Did you enjoy Metroid Other M? I wasn't really expecting much when I played it, and I wasn't very impressed. I haven't even finished Other M; not even anywhere close to halfway through it. I've played Super Metroid for years, I definitely enjoyed the Metroid Prime trilogy, I thought Zero Mission was a great remake of Metroid 1, and I even thought Metroid Fusion was pretty decent if nothing else, but Other M was a little subpar. The intro cutscene with the little flashback to the final boss from Super Metroid (Mega Mother Brain) looked absolutely amazing, and the whole game (both gameplay and cutscenes) has a great visual aesthetic to it, but I just hated the way Samus brooded on and on about her past during the cutscenes, like a whiny emo teenage girl reading crappy overdramatic breakup love stories from her diary. The writing was ludicrous; I mean seriously, how did Ridley evolve using Pokemon crystals? Why is Samus so afraid of Ridley? What relation does the Bottle Ship have to the space station from Fusion? Why did Samus act like such a selfish brat in front of her commanders? Why does Samus have to move so slowly whenever she's "afraid" that some random thing is going to happen? I wasn't really digging the gameplay either. I get that it's trying to do something different, and it does have some decent things about it, but it felt confusingly linear and most of the combat amounted to hardly anything more than just pressing the attack button over and over again until all of the enemies died, letting the aim-assist do most (if not all) of the work for you. Every now and then, you might come across a tougher battle that actually requires you to dodge a little bit, and some of these encounters can be pretty tough (partly because of how long they can be). Also, when you have to switch to 1st-person mode, stand still, aim at specific targets, and lock on, just to fire a missile, it can get pretty tiresome. It almost makes me feel like the entire game should have been more like 2D Metroid or 1st-person Metroid, but I know that Team Ninja was involved and I guess it's OK that they're trying to do something new with the Ninja Gaiden-style 3D perspective. In my opinion, though, the worst thing about the game is having to get abilities "authorized" before you can use them; in my opinion, it's even worse than the constant hand-holding system from Fusion. Yet another thing that bugs me is that you can't walk off of ledges; not only that, but there are some really stupid puzzles, like when you have to fire your Charge Beam at panels that look just like Morph Ball slots. I also don't understand how Samus replenishes missiles by concentrating on it, but I suppose it makes more sense than absorbing a biological parasite to refill missiles. Even the dodge system is a little broken, because you can usually dodge in just about any direction you want, you are invincible while dodging, and your beam instantly charges up when you dodge. There are even some moments where your abilities get authorized at the least expected moment, like when you have to go through an ultra-heated area for several minutes before getting the Varia Suit authorized. I even know of one moment where the game doesn't tell you that the ability was authorized (you are in a pit of boiling acid, and if you don't use a Power Bomb within about 10 seconds, you will die). Overall, this game seems decent, but I just don't really get it. If you want to leave your thoughts here, then please feel free. Did you enjoy Metroid Other M? I wasn't really expecting much when I played it, and I wasn't very impressed. I haven't even finished Other M; not even anywhere close to halfway through it. I've played Super Metroid for years, I definitely enjoyed the Metroid Prime trilogy, I thought Zero Mission was a great remake of Metroid 1, and I even thought Metroid Fusion was pretty decent if nothing else, but Other M was a little subpar. The intro cutscene with the little flashback to the final boss from Super Metroid (Mega Mother Brain) looked absolutely amazing, and the whole game (both gameplay and cutscenes) has a great visual aesthetic to it, but I just hated the way Samus brooded on and on about her past during the cutscenes, like a whiny emo teenage girl reading crappy overdramatic breakup love stories from her diary. The writing was ludicrous; I mean seriously, how did Ridley evolve using Pokemon crystals? Why is Samus so afraid of Ridley? What relation does the Bottle Ship have to the space station from Fusion? Why did Samus act like such a selfish brat in front of her commanders? Why does Samus have to move so slowly whenever she's "afraid" that some random thing is going to happen? I wasn't really digging the gameplay either. I get that it's trying to do something different, and it does have some decent things about it, but it felt confusingly linear and most of the combat amounted to hardly anything more than just pressing the attack button over and over again until all of the enemies died, letting the aim-assist do most (if not all) of the work for you. Every now and then, you might come across a tougher battle that actually requires you to dodge a little bit, and some of these encounters can be pretty tough (partly because of how long they can be). Also, when you have to switch to 1st-person mode, stand still, aim at specific targets, and lock on, just to fire a missile, it can get pretty tiresome. It almost makes me feel like the entire game should have been more like 2D Metroid or 1st-person Metroid, but I know that Team Ninja was involved and I guess it's OK that they're trying to do something new with the Ninja Gaiden-style 3D perspective. In my opinion, though, the worst thing about the game is having to get abilities "authorized" before you can use them; in my opinion, it's even worse than the constant hand-holding system from Fusion. Yet another thing that bugs me is that you can't walk off of ledges; not only that, but there are some really stupid puzzles, like when you have to fire your Charge Beam at panels that look just like Morph Ball slots. I also don't understand how Samus replenishes missiles by concentrating on it, but I suppose it makes more sense than absorbing a biological parasite to refill missiles. Even the dodge system is a little broken, because you can usually dodge in just about any direction you want, you are invincible while dodging, and your beam instantly charges up when you dodge. There are even some moments where your abilities get authorized at the least expected moment, like when you have to go through an ultra-heated area for several minutes before getting the Varia Suit authorized. I even know of one moment where the game doesn't tell you that the ability was authorized (you are in a pit of boiling acid, and if you don't use a Power Bomb within about 10 seconds, you will die). Overall, this game seems decent, but I just don't really get it. If you want to leave your thoughts here, then please feel free. |