The final battle between the newly learned to be a copy Zero(Omega being the real zero learned at the end of Megaman Zero 3) and the Evil manipulative half human half reploid Dr. Weil has begun, will Zero be able to stop Dr.Weil and his new army of reploids or will he parish and go the way of Master X(Copy X), dead, a mere cyber elf. With Neo Arcadia the only safe place for humans and reploids to co-exist now seized and ruled by the tyrant war criminal and outcast Dr.Weil, Zero and Ceil along with the resistance and other humans have fled the newly human occupied zone called Area Zero, but little do they know Dr. Weil's elite fighting commando reploids are there destroying it by the will of there Lord, (Dr. Weil) which apparently is all according to a master plan/end game plan he and his deceitfulls call the Ragnarok.
Overall:9.8
Graphics:10
Sound:10
Addictiveness:8
Story:8
Depth:8
Difficulty:8
Overall the game is enjoyable and supplied enough suspense and edge of you seat action and story/plot for me.The controls, attack availabilities and diversity in attack moves are by far the best out of the whole series/titles in the franchise.The graphics and detail in the layout level design were the best and were even more descriptive, boss battle door ways or whatever you want to call them have been changed again and are different from the ones seen in Megaman Zero 3. This was one of the best endings to any Megaman game Capcom has come up with I say that because some of the other games they have made that revolves around the world of Megaman has left many fans of the franchise wondering what happens next there has to be more than just that, but thank full this was not one of those cases and the game closes nicely with a explanation to most questions you could possibly ask.
The graphics were in accordance with what one would expect out of the Game Boy Advanced system, Not much really changed from what was seen in Megaman Zero 3(the previous title in the franchise). The stage design got some what better than what was seen in previous titles, the enemy's both main and minor ones are a lot more complex and descriptive in there design, animations in the cut scenes are clear and easy to make out what characters they betray.
The sound alternated throughout the game with an excellent cycle of the soundtrack being played, not once did it seem repetitive, nor did it get annoying for me to listen to. Its clean cut with no distortions in it or scratchy and or long laggy noises.
I for one was addicted to playing the game because I have played the other 3 titles in the series and would have felt a deep disappointment for myself if I didn't go and play the final 4 installment to see what was to become of Zero and Ceil and for the game to answer questions left of from the 3rd installment in the franchise.
The story starts off like... Zero and Ceil along with other resistance members against Dr. Weil's rule are fleeing from Neo Arcadia to a new human settlement and are being pursued by Dr.Weil's reploids and Zero has to go out of the monorail they are riding to fight the reploids out side of it that are trying to burn it down.
The game is huge, it takes a fair amount of time to beat, not terribly to long to beat and besides who wants a story to drag out longer than what it has to anyways. The game offers players the chance to decide what bosses they want to face first and what order they want to fight them in well basically what ever order you want to fight them in.
The difficulty was fairly hard. The controls were quite simply and easy to pick up on. What made the game hard was the bosses, it seems for each individual boss there health bar would get larger and larger after each boss was defeated so each boss was harder than the last and has more health than the last.
The final battle between the newly learned to be a copy Zero(Omega being the real zero learned at the end of Megaman Zero 3) and the Evil manipulative half human half reploid Dr. Weil has begun, will Zero be able to stop Dr.Weil and his new army of reploids or will he parish and go the way of Master X(Copy X), dead, a mere cyber elf. With Neo Arcadia the only safe place for humans and reploids to co-exist now seized and ruled by the tyrant war criminal and outcast Dr.Weil, Zero and Ceil along with the resistance and other humans have fled the newly human occupied zone called Area Zero, but little do they know Dr. Weil's elite fighting commando reploids are there destroying it by the will of there Lord, (Dr. Weil) which apparently is all according to a master plan/end game plan he and his deceitfulls call the Ragnarok.
Overall:9.8
Graphics:10
Sound:10
Addictiveness:8
Story:8
Depth:8
Difficulty:8
Overall the game is enjoyable and supplied enough suspense and edge of you seat action and story/plot for me.The controls, attack availabilities and diversity in attack moves are by far the best out of the whole series/titles in the franchise.The graphics and detail in the layout level design were the best and were even more descriptive, boss battle door ways or whatever you want to call them have been changed again and are different from the ones seen in Megaman Zero 3. This was one of the best endings to any Megaman game Capcom has come up with I say that because some of the other games they have made that revolves around the world of Megaman has left many fans of the franchise wondering what happens next there has to be more than just that, but thank full this was not one of those cases and the game closes nicely with a explanation to most questions you could possibly ask.
The graphics were in accordance with what one would expect out of the Game Boy Advanced system, Not much really changed from what was seen in Megaman Zero 3(the previous title in the franchise). The stage design got some what better than what was seen in previous titles, the enemy's both main and minor ones are a lot more complex and descriptive in there design, animations in the cut scenes are clear and easy to make out what characters they betray.
The sound alternated throughout the game with an excellent cycle of the soundtrack being played, not once did it seem repetitive, nor did it get annoying for me to listen to. Its clean cut with no distortions in it or scratchy and or long laggy noises.
I for one was addicted to playing the game because I have played the other 3 titles in the series and would have felt a deep disappointment for myself if I didn't go and play the final 4 installment to see what was to become of Zero and Ceil and for the game to answer questions left of from the 3rd installment in the franchise.
The story starts off like... Zero and Ceil along with other resistance members against Dr. Weil's rule are fleeing from Neo Arcadia to a new human settlement and are being pursued by Dr.Weil's reploids and Zero has to go out of the monorail they are riding to fight the reploids out side of it that are trying to burn it down.
The game is huge, it takes a fair amount of time to beat, not terribly to long to beat and besides who wants a story to drag out longer than what it has to anyways. The game offers players the chance to decide what bosses they want to face first and what order they want to fight them in well basically what ever order you want to fight them in.
The difficulty was fairly hard. The controls were quite simply and easy to pick up on. What made the game hard was the bosses, it seems for each individual boss there health bar would get larger and larger after each boss was defeated so each boss was harder than the last and has more health than the last.