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Treyevers
05-05-13 04:19 PM
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ender44
05-05-13 04:21 PM
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A Game That Started it all (remake)

 
Game's Ratings
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9.5
8.6
8.3
8.4
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7.2
5.6
Treyevers's Score
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10
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05-05-13 04:19 PM
Treyevers is Offline
| ID: 793150 | 2929 Words

Treyevers
Level: 15


POSTS: 2/35
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THIS GAME! JUST THIS FREAKING GAME MAN! this game is the reinforcement of my face NOT breaking on a wall. this game is what made my childhood what it is. Hello, im trey, i am 14, i still play old pokemon games because CMON their freaking awesome! now, we begin. First off ill name my top 6 pokemon , then i'll add some history AND creepy things not only about this game but some others too, i thought id post it on the remake of the beginning of pokemon!
==============
TOP 6 POKEMON
==============

1. Pikachu: Pikachu was that cute little adorable electrical mouse that EVERYONE loved no matter what he is my 1 nothing made me happier to see pikachu and when pokemon yellow came out i bought it 5 times! just so i never had to restart my game!
 
2. Umbreon: Umbreon was a very beautiful pokemon when i was little, oh no, milotic and espeon didnt make me wanna cry about beauty but Umbreon, when i saw a shiny umbreon it was BLUE! i love blue so i had to put it at 2.

3. Mew: mew is the mother of pokemon. she is able to learn every move and she is beautiful, her shiny color is blue!

4. Keldeo: even though im a boy i LOVE my little pony (not the original, that sucked) and when i saw a pony pokemon with a horn, there was no other way to show my love other than to put him in the top 6.

5. Dragonite: yep, the ol' maildragon of the century is right in this list, he is the great dragon pokemon, he is basicly our "Sorry! your charizard isn't a dragon, but this guy is!" pokemon, charizard shouldve still been displayed as a dragon.....

6. Charizard: basicly this was everyones favorite choice, unless they liked squirtle or bulbasaur then their cool too. charizard was my FIRST pokemon, i will never forget him.

==========
HISTORY!!!!
==========

-------------------------
early development
-------------------------
With the help of Ken Sugimori and other friends, Tajiri formed Game Freak and much later the design studio known asCreatures. When Tajiri discovered the Game Boy and the Game Boy Link Cable, it gave him the image of insects traveling along the wire, which led to the concept for a new game called Capsule Monsters. After several failed attempts at pitching this idea toNintendo, Tajiri's new friend Shigeru Miyamoto pitched it to the company, and Nintendo began to fund the project, spending six years developing the games that would become a worldwide sensation. Due to trademarking issues, the name "Capsule Monsters" was changed to "Pocket Monsters".[1]
The original artwork for the games was drawn by Tajiri's friend, artist Ken Sugimori, while the music and sound effects were composed by Junichi Masuda.
After debugging was completed, Shigeki Morimoto programmed Mew into the game. However, Game Freak planned to keep the 151st Pokémon hidden from the public unless it was needed for a post-launch event.[2]
The project nearly drove Game Freak to bankruptcy. Five employees quit due to the financial conditions, and Tajiri worked many unpaid hours.

