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12-01-13 10:08 AM
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12-01-13 10:08 AM
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Pokemon: Light Platinum Review

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.6
9
8.3
9.2
9.1
8.6
6.4
8.5
9
8
5
9
8
8

12-01-13 10:08 AM
Brackenstream is Offline
| ID: 934063 | 1613 Words

Brackenstream
Level: 3

POSTS: 1/1
POST EXP: 1613
LVL EXP: 61
CP: 206.9
VIZ: 12870

Likes: 0  Dislikes: 0
So I began playing this hack after reading a couple of reviews that held it in high esteem and described how great it was. I decided to check it out and started up a new game, ready to take on this new challenge. I was both disappointed and yet very pleased at what I saw.


GRAPHICS:
I gave the graphics a nine because, personally, this is one of the nicest-looking hacks I have ever come across. There are custom-made sprites for the protagonist Trainers, and even for some of the gym leaders and main antagonists. Even the baddies, Team Steam, have their own custom design, which I thought was pretty interesting. The towns are pleasing and nice to look at, the cities are large and fun to explore, and they're all original and don't seem to share any traits with other towns, let alone the occasional familiar house or building, such as the lighthouse in Seanport resembling that of Olivine City's. Other than the minor slip-up where the graphics don't look nearly as nice as I would want them to -- which is pretty much perfect, at this point -- I'm pretty much nitpicking for a reason to name the graphics bad. These graphics are beautiful and original and catch your eye, and they're probably the best thing about this hack, and I'm very impressed by what was accomplished.

SOUND:
To be perfectly honest, I played this game with the sound off. This isn't because the audio was bad or anything, no, it's simply a preference of mine, and I'd much rather listen to my own music. That aside, I listened to the audio for five minutes in the beginning, and the music was fine. It wasn't perfect, but it wasn't bad either. I gave this section an eight because there's really not much you can do with the sound in general, and if someone managed to make their own remixes of the Pokemon soundtracks, I'd be really pleasantly surprised. Let's move on to the bad parts. A few of the newer generation Pokemon -- I noted Starly and Bidoof, but there may be others I didn't pick up -- didn't have their usual cries. Starly, I remember, didn't sound like itself, and had the cry of, perhaps, a Spearow instead of a Starly. It got a tad annoying after a bit of grinding against Starly and listening to the wrong sound over and over again, but if you don't grind or if it doesn't bother you much, it won't be that big of a problem.

ADDICTIVENESS:
Frankly, this wasn't my favorite hack ever. There are other games that I would prefer over this one, but that's my own preference, so don't take that into your consideration for playing this game. By all means, try it out -- perhaps you'll enjoy it more than I did, but, really, I wouldn't play over this game again. If I were bored and had nothing else to do I might derp around in the world and mess things up once I finished the game, but at the beginning the wild Pokemon are either too strong to grind against or too weak, so it's no fun to fight because you either get minimal experience or none at all as all of the Pokemon you're trying to level faint. Not to mention that there are scant amounts of healing items, so you have to make a quick dash to the Pokemon Center every time one of your Pokemon faint, and sometimes that's a pretty far dash. All in all, I gave the addictiveness a five because, really, I wouldn't play this game through the storyline again, but I wouldn't mind bumping around after I've finished.

STORY:
The story was another reason why I really enjoyed this game. The creator of this hack made a real effort into creating a nice rounded-out world where the main antagonists had a reasonable idea for a plot. The plot in this said hack is mostly about the main baddies, Team Steam, getting the Red Orb and the Blue Orb in order to rouse the legendary Pokemon. Which Pokemon, you don't learn about until later, but it's similar to the storyline of R/S/E, if you couldn't tell already. Nonetheless, the story isn't so similar that it disrupts the gameplay, and this being a hack of Ruby, it's probably only obvious you'd get a similar storyline, so I'm not going to beat down on that too much. The story did keep me interested, and the amount of Trainers I had to battle in order to get through the plot definitely helped to level up my Pokemon for the next gym, considering the wild Pokemon were of no use.

DEPTH:
The depth of this game was large and yet minimal at the same time. While the world was very large and very easy and fun to explore, and the towns and cities were interesting enough to keep me drawn in for a few minutes -- usually ten at a time -- it quickly became boring as I realized that a lot of the NPCs said the same things and had the same exact Pokemon by their sides. Sure, the latter happened often in the real Pokemon games as well, but I was expecting a bit more from this hack, which has impressed me pretty much by far. The NPCs saying the same things probably shouldn't have bothered me as much as it did, but I'm a completionist, and tend to talk to everyone to check for items and Pokemon I might have missed, and having everyone say the same thing to me every three people got a bit boring and slow after a few. Having random people give you Pokemon was a nice touch, and my team was pretty much full by the time I got to the third town. I liked having people give you Pokemon because I, personally, have always enjoyed having exotic 'Mon that keep the game interesting. Some of the interactions -- like the Safari Zone -- were broken and unusable, but nonetheless added an air of completion to the game, despite their being unable to work. Perhaps that will be fixed in the future.

