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Cave Story Sacred Grounds Speedrun Walkthrough

 
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04-26-13 08:39 PM
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                                                         ~Cave Story Sacred Grounds Speedrun Walkthrough~
 
 
       The Sacred Grounds is by far the hardest part of all of Cave Story, you need to have the best of skill, speed, and luck, if you are to merely survive. Or is it that hard? . . . Can one really master such a devilish place? and even get a decent time? well this walkthrough will tell you EVERYTHING you need to know about the sacred grounds, and more! now, let's get started. 
 
           
     -Table of Contents-
 
 Prologue

 Weaponry/Baddies
 
 Walkthrough 
 
 Ballos
 
 Spur Run
 
 
 
        
 
                       
                                                       -Prologue-

 
  This walkthrough it mainly a Speedrun walkthrough, (for both Cave Story and Cave story + Wii and Steam release) but I will help you who are just having problems defeating Ballos. This walkthrough will help those who cannot beat Ballos, or let alone get to him. BUT let's get one thing straight, I can give you tips, but I cannot guarantee that you will be able to beat the world record, or even improve your skill. The only thing that can do that is practice. It took me about 4 hours before I got under 5 minutes, and an additional 2 hours to get under 3 minutes, so this is NOT for the faint of heart, or those who suck at Cave Story. So now, shall we? 
 
 
 
                                                         -Weaponry-
 
      Your thinking "Why cover this, I know these weapons like the back of my hand" Well, I am going over them because some weaponry is better for the Sacred Grounds then not. And knowing how much XP is required to upgrade the weapon is extremely useful and almost mandatory  to know.

 
 ~SNAKE~
 ?
 
    The snake may look like a humble weapon (especially at level 1) but it has one asset that no other weapon has, piercing through walls. This is essential for setting off Deleets and getting them out of the Way ASAP. It isn't worth upgrading in a real speedrun, but it's still info that's good to know.
 

 
     -Level 1-
 
 
 Attack:  4 
 
 Range:   short
 
 Speed:   slow
 
 XP to lvl 2:   30 


 
      -Level 2-

 
 Attack  6 
 
 Range:   medium short
 
 Speed:   medium
 
 XP to lvl 3:   40 
 
 
      -Level 3-

 
 Attack:  8
 
 Range:   medium
 
 Speed:   medium fast
 
 XP to MAX:     16



 
 ~NEMESIS~ 
  ?
 
 the Nemesis is the real weapon to use in an actual speedrun, it will deal most of the damage to the enemies and will easily take care of Heavy press. But it is easily upgraded, or really downgraded, as the Nemesis loses attack as it gains XP.  Avoid upgrading at all costs!
 
 
      -Level  1-
 
 
 Attack:   16 
 
 Range:   long

 Speed:   very fast!

 XP to lvl 2:     1 


 
 
      -Level  2-
 
 
 Attack:   8 
 
 Range:    long 
 
 Speed:    fast 
 
 XP to lvl 3:      1 
 
 
 
      -Level  3-
 
 
 Attack:    1 
 
 Range:     very short (you would have better range with a baseball bat)
 
 Speed:     slow 
 
 XP to MAX:     1 
 
 
  So it seems that it is extremely easy to level up the weapon and it becomes useless if you get it to level 3. that's why it's a good idea to keep moving to that the mesa's won't extinguish and drop the triangles that level your weapon up. if you DO level up the weapon, the only way to get it back to level one is to get hit, that's no fun, and it’s a waste of health.
 
 
 
 
   ~SPUR~ 
 ?
 
   The Spur is the best weapon in the game (unless your really good with the Nemesis) and can be used to a great deal of effect when used properly. 
 
 
NOTE: the Spur charges, hold down the button longer to level up the weapon and then release! 
 
 
     -Level 1- (no charge)
 
 Attack:    4
 
 Range:     Medium 
 
 Speed:     fast
 
 XP to lvl 2:     40 frames (5/6 of a second)
 
  
 
     -Level 2- (charge for 40 frames) 
 
 Attack:    20
 
 Range:     Very far (entire screen) 
 
 Speed:     Medium fast 
 
 XP to lvl 3:      60 frames (1 and 1/5 of a second) 
 
 
     -Level 3- (charge for 60 more frames) 
 
 Attack:    30
 
 Range:     Very far (entire screen) 
 
 Speed:     Medium fast
 
 XP to MAX:         200 more frames (4 seconds) 
 
 
 
      -MAX-   (charge for 200 more frames) 
 
 Attack     60 
 
 Range:    Very far (entire screen)
 
 Speed     Medium fast
 
 release to fire 
 
 
One important note to consider about the charge of the spur it that because it fires a long consentrated beam, it really depends on multiple factors on how much the enemies will be hurt, like the size of the enemy and the distance form the target, ect, ect, ect. 
 
