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07-07-14 01:49 PM
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Mega Man for Game Boy
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07-07-14 01:49 PM
tornadocam is Offline
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It is the very first Mega Man title for Game Boy. Mega Man I known as Dr. Wily's Revenge. Plot (Story line) 6 Mega Man has stopped Dr. Wily once again from his plans of conquering the world. Dr. Wily is mad that his plans have been ruined once again. Dr. Wily builds a new fortress and sends 8 robot masters after Mega Man and to try to conquer the world. In the meantime Dr. Wily has also created a new robot named Enker. Enker's main goal is to kill Mega Man. Mega Man sets out to stop Dr. Wily and save the world again. However, he must deal with Enker. Okay, this is a basic revenge plot. While introducing Enker was nice and the game did a good job introducing him as a new boss. The plot just seemed to be lacking creativity. I really felt like instead of introducing something new the makers of this game (Capcom) recycled Mega Man 2's plot from the Nintendo Entertainment system. It just seemed like they reused it. I was expecting much more. Despite the negatives the plot did accomplish its goal. We learn why Dr. Wily is sending is robot masters out. We also learn why he created a Mega Man killer. The plot is simple so its not complicated. I was just expecting more. I give the plot a decent score of 6/10. Graphics & Controls 7 The graphics in this game were decent in this game. I really liked the last stages' space background. The way the planets are in the background and how the stars flicker was a nice touch. I also liked some of the boss stages as well. However, there were some problems in the graphics. Some of the stages looked a little fuzzy to me. The sprites also looked out of whack in some parts of the game. The sprites were a little fuzzy to me. There was also some lagging in this game. But for the most part this game being a Game Boy game did have decent graphics. The controls in this game were for the most part good. It did seem like there was a lag a few times. I wonder if the lag could be due to the system being on the Game Boy. On the other hand Mega Man III, IV, and V for Game Boy hardly had any lags. A few times I thought the controls were a little stiff especially in the later stages. However, the controls overall were very good. At the end of the day I give the graphics and controls a good score of 7/10 Sound: 7 The sound in this game was okay for the most part. My favorite was the Dr. Wily stage. The music in that stage was really awesome and smooth. I also liked a few of the boss stages. Electric Man had a good theme to it. Ice Man's stage also had a nice tune. Still, there were some problems with the sound. Some of the stages had tingling in them. Cut Man's stage sounded scratchy to me which makes you want to hit the mute button. Fire Man's stage had a few tingles in it as well. The enemies shots sounded okay. You can tell the enemies mean business in this game. Also the player's shots on the enemies make a sound too letting the player know they are damaging the enemies. The Robot Masters sounds are for the most part good. The Thunder Beam makes a boom sound when it hits. It reminds me of lightning striking something. If it was not for the tingling in some of the stages I would give the sound in this game a higher rating. Thus, I give the sound in this game a good score of 7/10 Addictiveness: 7 This is a fun game to play do not get me wrong. Sometimes I like to play this game to see were the Game Boy Mega Man series started. However, I find myself going back to this one less than I do the later titles. Mega Man III, IV and V for Game Boy are in a league by themselves. Those three games is what made the Mega Man Game Boy series. Those games also put the Game Boy line on the map. Still, Mega Man I is a decent game so it does have replay value. Sometimes as I have stated it is fun to go back to were it all started from. I give the replay value a 7/10 Depth: 4 Depth is were Mega Man I really suffers. Unlike the later Game Boy games that had a lot of depth, long stages, and items. Mega Man I does not have any of those. There are not any items to pick up along the way. What really hurts the depth in this game is the really short stages. The game has 4 robot master stages and they are short. After defeating those 4 one would think it would open up more stages like the later Game Boy games did. This game does not do that, after beating the 4 stages, the player is taken to a room were they fight 4 new robot master. Even the Dr. Wily stage is short. When I played this game for the first time. I was expecting this game to have a lot of depth. After all, most Mega Man games have lots of depth in them. This one was a disappointment in that category. The Robot Masters and getting a total of 9 weapons is what keeps me from giving the depth in this game a lower rating Difficulty: 7 Mega Man I really shines on its difficulty. This game is difficulty in a lot of ways. First of all, the enemy placement in this game can be brutal. Enemies will hit you from behind, bombard you, follow you and do their best to knock you off into the pit. In addition, the enemies in this game do a lot of damage when they hit you. Some of them can drain 25% of your health bar. Another thing that makes this game difficult is the tight spaces. It is so easy to jump and land on spikes or fall into a pit. The makers of this game also made sure to put the ceilings down low so it is also easy to hit the ceiling and fall in this game. So in those ways this game is difficult. Moreover, this game does not have energy tanks. I want to think this is only 1 out of 3 Mega Man games not to have energy tanks. I believe Mega Man one, Mega Man 8 and this one are the games were the player does not have access to energy tanks. That makes this game difficult. However, this is a short game and the game gives you powerful weapons to help you out. Some of the Robot Master weapons such as Thunder Beam can clear