-------------------------
Taking over Japan
-------------------------
The first Pokémon games, Pokémon Red and Green Versions, came to the NintendoGame Boy system in Japan on February 27, 1996, which was the fulfillment of Satoshi Tajiri's dream and allowed people of all ages to catch, train and trade151 creatures and become a Pokémon Master.
Initially, the Pokémon games had modest sales. However, after players discovered Mew in the games, the magazine CoroCoroannounced a "Legendary Pokémon Offer" to distribute Mew to twenty entrants. The contest received 78,000 entrants, and the sales of the Pokémon games quickly increased.[4] Due to high sales, Pokémon Red and Green were swiftly followed up with Pokémon Blue, which had improved graphics and sounds.
After the games, a Pokémon Trading Card Game was developed by Media Factory with its own set of rules. The first set of cards was released on October 20, 1996, containing 102 cards, and became very popular.
The franchise also won many manga interpretations, the first being Pokémon Pocket Monsters by Kosaku Anakubo, which was first collected and published in November 1996 by Shogakukan. This was chiefly a gag manga, using crude humor and slapstick, starring a Trainer named Red and his rude Clefairy.
The popularity of the franchise also led to an anime series based on the games, premiering in Japan on April 1, 1997. The main character was a young Pokémon Trainer named Satoshi (after Satoshi Tajiri, later dubbed in English to Ash Ketchum), based onRed. Another character introduced in the first episode was Satoshi's rival, Shigeru (after Shigeru Miyamoto, later dubbed in English to Gary Oak), based on Blue.
The anime quickly became very popular, and soon a manga series based on it named The Electric Tale of Pikachu was written by Toshihiro Ono. The first volume of the series was first published on October 28, 1997. The more famous manga in the western world, however, is Pokémon Adventures, the first volume of which was first published in Japan on August 8, 1997. This is the longest running manga in Pokémon history, as it is still ongoing today, over fourteen years later. Several other manga series were published in that era, including Pokémon Zensho and Miho Asada's Pokémon Get da ze!.
In addition to these manga series, Shogakukan also published the first volume of Pokémon Wonderland, a magazine with the latest information on the franchise, on August 23, 1997. They also released a new manga series named Pokémon PiPiPi ★ Adventures (later translated to Magical Pokémon Journey), authored by Yumi Tsukirino, on March 28, 1998. The main difference in this series was that is was aimed mainly towards girls.
On April 25, 1998, the first Pokémon Center store was opened in Tokyo, specializing in Pokémon merchandise. Along the way, The Pokémon Company began its operations. Many such stores were opened in later years, and today there are six different stores across Japan, as well as a subsection in the Nintendo World Store in New York.

-----------------------------
conquering the world
-----------------------------
Due to Pokémon's success in Japan, the series was released overseas. Before the games were released in North America, the localization team attempted to change the Pokémon designs, fearing that the cute designs would not appeal to western gamers; however, the proposal was refused.[5][6] North America received Red and Blue Versions, as well as the anime, in September 1998 (the anime on the 7th and the games on the 30th), and soon everywhere else began to play the games on the Game Boy under the slogan Gotta Catch 'em All!. The Trading Card Game was also introduced to North America on January 9, 1999 by Wizards of the Coast. The Electric Tale of Pikachu became the first Pokémon manga to be translated to English when Viz Media started publishing it on September 28, 1999.
Meanwhile in Japan in 1998, a new spin-off game, Pokémon Stadium, was released for Nintendo 64. This game featured only 42 Pokémon of the full 151. This game proved to be commercially and critically unsuccessful, though its sequel, originally planned for the Nintendo 64DD, received an international release.
The anime, on the other hand, pushed the franchise to new heights. On July 18, 1998, Mewtwo Strikes Back debuted in Japanese theaters, featuring the rare Mew and Mewtwo. In the United States, where it was released on November 10, 1999, the movie even briefly held the record for highest-grossing opening for an animated film.
Plans soon started for a game based on the popular anime and Yellow Version was released September 12, 1998 in Japan, October 25th, 1999 in North America and Europe. Pokémon Yellow allowed Trainers to take on the role of Ash and travel throughKanto with anime-style graphics for each Pokémon and a Pikachu by their side, following the anime's course of events.

-----------------------------
Expanding to spinoffs
-----------------------------
On December 18, 1998 a Game Boy game based on the TCG was released, later arriving in North America on April 10, 2000. It was followed, only in Japan, a year later by a sequel titled Pokémon Card GB2: Here Comes Team GR!.
The anime, as well as Pokémon Yellow, marked Pikachu as the most popular and recognized creatures in Pokémon history, turning it into the franchise's mascot. This led to a small spin-off game called Hey You, Pikachu!, which was released in Japan on December 12, 1998, and in North America on November 6, 2000. This was a virtual-pet game, utilizing the Nintendo 64's Voice Recognition Unit to let the players interact verbally with Pikachu.
When the anime finished following the games' story with Ash's defeat in the Pokémon League in January 1999, it started a new season in a new region called theOrange Archipelago, introducing the new main character of Tracey Sketchit. During this season's time, a second movie, The Power of One, was produced. It was first in Japanese theaters on July 17, 1999, and in North American theaters on July 21, 2000.
A non-traditional spin-off game for Nintendo 64, Pokémon Snap, was released in Japan on March 21, 1999, inviting the player (in the role of Todd) to a Pokémon photographing mission in a place called Pokémon Island. This game made its way to North America on July 27, 1999.
On April 14, 1999, a spin-off pinball game for the Game Boy Color was released, called Pokémon Pinball. This game took all the mechanics of regular pinball, with some Pokémon aspects added in. Its North American release was on June 28, 1999.

