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EX Palen
02-03-14 07:20 PM
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02-03-14 07:20 PM
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RC Overhauled!

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
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9
7
9
7
N/A
7
EX Palen's Score
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7

02-03-14 07:20 PM
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| ID: 973105 | 1107 Words

EX Palen
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By the time we were welcoming the start of the 2000s, we had almost seen everything that could be created around racing video games: realistic simulators as Gran Turismo, futuristic as F-Zero, fantasy and superpowers as Mario Kart, radio controlled cars as Re-Volt... We even saw mixtures of two of this "genres", like in WipeOut, mixing futuristic with fantasy and superpowers. Re-Volt had what could be called superpowers, but it wasn't really considerable. What we didn't see was a mixture between radio controlled cars and fantasy and superpowers, precisely what this game offers.

Although it was at first conceived as Re-Volt 2, it isn't really a sequel, because it's a complete overhaul in all terms. The cars are not inspired in real-life radio controlled cars and are no longer realistic, even though some Re-Volt cars weren't realistic neither. The tracks are all fictional, instead of racing through real-life environments such as a neighbourhood, a supermarket or a museum. The power-ups are also overhauled, increasing in number, properties and usefulness. And if this wasn't enough, there's a new thing included: all cars can turn into boats for water races, and there are tracks in which there are two separate tracks for both boats and cars so you can choose whichever you want every lap. Of course, boats aren't as fast or maneuverable as cars, but the track can be easier to follow, mainly because you don't have to fear about being flipped up or falling down the track.

No wonder why finally the name Re-Volt 2 was discarded in favor of a new name. In later years, it also received a sequel called RC Revenge Pro, which was a true sequel in the fact that it didn't change that many things of the original game and instead upgraded the graphics for the new console, added more animations, more tracks and also a better speed when running the game. But what exactly does RC Revenge offer to players?

Graphics: Very good graphics and animations. The track environment and the background animations are very detailed, although I must say they aren't the best I've seen out there. I remember another of my childhood games, Looney Tunes Racing, which had more and better background animations, and the track environment was also more detailed than in here, and it was also released in the year 2000 just as RC Revenge. Too bad, because I would give graphics a 10 if it wasn't for the superior Looney Tunes Racing; instead graphics gets a 9.

Sound: The sound isn't bad at all, specially the sound of the cars. The original Re-Volt only had two sounds, one for the electric cars and one for the gasoline ones, but in here there are a lot more varieties of sounds. The background sounds are also good, although they can end up being boring, as they repeat themselves every time you pass by a certain place. And the worst of all is the fact that each car emits a sound when overtaking or being overtaken (this last one is just a guess, but I think it's a correct guess), which is very troublesome if you and your opponents keep overtaking each other throughout the whole race. Also, the sound of the rockets when locking a target is also bothersome, specially if you are waiting to aim for a certain target instead of the closer one which is the one that the rockets choose. All of this lowers the rating for sound to 7.

Addictiveness: Very addictive game indeed. It can take short to complete though, but it's always fun to race against other racers. The championship isn't much of a challenge, but the true challenge can come when attempting to set a new lap time in the Time Trial mode. It's also challenging to try out all of the cars and choose which one is better for each track, or simply choose your favorite one and clear any challenge that stands in your path. Either way, addictiveness earns a 9.

Story: Nothing to say in here. Just win all the championships to unlock all the available tracks, and beat all set times in Time Trial to unlock all hidden cars. From here on, just have fun driving and blasting other cars away.

Depth: Well, the game isn't big, nor it takes a while to beat. There are just a few championships to beat, and they aren't difficult at all, and it's also disappointing that the game has a preset difficulty that you can't change no matter the mode you're playing. The big thing comes in Time Trial. Originally, the game has only 10 races, however it features a much longer version of each race, increasing the count to 20. Moreover, in Time Trial you must beat all times not only in the original layout, but also in reverse layout, thus increasing the total count to 40 lap times to beat. Some races can be very tricky to find the best path, and also not all cars are well suited for all races. I would rate depth high if the Championship mode was somewhat near to the Time Trial mode in terms of challenge, but it's nowhere near to it in any possible way, so depth earns a 7.

Difficulty: As I said before, the difficulty setting can't be changed, which is very very bad. Also, the game isn't hard to play and the controls are just fine. Learning the tracks is the only trick I can find, specially for the boat/car hybrid circuits, since it's just a fact of trying and failing to discover which is the best way, and it can also happen with some of the tracks' shortcuts, because not always they are really shortcuts or are the best path to follow. Even with this, I'm giving difficulty a mere 7, I don't think it deserves anything more.

