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linkshade 121
06-24-14 08:12 PM
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linkshade 121
06-24-14 08:12 PM
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Linkshade's Opinion 7: Golden Sun

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.5
9.2
9.2
9.4
8.7
9.1
6.3
9
10
10
6
10
8
5

06-24-14 08:12 PM
linkshade 121 is Offline
| ID: 1040281 | 956 Words

linkshade 121
Level: 8

POSTS: 10/10
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      The Game Boy Advance was the first Nintendo 32-bit portable console, selling 81.48 million units as of June 30th, 2009. At its time, it was considered to be one of the most advanced portable consoles of its time. When we think of Nintendo, we think of the usual: Mario, Metroid, Zelda, etc.; but when we think of GBA, we think of these things, and a popular role-playing game that stole our hearts. I am Linkshade 121, and this my opinion of one of the most critically acclaimed titles on the GBA: Golden Sun.
Graphics-10
   Unlike most games from the GBA, Golden Sun was unique in the way that it was one of the only games on the GBA to have 3-Dimensional graphics, or at least try too. It isn't true 3-Dimensional so to speak, but a panoramic battle stage and tipped over world to make it look like a rendered 3rd Dimensional perspective, while also balancing 2-Dimensional Dungeons and towns. The animations in this game made even the final fantasy GBA games make a run for their money. The battle animations are pretty top notch as to saying they look more realistic, well made, and rendered. You will be loving the many Psynergy Spells that look pretty good in a 3-Dimensional panoramic view, coming down on the enemy faster and more fluent than a bolt of lightning. It is once again better than Final Fantasy's 2-dimensional battle view.
Sound-10
   This game had one of the most catchy soundtracks I'd ever listened to. This game knows the right music for every place, situation, it was totally perfect, nothing out of place. A village of peaceful adepts known as Vale, right sort of music. The Sol Sanctum, mysterious and cool song that was perfect for that kind of atmosphere. Awesome battle themes against main antagonists, great tempo changes and a nice beat. There was no flaws when it came to this soundtrack.
Addictiveness-6   This game was not really that addicting as in I would play it 10 hours a day sort of deal, because when you play it the first time, you have no idea where to go, and it makes you less interested. I'm sorry, but I thought the whole purpose of playing the game is to add interest to you so you would play more and complete the game, not be completely confused because the game isn't giving you a sense on where to go. It is because of this one flaw with the game that people throw the game out the window because you need to do a lot of senseless looking and know what you are doing before hand. This is why it took me 10 million tries before I finally found the patience to complete this game. When you complete the game, you want to play again because you know exactly what to do, and can become addicting, it's just that if you played the game once, you get lost and that does not add any interest to the you; it's this fact that lowered it to a 6.
Story-8
  This story started off at a point where you have no idea what is going on, you just know that you have to get down to the plaza and save yourself from the Mt. Aleph boulder. If anything, I found that point of the story completely redundant because we could have learned about what happened from the villagers of Vale 3 years after those events took place, to get a little back story. This story was not complete straight forward in the fact that the elder that sends us on the quest with no idea where to go as previously stated. Some points of the story I found pretty good and awesome when you look at events that are quite supernatural. Busting a group of bandits by using a guy who could read minds was one of my most favorite parts of the story. It is because of the rest of the story that I found it pretty enjoyable to say the least.
Depth-10   This game had a lot to offer in terms of collecting, battling, and size. This game had one of the most complex battling systems I ever laid eyes on. You had your basic attack command, which just had you attack. Then there was psynergy, where there is many different psynergy you can learn and attack with. There is also Djinn, cute little creatures that give you better stats, different sets of psynergy, and a summon to initiate a powerful attack, giving you many different battle combinations. You could also battle endlessly, giving those who love playing unlimited play time. The giant over world further improves this function by battling anywhere on the map, giving this game an endless sort of depth.
Difficulty- 5
   The difficulty of this game depends somewhat. Some parts of the game were so difficult that I would tape it onto a rocket and blast it into rocket on an intercept path with a black hole. This because of confusing direction and one hit psynergy attacks that can bring down your own spell casters in one hit. Some parts of the game where easy, like going through certain areas with ease. And some parts were in middle ground, neither too easy, or extremely difficult. The difficulty balances itself out like that.
  Overall-9   Despite the flaws I pointed out, I still like the game as a whole, and I'd give it a 9. I liked its unique graphics, awesome music, frustration with direction, battling, liking the story as a whole, and it's shaky difficulty. I recommend it to those that just want a role-playing game to play. I will see you again, until then, express your opinion.  
 
