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Leggy's ReBoot of His Not Dungeons and Dragons RPG
12-05-13 11:47 PM
silverthundr is Offline
| ID: 937289 | 16 Words

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f*** it, go back to grinding. I forgot what I wanted to ask the dog-assassin anyways. |
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12-06-13 05:42 AM
megamanmaniac is Offline
| ID: 937326 | 28 Words

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Why is robit so much harder to beat? When I first fought him, he was all but dead from one punch...this fight better end soon. Attack the robit! |
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12-06-13 06:56 AM
pacman1755 is Offline
| ID: 937369 | 12 Words

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How much HP does the robit even have? Good god, man.
Attack! Attack! |
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12-06-13 08:16 AM
mlb789 is Offline
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Welp.
Continue on to the city. Maybe I can wash my dog crap off. Continue on to the city. Maybe I can wash my dog crap off. |
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12-07-13 06:51 PM
legacyme3 is Offline
| ID: 938221 | 513 Words

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legacyme3
Lord Leggy - King of IT
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ALL PLAYERS READY TO ADVANCE
----- silverthundr : story You choose to part ways with the mysterious assassin. You bid him farewell. ![]() And then you are on your way. You choose to grind in the desert some more... You roll 1d20. You roll 15. Success. BATTLE SCREEN You encounter 2 wild Fred Dursts! ![]() ![]() ![]() SILVERTHUNDR CHOICES 1. Attack! (STR) 2. Magic - CHOOSE SPELL (MGC) 3. Attempt to reason with your attackers (CHR) 4. Run! ----- pacman1755 : story megamanmaniac : story BATTLE SCREEN ![]() ![]() ![]() ![]() MEGAMANMANIAC attacks ROBIT. MEGAMANMANIAC rolls 2d20. MEGAMANMANIAC rolls 12, 17. ROBIT takes 14 damage. ROBIT takes 12 damage. ROBIT is defeated! PACMAN1755 and MEGAMANMANIAC each gain 40 EXP! They also gain 75 gold each! PACMAN1755 levels up! (to level 5!) Strength (STR) - 7 ---> 10 Speed (SPD) - 4 ---> 5 Magic (MGC) - 1 Charisma (CHR) - 3 ---> 4 Dexterity (DEX) - 4 ---> 5 Luck (LCK) - 4 ---> 5 LVL - 1 ---> 5 HP - 38/50 ---> 100/100 MP - 0/0 XP - 0/10 ---> 0/20 PACMAN1755 CHOICE 1. +1 STR 2. +1 SPD 3. +1 MGC 4. ROULETTE! 5. -1 LCK, +2 SPD MEGAMANMANIAC levels up! (to level 5!) Strength (STR) - 6 ---> 8 Speed (SPD) - 6 ---> 7 Magic (MGC) - 3 ---> 4 Charisma (CHR) - 5 Dexterity (DEX) - 2 ---> 3 Luck (LCK) - 3 ---> 4 LVL - 5 HP - 35/50 ---> 100/100 MP - 0/0 ---> 10/10 XP - 0/10 ---> 0/20 MEGAMANMANIAC CHOICE 1. +1 STR 2. +1 SPD 3. +1 MGC 4. ROULETTE! 5. -1 LCK, +2 SPD Once the battle and celebration is over, the pirate walks over to you. As he does, Leggy walks up, and claps, having watched your battle. ![]() Pirate nods. ![]() ![]() Pirate nods again. PACMAN1755 V. MEGAMANMANIAC DICE ROLL CHALLENGE PACMAN1755 rolls 1d20. PACMAN1755 rolls 15! MEGAMANMANIAC rolls 1d20. MEGAMANMANIAC rolls 6! PACMAN1755 wins DICE ROLL CHALLENGE PACMAN1755 CHOICE 1. Tell the pirate to go with you 2. Tell the pirate to go with megamanmaniac 3. Tell the pirate to go with Leggy 4. Attack the pirate yourself. MEGAMANMANIAC CHOICE 1. Sit and wait for pacman1755 to make his choice. ----- mlb789 : story You decide to leave your fellow human being behind, and move to the city to wash off the Fred Durst waste. As you are walking you find some bushes. Thinking nothing of the bushes, you continue onwards. MLB789 rolls 1d20. MLB789 rolls 1. SUPER UNLUCKY CRITICAL UNFUN TIME NO! Failure. 