Overall: It did well as a sequel to the original Re-Volt, since it took everything that could and should be upgraded and instead it overhauled it. Also, it's a fact that the fun of driving across a supermarket with radio controlled cars was removed to favor larger and bigger tracks and the addition of boats. It was good to see a game like this one, but in my opinion, the original Re-Volt should have a sequel which keeps the motif of doing whatever we would like to do in real life with our radio controlled cars. It seems that radio controlled cars are once again appearing in videogames, such as Motorstorm RC, so why not a game like Re-Volt with the current consoles, graphics and options we have?
By the time we were welcoming the start of the 2000s, we had almost seen everything that could be created around racing video games: realistic simulators as Gran Turismo, futuristic as F-Zero, fantasy and superpowers as Mario Kart, radio controlled cars as Re-Volt... We even saw mixtures of two of this "genres", like in WipeOut, mixing futuristic with fantasy and superpowers. Re-Volt had what could be called superpowers, but it wasn't really considerable. What we didn't see was a mixture between radio controlled cars and fantasy and superpowers, precisely what this game offers.

Although it was at first conceived as Re-Volt 2, it isn't really a sequel, because it's a complete overhaul in all terms. The cars are not inspired in real-life radio controlled cars and are no longer realistic, even though some Re-Volt cars weren't realistic neither. The tracks are all fictional, instead of racing through real-life environments such as a neighbourhood, a supermarket or a museum. The power-ups are also overhauled, increasing in number, properties and usefulness. And if this wasn't enough, there's a new thing included: all cars can turn into boats for water races, and there are tracks in which there are two separate tracks for both boats and cars so you can choose whichever you want every lap. Of course, boats aren't as fast or maneuverable as cars, but the track can be easier to follow, mainly because you don't have to fear about being flipped up or falling down the track.

No wonder why finally the name Re-Volt 2 was discarded in favor of a new name. In later years, it also received a sequel called RC Revenge Pro, which was a true sequel in the fact that it didn't change that many things of the original game and instead upgraded the graphics for the new console, added more animations, more tracks and also a better speed when running the game. But what exactly does RC Revenge offer to players?

Graphics: Very good graphics and animations. The track environment and the background animations are very detailed, although I must say they aren't the best I've seen out there. I remember another of my childhood games, Looney Tunes Racing, which had more and better background animations, and the track environment was also more detailed than in here, and it was also released in the year 2000 just as RC Revenge. Too bad, because I would give graphics a 10 if it wasn't for the superior Looney Tunes Racing; instead graphics gets a 9.

Sound: The sound isn't bad at all, specially the sound of the cars. The original Re-Volt only had two sounds, one for the electric cars and one for the gasoline ones, but in here there are a lot more varieties of sounds. The background sounds are also good, although they can end up being boring, as they repeat themselves every time you pass by a certain place. And the worst of all is the fact that each car emits a sound when overtaking or being overtaken (this last one is just a guess, but I think it's a correct guess), which is very troublesome if you and your opponents keep overtaking each other throughout the whole race. Also, the sound of the rockets when locking a target is also bothersome, specially if you are waiting to aim for a certain target instead of the closer one which is the one that the rockets choose. All of this lowers the rating for sound to 7.

Addictiveness: Very addictive game indeed. It can take short to complete though, but it's always fun to race against other racers. The championship isn't much of a challenge, but the true challenge can come when attempting to set a new lap time in the Time Trial mode. It's also challenging to try out all of the cars and choose which one is better for each track, or simply choose your favorite one and clear any challenge that stands in your path. Either way, addictiveness earns a 9.

Story: Nothing to say in here. Just win all the championships to unlock all the available tracks, and beat all set times in Time Trial to unlock all hidden cars. From here on, just have fun driving and blasting other cars away.

Depth: Well, the game isn't big, nor it takes a while to beat. There are just a few championships to beat, and they aren't difficult at all, and it's also disappointing that the game has a preset difficulty that you can't change no matter the mode you're playing. The big thing comes in Time Trial. Originally, the game has only 10 races, however it features a much longer version of each race, increasing the count to 20. Moreover, in Time Trial you must beat all times not only in the original layout, but also in reverse layout, thus increasing the total count to 40 lap times to beat. Some races can be very tricky to find the best path, and also not all cars are well suited for all races. I would rate depth high if the Championship mode was somewhat near to the Time Trial mode in terms of challenge, but it's nowhere near to it in any possible way, so depth earns a 7.

Difficulty: As I said before, the difficulty setting can't be changed, which is very very bad. Also, the game isn't hard to play and the controls are just fine. Learning the tracks is the only trick I can find, specially for the boat/car hybrid circuits, since it's just a fact of trying and failing to discover which is the best way, and it can also happen with some of the tracks' shortcuts, because not always they are really shortcuts or are the best path to follow. Even with this, I'm giving difficulty a mere 7, I don't think it deserves anything more.

Overall: It did well as a sequel to the original Re-Volt, since it took everything that could and should be upgraded and instead it overhauled it. Also, it's a fact that the fun of driving across a supermarket with radio controlled cars was removed to favor larger and bigger tracks and the addition of boats. It was good to see a game like this one, but in my opinion, the original Re-Volt should have a sequel which keeps the motif of doing whatever we would like to do in real life with our radio controlled cars. It seems that radio controlled cars are once again appearing in videogames, such as Motorstorm RC, so why not a game like Re-Volt with the current consoles, graphics and options we have?
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