Today we are reviewing super metroid Redesign so as all games this one has Pro's and Con's. Me i like to start with the Pro's like most people so strap in for the read of a life time (not really, but I'm sure you'll like it)=/
Alright so where to start first... oh okay we will start with difficulty. I loved the difficulty that these people added to an already great game. They toned down your beam a lot. which to some seems like something bad, but to me it was a nice way to make things harder without putting spikes and stuff every where *cough* metroid *cough* impossible *cough* sorry about that had something annoying stuck in my throat.., where were we. oh, yeah they also changed the boss's room configurations around which made things a little harder, but not much just enough to make it worth the time.
They moved items around a bit and put a bunch of stuff around you that you want to get, but is just out of your reach, so you have to do a lot of back tracking which this game is famous for in the first place.
The music was great not much else to say about that, pretty addicting good game if you get past the frustrating parts i will discuss soon, graphics are great, depth is also great, and story is the same as regular super metroid.
So now it is time for the Cons or shall i saw con. there was one part of this game that ticked me off more than anything and in my opinon the only problem with this game. the gravity change the programers made. This made so many things frustrating and a major pain in the @#*... wall jumping for example so annoying you fall so damn fast you almost have to be one of thoes people who are quick wall jumpers, but even if you are good at that some of the things you have to wall jump to make it so you can't do that.... I will stop here before i make 3 or 4 paragraphs about how annoying it is.
In the end this is a great game and i recommend it for new comers for lack of a large learning curve and veterans of the metroid series.
Alright that will do it for me this is Roman the review man signing out.
Today we are reviewing super metroid Redesign so as all games this one has Pro's and Con's. Me i like to start with the Pro's like most people so strap in for the read of a life time (not really, but I'm sure you'll like it)=/
Alright so where to start first... oh okay we will start with difficulty. I loved the difficulty that these people added to an already great game. They toned down your beam a lot. which to some seems like something bad, but to me it was a nice way to make things harder without putting spikes and stuff every where *cough* metroid *cough* impossible *cough* sorry about that had something annoying stuck in my throat.., where were we. oh, yeah they also changed the boss's room configurations around which made things a little harder, but not much just enough to make it worth the time.
They moved items around a bit and put a bunch of stuff around you that you want to get, but is just out of your reach, so you have to do a lot of back tracking which this game is famous for in the first place.
The music was great not much else to say about that, pretty addicting good game if you get past the frustrating parts i will discuss soon, graphics are great, depth is also great, and story is the same as regular super metroid.
So now it is time for the Cons or shall i saw con. there was one part of this game that ticked me off more than anything and in my opinon the only problem with this game. the gravity change the programers made. This made so many things frustrating and a major pain in the @#*... wall jumping for example so annoying you fall so damn fast you almost have to be one of thoes people who are quick wall jumpers, but even if you are good at that some of the things you have to wall jump to make it so you can't do that.... I will stop here before i make 3 or 4 paragraphs about how annoying it is.
In the end this is a great game and i recommend it for new comers for lack of a large learning curve and veterans of the metroid series.
Alright that will do it for me this is Roman the review man signing out.