3 wild Fred Dursts jump out at you! BATTLE SCREEN ![]() ![]() ![]() ![]() MLB789 CHOICES 1. Attack! (STR) 2. Magic - CHOOSE SPELL (MGC) 3. Attempt to reason with your attackers (CHR) 4. Run! ----- silverthundr : story You choose to part ways with the mysterious assassin. You bid him farewell. ![]() And then you are on your way. You choose to grind in the desert some more... You roll 1d20. You roll 15. Success. BATTLE SCREEN You encounter 2 wild Fred Dursts! ![]() ![]() ![]() SILVERTHUNDR CHOICES 1. Attack! (STR) 2. Magic - CHOOSE SPELL (MGC) 3. Attempt to reason with your attackers (CHR) 4. Run! ----- pacman1755 : story megamanmaniac : story BATTLE SCREEN ![]() ![]() ![]() ![]() MEGAMANMANIAC attacks ROBIT. MEGAMANMANIAC rolls 2d20. MEGAMANMANIAC rolls 12, 17. ROBIT takes 14 damage. ROBIT takes 12 damage. ROBIT is defeated! PACMAN1755 and MEGAMANMANIAC each gain 40 EXP! They also gain 75 gold each! PACMAN1755 levels up! (to level 5!) Strength (STR) - 7 ---> 10 Speed (SPD) - 4 ---> 5 Magic (MGC) - 1 Charisma (CHR) - 3 ---> 4 Dexterity (DEX) - 4 ---> 5 Luck (LCK) - 4 ---> 5 LVL - 1 ---> 5 HP - 38/50 ---> 100/100 MP - 0/0 XP - 0/10 ---> 0/20 PACMAN1755 CHOICE 1. +1 STR 2. +1 SPD 3. +1 MGC 4. ROULETTE! 5. -1 LCK, +2 SPD MEGAMANMANIAC levels up! (to level 5!) Strength (STR) - 6 ---> 8 Speed (SPD) - 6 ---> 7 Magic (MGC) - 3 ---> 4 Charisma (CHR) - 5 Dexterity (DEX) - 2 ---> 3 Luck (LCK) - 3 ---> 4 LVL - 5 HP - 35/50 ---> 100/100 MP - 0/0 ---> 10/10 XP - 0/10 ---> 0/20 MEGAMANMANIAC CHOICE 1. +1 STR 2. +1 SPD 3. +1 MGC 4. ROULETTE! 5. -1 LCK, +2 SPD Once the battle and celebration is over, the pirate walks over to you. As he does, Leggy walks up, and claps, having watched your battle. ![]() Pirate nods. ![]() ![]() Pirate nods again. PACMAN1755 V. MEGAMANMANIAC DICE ROLL CHALLENGE PACMAN1755 rolls 1d20. PACMAN1755 rolls 15! MEGAMANMANIAC rolls 1d20. MEGAMANMANIAC rolls 6! PACMAN1755 wins DICE ROLL CHALLENGE PACMAN1755 CHOICE 1. Tell the pirate to go with you 2. Tell the pirate to go with megamanmaniac 3. Tell the pirate to go with Leggy 4. Attack the pirate yourself. MEGAMANMANIAC CHOICE 1. Sit and wait for pacman1755 to make his choice. ----- mlb789 : story You decide to leave your fellow human being behind, and move to the city to wash off the Fred Durst waste. As you are walking you find some bushes. Thinking nothing of the bushes, you continue onwards. MLB789 rolls 1d20. MLB789 rolls 1. SUPER UNLUCKY CRITICAL UNFUN TIME NO! Failure. 3 wild Fred Dursts jump out at you! BATTLE SCREEN ![]() ![]() ![]() ![]() MLB789 CHOICES 1. Attack! (STR) 2. Magic - CHOOSE SPELL (MGC) 3. Attempt to reason with your attackers (CHR) 4. Run! |
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(edited by legacyme3 on 12-07-13 06:52 PM)
12-07-13 07:20 PM
pacman1755 is Offline
| ID: 938233 | 37 Words

