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Review: Zombies: Ate my Neighbours!
A look at a great game you're sure to enjoy, and it will only make you scream a little.

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Sowong
05-13-13 07:28 AM
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05-13-13 07:28 AM
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Zombies: Ate my Neighbours!

 
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05-13-13 07:28 AM
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Sowong
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This is a review of one of my favourite games when I was a kid, and first getting used to the idea of gaming. If I had to describe Zombies ate my Neighbours in one sentence I would say that it is "every cheesy horror movie combined into one fantastic adventure" that is the best way to describe Zombies ate my neighbours. This is the Nintendo version, I played it on the SEGA so I will probably talk from that perspective. There is no actual story to the game since it was created in a time when action was more important than depth but as you run around the increasingly complicated, increasingly larger levels you start to feel deep attachment to those idiots who just stand there while the zombies nibble on them. There's a sense of thrill when you see a zombie baring down on an innocent child and, armed with only a water gun, you squirt erratically at the beast and save the baby, and a deep sense of frustration and guilt when you can see your neighbours are just one wall away and you have no chance of getting to them in time.


Every mission in this game feels unique, even if enemies and sets are reused throughout. At some points you even return to old areas but the new monsters in that area will create a whole new experience, and bigger thrills. I remember at one point running through a street I had encountered before, with only a few zombies rising out of the ground. Nothing I couldn't handle, then suddenly, I hear the growl of a chainsaw and my blood turns to ice because I know there's an psycho after me.


The basic elements of the game are not difficult to grasp, even if you have no idea what you're doing, like I did the first time I went to play, you'll soon pick up what has to be done. Walk into stationary neighbours to save them, walk into monsters to feel pain, new items are put instantly into inventory which you can switch to with a press of a button, trampolines let you jump over walls or escape enemies, pools are relatively safe to begin with and you can swim in them, walls and hedges with cracks or weaknesses can be demolished for a new entrance. Some levels have conveyor belts, others have elevators, there's toxic waste to avoid, mutant mushrooms to despise and a whole host of weaponry designed specifically to destroy the undead. Combined this makes for fluid motion in the game and gives you a great sense of control over your surroundings.


Monsters in the game have different levels of difficulty which, for me at least, leads to them being almost impossible to defeat if you are ill-prepared. Luckily the game passes collected weapons and items across the levels, so long as you haven't cheat coded to a level, and most monsters can be avoided. Zombies, surprisingly as they are mentioned in the title, are merely a nuisance compared to the other creatures you will encounter. Undead Football players. The chainsaw psychopaths are the bane of the early game and you'll need a bazooka to take them down. Werewolves jump out from nowhere and are so tough they are practically a boss by themselves and can even create new werewolves from the neighbours they kill. Voodoo dolls, while not all that tough, are one of the creepiest blighters with their scream "HooHaa" and their ability to transform into miniature fire demons makes them an environmental hazard too as they blaze trails across the floor. The pool-lurking fish men are much faster than you in the water, and rarely leave their aquatic domain. Vampires are rare, but incredibly deadly with their bat powers. The slime monsters are annoying as hell, and can even take over the minds of your neighbours and set them against you. Mushroom men will spawn at the worst of times, while on their mutant spiky mushroom patch. The body snatching pods will grow a twin of you, and this bizarre sibling will wander the world as a mirror to you. Spiders are the fastest creature in the game, killing anything in seconds. What our for the two types of giant ant. Frankenstein makes an appearance as a tough mountain of flesh. Tentacles will sprout out of the ground to give you a taste their whip. And what would a cheesy horror based game be without the mummies! So as you can see there is a great range of creatures to test your metal against.


And like I said there is a variety of weaponry available for your use. The water gun, full of holy water, is the staple of the game and should be used on all weaker monsters. Soda cans are essentially grenades and are useful for when you get into a panic and need to kill a lot of monsters all at once. Fire extinguishers do exactly as it says on the tin, extinguish fires, plus freeze some beasts you will face giving you some much needed time to find a way around, or a way to kill them. A weed cutter is an option for some monsters but is the only way to get rid of those nasty mutated mushrooms, so I would consider using them sparingly if I was you. A holy cross, for obvious reasons concerning the undead, will destroy everything in your immediate area, that is to say, anything about to have a nibble on your neck. Silverware for the werewolves is not a very common find so once more try not to use it on the weaker creatures. Flamethrower are for fighting fire with fire but they may be useful against plants creatures more than anything else. A bazooka is an essential adventurers kit, to create holes in enemies, the walls and anything in front of you. And for when you're really desperate there are; tomatoes, dishes, footballs and ice-cream bars to chuck in a wild panic at anything and hope that they somehow die, or turn vegetarian?