 
 
 ~Super Missile Launcher~ 
          ?
 
     This is the big bad boy of them all, this is the primary weapon that will take care of Ballos for us when we meet him at the end of this trial. It is EXTREMELY important that you get this puppy to level three before facing Ballos, or else you will meet some real regrets. 
 
      -Level 1- 
 
 Attack:    6 
 
 Range:     extremely far (until it hits a wall) 
 
 Speed:     maddeningly fast 
 
 XP to lvl 2:    30 

 
 
      -Level 2-
 
 Attack:    10 
 
 Range:     extremely far (until it hits a wall) 
 
 Speed:     fast 
 
 XP to lvl 3:    60  

 
 
      -Level 3- 
 
 Attack:    30 
 
 Range:     extremely far (until it hits a wall)
 
 Speed:     maddeningly fast 
 
 XP to MAX:    10 
 
 

    A note about the super missile launcher, it seems to be leveled down slightly a level two, but if you can hit level three, it launches three level 1 rockets side by side that deal extreme damage, and it give more of a likeability to hit something.  
 
 
                  
 
                                        -Enemies- 
 
 
 
     ~Bute (Flying)~    
       ?
 
 
   HP:      4 
 
   Attack:  5 
 
   Abilitys: flys around and attempts to hit you, comes at you in extremely high numbers. 
 
   Recommended weapon: Nemesis (or Spur) 
 
 
 
    ~Bute (Sword)~ 
      ?
 
  HP:       4 
 
 Attack:    9
 
Abilitys:  Stands still until approached, then it will jump at you attacking with 9. It is the only one in the Mesa family that will not hurt you if you touch it physically. 
 
Recommended weapon: Nemesis (or Spur)
   





   ~Bute (archer)~ 
   ?


HP:       4
 
Attack:    8 
 
Abilitys: Stands still and fires arrows at you. Nuff said. 
 
Recommended weapon: Nemesis (or level 2 Spur)
 

      ~Red Bute~ 
    
 ? 
 
 
 HP:       4?
 
Attack:   8
 
Abilitys: During the final form of Ballos, these guys will spill out of his topside and  surround him, they shoot arrows at you and fly around, they may be weak, but in high numbers, they are deadly.
 

      ~Mesa~  
 
   HP:      64
 
   Attack:  6 (touch) 10 (rock) 
 
   Abilitys: Stands in your way and creates a road block, it will throws stones at you that block your shots and attack  with ten. 
 
   Recommended weapon: Nemisis (or lvl 2 Spur)
  
 

      ~Deleet~ 
 
?
 
   HP:       32 
 
   Attack:   12 (explosion) 
 
   Abilitys:  It is completely stationary, and does not attack. hit it enough to set off a timer, after 5 seconds, it will  
                  Blow up.  it usually blocks you path  and is required to blow up
 
   Recommended weapon: level 2 Spur (Nemisis) 
 
 
      ~Roller~ 
     ?
 
   HP:       0 (invincible) 
 
   Attack:   6 (touch) 
 
   Abilities:  it rolls along the walls, and is not affected by gravity if it this a flat surface, it will turn 45 degrees to the  
                   Right and keep rolling.
 
   Recommended weapon: none 
  
 
      
      ~Green Demon~  
        ?
 
   HP:        4 
  
   Attack:    3 (touch) 
 
   Abilities:   it flies around the upper half of Ballos boss room once you defeat his first form, they are pretty much harmless, and  will give you XP when destroyed. (not so great if you are using the Nemesis though) 
  
   Recommended weapon: none (ignore) 
 
  
 
 
  ~Press~ 

 ? 
 
 
HP: 30 
 
Attack: 127 (falling) 
 
    Abilities: It sits still until you get under it, then it will fall instantly killing you when underneath.
 
   
       ~Heavy Press~ 
 
    ?
 
   HP:        700 
 
   Attack:    10 (lightning)  127 (falling) 
 
   Abilities:  Just sits there above your head like so and every one in a while will shoot a bolt of lightning. after his HP hits 0 he will fall like any other press. 
  