A sequel to Pokémon Stadium was also eventually released in Japan on April 30, 1999, and became a success. This game reached North America on February 29, 2000, and became known there as the original Pokémon Stadium. The twist in the Stadium series from the main series was that it featured the Pokémon in 3D.
In September 2000, the anime-based puzzle game Pokémon Puzzle League was released for Nintendo 64. This game was the only Pokémon game to be made specifically for western audiences and not be released in Japan.
However, this was not the only American-made original Pokémon material. From 2000 to 2002, an anime-based musical calledPokémon Live! was shown on stages around the world. The most memorable plot point in the musical was the revelation that Ash's mother, Delia, used to be a friend of Giovanni when they were younger. The musical isn't considered canon, but it sparked endless theories among fans regarding the identity of Ash's father.

-------------------------------------------------------------------------------------------------------------------------------------------------------------
THATS AS FAR AS IM GOING FIND MORE AT http://bulbapedia.bulbagarden.net/wiki/History_of_Pok%C3%A9mon
-------------------------------------------------------------------------------------------------------------------------------------------------------------

============================
Pokemon CREEPY BLACK
============================

The game started with the familiar Nidorino and Gengar intro of Red and Blue version. However, the “press start” screen had been altered. Red was there, but the Pokémon did not cycle through. It also said “Black Version” under the Pokémon logo.
Upon selecting “New Game”, the game started the Professor Oak speech, and it quickly became evident that the game was essentially Pokémon Red Version.
After selecting your starter, if you looked at your Pokémon, you had in addition to Bulbasaur, Charmander, or Squirtle another Pokémon — “GHOST”.
The Pokémon was level 1. It had the sprite of the Ghosts that are encountered in Lavender Tower before obtaining the Sliph Scope. It had one attack — “Curse”. I know that there is a real move named curse, but the attack did not exist in Generation 1, so it appears it was hacked in.
Defending Pokémon were unable to attack Ghost — it would only say they were too scared to move. When the move “Curse” was used in battle, the screen would cut to black. The cry of the defending Pokémon would be heard, but it was distorted, played at a much lower pitch than normal. The battle screen would then reappear, and the defending Pokémon would be gone. If used in a battle against a trainer, when the Pokéballs representing their Pokemon would appear in the corner, they would have one fewer Pokéball.
The implication was that the Pokémon died.
What’s even stranger is that after defeating a trainer and seeing “Red received $200 for winning!”, the battle commands would appear again. If you selected “Run”, the battle would end as it normally does. You could also select Curse. If you did, upon returning to the overworld, the trainer’s sprite would be gone. After leaving and reentering the area, the spot [where] the trainer had been would be replaced with a tombstone like the ones at Lavender Tower.
The move “Curse” was not usable in all instances. It would fail against Ghost Pokémon. It would also fail if it was used against trainers that you would have to face again, such as your Rival or Giovanni. It was usable in your final battle against them, however.
I figured this was the gimmick of the game, allowing you to use the previously uncapturable Ghosts. And because Curse made the game so easy, I essentially used it throughout the whole adventure.
The game changed quite a bit after defeating the Elite Four. After viewing the Hall of Fame, which consisted of Ghost and a couple of very under leveled Pokémon, the screen cut to black. A box appeared with the words “Many years later…” It then cut to Lavender Tower. An old man was standing, looking at tombstones. You then realized this man was your character.
The man moved at only half of your normal walking speed. You no longer had any Pokémon with you, not even Ghost, who up to this point had been impossible to remove from your party through depositing in the PC. The overworld was entirely empty — there were no people at all. There were still the tombstones of the trainers that you used Curse on, however.
You could go pretty much anywhere in the overworld at this point, though your movement was limited by the fact that you had no Pokémon to use HMs. And regardless of where you went, the music of Lavender Town continued on an infinite loop. After wandering for a while, I found that if you go through Diglett’s Cave, one of the cuttable bushes that normally blocks the path on the other side is no longer there, allowing you to advance and return to Pallet Town.
Upon entering your house and going to the exact tile where you start the game, the screen would cut to black.
Then a sprite of a Caterpie appeared. It was the replaced by a Weedle, and then a Pidgey. I soon realized, as the Pokémon progressed from Rattata to Blastoise, that these were all of the Pokémon that I had used Curse on.
After the end of my Rival’s team, a Youngster appeared, and then a Bug Catcher. These were the trainers I had Cursed.
Throughout the sequence, the Lavender Town music was playing, but it was slowly decreasing in pitch. By the time your Rival appeared on screen, it was little more than a demonic rumble.
Another cut to black. A few moments later, the battle screen suddenly appeared — your trainer sprite was now that of an old man, the same one as the one who teaches you how to catch Pokémon in Viridian City.
Ghost appeared on the other side, along with the words “GHOST wants to fight!”.
You couldn’t use items, and you had no Pokémon. If you tried to run, you couldn’t escape. The only option was “FIGHT”.
Using fight would immediately cause you to use Struggle, which didn’t affect Ghost but did chip off a bit of your own HP. When it was Ghost’s turn to attack, it would simply say “…” Eventually, when your HP reached a critical point, Ghost would finally use Curse.
The screen cut to black a final time.
Regardless of the buttons you pressed, you were permanently stuck in this black screen. At this point, the only thing you could do was turn the Game Boy off. When you played again, “NEW GAME” was the only option — the game had erased the file.
I played through this hacked game many, many times, and every time the game ended with this sequence. Several times I didn’t use Ghost at all, though he was impossible to remove from the party. In these cases, it did not show any Pokémon or trainers and simply cut to the climactic “battle with Ghost.
I’m not sure what the motives were behind the creator of this hack. It wasn’t widely distributed, so it was presumably not for monetary gain. It was very well done for a bootleg.
It seems he was trying to convey a message; though it seems I am the sole receiver of this message. I’m not entirely sure what it was — the inevitability of death? The pointlessness of it? Perhaps he was simply trying to morbidly inject death and darkness into a children’s game. Regardless, this children’s game has made me think, and it has made me cry.
======================================================================================================
okay, now that i did my top 6 list, some history, and one creepy thing, i need to do another creepy thing
======================================================================================================

