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02-28-14 11:34 PM
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Zero is back (Mega Man Zero 2 Review)

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.2
8.8
8.9
7.2
7.6
8.9
8
tornadocam's Score
9.4
10
9
9
9
9
8

02-28-14 11:34 PM
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tornadocam
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The legendary hero Zero is back in this great game. I will be reviewing and critiquing Mega Man Zero 2. So here we go with my review.

Story: 9
Mega Man Zero 2 had a very good story to it. The way the game starts of is like this. Zero is wondering in the desert taking out enemies. However, Zero is very tired and worn out, and feels like he can't go on farther. Suddenly, a giant maverick appears, Zero is able to defeat the magnet. But he collapses. Meanwhile, Harupia, who is one of the guardians of Neo Arcadia, takes Zero back to the Resistance base. Zero, is repaired and fully rested when he discovers Ciel is still doing research. Ciel's research is being done in hopes of ending the war and restoring peace. Zero, also finds that a new reploid by the name of Elpizo is the commander of the Resistance. Elpizo, decides to launch a head on assault on Neo Arcadia, which ends up in high casualties. Furthermore, Elpizo has discovered the key to the Dark Elf and plans to use it. The reasoning is Elpizo wants to be respected and rule with power. So, Elpizo lets things go to his head, which has turned him into a Maverick. Zero, must help the Resistance out, go after Elpizo, and prevent a major war from breaking out. He also finds himself at odds with the guardians of Neo Arcadia Harupia (the Leader), Leviathan, and Fefnir. The guardians and Zero do not really know they are on the same side and are out to stop evil.

Okay, I really liked the plot in this game for several reasons. First of all, I thought it was creative and that Capcom did a good job introducing the characters in this game. Second, the story line has a bit of suspense and mystery to it. The game does not tell why Harupia brought Zero to the Resistance base. Also, the players do not know who the bad guy really is until halfway into the game. I thought not having the bad guy revealed until the middle of the game was something new. In previous Mega Man games most of the time players knew who the bad guy was right off the bat. Third, there is drama involved here concerning the heroes. In fact, the story does a good job of pointing out the rivals between the heroes. The guardians are at odds with Zero, but yet they are working toward the same goal. Therefore, I could tell that Capcom really took time in developing this game, by giving it an awesome story. Thus, I give the story a good solid rating of 9 out of 10.

Graphics & Controls: 10
The graphics in Mega Man Zero 2 rocked, and showed what the Game Boy Advance was capable of. I really liked the stages in this game. The lightening in some of the stages was a very nice touch. I am a weather person, so that was bonus points in my book. Also, I liked how the ice just seemed to shine in the ice level. In fact, all of the backgrounds had good color in them, which is what I like to see. Moreover, Zero colors change depending on what type of armor he is wearing. That, was a very nice touch and his sprints do not change. The sprints in this game were awesome. Enemies', colors were great and their attacks were nicely done. In addition, the sprints of the mavericks splitting in half while there dying was quite nice. Zero, as I mentioned had awesome sprints no matter the weapon the player equips him with. Also, the Resistance soldiers look like actual soldiers, which is nice. However, I do have a small little problem with the Neo Arcadia soldiers. Why, did Capcom continue to have them look like zombies? I have just never really understood why the first three Zero games had the Neo Arcadia soldiers looking like that.

The controls were amazing in this game. Zero, has very good controls not matter what weapon he is using. In fact, of all the games in this series the controls were the greatest in this game. I can also make an argument that the controls in this game rival some of the classic Mega Man Games as well as some of the X games. The classic games that had good controls were: 7, V, IV, 5, 4 and 3. The X games that had very good controls were: X2, X3 and X6. So, Mega Man Zero 2 rivals those games I mentioned concerning controls. Therefore, I give the graphics and controls of Zero 2 a perfect score of 10 out of 10. I don't like the Neo Arcadia soldiers looking like Zombies, but that is very minor. So, it does not hurt the rating at all.

Sound: 9
The sound in this game was nicely done. A lot of the stage's themes I felt like were relaxing and quite enjoyable. The bosses' themes were also a nice touch. In addition, Zero's weapon sounds were amazing. I like how Zero's buster sounds like a machine gun. I think that was nicely done, it sounds cool, and it lets the player know their bullets are doing damage. Moreover, Zero's saber has its cool sound just like it did in the X series games. The enemies sounds are also nice. The bullets coming from the enemies sound powerful, which lets the player know they will do lots of damage if they hit Zero. Furthermore, there are no tingles in this game, which I like, because I hate tingles in games. However, there is one problem with the sound in this game. Sometimes while fighting the mavericks in this game, it sounds like they are speaking in a foreign language. To some players that does not bother. But, I kind of would like to know what they are saying in battle. Just to be clear, I am not making fun of foreign languages. I just like to be able to understand what the characters are saying. Still, Zero 2 had the best sound compared to the other Zero games in the series. Thus, I give Zero 2's sound a good solid rating of 9 out of 10.

