari library. For puzzlers and Chess buffs, 10 out of 10.

Summary

Graphics: 10/10

I won't lie to you, there's not much to look at in this game. However, what is there is rendered well.

Sounds: 5/10

The sounds aren't amazing. You only ever hear noises if you **** up, win, or make a legal move. It's pretty much just bips and beeps, without any music to speak of.

Addictiveness: 10/10

If you like puzzles, you'll find yourself playing this game a lot.

Depth: 10/10

You're allowed to start from anywhere on the board, which means that this game has an uncountable number of combinations and solutions. You can find yourself messing with this game for a long time.

Difficulty: 10/10

How difficult Knight Jumper really is depends on how good you are at solving these kinds of puzzles, but getting a perfect score is very difficult indeed. For an additional challenge, I recommend closing your eyes and picking a random starting position on the board. Good luck.

Story: 5/10

It's freaking Chess.
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(edited by Crawldragon on 07-08-14 09:38 AM)    

07-09-14 10:17 AM
zanderlex is Offline
| ID: 1047528 | 162 Words

zanderlex
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Crawldragon : This is a good review, but even though it sounds like a very simple game, you still need to put more detail into it. The review itself is a good length, but I feel you put too much into the intro when compared to the rest of the review, each category is only a sentence. Just look at your addictivness category, that can use some work, it might be a puzzle, but what's the point of playing it over and over? If you are going to make the intro 400 words, you want to at least make the rest the same length, not less than half. Try making each category at least 1 paragraph of 3 sentences and the review will look much better.
As for the game, i have never plaed it, though even though I do like puzzles, it doesn't really look like something I will enjoy because even though there are so many combinations, it looks very repetitive.

Crawldragon : This is a good review, but even though it sounds like a very simple game, you still need to put more detail into it. The review itself is a good length, but I feel you put too much into the intro when compared to the rest of the review, each category is only a sentence. Just look at your addictivness category, that can use some work, it might be a puzzle, but what's the point of playing it over and over? If you are going to make the intro 400 words, you want to at least make the rest the same length, not less than half. Try making each category at least 1 paragraph of 3 sentences and the review will look much better.
As for the game, i have never plaed it, though even though I do like puzzles, it doesn't really look like something I will enjoy because even though there are so many combinations, it looks very repetitive.
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07-09-14 12:33 PM
tornadocam is Offline
| ID: 1047577 | 61 Words

tornadocam
Level: 103


POSTS: 994/3122
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Likes: 0  Dislikes: 0
I liked the review, it was the proper length and simple. The only suggestion I would give would be to not focus on introducing the game so much. It seemed like your review was unbalanced very detailed in telling us what the game was about, but not so much detailed about critique.  Not being rude just trying to help you
I liked the review, it was the proper length and simple. The only suggestion I would give would be to not focus on introducing the game so much. It seemed like your review was unbalanced very detailed in telling us what the game was about, but not so much detailed about critique.  Not being rude just trying to help you
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