Did you know?
 That if you look at clefable and gengar's pictures they both look similar. The main part is that most fans b
believe that gengar is either the chadow of clefable, a evil clefable, or a dead clefable. either way its creepy as heck!


thats all i got for this game! until next time i post on a pokemon game i bid you farewell!
















THIS GAME! JUST THIS FREAKING GAME MAN! this game is the reinforcement of my face NOT breaking on a wall. this game is what made my childhood what it is. Hello, im trey, i am 14, i still play old pokemon games because CMON their freaking awesome! now, we begin. First off ill name my top 6 pokemon , then i'll add some history AND creepy things not only about this game but some others too, i thought id post it on the remake of the beginning of pokemon!
==============
TOP 6 POKEMON
==============

1. Pikachu: Pikachu was that cute little adorable electrical mouse that EVERYONE loved no matter what he is my 1 nothing made me happier to see pikachu and when pokemon yellow came out i bought it 5 times! just so i never had to restart my game!
 
2. Umbreon: Umbreon was a very beautiful pokemon when i was little, oh no, milotic and espeon didnt make me wanna cry about beauty but Umbreon, when i saw a shiny umbreon it was BLUE! i love blue so i had to put it at 2.

3. Mew: mew is the mother of pokemon. she is able to learn every move and she is beautiful, her shiny color is blue!

4. Keldeo: even though im a boy i LOVE my little pony (not the original, that sucked) and when i saw a pony pokemon with a horn, there was no other way to show my love other than to put him in the top 6.

5. Dragonite: yep, the ol' maildragon of the century is right in this list, he is the great dragon pokemon, he is basicly our "Sorry! your charizard isn't a dragon, but this guy is!" pokemon, charizard shouldve still been displayed as a dragon.....

6. Charizard: basicly this was everyones favorite choice, unless they liked squirtle or bulbasaur then their cool too. charizard was my FIRST pokemon, i will never forget him.