Addictiveness and Depth: 9
This game is my favorite one in the Zero series. In fact, this game in my opinion has the highest replay value compared to the others. Zero 2 has so much to offer that it makes it fun to replay the game again. Do not get me wrong, the other Zero games were fun too. But, this one is just special in its own ways.

The Depth of Zero 2 is very good. In fact, Zero 2 had the best depth compared to the others in the Zero series. There is just a lot of stuff to collect and do in this game. First of all, Zero can unlock several armor pieces with a different color, which is nice. Second, Zero can learn abilities from the mavericks (Neo Arcadians) that he defeats. Third, the player can unlock several modes to this game by completing missions or beating the game. The modes are basically sub games. Fourth, Zero can improve his ranking system by killing enemies and defeating bosses. In addition, there are cyber elves to collect, power ups, and other stuff to collect in this game. So, Zero 2 has a lot of items to search for and collect. Moreover, the ability to unlock the sub games makes this game as I stated fun to play through again. Capcom really knew what they were doing by adding so much depth to this game. I often find it enjoyable to play through the game as long as I can with a special power or armor suit. Therefore, the depth really made Zero 2 shine. Thus, I give the replay value and depth a good solid score of 9 out of 10.

Difficulty 8
If Zero 2 suffers from anything it is its difficulty. Zero 2 is a hard game but it is not like the third or forth game in this series. The 3rd and 4th game just bury you in difficulty. So, this game is difficult but doable. There are several thins that make this game difficult. First of all, the enemy placement in this game will cause you to get hit. Every stage, has lots of enemies. It is so easy to find yourself getting shot at, hit from behind, swarmed, so you can lose health quickly in this game if you are not careful. Second, some stages are timed. There a few times in this game were you will have to deal with the enemies as well as beating the clock. Failure to beat the clock can result in a failed mission or the loss of a life. In addition, some of the bosses attacks are vicious. I can remember fighting a few bosses that just spam you with attacks. Also, the guardians are very hard to defeat as they will spam you and do other things to you. Moreover, a lot of the bosses in this stage have a ton of health. So, yeah Zero 2 can be a difficult game to take on. But it is the good kind of difficulty. Zero 2 challenges your skills, creativity to solve puzzles, and reflexes. The player will need all 3 to get far into this game as well as beat it.

Now, as hard as this game is; Capcom does give you ways to overcome the obstacles. First of all, having an armor piece can go a long way in this game. Some armor pieces reduce the damage intake, and they also allow you to charge your attacks faster. Second, there are a lot of power ups and weapons to collect in this game. Having, several chances to power up and having the ability to carry extra weapons can really help out with the enemy placement in this game. Moreover, it can also do extra damage to bosses so that helps too. Therefore, these are the reasons why Zero 2 is difficult but not like the 3rd and 4th game. I think Capcom was really trying to help players out in this game by giving them resources. Because, in the 3rd and 4th game there were not that many power ups as well as extra weapons. Thus, since the game tries to help you out a bit. I give the difficulty in this game a good score of 8 out of 10.

Overall: 9.4
Zero 2 is the game that many say put the Zero series on the map. I personally, agree with that. Of all 4 games in the Zero line this one is my favorite. What is there not to love about this game? The graphics, sound, depth and difficulty is what makes this game a great game to play. In fact, I play this game the most compared to the other Zero games. They were fun too as I have referenced several times, but this one is special. Zero 2 showed not what the Zero series was capable of, but what the Game Boy advance was capable of as well. Everything a great game has, this one has. The graphics were the best in this game compared to the others. The sound was very awesome. The depth is very good. The difficulty of this game is tough, but it is the good kind of difficulty. Players who pick up this game prepare to be challenged concerning skills, creativity, and, reflexes. Getting back to the sound, I am a soft rock type guy so I was glad that this sound track was similar to soft rock. If anybody is new to the Zero series I would recommend that they play this game first before the others. Mega Man Zero 2, also introduces the characters as I mentioned very well. Yeah, the first game did, but it was Zero 2 that players learned what their personalities were like. So, what can I say I really loved playing this game. I will even suggests that this is my favorite Game Boy Advance game. Games do not get much better than this on the Game Boy Advance system. Therefore, would I recommend this game? Yes, I am happy to say I would highly recommend this game. If you play this game you might not want to put it down, because it is that good. As I stated if your new to the Zero series, then I suggest you play this game first. Thus, at the end of the day I give Mega Man Zero 2 a good score of 9.4.




