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gfnAjax
07-02-13 06:25 PM
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07-02-13 07:26 PM
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Golden Sun Review by Ajax

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.5
9.2
9.2
9.4
8.7
9.1
6.3
gfnAjax's Score
9.5
8
10
9
9
8
5

07-02-13 06:25 PM
gfnAjax is Offline
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gfnAjax
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   Ajax here with my second game review, and this time it's for the game that is, in my opinion, the best RPG that has ever been released exclusively on hand held systems. Before we get to the actual review please, dear reader, permit to gush a little bit because this game, and it's sequel, were both quite a large part of my childhood. Along with Tales of Symphonia and Ocarina of Time this game was one of my gateway games into the world of RPG's and, as I'm sure no small number of you have, I sank around 120 hours into this game and got every last thing I possibly could, especially all those delicious djinn. And now without further side tracking, onwards to adventure!
   
   Graphics: 8/10
Golden Sun does something that many RPG's strive for and only a select few manage to accomplish. And that is to make their particular world stand out among all the others that surround them, to give their world its own feel so that you remember, not just the game it self or the characters, but cities and towns and fields as well. And one way in which Golden Sun has accomplished this is it's graphical style. Even working within the limitations of the Game Boy Advanced, Golden Sun managed to make it's visuals stand out while still drawing from familiar enough sources so that nothing ever felt too remote or weird until you got far enough in the lore that you understood why it was like that.
   
   Sound: 10/10
Golden Sun had some undeniably great music, I mean I could probably have this part of my review be just a list of the different names of the songs from the game (Venus Light House, Battle Scene/ Final Boss) but that would also miss out on a key detail that bears mentioning. The placement of Golden Sun's music is absolutely impeccable, all of it just sounds like it 'fits' in a way that a lot of games don't have. And for those of you who were paying extra close attention, you probably saw that both the songs in parenthesis  were from the end of the game and play almost back to back. If you go and listen to them they play as if one leads into the other, Venus Lighthouse's theme is slower and mysterious as you're wandering through a strange dungeon full of technology that you have no way of understanding. And then you get to the top and things kick into high gear as the final boss battle begins and the music becomes faster paced and a lot more tense. As if the Venus Lighthouse was the final build up and the Boss fight was the climax. Oh wait...
   
   Addictiveness: 9/10
There's a lot to find, enjoy, and explore in Golden Sun and if it doesn't last you through multiple play throughs then something has gone wrong.
   
   Story: 8/10
Golden Sun tells a great story with a plenty of lovable characters in a well crafted and executed setting with plenty of depth and room for thought and examination. I knocked a couple points off because I'm a firm believer in telling a story through game play and not just text boxes and while Golden Sun does manage to do that in several really stroke of genius moments (we'll get to those in a second) those moments are few are far between and I would have liked to see a few more of them. Now addressing the moments of genius the one that struck me the most is the moment when, after you've completed Mercury Lighthouse, you follow in the wake of the two main villains of the game, and as you pass through a small makeshift barricade the local town erected for reasons, you find three small trees knocked over and one of them is floating in the near by river. *minor spoilers* Now as most of you will know, these aren't really trees, they're children and when you break the curse that's been put over them the little girl in the river will drown, unless you save her. And you don't save her through a text box or a choice wheel, you save her, or don't, through your actions, or inaction.
   
   Depth: 9/10
As I've said before there is a lot to explore and discover in the world of Golden Sun. But another major source of depth comes from your characters and the djinn. You see, djinn work as minor summons that you use to summon bigger summons, or so it seems at first. But djinn are actually what make your characters what they are in battle because certain djinn combinations change what your character does and how they act in battle and this adds a whole new layer of depth to the combat because using a djinn can have really nice effects: a really strong attack, a whole party buff, instant revive, and they also unlock powerful summons as more and more of them are used. But using them also weakens your characters stat-wise and will sometimes make it so they can't use the top tier spells that they could before.

    Difficulty: 5/10
This game is many things and difficult is not one of them, but seeing as how this game is largely text book RNG turn based combat that's not a bad thing. With a little common sense and experimentation you'll get through just fine.
   
   Well that's all folks. This had been Ajax and thank you all for reading.
   Ajax here with my second game review, and this time it's for the game that is, in my opinion, the best RPG that has ever been released exclusively on hand held systems. Before we get to the actual review please, dear reader, permit to gush a little bit because this game, and it's sequel, were both quite a large part of my childhood. Along with Tales of Symphonia and Ocarina of Time this game was one of my gateway games into the world of RPG's and, as I'm sure no small number of you have, I sank around 120 hours into this game and got every last thing I possibly could, especially all those delicious djinn. And now without further side tracking, onwards to adventure!
   
   Graphics: 8/10
Golden Sun does something that many RPG's strive for and only a select few manage to accomplish. And that is to make their particular world stand out among all the others that surround them, to give their world its own feel so that you remember, not just the game it self or the characters, but cities and towns and fields as well. And one way in which Golden Sun has accomplished this is it's graphical style. Even working within the limitations of the Game Boy Advanced, Golden Sun managed to make it's visuals stand out while still drawing from familiar enough sources so that nothing ever felt too remote or weird until you got far enough in the lore that you understood why it was like that.
   