There are items to help you on your way as well, including the common medical kit, decoy clowns, keys, skull keys, shoes that make you run faster, a purple potion to turn yourself into a giant purple monster who says hello to everyone with his fist and can even break down walls, a blue potion that prevents damage, a random (?) potion which can heal, protect, transform, speed up, kill or turn you into a zombie. Then coins, bills and bullion to boost your score. There's a secret box as well which changes depending on the level, and an even better Pandora's box which kills everything like in raiders of the lost ark. 


Transforming into a huge purple mass of monster muscle if one of the best aspects in this game, it's a fun experience to simply put your fist through a wall and see it tumble, or put your fist straight through anything and see it collapse to the ground in a heap of bone and mutilated red stuff. Decoy clowns are very annoying, but useful if you need to distract anything for a short period of time. In the lumberjack levels you'll probably find yourself dropping a laughing boy to escape the swing of a chainsaw, more so than in any other level. Clowns are also good for pulling zombies away from your neighbours.


So lets talk a little about the people you will be saving. There's not much to say on them since they are simply static entities who wait for the touch of their savior, but a few of them are quite interesting. The people you'll spend most of your time saving are Man & Wife, a trashy tourist couple who comically stand there smiling, taking photographs of the undead horrors; cheerleaders who, you hope, are cheering you on to save them; abandoned babies who toddle around with happy giggles; explorers that seem oblivious to their surroundings; grouchy trash collectors, oblivious burger flippers and soldiers armed to the teeth with cowardice.


The music in the game is, and still is, rather good. Usually giving you a sense of optimism but with an overhanging sense of urgency. Lumberjack levels tend to have the creepiest music, the childhood rhyme of "Why are we waiting, we are suffocating" continually played in a loop at a fast pace, which really gets you fear and imagination going, especially when one of those near invincible lumberjacks is bearing down on you with his chainsaw at the ready. In other levels the music shows that it can slow down and invite mystery and awe into the mix, in some levels the music can be down right chilling. However, the soundtrack never seems out of place and usually gets across the idea of what monster type you will be facing: alien, undead or psycho.


Sound effects are a little underdeveloped but get across the general idea of what the item or weapon should be doing. The water pistol, for example, does sound like a squirt even if it's totally not like how a real water pistol sounds. Soda cans do sound like exploding soda cans, and the lawn mower does sound like a blade hitting off hard surfaces. There is nothing truly distracting from the actual game however, and while the water pistol might get a little annoying come level ten it's not the worst sound imaginable. 


Monsters don't make that much noise, mummies and zombies are silent, lumberjacks only make a swinging sound which works and the voodoo dolls make loud "HOOHAA" screams which really is a horrible, frightening noise. The werewolf howl seems a little out of place, almost as if it does not belong to the creature. Otherwise the game is quite steady on the monster sounds, the quietness of some creatures actually increases their sinister appearance.


The multiplayer works well, very well in fact. The two players are pitted against one another to save as many people as possible, and work together to kill as many monsters, find ways through buildings and utilize their resources as best they can. As one person may have a bazooka while the other has all the other items, meaning that there is never a moment where you do not want to work together... unless the other person steals all the neighbours for themselves. One downside to multiplayer is that you share the same screen and therefore need to move together, or not at all, this leads to a more exciting game, in my opinion, as you need to negotiate between yourselves which direction to take, who gets what items and who saves which people, while the zombie hordes pile on the pressure at every turn.


It is difficult to compare Zombies Ate my Neighbours to any other game out there, past or modern, since it is such a unique take on a shooter. The whole game is, more or less, a escort mission without the escort. It gives you the choice to try and save everyone, or simply cut your losses and focus on just a few neighbours to get you onto the next mission. Possibly X-Com, when there are civilians to save, would be a good comparison. Kill the monsters, save the innocents but without the turn based element X-Com favours, so Zombies ate my neighbours is a much more fast paced equivalent but with puzzling, maze-like level layouts and more chances of error.


There is a total of 48 levels but it really feels like there are more, possibly because if you do really well you can get bonus levels which are more of less the same as the level you just completed but usually with an exciting twist. Boss levels give you a great challenge, such as the big baby mission, which challenges both your tactical mind and your running away from a giant baby mind. Most boss levels like this attempt to challenge you on a greater level and stand apart from the rest of the game in a unique way. Whether it's with the 1000 foot tall baby, the sand worm, or the final boss you will still find that same sense of excitement as you would in any other level, yet this time with a sense of wonder at the colossal beast the game expects you to deal with. Considering this game was created for the Sega there is a hell of a lot of content and major ingenuity going on, especially when you remember that the amount of creatures available to fight in this game is greater than most modern games out there, like Mass Effect or Skyrim. 