  Recommended weapon: Nemesis 
 
 
    



                                                             ~Snake @ Nemesis Run~ 


          This will cover the Snake and Nemesis run to the Sacred Grounds. It is by far the fastest way to complete the place, but the hardest as well. If this is your first time speed running the Sacred grounds, start with the Spur. It will give you a better feel of the place, and will overall make you better at speed running starting there. And when ever I refer to the missile launcher, I mean the SUPER missile launcher, so bear with me.
 
 
 
    ~Equipment~ 
 
This is what your equipment should look like 

 ?
       
 
 
Her is your check list of the niceties
 
 
Snake [  ] 
 
Super Missile Launcher  [  ]
 
Nemesis [  ] 

Life Pot [  ] 
 
Booster 2.0  [  ] 
 
Nukamari Counter [  ] 
 
Arms Barrier  [  ]   (optional) 
 
Whimsical Star  [  ]  (optional,  next to useless)
 
Or you can download this .dat file and replace your old save with it  
 
 
Sacred Grounds - for speedruns

 
 
    ~BASEMENT 1~
 
  NOTE: this symbol * means a pro tip, it's hard, but gives you and edge and will make your run faster.
 

    As soon as you enter the Sacred Grounds boost left to fall down and over the death traps, you should have to use about 4 "boosts" if you time it properly. (As you do this it would be a good idea to multitask and swap to the Super Missile launcher if you don't already have it out.) Fall into the hole on the left and then boost right as soon as possible without hitting the wall overhead. boost up and then left with what fuel is left. If you conserved your boost, you shouldn't fall to the deathtraps below. After this, begin to fall into the small pit in front of you and just as you drop off the edge, Boost across the gap and fall below, as you fall push left and land in the small creves and launch a missile. Like so

?

     It  will set off the energy capsule and give you 16 XP, fall to the right and do the same to the other capsule. if you did this correctly, you should see LEVEL UP appear above Quote and your missile launcher will be at level 2. But there is no time to lose, we have just began. fall out of the crevice and DO NOT touch the ground, halfway to the ground do a tiny boost to fall over the death traps followed by slowly (but not TO slowly) tapping the boost button to conserve boost.  
 
    Now this part is really complicated, and I have not mastered this yet, but if you can pull this off properly, then you have conserved multiple missiles. Now, here we go. 
 
    *As you begin to fall down the long pit, pull out the Snake, aim downward and about one block above the energy capsules fire the snake and then QUICKLY pull out the missile launcher to gain the XP from the capsules. pull back out the snake,  rinse and repeat three more times. It needs to be done is succession properly or else (heaven forbid) you may accidentally upgrade the Nemesis instead of the missile launcher! The order of pressing the buttons is X, S, A (of course assuming that you have not changed the
configurations or are playing this on the Wii).* 
 
    After nearing the bottom, boost to the right and nab the life capsule and immediately walk off the edge. *As you begin to fall, boost down and the left so save a little time.* Here is a picture to show you what I mean
 
?


       Ignore the photo, and be sure to grab the life capsle, then boost over to Curly and pick her up. try to land on the right side of her to be able to instantly press down to enter the door after reading the text.
 
 

~BASEMENT 2~ 
 
 
     Now this Room can be very hectic on some runs, but very peaceful on others. Why? It’s because rocks will continually fall from the cealing . Now, I won’t give exact instructions on how to get through this room because the rocks fall randomly. And the room is pretty much straight forward on what to do But here are some pointers. 
 
#1  Keep doing low jumps and boosting, never stop to attack the butes they will just upgrade your Nemesis. 
 
#2 At all costs, don’t get hit. We want to have at Least 35 health by the time we leave this room, so not getting by the rocks really helps,. if one falls in front of you, quickly judge if you should boost underneath and clear it, or boost up and over. (if you can keep boosting is succession perfectly, the butes will not catch up to you. 
 
#3 when you first enter the room and the two butes charge at you. Boost in between them, to save time. 
 