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pacman1755
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I'll up my Speed. (in memory of Speed Leggy ![]() megamanmaniac : So, what do you think? You want the pirate to come with you? (I'd like him, but if you want him, I'll give him to you) ![]() megamanmaniac : So, what do you think? You want the pirate to come with you? (I'd like him, but if you want him, I'll give him to you) |
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12-07-13 07:38 PM
megamanmaniac is Offline
| ID: 938240 | 33 Words

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megamanmaniac
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That robit will be back...he always comes back. But I'll always be there to keep him in check. Anyways, I guess I have to waitand see what Big Papa Puck decides to do. |
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12-07-13 07:46 PM
megamanmaniac is Offline
| ID: 938246 | 4 Words

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megamanmaniac
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pacman1755 : You take him. |
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12-07-13 07:46 PM
silverthundr is Offline
| ID: 938247 | 13 Words

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silverthundr
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Cast Fire Fred Durst 1 please.
(please be slow, please be slow ;n ![]() (please be slow, please be slow ;n ![]() |
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12-07-13 07:48 PM
pacman1755 is Offline
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pacman1755
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megamanmanaic: Oh cool. I always wanted a pirate.
Also, thanks to you, Big Pappa Puck made me photoshop Big Papa Pump Scott Steiner's head with a Pacman head. http://puu.sh/5Fyzq.jpg Also, thanks to you, Big Pappa Puck made me photoshop Big Papa Pump Scott Steiner's head with a Pacman head. http://puu.sh/5Fyzq.jpg |
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(edited by pacman1755 on 12-07-13 07:48 PM)
12-08-13 12:56 PM
mlb789 is Offline
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Screw it.
Attack Fred Durst 2 Attack Fred Durst 2 |
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12-10-13 10:26 AM
legacyme3 is Offline
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legacyme3
Lord Leggy - King of IT
Lord Leggy - King of IT
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ALL PLAYERS READY TO ADVANCE
----- silverthundr : story BATTLE SCREEN ![]() ![]() ![]() SILVERTHUNDR casts FIRE BALL at FRED DURST 1 SILVERTHUNDR rolls 1d20. SILVERTHUNDR rolls 17! FRED DURST takes 53 damage. FRED DURST 1 is defeated! FRED DURST 2 attacks SILVERTHUNDR. SILVERTHNDR rolls 1d20. SILVERTHUNDR rolls 5. SILVERTHUNDR takes 7 damage. SILVERTHUNDR CHOICES 1. Attack! (STR) 2. Magic - CHOOSE SPELL (MGC) 3. Try to convince ENEMY to join (CHR) 4. Run! ----- pacman1755 : story megamanmaniac : story ![]() ![]() PIRATE has joined pacman1755! PIRATE has NEW skills! ![]() ![]() PACMAN1755 choice 1. Leave the bar on your own. (16-4) 2. Stay behind and try to talk to megamanmaniac (13-7) 3. Attack megamanmaniac (15-5) 4. Talk to your pirate (4-16) MEGAMANMANIAC choice 1. Leave the bar on your own. (17-3) 2. Stay behind and try to talk to pacman1755 (13-7) 3. Attack pacman1755 (15-5) 4. Talk to yourself (4-16) mlb789 : story BATTLE SCREEN ![]() ![]() ![]() ![]() MLB789 attacks FRED DURST 2. MLB789 rolls 3d20. MLB789 rolls 12, 9, 20 LUCKY CRITICAL FUN TIME YES! FRED DURST takes 9 damage. FRED DURST takes 6 damage. FRED DURST takes 19 damage. FRED DURST 1 does nothing! ??? FRED DURST 2 slaps FRED DURST 1! FRED DURST 1 takes 2 damage. FRED DURST 3 just grimaces, and palms his face. What on earth...? MLB789 CHOICES 1. Attack! (STR) 2. Magic - CHOOSE SPELL (MGC) 3. Convince ENEMY to join you (CHR) 4. Run! Seishiro Leonhart : story As you walk down the lonely roads of Alka, you can't help but feel like you are missing something in your life. It seems like forever ago, you left your life of chaos and destruction, and took up the good fight. Unfortunately, it only seems like it, in all reality, it hasn't really been that long. As you pass another drunken group of friends on their way to a night of carnal pleasures, yet another thought crosses your mind. You wonder why you are here, what your purpose is. You've mostly wandered the world. How you ended up in a city of vice and sin, on an unknown of before now island mystifies you. You pass a seedy looking man with a large trenchoat. You pass several hookers. You pass more still more casinos. Yes, this city is definitely not like any place you would have chosen to go to willingly... or is it? Is your subconscious really telling you this is where you belong? That has to be it right? More walking only leads you in circles. Alka is a big city, and it's so easy to get lost in the crowd. You see a man arguing with a bouncer. ![]() ![]() ![]() ![]() ![]() The man leaves, and you consider following him, but when you give him a second glance, you find that he has vanished into the crowd. Truly, he has mastered the art of