   Sound: 10/10
Golden Sun had some undeniably great music, I mean I could probably have this part of my review be just a list of the different names of the songs from the game (Venus Light House, Battle Scene/ Final Boss) but that would also miss out on a key detail that bears mentioning. The placement of Golden Sun's music is absolutely impeccable, all of it just sounds like it 'fits' in a way that a lot of games don't have. And for those of you who were paying extra close attention, you probably saw that both the songs in parenthesis  were from the end of the game and play almost back to back. If you go and listen to them they play as if one leads into the other, Venus Lighthouse's theme is slower and mysterious as you're wandering through a strange dungeon full of technology that you have no way of understanding. And then you get to the top and things kick into high gear as the final boss battle begins and the music becomes faster paced and a lot more tense. As if the Venus Lighthouse was the final build up and the Boss fight was the climax. Oh wait...
   
   Addictiveness: 9/10
There's a lot to find, enjoy, and explore in Golden Sun and if it doesn't last you through multiple play throughs then something has gone wrong.
   
   Story: 8/10
Golden Sun tells a great story with a plenty of lovable characters in a well crafted and executed setting with plenty of depth and room for thought and examination. I knocked a couple points off because I'm a firm believer in telling a story through game play and not just text boxes and while Golden Sun does manage to do that in several really stroke of genius moments (we'll get to those in a second) those moments are few are far between and I would have liked to see a few more of them. Now addressing the moments of genius the one that struck me the most is the moment when, after you've completed Mercury Lighthouse, you follow in the wake of the two main villains of the game, and as you pass through a small makeshift barricade the local town erected for reasons, you find three small trees knocked over and one of them is floating in the near by river. *minor spoilers* Now as most of you will know, these aren't really trees, they're children and when you break the curse that's been put over them the little girl in the river will drown, unless you save her. And you don't save her through a text box or a choice wheel, you save her, or don't, through your actions, or inaction.
   
   Depth: 9/10
As I've said before there is a lot to explore and discover in the world of Golden Sun. But another major source of depth comes from your characters and the djinn. You see, djinn work as minor summons that you use to summon bigger summons, or so it seems at first. But djinn are actually what make your characters what they are in battle because certain djinn combinations change what your character does and how they act in battle and this adds a whole new layer of depth to the combat because using a djinn can have really nice effects: a really strong attack, a whole party buff, instant revive, and they also unlock powerful summons as more and more of them are used. But using them also weakens your characters stat-wise and will sometimes make it so they can't use the top tier spells that they could before.

    Difficulty: 5/10
This game is many things and difficult is not one of them, but seeing as how this game is largely text book RNG turn based combat that's not a bad thing. With a little common sense and experimentation you'll get through just fine.
   
   Well that's all folks. This had been Ajax and thank you all for reading.
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07-02-13 06:51 PM
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gfnAjax : hello there! How are you? I'm great & thank you for writing this review.
I have to say, this was a really great review. You've definitely written something very impressive here. Your word choice was really excellent. Some words in this review that I may use in my next review! Your writing skills are really impressive but there is a few errors here and there, particularly with grammar. My grammar in this response to your review is terrible but if you look at my reviews you will see that there are minimal errors. It's important to read over your work before posting it. Other than that, it's fantastic.
You really did justify your reasons in this review, I'm really impressed! Most people just give a point and that's it. They don't develop it and support it with an element from the game. You did everything in this review. You backed up all your points which was excellent. You also used specialist terminology which was great. Nice work.
Your review was laid out very well; there was definitely a good use of structural devices used here, well done! I found the review very easy to read and understand.
Overall, a great review but can always be improved. Work on what I have said and you will improve!
Good luck. 
gfnAjax : hello there! How are you? I'm great & thank you for writing this review.
I have to say, this was a really great review. You've definitely written something very impressive here. Your word choice was really excellent. Some words in this review that I may use in my next review! Your writing skills are really impressive but there is a few errors here and there, particularly with grammar. My grammar in this response to your review is terrible but if you look at my reviews you will see that there are minimal errors. It's important to read over your work before posting it. Other than that, it's fantastic.
You really did justify your reasons in this review, I'm really impressed! Most people just give a point and that's it. They don't develop it and support it with an element from the game. You did everything in this review. You backed up all your points which was excellent. You also used specialist terminology which was great. Nice work.
Your review was laid out very well; there was definitely a good use of structural devices used here, well done! I found the review very easy to read and understand.
Overall, a great review but can always be improved. Work on what I have said and you will improve!
Good luck. 
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07-02-13 07:26 PM
gfnAjax is Offline
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gfnAjax
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Thanks man, yeah I'm usually pretty attentive to my grammar but had other important things pending this time and wanted to get this finished. Shouldn't have rushed it but, meh, I'm still human. For now.
Thanks man, yeah I'm usually pretty attentive to my grammar but had other important things pending this time and wanted to get this finished. Shouldn't have rushed it but, meh, I'm still human. For now.
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Affected by 'Laziness Syndrome'

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