==========
HISTORY!!!!
==========

-------------------------
early development
-------------------------
With the help of Ken Sugimori and other friends, Tajiri formed Game Freak and much later the design studio known asCreatures. When Tajiri discovered the Game Boy and the Game Boy Link Cable, it gave him the image of insects traveling along the wire, which led to the concept for a new game called Capsule Monsters. After several failed attempts at pitching this idea toNintendo, Tajiri's new friend Shigeru Miyamoto pitched it to the company, and Nintendo began to fund the project, spending six years developing the games that would become a worldwide sensation. Due to trademarking issues, the name "Capsule Monsters" was changed to "Pocket Monsters".[1]
The original artwork for the games was drawn by Tajiri's friend, artist Ken Sugimori, while the music and sound effects were composed by Junichi Masuda.
After debugging was completed, Shigeki Morimoto programmed Mew into the game. However, Game Freak planned to keep the 151st Pokémon hidden from the public unless it was needed for a post-launch event.[2]
The project nearly drove Game Freak to bankruptcy. Five employees quit due to the financial conditions, and Tajiri worked many unpaid hours.

-------------------------
Taking over Japan
-------------------------
The first Pokémon games, Pokémon Red and Green Versions, came to the NintendoGame Boy system in Japan on February 27, 1996, which was the fulfillment of Satoshi Tajiri's dream and allowed people of all ages to catch, train and trade151 creatures and become a Pokémon Master.
Initially, the Pokémon games had modest sales. However, after players discovered Mew in the games, the magazine CoroCoroannounced a "Legendary Pokémon Offer" to distribute Mew to twenty entrants. The contest received 78,000 entrants, and the sales of the Pokémon games quickly increased.[4] Due to high sales, Pokémon Red and Green were swiftly followed up with Pokémon Blue, which had improved graphics and sounds.
After the games, a Pokémon Trading Card Game was developed by Media Factory with its own set of rules. The first set of cards was released on October 20, 1996, containing 102 cards, and became very popular.
The franchise also won many manga interpretations, the first being Pokémon Pocket Monsters by Kosaku Anakubo, which was first collected and published in November 1996 by Shogakukan. This was chiefly a gag manga, using crude humor and slapstick, starring a Trainer named Red and his rude Clefairy.
The popularity of the franchise also led to an anime series based on the games, premiering in Japan on April 1, 1997. The main character was a young Pokémon Trainer named Satoshi (after Satoshi Tajiri, later dubbed in English to Ash Ketchum), based onRed. Another character introduced in the first episode was Satoshi's rival, Shigeru (after Shigeru Miyamoto, later dubbed in English to Gary Oak), based on Blue.
The anime quickly became very popular, and soon a manga series based on it named The Electric Tale of Pikachu was written by Toshihiro Ono. The first volume of the series was first published on October 28, 1997. The more famous manga in the western world, however, is Pokémon Adventures, the first volume of which was first published in Japan on August 8, 1997. This is the longest running manga in Pokémon history, as it is still ongoing today, over fourteen years later. Several other manga series were published in that era, including Pokémon Zensho and Miho Asada's Pokémon Get da ze!.
In addition to these manga series, Shogakukan also published the first volume of Pokémon Wonderland, a magazine with the latest information on the franchise, on August 23, 1997. They also released a new manga series named Pokémon PiPiPi ★ Adventures (later translated to Magical Pokémon Journey), authored by Yumi Tsukirino, on March 28, 1998. The main difference in this series was that is was aimed mainly towards girls.
On April 25, 1998, the first Pokémon Center store was opened in Tokyo, specializing in Pokémon merchandise. Along the way, The Pokémon Company began its operations. Many such stores were opened in later years, and today there are six different stores across Japan, as well as a subsection in the Nintendo World Store in New York.

-----------------------------
conquering the world
-----------------------------
Due to Pokémon's success in Japan, the series was released overseas. Before the games were released in North America, the localization team attempted to change the Pokémon designs, fearing that the cute designs would not appeal to western gamers; however, the proposal was refused.[5][6] North America received Red and Blue Versions, as well as the anime, in September 1998 (the anime on the 7th and the games on the 30th), and soon everywhere else began to play the games on the Game Boy under the slogan Gotta Catch 'em All!. The Trading Card Game was also introduced to North America on January 9, 1999 by Wizards of the Coast. The Electric Tale of Pikachu became the first Pokémon manga to be translated to English when Viz Media started publishing it on September 28, 1999.
Meanwhile in Japan in 1998, a new spin-off game, Pokémon Stadium, was released for Nintendo 64. This game featured only 42 Pokémon of the full 151. This game proved to be commercially and critically unsuccessful, though its sequel, originally planned for the Nintendo 64DD, received an international release.
The anime, on the other hand, pushed the franchise to new heights. On July 18, 1998, Mewtwo Strikes Back debuted in Japanese theaters, featuring the rare Mew and Mewtwo. In the United States, where it was released on November 10, 1999, the movie even briefly held the record for highest-grossing opening for an animated film.
Plans soon started for a game based on the popular anime and Yellow Version was released September 12, 1998 in Japan, October 25th, 1999 in North America and Europe. Pokémon Yellow allowed Trainers to take on the role of Ash and travel throughKanto with anime-style graphics for each Pokémon and a Pikachu by their side, following the anime's course of events.