disappearing. You walk up to the bouncer that the man was arguing with. ![]() ![]() ![]() ![]() ![]() ![]() SEISHIRO CHOICES 1. Ask about who specifically is missing. (17-3) 2. Ask about who Sir Leggy is. (15-5) 3. Ask why Sir Leggy wants them found. (14-6) 4. Leave, and go find someone else to bother. (10-10) ----- Now that we have 5+ players, I will no longer need to wait specifically on all players to keep the game moving. From now on, if someone doesn't post in here, they will be given an inactivity point. If a player goes inactive, they won't "die" per se, but they will fall into coma, and whatever they were doing will be forgotten. When a player becomes active again, they will rejoin the active list. This is as much for your benefit as it is mine. I don't want a situation arising where one of you goes inactive, forgets your quest, and have to go back and read what you were doing. Nor do I. I have specific quest lines planned out for all of you in general, and it evolves based on your choices. If you go inactive, I will likely forget what I had planned for you, so it's just easier to give you a new story altogether. Anyway, now ----- silverthundr : story BATTLE SCREEN ![]() ![]() ![]() SILVERTHUNDR casts FIRE BALL at FRED DURST 1 SILVERTHUNDR rolls 1d20. SILVERTHUNDR rolls 17! FRED DURST takes 53 damage. FRED DURST 1 is defeated! FRED DURST 2 attacks SILVERTHUNDR. SILVERTHNDR rolls 1d20. SILVERTHUNDR rolls 5. SILVERTHUNDR takes 7 damage. SILVERTHUNDR CHOICES 1. Attack! (STR) 2. Magic - CHOOSE SPELL (MGC) 3. Try to convince ENEMY to join (CHR) 4. Run! ----- pacman1755 : story megamanmaniac : story ![]() ![]() PIRATE has joined pacman1755! PIRATE has NEW skills! ![]() ![]() PACMAN1755 choice 1. Leave the bar on your own. (16-4) 2. Stay behind and try to talk to megamanmaniac (13-7) 3. Attack megamanmaniac (15-5) 4. Talk to your pirate (4-16) MEGAMANMANIAC choice 1. Leave the bar on your own. (17-3) 2. Stay behind and try to talk to pacman1755 (13-7) 3. Attack pacman1755 (15-5) 4. Talk to yourself (4-16) mlb789 : story BATTLE SCREEN ![]() ![]() ![]() ![]() MLB789 attacks FRED DURST 2. MLB789 rolls 3d20. MLB789 rolls 12, 9, 20 LUCKY CRITICAL FUN TIME YES! FRED DURST takes 9 damage. FRED DURST takes 6 damage. FRED DURST takes 19 damage. FRED DURST 1 does nothing! ??? FRED DURST 2 slaps FRED DURST 1! FRED DURST 1 takes 2 damage. FRED DURST 3 just grimaces, and palms his face. What on earth...? MLB789 CHOICES 1. Attack! (STR) 2. Magic - CHOOSE SPELL (MGC) 3. Convince ENEMY to join you (CHR) 4. Run! Seishiro Leonhart : story As you walk down the lonely roads of Alka, you can't help but feel like you are missing something in your life. It seems like forever ago, you left your life of chaos and destruction, and took up the good fight. Unfortunately, it only seems like it, in all reality, it hasn't really been that long. As you pass another drunken group of friends on their way to a night of carnal pleasures, yet another thought crosses your mind. You wonder why you are here, what your purpose is. You've mostly wandered the world. How you ended up in a city of vice and sin, on an unknown of before now island mystifies you. You pass a seedy looking man with a large trenchoat. You pass several hookers. You pass more still more casinos. Yes, this city is definitely not like any place you would have chosen to go to willingly... or is it? Is your subconscious really telling you this is where you belong? That has to be it right? More walking only leads you in circles. Alka is a big city, and it's so easy to get lost in the crowd. You see a man arguing with a bouncer. ![]() ![]() ![]() ![]() ![]() The man leaves, and you consider following him, but when you give him a second glance, you find that he has vanished into the crowd. Truly, he has mastered the art of disappearing. You walk up to the bouncer that the man was arguing with. ![]() ![]() ![]() ![]() ![]() ![]() SEISHIRO CHOICES 1. Ask about who specifically is missing. (17-3) 2. Ask about who Sir Leggy is. (15-5) 3. Ask why Sir Leggy wants them found. (14-6) 4. Leave, and go find someone else to bother. (10-10) ----- Now that we have 5+ players, I will no longer need to wait specifically on all players to keep the game moving. From now on, if someone doesn't post in here, they will be given an inactivity point. If a player goes inactive, they won't "die" per se, but they will fall into coma, and whatever they were doing will be forgotten. When a player becomes active again, they will rejoin the active list. This is as much for your benefit as it is mine. I don't want a situation arising where one of you goes inactive, forgets your quest, and have to go back and read what you were doing. Nor do I. I have specific quest lines planned out for all of you in general, and it evolves based on your choices. If you go inactive, I will likely forget what I had planned for you, so it's just easier to give you a new story altogether. Anyway, now |
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6-Time VCS Winner
One Leggy. One Love. One Dream. |
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12-10-13 12:41 PM
Seishiro Leonhart is Offline
| ID: 939590 | 31 Words