DIFFICULTY:
This game is extremely difficult. I will tell you that right now, this game is very, very hard. You need to either be a Pokemon master or grind until your hands are sore in order to be the same level as the Pokemon Trainers that face you. At least that was my experience. Every Pokemon Trainer has a minimum of four Pokemon, save for a couple Team Steam members, and healing items are very hard to come across. The Trainers give you very minimal currency, so you can't buy too many healing objects -- or any other objects at a time, to be honest -- without running out of money. You might need to sell some important things, like TMs, in order to get the amount of currency needed to buy five Hyper Potions. Speaking of Potions, the Marts go from selling Potions to selling Hyper Potions in the blink of an eye. From one town to the other the expenses quickly go up. The Marts sell Poke Balls and Potions in the first town, and Hyper Potions and Ultra Balls in every town after that. There is a spot where you can buy MooMoo Milks for a decent price, and that place has pretty much been my savior. The Trainers that you battle also have a ton of Super Potions and use them just as often as the Gym Leaders do in the real Pokemon games, which can get awfully frustrating at times. Not to mention they use battle enhancers as well, and the Dire Hits really strike home. Not to mention, you have four different rivals -- Kenta, Red, and two others whose names I've forgotten -- who battle you on a whim at the end of almost every route, when your Pokemon are tired and cranky from having to battle the overpowered Trainers in your wake. Usually you're defeated and you're brought back to the Pokemon Center, in which you'll have to dart back to where your rival had challenged you. It's not as difficult as it is increasingly frustrating when you think you're so close to the Pokemon Center, only to be jumped by one of your four rivals. It's also very time consuming to have to white out and then run all the way through the route back to where you were originally challenged.


All in all, this is a very well-made hack that is only for the most die-hard Pokemon fans, and for those who think they can accept a little challenge. A lot of patience and a strict tolerance for unfair battles is needed, not to mention strong Pokemon and a desire for grinding. It's a fun game, but if you're anything like me, you'll have to take a break every fifteen minutes to avoid smashing your desktop screen in frustration. I recommend you give this game a try, as it is fun, and the challenging aspect makes it interesting to try and maneuver through, but don't continue playing it if you think you're going to kill someone. I gave this game an eight-point-five because, honestly, it was interesting and very fun to play until things started getting difficult. Give this game a whirl because, most likely, you won't regret it. Every experience is worth it, in my opinion, and this game is no exception. If GameFreak made a game much like this, I would buy it, even though the difficulty makes me want to strike my monitor.
So I began playing this hack after reading a couple of reviews that held it in high esteem and described how great it was. I decided to check it out and started up a new game, ready to take on this new challenge. I was both disappointed and yet very pleased at what I saw.


GRAPHICS:
I gave the graphics a nine because, personally, this is one of the nicest-looking hacks I have ever come across. There are custom-made sprites for the protagonist Trainers, and even for some of the gym leaders and main antagonists. Even the baddies, Team Steam, have their own custom design, which I thought was pretty interesting. The towns are pleasing and nice to look at, the cities are large and fun to explore, and they're all original and don't seem to share any traits with other towns, let alone the occasional familiar house or building, such as the lighthouse in Seanport resembling that of Olivine City's. Other than the minor slip-up where the graphics don't look nearly as nice as I would want them to -- which is pretty much perfect, at this point -- I'm pretty much nitpicking for a reason to name the graphics bad. These graphics are beautiful and original and catch your eye, and they're probably the best thing about this hack, and I'm very impressed by what was accomplished.

SOUND:
To be perfectly honest, I played this game with the sound off. This isn't because the audio was bad or anything, no, it's simply a preference of mine, and I'd much rather listen to my own music. That aside, I listened to the audio for five minutes in the beginning, and the music was fine. It wasn't perfect, but it wasn't bad either. I gave this section an eight because there's really not much you can do with the sound in general, and if someone managed to make their own remixes of the Pokemon soundtracks, I'd be really pleasantly surprised. Let's move on to the bad parts. A few of the newer generation Pokemon -- I noted Starly and Bidoof, but there may be others I didn't pick up -- didn't have their usual cries. Starly, I remember, didn't sound like itself, and had the cry of, perhaps, a Spearow instead of a Starly. It got a tad annoying after a bit of grinding against Starly and listening to the wrong sound over and over again, but if you don't grind or if it doesn't bother you much, it won't be that big of a problem.