a screen in just one or two shots. If this game was much longer and had more stages this game's difficulty rating would be at least a 9/10. But, since this game is short I feel like it does not deserve a rating over an 8. While the game is difficult I feel like the shortness of the game hurts the difficulty rating a little bit. I give Mega Man I a good rating of 7/10 for difficulty. Overall: 7.2 Mega Man I Dr. Wily's revenge came out I want to think after Mega Man 4 for the NES. However, in the time line of Mega Man games. This game would take place after Mega Man 2. Mega Man I Dr. Wily's revenge is a decent and good game to play. The game is short but can be fun to play. The graphics in this game are decent especially in the later parts of the game. I like to play this game simply because it is the first in the Game Boy Mega Man line. This game did a good job of introducing the Mega Man Killers, and introducing Mega Man to the Game Boy. This game would be 1 out of 5 Mega Man games released for Game Boy. But this game did have its problems. The main problem is unlike other Mega Man games this one lacks depth. The stages are short and there are not a lot of them. So compared to other Mega Man games that was shocking to me. The game also has its lags at times. The sounds while good did have some tingles to them. I also noticed as I mentioned earlier that some of the graphics were fuzzy. I wonder if this game was rushed a little bit. I do not know why this game would have been rushed. Because in the early 1990's the Game Boy was doing very well. The only reason I can think of is maybe they were trying to get this game out before the Nintendo titles. Whatever, the reason I think this game was rushed and that is why it is not as smooth as some of the other games. Mega Man I is not in the same league as Mega Man III, IV and V are for the Game Boy series. While Mega Man I started the Game Boy line. It was Mega Man III, IV and V that put the Game Boy line on the map. Those games had everything a great game has. Mega Man I is a decent game. It is not horrible like Mega Man II was for Game Boy. On the other hand, it is not in the same league as III, IV and V are. Would I recommend this game? I would say if you want to see were the series started then by all means play this game. If you have no problems with the negatives you will enjoy this game. However, I would recommend that you play Mega Man III, IV and V for Game Boy before playing this one. The reason being those three titles are very good and really show how good the Game Boy line became. I give Mega Man I Dr. Wily's revenge an overall rating of 7.2 Plot (Story line) 6 Mega Man has stopped Dr. Wily once again from his plans of conquering the world. Dr. Wily is mad that his plans have been ruined once again. Dr. Wily builds a new fortress and sends 8 robot masters after Mega Man and to try to conquer the world. In the meantime Dr. Wily has also created a new robot named Enker. Enker's main goal is to kill Mega Man. Mega Man sets out to stop Dr. Wily and save the world again. However, he must deal with Enker. Okay, this is a basic revenge plot. While introducing Enker was nice and the game did a good job introducing him as a new boss. The plot just seemed to be lacking creativity. I really felt like instead of introducing something new the makers of this game (Capcom) recycled Mega Man 2's plot from the Nintendo Entertainment system. It just seemed like they reused it. I was expecting much more. Despite the negatives the plot did accomplish its goal. We learn why Dr. Wily is sending is robot masters out. We also learn why he created a Mega Man killer. The plot is simple so its not complicated. I was just expecting more. I give the plot a decent score of 6/10. Graphics & Controls 7 The graphics in this game were decent in this game. I really liked the last stages' space background. The way the planets are in the background and how the stars flicker was a nice touch. I also liked some of the boss stages as well. However, there were some problems in the graphics. Some of the stages looked a little fuzzy to me. The sprites also looked out of whack in some parts of the game. The sprites were a little fuzzy to me. There was also some lagging in this game. But for the most part this game being a Game Boy game did have decent graphics. The controls in this game were for the most part good. It did seem like there was a lag a few times. I wonder if the lag could be due to the system being on the Game Boy. On the other hand Mega Man III, IV, and V for Game Boy hardly had any lags. A few times I thought the controls were a little stiff especially in the later stages. However, the controls overall were very good. At the end of the day I give the graphics and controls a good score of 7/10 Sound: 7 The sound in this game was okay for the most part. My favorite was the Dr. Wily stage. The music in that stage was really awesome and smooth. I also liked a few of the boss stages. Electric Man had a good theme to it. Ice Man's stage also had a nice tune. Still, there were some problems with the sound. Some of the stages had tingling in them. Cut Man's stage sounded scratchy to me which makes you want to hit the mute button. Fire Man's stage had a few tingles in it as well. The enemies shots sounded okay. You can tell the enemies mean business in this game. Also the player's shots on the enemies make a sound too letting the player know they are damaging the enemies. The Robot Masters sounds are for the most part good. The Thunder Beam makes a boom sound when it hits. It reminds me of lightning striking something. If it was not for the tingling in some of the stages I would give the sound in this game a higher rating. Thus, I give the sound in this game a good score of 7/10 Addictiveness: 7 This is a fun game to play do not get me wrong. Sometimes I like to play this game to see were the Game Boy Mega Man series started. However, I find myself going back to this one less than I do the later titles. Mega Man III, IV and V for Game Boy are in a league by themselves. Those three games is what made the Mega Man Game Boy