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"Thanks for the offer little man" - bouncer Y'know I am a dragon, right? Anyway, gotta get myself into a quest or something. 1. Ask about who specifically is missing. (17-3) Y'know I am a dragon, right? Anyway, gotta get myself into a quest or something. 1. Ask about who specifically is missing. (17-3) |
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12-10-13 01:57 PM
silverthundr is Offline
| ID: 939640 | 5 Words

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silverthundr
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POSTS: 2772/2808
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HIBACHI!!
(Cast Fireball Fred Durst(2)) (Cast Fireball Fred Durst(2)) |
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Not Here |
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12-10-13 02:59 PM
megamanmaniac is Offline
| ID: 939672 | 13 Words

| ID: 939672 | 13 Words
megamanmaniac
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I'll try and talk to him. I want to know more about him. |
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Triple M |
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12-10-13 06:02 PM
pacman1755 is Offline
| ID: 939778 | 30 Words

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The pains of Japanese translators online. No good ones. :V
Well, before we go Pirate-san, we probably should follow MMM. I think he can be an asset to Leggy City. Well, before we go Pirate-san, we probably should follow MMM. I think he can be an asset to Leggy City. |
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Winner of The August VCS 2011, December VCS 2013, and Summer 2014 TDV |
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12-10-13 06:15 PM
megamanmaniac is Offline
| ID: 939785 | 9 Words

| ID: 939785 | 9 Words
megamanmaniac
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Triple M |
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12-10-13 06:32 PM
mlb789 is Offline
| ID: 939799 | 5 Words

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Attack Fred Durst number 1! |
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Winner of the 2011-2012 and 2013-2014 Vizzed Fantasy Football League! Member of the Fighting Mongooses, the 2012 Vizzed Camp Champions. |
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12-13-13 06:01 PM
legacyme3 is Offline
| ID: 941232 | 516 Words