-----------------------------
Expanding to spinoffs
-----------------------------
On December 18, 1998 a Game Boy game based on the TCG was released, later arriving in North America on April 10, 2000. It was followed, only in Japan, a year later by a sequel titled Pokémon Card GB2: Here Comes Team GR!.
The anime, as well as Pokémon Yellow, marked Pikachu as the most popular and recognized creatures in Pokémon history, turning it into the franchise's mascot. This led to a small spin-off game called Hey You, Pikachu!, which was released in Japan on December 12, 1998, and in North America on November 6, 2000. This was a virtual-pet game, utilizing the Nintendo 64's Voice Recognition Unit to let the players interact verbally with Pikachu.
When the anime finished following the games' story with Ash's defeat in the Pokémon League in January 1999, it started a new season in a new region called theOrange Archipelago, introducing the new main character of Tracey Sketchit. During this season's time, a second movie, The Power of One, was produced. It was first in Japanese theaters on July 17, 1999, and in North American theaters on July 21, 2000.
A non-traditional spin-off game for Nintendo 64, Pokémon Snap, was released in Japan on March 21, 1999, inviting the player (in the role of Todd) to a Pokémon photographing mission in a place called Pokémon Island. This game made its way to North America on July 27, 1999.
On April 14, 1999, a spin-off pinball game for the Game Boy Color was released, called Pokémon Pinball. This game took all the mechanics of regular pinball, with some Pokémon aspects added in. Its North American release was on June 28, 1999.

A sequel to Pokémon Stadium was also eventually released in Japan on April 30, 1999, and became a success. This game reached North America on February 29, 2000, and became known there as the original Pokémon Stadium. The twist in the Stadium series from the main series was that it featured the Pokémon in 3D.
In September 2000, the anime-based puzzle game Pokémon Puzzle League was released for Nintendo 64. This game was the only Pokémon game to be made specifically for western audiences and not be released in Japan.
However, this was not the only American-made original Pokémon material. From 2000 to 2002, an anime-based musical calledPokémon Live! was shown on stages around the world. The most memorable plot point in the musical was the revelation that Ash's mother, Delia, used to be a friend of Giovanni when they were younger. The musical isn't considered canon, but it sparked endless theories among fans regarding the identity of Ash's father.

-------------------------------------------------------------------------------------------------------------------------------------------------------------
THATS AS FAR AS IM GOING FIND MORE AT http://bulbapedia.bulbagarden.net/wiki/History_of_Pok%C3%A9mon
-------------------------------------------------------------------------------------------------------------------------------------------------------------