series. Those games also put the Game Boy line on the map. Still, Mega Man I is a decent game so it does have replay value. Sometimes as I have stated it is fun to go back to were it all started from. I give the replay value a 7/10 Depth: 4 Depth is were Mega Man I really suffers. Unlike the later Game Boy games that had a lot of depth, long stages, and items. Mega Man I does not have any of those. There are not any items to pick up along the way. What really hurts the depth in this game is the really short stages. The game has 4 robot master stages and they are short. After defeating those 4 one would think it would open up more stages like the later Game Boy games did. This game does not do that, after beating the 4 stages, the player is taken to a room were they fight 4 new robot master. Even the Dr. Wily stage is short. When I played this game for the first time. I was expecting this game to have a lot of depth. After all, most Mega Man games have lots of depth in them. This one was a disappointment in that category. The Robot Masters and getting a total of 9 weapons is what keeps me from giving the depth in this game a lower rating Difficulty: 7 Mega Man I really shines on its difficulty. This game is difficulty in a lot of ways. First of all, the enemy placement in this game can be brutal. Enemies will hit you from behind, bombard you, follow you and do their best to knock you off into the pit. In addition, the enemies in this game do a lot of damage when they hit you. Some of them can drain 25% of your health bar. Another thing that makes this game difficult is the tight spaces. It is so easy to jump and land on spikes or fall into a pit. The makers of this game also made sure to put the ceilings down low so it is also easy to hit the ceiling and fall in this game. So in those ways this game is difficult. Moreover, this game does not have energy tanks. I want to think this is only 1 out of 3 Mega Man games not to have energy tanks. I believe Mega Man one, Mega Man 8 and this one are the games were the player does not have access to energy tanks. That makes this game difficult. However, this is a short game and the game gives you powerful weapons to help you out. Some of the Robot Master weapons such as Thunder Beam can clear a screen in just one or two shots. If this game was much longer and had more stages this game's difficulty rating would be at least a 9/10. But, since this game is short I feel like it does not deserve a rating over an 8. While the game is difficult I feel like the shortness of the game hurts the difficulty rating a little bit. I give Mega Man I a good rating of 7/10 for difficulty. Overall: 7.2 Mega Man I Dr. Wily's revenge came out I want to think after Mega Man 4 for the NES. However, in the time line of Mega Man games. This game would take place after Mega Man 2. Mega Man I Dr. Wily's revenge is a decent and good game to play. The game is short but can be fun to play. The graphics in this game are decent especially in the later parts of the game. I like to play this game simply because it is the first in the Game Boy Mega Man line. This game did a good job of introducing the Mega Man Killers, and introducing Mega Man to the Game Boy. This game would be 1 out of 5 Mega Man games released for Game Boy. But this game did have its problems. The main problem is unlike other Mega Man games this one lacks depth. The stages are short and there are not a lot of them. So compared to other Mega Man games that was shocking to me. The game also has its lags at times. The sounds while good did have some tingles to them. I also noticed as I mentioned earlier that some of the graphics were fuzzy. I wonder if this game was rushed a little bit. I do not know why this game would have been rushed. Because in the early 1990's the Game Boy was doing very well. The only reason I can think of is maybe they were trying to get this game out before the Nintendo titles. Whatever, the reason I think this game was rushed and that is why it is not as smooth as some of the other games. Mega Man I is not in the same league as Mega Man III, IV and V are for the Game Boy series. While Mega Man I started the Game Boy line. It was Mega Man III, IV and V that put the Game Boy line on the map. Those games had everything a great game has. Mega Man I is a decent game. It is not horrible like Mega Man II was for Game Boy. On the other hand, it is not in the same league as III, IV and V are. Would I recommend this game? I would say if you want to see were the series started then by all means play this game. If you have no problems with the negatives you will enjoy this game. However, I would recommend that you play Mega Man III, IV and V for Game Boy before playing this one. The reason being those three titles are very good and really show how good the Game Boy line became. I give Mega Man I Dr. Wily's revenge an overall rating of 7.2 |
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07-07-14 06:19 PM
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Good job on the review and the details, you did a fine work there. Funny thing that Megaman 2 on gameboy which you are referring as a horrible game was the first megaman I played and me and my cousins like.....played the hell out of it, and we really enjoyed it a lot. And if I enjoyed that game before, I think I'm ganna start playing the megaman series in gameboy thanks to your review. Funny thing that Megaman 2 on gameboy which you are referring as a horrible game was the first megaman I played and me and my cousins like.....played the hell out of it, and we really enjoyed it a lot. And if I enjoyed that game before, I think I'm ganna start playing the megaman series in gameboy thanks to your review. |
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07-07-14 06:29 PM
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This is one of the best review that I read here on vizzed no wonder you were hire to make reviews. I am glad you made a review on this game this is the first Mega Man game I played and got me hooked on the series. Keep up the good job. |
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