ADDICTIVENESS:
Frankly, this wasn't my favorite hack ever. There are other games that I would prefer over this one, but that's my own preference, so don't take that into your consideration for playing this game. By all means, try it out -- perhaps you'll enjoy it more than I did, but, really, I wouldn't play over this game again. If I were bored and had nothing else to do I might derp around in the world and mess things up once I finished the game, but at the beginning the wild Pokemon are either too strong to grind against or too weak, so it's no fun to fight because you either get minimal experience or none at all as all of the Pokemon you're trying to level faint. Not to mention that there are scant amounts of healing items, so you have to make a quick dash to the Pokemon Center every time one of your Pokemon faint, and sometimes that's a pretty far dash. All in all, I gave the addictiveness a five because, really, I wouldn't play this game through the storyline again, but I wouldn't mind bumping around after I've finished.

STORY:
The story was another reason why I really enjoyed this game. The creator of this hack made a real effort into creating a nice rounded-out world where the main antagonists had a reasonable idea for a plot. The plot in this said hack is mostly about the main baddies, Team Steam, getting the Red Orb and the Blue Orb in order to rouse the legendary Pokemon. Which Pokemon, you don't learn about until later, but it's similar to the storyline of R/S/E, if you couldn't tell already. Nonetheless, the story isn't so similar that it disrupts the gameplay, and this being a hack of Ruby, it's probably only obvious you'd get a similar storyline, so I'm not going to beat down on that too much. The story did keep me interested, and the amount of Trainers I had to battle in order to get through the plot definitely helped to level up my Pokemon for the next gym, considering the wild Pokemon were of no use.

DEPTH:
The depth of this game was large and yet minimal at the same time. While the world was very large and very easy and fun to explore, and the towns and cities were interesting enough to keep me drawn in for a few minutes -- usually ten at a time -- it quickly became boring as I realized that a lot of the NPCs said the same things and had the same exact Pokemon by their sides. Sure, the latter happened often in the real Pokemon games as well, but I was expecting a bit more from this hack, which has impressed me pretty much by far. The NPCs saying the same things probably shouldn't have bothered me as much as it did, but I'm a completionist, and tend to talk to everyone to check for items and Pokemon I might have missed, and having everyone say the same thing to me every three people got a bit boring and slow after a few. Having random people give you Pokemon was a nice touch, and my team was pretty much full by the time I got to the third town. I liked having people give you Pokemon because I, personally, have always enjoyed having exotic 'Mon that keep the game interesting. Some of the interactions -- like the Safari Zone -- were broken and unusable, but nonetheless added an air of completion to the game, despite their being unable to work. Perhaps that will be fixed in the future.

DIFFICULTY:
This game is extremely difficult. I will tell you that right now, this game is very, very hard. You need to either be a Pokemon master or grind until your hands are sore in order to be the same level as the Pokemon Trainers that face you. At least that was my experience. Every Pokemon Trainer has a minimum of four Pokemon, save for a couple Team Steam members, and healing items are very hard to come across. The Trainers give you very minimal currency, so you can't buy too many healing objects -- or any other objects at a time, to be honest -- without running out of money. You might need to sell some important things, like TMs, in order to get the amount of currency needed to buy five Hyper Potions. Speaking of Potions, the Marts go from selling Potions to selling Hyper Potions in the blink of an eye. From one town to the other the expenses quickly go up. The Marts sell Poke Balls and Potions in the first town, and Hyper Potions and Ultra Balls in every town after that. There is a spot where you can buy MooMoo Milks for a decent price, and that place has pretty much been my savior. The Trainers that you battle also have a ton of Super Potions and use them just as often as the Gym Leaders do in the real Pokemon games, which can get awfully frustrating at times. Not to mention they use battle enhancers as well, and the Dire Hits really strike home. Not to mention, you have four different rivals -- Kenta, Red, and two others whose names I've forgotten -- who battle you on a whim at the end of almost every route, when your Pokemon are tired and cranky from having to battle the overpowered Trainers in your wake. Usually you're defeated and you're brought back to the Pokemon Center, in which you'll have to dart back to where your rival had challenged you. It's not as difficult as it is increasingly frustrating when you think you're so close to the Pokemon Center, only to be jumped by one of your four rivals. It's also very time consuming to have to white out and then run all the way through the route back to where you were originally challenged.


All in all, this is a very well-made hack that is only for the most die-hard Pokemon fans, and for those who think they can accept a little challenge. A lot of patience and a strict tolerance for unfair battles is needed, not to mention strong Pokemon and a desire for grinding. It's a fun game, but if you're anything like me, you'll have to take a break every fifteen minutes to avoid smashing your desktop screen in frustration. I recommend you give this game a try, as it is fun, and the challenging aspect makes it interesting to try and maneuver through, but don't continue playing it if you think you're going to kill someone. I gave this game an eight-point-five because, honestly, it was interesting and very fun to play until things started getting difficult. Give this game a whirl because, most likely, you won't regret it. Every experience is worth it, in my opinion, and this game is no exception. If GameFreak made a game much like this, I would buy it, even though the difficulty makes me want to strike my monitor.
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