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10-21-13 02:56 AM
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The 45% GML variables guide

 

10-21-13 02:56 AM
Magma_Cube is Offline
| ID: 911539 | 216 Words

Magma_Cube
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Bored from making a game with no programming and longer time?
this GML guide can help!
1.Objects
2.Rooms
Just CTRL+F then put the whatever  wanted
Object :
An object is an instance,though no need for sprites.here are some variables
hspeed = horzintal speed
vspeed = vertical speed
speed isn't a variable
image_speed = speed of the subimage ( for NES graphics put 0.3 or 0.5 )
image_angle = (rotation)
image_xscale = (xscale) how much x off set of the image
image_yscale = (yscale) how much y off set of the image
image_direction = (1 or 2) the direction of the image
sprite_index = used for changing sprites,diffrent than the D&D function
else = put alone,it shows if the state = no,then the following happens.
if = Shows if the following state happens,the following goes
(use it like this)
if sprite_index = stand
{sprite_index = move}
put it followed by the question
======
Questions
85% of the questions cant exist in GML
Here's the existign ones
if sprite_index
if instance_exists
(I dont know them all :/)
======
Answers
to answer a question just
(question)
(answer)
======
Now,thanks,i finished
If you need more help check the manual,cant find it?contact me using PM.
Local mods : Close,They have to PM instead of replies since my notifications are in spree





Bored from making a game with no programming and longer time?
this GML guide can help!
1.Objects
2.Rooms
Just CTRL+F then put the whatever  wanted
Object :
An object is an instance,though no need for sprites.here are some variables
hspeed = horzintal speed
vspeed = vertical speed
speed isn't a variable
image_speed = speed of the subimage ( for NES graphics put 0.3 or 0.5 )
image_angle = (rotation)
image_xscale = (xscale) how much x off set of the image
image_yscale = (yscale) how much y off set of the image
image_direction = (1 or 2) the direction of the image
sprite_index = used for changing sprites,diffrent than the D&D function
else = put alone,it shows if the state = no,then the following happens.
if = Shows if the following state happens,the following goes
(use it like this)
if sprite_index = stand
{sprite_index = move}
put it followed by the question
======
Questions
85% of the questions cant exist in GML
Here's the existign ones
if sprite_index
if instance_exists
(I dont know them all :/)
======
Answers
to answer a question just
(question)
(answer)
======
Now,thanks,i finished
If you need more help check the manual,cant find it?contact me using PM.
Local mods : Close,They have to PM instead of replies since my notifications are in spree





Perma Banned
M.A.G.M.A.C.U.B.E


Affected by 'Laziness Syndrome'

Registered: 04-07-13
Last Post: 1403 days
Last Active: 1403 days

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