In my opinion this is a great game, one of the iconic moments in gaming history which stands apart from other games. Even if you're afraid of zombies and hate zombie games I suggest you play Zombies Ate my Neighbours. You will find a thrilling experience in this game, with lots to do and over 48 levels of frustration, fear and panic to explore.


This is a review of one of my favourite games when I was a kid, and first getting used to the idea of gaming. If I had to describe Zombies ate my Neighbours in one sentence I would say that it is "every cheesy horror movie combined into one fantastic adventure" that is the best way to describe Zombies ate my neighbours. This is the Nintendo version, I played it on the SEGA so I will probably talk from that perspective. There is no actual story to the game since it was created in a time when action was more important than depth but as you run around the increasingly complicated, increasingly larger levels you start to feel deep attachment to those idiots who just stand there while the zombies nibble on them. There's a sense of thrill when you see a zombie baring down on an innocent child and, armed with only a water gun, you squirt erratically at the beast and save the baby, and a deep sense of frustration and guilt when you can see your neighbours are just one wall away and you have no chance of getting to them in time.


Every mission in this game feels unique, even if enemies and sets are reused throughout. At some points you even return to old areas but the new monsters in that area will create a whole new experience, and bigger thrills. I remember at one point running through a street I had encountered before, with only a few zombies rising out of the ground. Nothing I couldn't handle, then suddenly, I hear the growl of a chainsaw and my blood turns to ice because I know there's an psycho after me.


The basic elements of the game are not difficult to grasp, even if you have no idea what you're doing, like I did the first time I went to play, you'll soon pick up what has to be done. Walk into stationary neighbours to save them, walk into monsters to feel pain, new items are put instantly into inventory which you can switch to with a press of a button, trampolines let you jump over walls or escape enemies, pools are relatively safe to begin with and you can swim in them, walls and hedges with cracks or weaknesses can be demolished for a new entrance. Some levels have conveyor belts, others have elevators, there's toxic waste to avoid, mutant mushrooms to despise and a whole host of weaponry designed specifically to destroy the undead. Combined this makes for fluid motion in the game and gives you a great sense of control over your surroundings.


Monsters in the game have different levels of difficulty which, for me at least, leads to them being almost impossible to defeat if you are ill-prepared. Luckily the game passes collected weapons and items across the levels, so long as you haven't cheat coded to a level, and most monsters can be avoided. Zombies, surprisingly as they are mentioned in the title, are merely a nuisance compared to the other creatures you will encounter. Undead Football players. The chainsaw psychopaths are the bane of the early game and you'll need a bazooka to take them down. Werewolves jump out from nowhere and are so tough they are practically a boss by themselves and can even create new werewolves from the neighbours they kill. Voodoo dolls, while not all that tough, are one of the creepiest blighters with their scream "HooHaa" and their ability to transform into miniature fire demons makes them an environmental hazard too as they blaze trails across the floor. The pool-lurking fish men are much faster than you in the water, and rarely leave their aquatic domain. Vampires are rare, but incredibly deadly with their bat powers. The slime monsters are annoying as hell, and can even take over the minds of your neighbours and set them against you. Mushroom men will spawn at the worst of times, while on their mutant spiky mushroom patch. The body snatching pods will grow a twin of you, and this bizarre sibling will wander the world as a mirror to you. Spiders are the fastest creature in the game, killing anything in seconds. What our for the two types of giant ant. Frankenstein makes an appearance as a tough mountain of flesh. Tentacles will sprout out of the ground to give you a taste their whip. And what would a cheesy horror based game be without the mummies! So as you can see there is a great range of creatures to test your metal against.


And like I said there is a variety of weaponry available for your use. The water gun, full of holy water, is the staple of the game and should be used on all weaker monsters. Soda cans are essentially grenades and are useful for when you get into a panic and need to kill a lot of monsters all at once. Fire extinguishers do exactly as it says on the tin, extinguish fires, plus freeze some beasts you will face giving you some much needed time to find a way around, or a way to kill them. A weed cutter is an option for some monsters but is the only way to get rid of those nasty mutated mushrooms, so I would consider using them sparingly if I was you. A holy cross, for obvious reasons concerning the undead, will destroy everything in your immediate area, that is to say, anything about to have a nibble on your neck. Silverware for the werewolves is not a very common find so once more try not to use it on the weaker creatures. Flamethrower are for fighting fire with fire but they may be useful against plants creatures more than anything else. A bazooka is an essential adventurers kit, to create holes in enemies, the walls and anything in front of you. And for when you're really desperate there are; tomatoes, dishes, footballs and ice-cream bars to chuck in a wild panic at anything and hope that they somehow die, or turn vegetarian?