The legendary hero Zero is back in this great game. I will be reviewing and critiquing Mega Man Zero 2. So here we go with my review.

Story: 9
Mega Man Zero 2 had a very good story to it. The way the game starts of is like this. Zero is wondering in the desert taking out enemies. However, Zero is very tired and worn out, and feels like he can't go on farther. Suddenly, a giant maverick appears, Zero is able to defeat the magnet. But he collapses. Meanwhile, Harupia, who is one of the guardians of Neo Arcadia, takes Zero back to the Resistance base. Zero, is repaired and fully rested when he discovers Ciel is still doing research. Ciel's research is being done in hopes of ending the war and restoring peace. Zero, also finds that a new reploid by the name of Elpizo is the commander of the Resistance. Elpizo, decides to launch a head on assault on Neo Arcadia, which ends up in high casualties. Furthermore, Elpizo has discovered the key to the Dark Elf and plans to use it. The reasoning is Elpizo wants to be respected and rule with power. So, Elpizo lets things go to his head, which has turned him into a Maverick. Zero, must help the Resistance out, go after Elpizo, and prevent a major war from breaking out. He also finds himself at odds with the guardians of Neo Arcadia Harupia (the Leader), Leviathan, and Fefnir. The guardians and Zero do not really know they are on the same side and are out to stop evil.

Okay, I really liked the plot in this game for several reasons. First of all, I thought it was creative and that Capcom did a good job introducing the characters in this game. Second, the story line has a bit of suspense and mystery to it. The game does not tell why Harupia brought Zero to the Resistance base. Also, the players do not know who the bad guy really is until halfway into the game. I thought not having the bad guy revealed until the middle of the game was something new. In previous Mega Man games most of the time players knew who the bad guy was right off the bat. Third, there is drama involved here concerning the heroes. In fact, the story does a good job of pointing out the rivals between the heroes. The guardians are at odds with Zero, but yet they are working toward the same goal. Therefore, I could tell that Capcom really took time in developing this game, by giving it an awesome story. Thus, I give the story a good solid rating of 9 out of 10.

Graphics & Controls: 10
The graphics in Mega Man Zero 2 rocked, and showed what the Game Boy Advance was capable of. I really liked the stages in this game. The lightening in some of the stages was a very nice touch. I am a weather person, so that was bonus points in my book. Also, I liked how the ice just seemed to shine in the ice level. In fact, all of the backgrounds had good color in them, which is what I like to see. Moreover, Zero colors change depending on what type of armor he is wearing. That, was a very nice touch and his sprints do not change. The sprints in this game were awesome. Enemies', colors were great and their attacks were nicely done. In addition, the sprints of the mavericks splitting in half while there dying was quite nice. Zero, as I mentioned had awesome sprints no matter the weapon the player equips him with. Also, the Resistance soldiers look like actual soldiers, which is nice. However, I do have a small little problem with the Neo Arcadia soldiers. Why, did Capcom continue to have them look like zombies? I have just never really understood why the first three Zero games had the Neo Arcadia soldiers looking like that.

The controls were amazing in this game. Zero, has very good controls not matter what weapon he is using. In fact, of all the games in this series the controls were the greatest in this game. I can also make an argument that the controls in this game rival some of the classic Mega Man Games as well as some of the X games. The classic games that had good controls were: 7, V, IV, 5, 4 and 3. The X games that had very good controls were: X2, X3 and X6. So, Mega Man Zero 2 rivals those games I mentioned concerning controls. Therefore, I give the graphics and controls of Zero 2 a perfect score of 10 out of 10. I don't like the Neo Arcadia soldiers looking like Zombies, but that is very minor. So, it does not hurt the rating at all.

Sound: 9
The sound in this game was nicely done. A lot of the stage's themes I felt like were relaxing and quite enjoyable. The bosses' themes were also a nice touch. In addition, Zero's weapon sounds were amazing. I like how Zero's buster sounds like a machine gun. I think that was nicely done, it sounds cool, and it lets the player know their bullets are doing damage. Moreover, Zero's saber has its cool sound just like it did in the X series games. The enemies sounds are also nice. The bullets coming from the enemies sound powerful, which lets the player know they will do lots of damage if they hit Zero. Furthermore, there are no tingles in this game, which I like, because I hate tingles in games. However, there is one problem with the sound in this game. Sometimes while fighting the mavericks in this game, it sounds like they are speaking in a foreign language. To some players that does not bother. But, I kind of would like to know what they are saying in battle. Just to be clear, I am not making fun of foreign languages. I just like to be able to understand what the characters are saying. Still, Zero 2 had the best sound compared to the other Zero games in the series. Thus, I give Zero 2's sound a good solid rating of 9 out of 10.

