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09-04-13 01:11 PM
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09-04-13 01:11 PM
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Mega Man 2 (Gameboy) Does it live up to the NES Games?

 
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6.2
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09-04-13 01:11 PM
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Hi there, I'm here to review the game that started my adventure into the Mega Man Franchise, almost six years ago. This game is, of course, Mega Man 2 for the Gameboy. Now, for some quick back story for the game. It was made and released by Capcom for the Gameboy and featured a very different experience for the average Mega Man player. Bosses were taken from the NES games and brought to Gameboy for a whole new generation to enjoy, and I was one of those lucky people to be blessed with the gift of Mega Man.

This game holds a lot of nostalgia points in my book, being one of the first Mega Man Games I ever played, and being the first Mega Man game I completed. I was a big fan of the Gameboy Mega Man Games, and as such, I never really knew about the NES versions, except for the original. 

So when I saw the graphics for the first time on this game, I was blown away by how detailed the environment was. The areas were tricky, but in a good way, and the addition of new enemies, different obstacles, and the same lovable Robot Masters, made me excited. Now, for a game that came from a system with a tiny screen, it managed to fit in more than it's fair share of Mega Man goodness, and you seemed to know exactly where you were, and when. 

The black and white shading really helps to highlight the more important details, and you can easily understand what is what in the games, which is something to be commended, considering it was from the Gameboy. I loved the graphics, and I am a sucker for black and white shading, so the graphics got a 9/10 in my book. There were times were it could have been a little more tweaked, but overall, amazing graphics.

The sound is more of a controversial topic for me. The thing is, most of the soundtrack is amazing, including remixed themes, and new themes for the stages, and the stage select for the final four Robot Masters was a gem that is never recognized in today's society. But I had problems with the selection screen for the first four Robot Masters. 

The music in the first selection screen is quite choppy, and very out of place. It seems like something that should have been in Metal Man's soundtrack, but not the menu select. It was an ear sore, but even so, the music was still well done in most places, and gets a 7/10 for it's efforts. Well done Capcom!

Is Mega Man Addictive? Well, yes and no. You see, Mega Man, as one game, is not very addictive. You may feel compelled to keep killing the Robot Masters, but once you finish the game, you would be at a loss. And that is why it is a franchise. The Mega Man franchise has so many games to it, that after you finish one, you play the next, and the next, and the next. 

And since every game brings something unique to the table, you will never truly get bored, and the addiction factor is always high, which is why Addictiveness gets a 10/10!

The story of this game... In truth, there is none. You beat the Robots and Wily. But, at least in the NES Games, there were openings that revealed the story. In this game, there just wasn't such a thing. And thus, this game gets a one for story. For newbies to the Franchise, this game would not explain the story in anyway. 1/10

The depth of the game is the same as every Mega Man Game. Short, but sweet, and sweet it is, containing 8 Robot Masters, plus Quint, a Mega Man Killer, although that is not mentioned, and the boss battle with Quint is super easy. And the usual Wily Stages. It isn't too long, but long enough to keep you playing for more. I would give it a 3/10, mainly because it isn't that big, or expansive, but it does offer some replay chances.

And lastly, the difficulty of this game. Depending on the Robot Master, this game will prove easier, or harder. It all depends on the player's choices, and while you are free to pick whichever Robot Master you will, they each require different sets of skills to defeat. The stages are also paced rather well, getting progressively harder, although the Final Stage was rather easy in comparison to some other levels. Ultimately, it is the perfect balance between Easy and Hard difficulty, and so it gets a 5/10, the perfect score.

Overall, this game has what a normal Mega Man game has, just in black and white, with a smaller screen, and on a handheld. Is it worth the playthrough? Yes it is, and it is a great way to introduce beginners to the franchise. Personally, I can complete it in under 40 mins, with no distractions. 

But lastly, and this is the most important point. My title question. Did MM2 (GB) live up to the NES Mega Man series? While both of the games have their own elements, I feel that the Gameboy games were a great addition to the Mega Man Franchise, and they easily live up to their NES counterparts... Most of the time. I feel the NES does produce better sound, but we all think that.