| ID: 941232 | 516 Words
legacyme3
Lord Leggy - King of IT
Lord Leggy - King of IT
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----- ALL PLAYERS READY TO ADVANCE ----- silverthundr : story BATTLE SCREEN ![]() ![]() SILVERTHUNDR cast FIREBALL at FRED DURST 2 SILVERTHUNDR rolls 2d20. SILVERTHUNDR rolls 12, 14. FRED DURST 2 takes 49 damage. FRED DURST 2 takes 58 damage. FRED DURST 2 is defeated. SILVERTHUNDR wins. SILVERTHUNDR gains 26 EXP and 30 Gold. SILVERTHUNDR levels up! (to level 4) Strength (STR) - 2 ---> 3 Speed (SPD) - 4 Magic (MGC) - 6 Charisma (CHR) - 4 Dexterity (DEX) - 7 Luck (LCK) - 4 LVL - 2 ---> 4 HP - 30/30 ---> 40/40 MP - 35/40 ---> 50/50 XP - 3/10 ---> 9/10 Gold - 15 ---> 45 SILVERTHUNDR CHOICE 1. +1 STR 2. +1 CHR 3. +1 DEX 4. ROULETTE! 5. -1 LCK, +2 STR ----- pacman1755 : story megamanmaniac : story You both chose to talk to each other. pacman1755 rolls 1d20. pacman1755 rolls 17. Success. megamanmaniac rolls 1d20. megamanmaniac rolls 12. Success. So here's how conversations work in NDND... if it's a conversation between two characters, they themselves will carry out the conversation in this thread. If there is an NPC involved in the conversation, then I will voice them, by sharing an image, and answering your questions. This is only for non-story essential conversations, as any and all "main" quest conversations will be done by me. So you two have until the next NOTE - this regards megamanmaniac, as you chose Roulette an ----- mlb789 : story BATTLE SCREEN ![]() ![]() ![]() ![]() MLB789 attacks Fred Durst 1. MLB789 rolls 3d20. MLB789 rolls 17, 10, 12. FRED DURST 1 takes 9 damage. FRED DURST 1 takes 8 damage. FRED DURST 1 takes 13 damage. FRED DURST 1 punches FRED DURST 2 in the face! FRED DURST 2 takes 7 damage. FRED DURST 2 scratches back at FRED DURST 1! FRED DURST 1 takes 4 damage. FRED DURST 3 piledrives himself and FRED DURST 2! FRED DURST 2 takes 12 damage. FRED DURST 3 takes 7 damage. FRED DURST 2 is defeated! MLB789 CHOICES 1. Attack! (STR) 2. Magic - CHOOSE SPELL (MGC) 3. Convince ENEMY to join you (CHR) 4. Run! ----- Seishiro Leonhart : story ![]() Seishiro Leonhart rolls 1d20. Seishiro Leonhart rolls 15. Success. ![]() SEISHIRO CHOICES 1. Ask for more details on Tabi. (17-3) 2. Ask about who Sir Leggy is. (15-5) 3. Ask why Sir Leggy wants them found. (14-6) 4. Leave, and go find someone else to bother. (10-10) 5. Accept Quest (5-15) ----- There, no ----- ALL PLAYERS READY TO ADVANCE ----- silverthundr : story BATTLE SCREEN ![]() ![]() SILVERTHUNDR cast FIREBALL at FRED DURST 2 SILVERTHUNDR rolls 2d20. SILVERTHUNDR rolls 12, 14. FRED DURST 2 takes 49 damage. FRED DURST 2 takes 58 damage. FRED DURST 2 is defeated. SILVERTHUNDR wins. SILVERTHUNDR gains 26 EXP and 30 Gold. SILVERTHUNDR levels up! (to level 4) Strength (STR) - 2 ---> 3 Speed (SPD) - 4 Magic (MGC) - 6 Charisma (CHR) - 4 Dexterity (DEX) - 7 Luck (LCK) - 4 LVL - 2 ---> 4 HP - 30/30 ---> 40/40 MP - 35/40 ---> 50/50 XP - 3/10 ---> 9/10 Gold - 15 ---> 45 SILVERTHUNDR CHOICE 1. +1 STR 2. +1 CHR 3. +1 DEX 4. ROULETTE! 