Addictiveness and Depth: 9
This game is my favorite one in the Zero series. In fact, this game in my opinion has the highest replay value compared to the others. Zero 2 has so much to offer that it makes it fun to replay the game again. Do not get me wrong, the other Zero games were fun too. But, this one is just special in its own ways.

The Depth of Zero 2 is very good. In fact, Zero 2 had the best depth compared to the others in the Zero series. There is just a lot of stuff to collect and do in this game. First of all, Zero can unlock several armor pieces with a different color, which is nice. Second, Zero can learn abilities from the mavericks (Neo Arcadians) that he defeats. Third, the player can unlock several modes to this game by completing missions or beating the game. The modes are basically sub games. Fourth, Zero can improve his ranking system by killing enemies and defeating bosses. In addition, there are cyber elves to collect, power ups, and other stuff to collect in this game. So, Zero 2 has a lot of items to search for and collect. Moreover, the ability to unlock the sub games makes this game as I stated fun to play through again. Capcom really knew what they were doing by adding so much depth to this game. I often find it enjoyable to play through the game as long as I can with a special power or armor suit. Therefore, the depth really made Zero 2 shine. Thus, I give the replay value and depth a good solid score of 9 out of 10.

Difficulty 8
If Zero 2 suffers from anything it is its difficulty. Zero 2 is a hard game but it is not like the third or forth game in this series. The 3rd and 4th game just bury you in difficulty. So, this game is difficult but doable. There are several thins that make this game difficult. First of all, the enemy placement in this game will cause you to get hit. Every stage, has lots of enemies. It is so easy to find yourself getting shot at, hit from behind, swarmed, so you can lose health quickly in this game if you are not careful. Second, some stages are timed. There a few times in this game were you will have to deal with the enemies as well as beating the clock. Failure to beat the clock can result in a failed mission or the loss of a life. In addition, some of the bosses attacks are vicious. I can remember fighting a few bosses that just spam you with attacks. Also, the guardians are very hard to defeat as they will spam you and do other things to you. Moreover, a lot of the bosses in this stage have a ton of health. So, yeah Zero 2 can be a difficult game to take on. But it is the good kind of difficulty. Zero 2 challenges your skills, creativity to solve puzzles, and reflexes. The player will need all 3 to get far into this game as well as beat it.

Now, as hard as this game is; Capcom does give you ways to overcome the obstacles. First of all, having an armor piece can go a long way in this game. Some armor pieces reduce the damage intake, and they also allow you to charge your attacks faster. Second, there are a lot of power ups and weapons to collect in this game. Having, several chances to power up and having the ability to carry extra weapons can really help out with the enemy placement in this game. Moreover, it can also do extra damage to bosses so that helps too. Therefore, these are the reasons why Zero 2 is difficult but not like the 3rd and 4th game. I think Capcom was really trying to help players out in this game by giving them resources. Because, in the 3rd and 4th game there were not that many power ups as well as extra weapons. Thus, since the game tries to help you out a bit. I give the difficulty in this game a good score of 8 out of 10.

Overall: 9.4
Zero 2 is the game that many say put the Zero series on the map. I personally, agree with that. Of all 4 games in the Zero line this one is my favorite. What is there not to love about this game? The graphics, sound, depth and difficulty is what makes this game a great game to play. In fact, I play this game the most compared to the other Zero games. They were fun too as I have referenced several times, but this one is special. Zero 2 showed not what the Zero series was capable of, but what the Game Boy advance was capable of as well. Everything a great game has, this one has. The graphics were the best in this game compared to the others. The sound was very awesome. The depth is very good. The difficulty of this game is tough, but it is the good kind of difficulty. Players who pick up this game prepare to be challenged concerning skills, creativity, and, reflexes. Getting back to the sound, I am a soft rock type guy so I was glad that this sound track was similar to soft rock. If anybody is new to the Zero series I would recommend that they play this game first before the others. Mega Man Zero 2, also introduces the characters as I mentioned very well. Yeah, the first game did, but it was Zero 2 that players learned what their personalities were like. So, what can I say I really loved playing this game. I will even suggests that this is my favorite Game Boy Advance game. Games do not get much better than this on the Game Boy Advance system. Therefore, would I recommend this game? Yes, I am happy to say I would highly recommend this game. If you play this game you might not want to put it down, because it is that good. As I stated if your new to the Zero series, then I suggest you play this game first. Thus, at the end of the day I give Mega Man Zero 2 a good score of 9.4.




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(edited by tornadocam on 02-28-14 11:40 PM)     Post Rating: 1   Liked By: kramer4077,

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