But ultimately, this gives Mega Man 2 for the Gameboy, a 9.5 out of 10! Thank you for this amazing game, Capcom.
Hi there, I'm here to review the game that started my adventure into the Mega Man Franchise, almost six years ago. This game is, of course, Mega Man 2 for the Gameboy. Now, for some quick back story for the game. It was made and released by Capcom for the Gameboy and featured a very different experience for the average Mega Man player. Bosses were taken from the NES games and brought to Gameboy for a whole new generation to enjoy, and I was one of those lucky people to be blessed with the gift of Mega Man.

This game holds a lot of nostalgia points in my book, being one of the first Mega Man Games I ever played, and being the first Mega Man game I completed. I was a big fan of the Gameboy Mega Man Games, and as such, I never really knew about the NES versions, except for the original. 

So when I saw the graphics for the first time on this game, I was blown away by how detailed the environment was. The areas were tricky, but in a good way, and the addition of new enemies, different obstacles, and the same lovable Robot Masters, made me excited. Now, for a game that came from a system with a tiny screen, it managed to fit in more than it's fair share of Mega Man goodness, and you seemed to know exactly where you were, and when. 

The black and white shading really helps to highlight the more important details, and you can easily understand what is what in the games, which is something to be commended, considering it was from the Gameboy. I loved the graphics, and I am a sucker for black and white shading, so the graphics got a 9/10 in my book. There were times were it could have been a little more tweaked, but overall, amazing graphics.

The sound is more of a controversial topic for me. The thing is, most of the soundtrack is amazing, including remixed themes, and new themes for the stages, and the stage select for the final four Robot Masters was a gem that is never recognized in today's society. But I had problems with the selection screen for the first four Robot Masters. 

The music in the first selection screen is quite choppy, and very out of place. It seems like something that should have been in Metal Man's soundtrack, but not the menu select. It was an ear sore, but even so, the music was still well done in most places, and gets a 7/10 for it's efforts. Well done Capcom!

Is Mega Man Addictive? Well, yes and no. You see, Mega Man, as one game, is not very addictive. You may feel compelled to keep killing the Robot Masters, but once you finish the game, you would be at a loss. And that is why it is a franchise. The Mega Man franchise has so many games to it, that after you finish one, you play the next, and the next, and the next. 

And since every game brings something unique to the table, you will never truly get bored, and the addiction factor is always high, which is why Addictiveness gets a 10/10!

The story of this game... In truth, there is none. You beat the Robots and Wily. But, at least in the NES Games, there were openings that revealed the story. In this game, there just wasn't such a thing. And thus, this game gets a one for story. For newbies to the Franchise, this game would not explain the story in anyway. 1/10

The depth of the game is the same as every Mega Man Game. Short, but sweet, and sweet it is, containing 8 Robot Masters, plus Quint, a Mega Man Killer, although that is not mentioned, and the boss battle with Quint is super easy. And the usual Wily Stages. It isn't too long, but long enough to keep you playing for more. I would give it a 3/10, mainly because it isn't that big, or expansive, but it does offer some replay chances.

And lastly, the difficulty of this game. Depending on the Robot Master, this game will prove easier, or harder. It all depends on the player's choices, and while you are free to pick whichever Robot Master you will, they each require different sets of skills to defeat. The stages are also paced rather well, getting progressively harder, although the Final Stage was rather easy in comparison to some other levels. Ultimately, it is the perfect balance between Easy and Hard difficulty, and so it gets a 5/10, the perfect score.

Overall, this game has what a normal Mega Man game has, just in black and white, with a smaller screen, and on a handheld. Is it worth the playthrough? Yes it is, and it is a great way to introduce beginners to the franchise. Personally, I can complete it in under 40 mins, with no distractions. 

But lastly, and this is the most important point. My title question. Did MM2 (GB) live up to the NES Mega Man series? While both of the games have their own elements, I feel that the Gameboy games were a great addition to the Mega Man Franchise, and they easily live up to their NES counterparts... Most of the time. I feel the NES does produce better sound, but we all think that.

But ultimately, this gives Mega Man 2 for the Gameboy, a 9.5 out of 10! Thank you for this amazing game, Capcom.
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