5. -1 LCK, +2 STR ----- pacman1755 : story megamanmaniac : story You both chose to talk to each other. pacman1755 rolls 1d20. pacman1755 rolls 17. Success. megamanmaniac rolls 1d20. megamanmaniac rolls 12. Success. So here's how conversations work in NDND... if it's a conversation between two characters, they themselves will carry out the conversation in this thread. If there is an NPC involved in the conversation, then I will voice them, by sharing an image, and answering your questions. This is only for non-story essential conversations, as any and all "main" quest conversations will be done by me. So you two have until the next NOTE - this regards megamanmaniac, as you chose Roulette an ----- mlb789 : story BATTLE SCREEN ![]() ![]() ![]() ![]() MLB789 attacks Fred Durst 1. MLB789 rolls 3d20. MLB789 rolls 17, 10, 12. FRED DURST 1 takes 9 damage. FRED DURST 1 takes 8 damage. FRED DURST 1 takes 13 damage. FRED DURST 1 punches FRED DURST 2 in the face! FRED DURST 2 takes 7 damage. FRED DURST 2 scratches back at FRED DURST 1! FRED DURST 1 takes 4 damage. FRED DURST 3 piledrives himself and FRED DURST 2! FRED DURST 2 takes 12 damage. FRED DURST 3 takes 7 damage. FRED DURST 2 is defeated! MLB789 CHOICES 1. Attack! (STR) 2. Magic - CHOOSE SPELL (MGC) 3. Convince ENEMY to join you (CHR) 4. Run! ----- Seishiro Leonhart : story ![]() Seishiro Leonhart rolls 1d20. Seishiro Leonhart rolls 15. Success. ![]() SEISHIRO CHOICES 1. Ask for more details on Tabi. (17-3) 2. Ask about who Sir Leggy is. (15-5) 3. Ask why Sir Leggy wants them found. (14-6) 4. Leave, and go find someone else to bother. (10-10) 5. Accept Quest (5-15) ----- There, no |
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6-Time VCS Winner
One Leggy. One Love. One Dream. |
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(edited by legacyme3 on 12-13-13 06:01 PM)
12-13-13 06:02 PM
legacyme3 is Offline
| ID: 941234 | 21 Words

| ID: 941234 | 21 Words
legacyme3
Lord Leggy - King of IT
Lord Leggy - King of IT
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silverthundr :
silverthundr : silverthundr : silverthundr : silverthundr : silverthundr : silverthundr : There, that's for every time you asked me to silverthundr : silverthundr : silverthundr : silverthundr : silverthundr : silverthundr : There, that's for every time you asked me to |
Vizzed Elite
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6-Time VCS Winner
One Leggy. One Love. One Dream. |
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