There are items to help you on your way as well, including the common medical kit, decoy clowns, keys, skull keys, shoes that make you run faster, a purple potion to turn yourself into a giant purple monster who says hello to everyone with his fist and can even break down walls, a blue potion that prevents damage, a random (?) potion which can heal, protect, transform, speed up, kill or turn you into a zombie. Then coins, bills and bullion to boost your score. There's a secret box as well which changes depending on the level, and an even better Pandora's box which kills everything like in raiders of the lost ark. 


Transforming into a huge purple mass of monster muscle if one of the best aspects in this game, it's a fun experience to simply put your fist through a wall and see it tumble, or put your fist straight through anything and see it collapse to the ground in a heap of bone and mutilated red stuff. Decoy clowns are very annoying, but useful if you need to distract anything for a short period of time. In the lumberjack levels you'll probably find yourself dropping a laughing boy to escape the swing of a chainsaw, more so than in any other level. Clowns are also good for pulling zombies away from your neighbours.


So lets talk a little about the people you will be saving. There's not much to say on them since they are simply static entities who wait for the touch of their savior, but a few of them are quite interesting. The people you'll spend most of your time saving are Man & Wife, a trashy tourist couple who comically stand there smiling, taking photographs of the undead horrors; cheerleaders who, you hope, are cheering you on to save them; abandoned babies who toddle around with happy giggles; explorers that seem oblivious to their surroundings; grouchy trash collectors, oblivious burger flippers and soldiers armed to the teeth with cowardice.


The music in the game is, and still is, rather good. Usually giving you a sense of optimism but with an overhanging sense of urgency. Lumberjack levels tend to have the creepiest music, the childhood rhyme of "Why are we waiting, we are suffocating" continually played in a loop at a fast pace, which really gets you fear and imagination going, especially when one of those near invincible lumberjacks is bearing down on you with his chainsaw at the ready. In other levels the music shows that it can slow down and invite mystery and awe into the mix, in some levels the music can be down right chilling. However, the soundtrack never seems out of place and usually gets across the idea of what monster type you will be facing: alien, undead or psycho.


Sound effects are a little underdeveloped but get across the general idea of what the item or weapon should be doing. The water pistol, for example, does sound like a squirt even if it's totally not like how a real water pistol sounds. Soda cans do sound like exploding soda cans, and the lawn mower does sound like a blade hitting off hard surfaces. There is nothing truly distracting from the actual game however, and while the water pistol might get a little annoying come level ten it's not the worst sound imaginable. 


Monsters don't make that much noise, mummies and zombies are silent, lumberjacks only make a swinging sound which works and the voodoo dolls make loud "HOOHAA" screams which really is a horrible, frightening noise. The werewolf howl seems a little out of place, almost as if it does not belong to the creature. Otherwise the game is quite steady on the monster sounds, the quietness of some creatures actually increases their sinister appearance.


The multiplayer works well, very well in fact. The two players are pitted against one another to save as many people as possible, and work together to kill as many monsters, find ways through buildings and utilize their resources as best they can. As one person may have a bazooka while the other has all the other items, meaning that there is never a moment where you do not want to work together... unless the other person steals all the neighbours for themselves. One downside to multiplayer is that you share the same screen and therefore need to move together, or not at all, this leads to a more exciting game, in my opinion, as you need to negotiate between yourselves which direction to take, who gets what items and who saves which people, while the zombie hordes pile on the pressure at every turn.


It is difficult to compare Zombies Ate my Neighbours to any other game out there, past or modern, since it is such a unique take on a shooter. The whole game is, more or less, a escort mission without the escort. It gives you the choice to try and save everyone, or simply cut your losses and focus on just a few neighbours to get you onto the next mission. Possibly X-Com, when there are civilians to save, would be a good comparison. Kill the monsters, save the innocents but without the turn based element X-Com favours, so Zombies ate my neighbours is a much more fast paced equivalent but with puzzling, maze-like level layouts and more chances of error.


There is a total of 48 levels but it really feels like there are more, possibly because if you do really well you can get bonus levels which are more of less the same as the level you just completed but usually with an exciting twist. Boss levels give you a great challenge, such as the big baby mission, which challenges both your tactical mind and your running away from a giant baby mind. Most boss levels like this attempt to challenge you on a greater level and stand apart from the rest of the game in a unique way. Whether it's with the 1000 foot tall baby, the sand worm, or the final boss you will still find that same sense of excitement as you would in any other level, yet this time with a sense of wonder at the colossal beast the game expects you to deal with. Considering this game was created for the Sega there is a hell of a lot of content and major ingenuity going on, especially when you remember that the amount of creatures available to fight in this game is greater than most modern games out there, like Mass Effect or Skyrim. 


In my opinion this is a great game, one of the iconic moments in gaming history which stands apart from other games. Even if you're afraid of zombies and hate zombie games I suggest you play Zombies Ate my Neighbours. You will find a thrilling experience in this game, with lots to do and over 48 levels of frustration, fear and panic to explore.


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