      The Game Boy Advance was the first Nintendo 32-bit portable console, selling 81.48 million units as of June 30th, 2009. At its time, it was considered to be one of the most advanced portable consoles of its time. When we think of Nintendo, we think of the usual: Mario, Metroid, Zelda, etc.; but when we think of GBA, we think of these things, and a popular role-playing game that stole our hearts. I am Linkshade 121, and this my opinion of one of the most critically acclaimed titles on the GBA: Golden Sun.
Graphics-10
   Unlike most games from the GBA, Golden Sun was unique in the way that it was one of the only games on the GBA to have 3-Dimensional graphics, or at least try too. It isn't true 3-Dimensional so to speak, but a panoramic battle stage and tipped over world to make it look like a rendered 3rd Dimensional perspective, while also balancing 2-Dimensional Dungeons and towns. The animations in this game made even the final fantasy GBA games make a run for their money. The battle animations are pretty top notch as to saying they look more realistic, well made, and rendered. You will be loving the many Psynergy Spells that look pretty good in a 3-Dimensional panoramic view, coming down on the enemy faster and more fluent than a bolt of lightning. It is once again better than Final Fantasy's 2-dimensional battle view.
Sound-10
   This game had one of the most catchy soundtracks I'd ever listened to. This game knows the right music for every place, situation, it was totally perfect, nothing out of place. A village of peaceful adepts known as Vale, right sort of music. The Sol Sanctum, mysterious and cool song that was perfect for that kind of atmosphere. Awesome battle themes against main antagonists, great tempo changes and a nice beat. There was no flaws when it came to this soundtrack.
Addictiveness-6   This game was not really that addicting as in I would play it 10 hours a day sort of deal, because when you play it the first time, you have no idea where to go, and it makes you less interested. I'm sorry, but I thought the whole purpose of playing the game is to add interest to you so you would play more and complete the game, not be completely confused because the game isn't giving you a sense on where to go. It is because of this one flaw with the game that people throw the game out the window because you need to do a lot of senseless looking and know what you are doing before hand. This is why it took me 10 million tries before I finally found the patience to complete this game. When you complete the game, you want to play again because you know exactly what to do, and can become addicting, it's just that if you played the game once, you get lost and that does not add any interest to the you; it's this fact that lowered it to a 6.
Story-8
  This story started off at a point where you have no idea what is going on, you just know that you have to get down to the plaza and save yourself from the Mt. Aleph boulder. If anything, I found that point of the story completely redundant because we could have learned about what happened from the villagers of Vale 3 years after those events took place, to get a little back story. This story was not complete straight forward in the fact that the elder that sends us on the quest with no idea where to go as previously stated. Some points of the story I found pretty good and awesome when you look at events that are quite supernatural. Busting a group of bandits by using a guy who could read minds was one of my most favorite parts of the story. It is because of the rest of the story that I found it pretty enjoyable to say the least.
Depth-10   This game had a lot to offer in terms of collecting, battling, and size. This game had one of the most complex battling systems I ever laid eyes on. You had your basic attack command, which just had you attack. Then there was psynergy, where there is many different psynergy you can learn and attack with. There is also Djinn, cute little creatures that give you better stats, different sets of psynergy, and a summon to initiate a powerful attack, giving you many different battle combinations. You could also battle endlessly, giving those who love playing unlimited play time. The giant over world further improves this function by battling anywhere on the map, giving this game an endless sort of depth.
Difficulty- 5
   The difficulty of this game depends somewhat. Some parts of the game were so difficult that I would tape it onto a rocket and blast it into rocket on an intercept path with a black hole. This because of confusing direction and one hit psynergy attacks that can bring down your own spell casters in one hit. Some parts of the game where easy, like going through certain areas with ease. And some parts were in middle ground, neither too easy, or extremely difficult. The difficulty balances itself out like that.
  Overall-9   Despite the flaws I pointed out, I still like the game as a whole, and I'd give it a 9. I liked its unique graphics, awesome music, frustration with direction, battling, liking the story as a whole, and it's shaky difficulty. I recommend it to those that just want a role-playing game to play. I will see you again, until then, express your opinion.  
 
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