============================
Pokemon CREEPY BLACK
============================

The game started with the familiar Nidorino and Gengar intro of Red and Blue version. However, the “press start” screen had been altered. Red was there, but the Pokémon did not cycle through. It also said “Black Version” under the Pokémon logo.
Upon selecting “New Game”, the game started the Professor Oak speech, and it quickly became evident that the game was essentially Pokémon Red Version.
After selecting your starter, if you looked at your Pokémon, you had in addition to Bulbasaur, Charmander, or Squirtle another Pokémon — “GHOST”.
The Pokémon was level 1. It had the sprite of the Ghosts that are encountered in Lavender Tower before obtaining the Sliph Scope. It had one attack — “Curse”. I know that there is a real move named curse, but the attack did not exist in Generation 1, so it appears it was hacked in.
Defending Pokémon were unable to attack Ghost — it would only say they were too scared to move. When the move “Curse” was used in battle, the screen would cut to black. The cry of the defending Pokémon would be heard, but it was distorted, played at a much lower pitch than normal. The battle screen would then reappear, and the defending Pokémon would be gone. If used in a battle against a trainer, when the Pokéballs representing their Pokemon would appear in the corner, they would have one fewer Pokéball.
The implication was that the Pokémon died.
What’s even stranger is that after defeating a trainer and seeing “Red received $200 for winning!”, the battle commands would appear again. If you selected “Run”, the battle would end as it normally does. You could also select Curse. If you did, upon returning to the overworld, the trainer’s sprite would be gone. After leaving and reentering the area, the spot [where] the trainer had been would be replaced with a tombstone like the ones at Lavender Tower.
The move “Curse” was not usable in all instances. It would fail against Ghost Pokémon. It would also fail if it was used against trainers that you would have to face again, such as your Rival or Giovanni. It was usable in your final battle against them, however.
I figured this was the gimmick of the game, allowing you to use the previously uncapturable Ghosts. And because Curse made the game so easy, I essentially used it throughout the whole adventure.
The game changed quite a bit after defeating the Elite Four. After viewing the Hall of Fame, which consisted of Ghost and a couple of very under leveled Pokémon, the screen cut to black. A box appeared with the words “Many years later…” It then cut to Lavender Tower. An old man was standing, looking at tombstones. You then realized this man was your character.
The man moved at only half of your normal walking speed. You no longer had any Pokémon with you, not even Ghost, who up to this point had been impossible to remove from your party through depositing in the PC. The overworld was entirely empty — there were no people at all. There were still the tombstones of the trainers that you used Curse on, however.
You could go pretty much anywhere in the overworld at this point, though your movement was limited by the fact that you had no Pokémon to use HMs. And regardless of where you went, the music of Lavender Town continued on an infinite loop. After wandering for a while, I found that if you go through Diglett’s Cave, one of the cuttable bushes that normally blocks the path on the other side is no longer there, allowing you to advance and return to Pallet Town.
Upon entering your house and going to the exact tile where you start the game, the screen would cut to black.
Then a sprite of a Caterpie appeared. It was the replaced by a Weedle, and then a Pidgey. I soon realized, as the Pokémon progressed from Rattata to Blastoise, that these were all of the Pokémon that I had used Curse on.
After the end of my Rival’s team, a Youngster appeared, and then a Bug Catcher. These were the trainers I had Cursed.
Throughout the sequence, the Lavender Town music was playing, but it was slowly decreasing in pitch. By the time your Rival appeared on screen, it was little more than a demonic rumble.
Another cut to black. A few moments later, the battle screen suddenly appeared — your trainer sprite was now that of an old man, the same one as the one who teaches you how to catch Pokémon in Viridian City.
Ghost appeared on the other side, along with the words “GHOST wants to fight!”.
You couldn’t use items, and you had no Pokémon. If you tried to run, you couldn’t escape. The only option was “FIGHT”.
Using fight would immediately cause you to use Struggle, which didn’t affect Ghost but did chip off a bit of your own HP. When it was Ghost’s turn to attack, it would simply say “…” Eventually, when your HP reached a critical point, Ghost would finally use Curse.
The screen cut to black a final time.
Regardless of the buttons you pressed, you were permanently stuck in this black screen. At this point, the only thing you could do was turn the Game Boy off. When you played again, “NEW GAME” was the only option — the game had erased the file.
I played through this hacked game many, many times, and every time the game ended with this sequence. Several times I didn’t use Ghost at all, though he was impossible to remove from the party. In these cases, it did not show any Pokémon or trainers and simply cut to the climactic “battle with Ghost.
I’m not sure what the motives were behind the creator of this hack. It wasn’t widely distributed, so it was presumably not for monetary gain. It was very well done for a bootleg.
It seems he was trying to convey a message; though it seems I am the sole receiver of this message. I’m not entirely sure what it was — the inevitability of death? The pointlessness of it? Perhaps he was simply trying to morbidly inject death and darkness into a children’s game. Regardless, this children’s game has made me think, and it has made me cry.
======================================================================================================
okay, now that i did my top 6 list, some history, and one creepy thing, i need to do another creepy thing
======================================================================================================

Did you know?
 That if you look at clefable and gengar's pictures they both look similar. The main part is that most fans b
believe that gengar is either the chadow of clefable, a evil clefable, or a dead clefable. either way its creepy as heck!


thats all i got for this game! until next time i post on a pokemon game i bid you farewell!
















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Hey man, I know you are new here, but it is not okay to copy and paste from other websites.

this is the website it is from

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Ender44 didnt get Lucky777 syndrome on 2/7/13!


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