#4 when over the pit at the end, boost sown 
 
 
   ~Basement 3~ 
 
 
Ah, yes, now it’s time for the true test. As you fall into basement 3, Quickly check you time according the Nikumaru Counter. It should be at about 40 seconds.  And then check your health, if it is at 35 or higher, your in good shape, but if it is less then 20 the restart the level (ESC and F2)  
 
Walk to the left and fall of the edge.  Fall two blocks and then use all your boost until you land on the block that the press is above. Keep holding  left and walk off of this block and immediately boost again. As you land on the block in front of you, jump. If you jumped perfectly, you will keep you momentum and be propelled forward. At the height of your jump, boost up and left and fire you Nemesis like mad to destroy  the mesas and butes ahead. The Mesa isn’t your main target though. You want to hit the deleet behind him

 
 
 
Now, as you shoot you want shoot through the Mesas head to kill him. After you set off the deleet, pull out the snake, jump and fire downward untill you set off the deleet below. It should take three of four jumps to finish it off. After the starts counting down obliverate the mesas if they still live, and  WALK left (to pick up all the energy) and through the now opened passage that we have to thank the deleet for opening for us. 
 
     On the picture above, you can see a deleet in the bottom left corner, as you boost through the opening aim down and target it, shoot it like you did the other one. It would be a good idea to aim left and have curly look to the right to destroy the blocks to the right to make travel easier.  
 
   Aftet this, hurry down to where the deleet is at the bottom and boost through, don’t get hit by the explosion though, the more health you have, the better. 
 
  As you go, jump and boost across the ceiling like in the picture below. . .
?
 
 
 
. . .And hit the archer bute in the way. Boost to him and land where he is standing and immediately jump, if you jumped just right, you should keep your momentum and fly forward. Be wary though, as you jump you will need to boost up just a little so you don’t collide with a block thrown at you by a Mesa. You want to land right here.
 
 
 
    Fire like mad at the mesas. After they fall then fly through the death trap ahead. . . . Your most likely thinking. 
 
       “Your kidding, right? Why would I do that, I’ll die.”  
 
    Well, if you haven’t noticed, there are some plain spikes on the ceiling that deal only 10 damage that we will fly through. It’s better then going the long way around by destroying the deleet and wasting al least 5 seconds. Now, as we are flying through, we fire some shots form the nemisis and set off the deleet that  is just off screen.




     Now we head over and stand right beside the deleet (in the very corner) as we wait, shoot the mesa. After the deleet says 1, jump away (their may be arrows you have to dodge, so be careful) and then boost back toward it as the smoke clears. As you land , fire your Nemisis like mad again to set off another deleet. If yo have the Missile launcher at level 3, you can skip the next paragraph.
 
 
    Go back, while the Deleet counts down and go to where the mesa was standing, there will be some energy sitting there (for certain) pullout the missile launcher and  grab as much as you cam safely. Now hurry back to the deleet. 
 

 
 
Boost over and land where the deleet explodes. Once there just as you walk off and into the spikes, jump. If you time you jump late, you will fall into the spikes, if you to early you will hit the spikes overhead. 
 
 
     This is what it looks like if you jumped at the right time. Boost over to the pillar on the right. And fly into the deleets ahead. Make sure that you have the Nemesis out and boost up against the deleet and fire. This is crutial to set off both of them at the same time. After setting both of them off, boost up to the star block at the top of the screen, destroy the block and retrieve the 24 missiles inside. Head back down and boost through the smoke to fight heavy press. (it would be a VERY good idea to check your health it this point, if it is less then 11 consume the potion. 
 
?
 
 
~HEAVY PRESS~ 
 
    Heavy press is easy, just pull out the nemesis, walk up under him (in the middle) and shoot upward. It’s really that simple, almost. 
 
There are some things that you need to know.
 
There are two ways to defeat heavy, the first is the faster. But it’s harder and requires more health.

1#   Run up under him with the Nemesis and fire like mad upward, wit the combined force of you and curly, you can take out 32 HP pre shot, ignore the lightning and rollers. The downside is that you need at least 25 HP (without already consuming your life potion to safely do this 
 
2#   run up to him, but don’t get under him until he fires his first shot, then fire like mad upward. But when a roller approaches, jump and fire sideways to destroy the butes that spawn continually  and avoid the roller all at the same time.

?here is what his room looks like
 

 
 
     A word of caution: if you stand under heavy while he falls, he will take our 127 health, even if you touch his top or side, so wait until he falls to get down to the passage.
 
 
 
~BALLOS~ 
 
     This is it, the final challenge, Ballos. If you have not consumed the life pot, do it now.  You will need as least 30 health to comfortably kill him.
 
   -First form-
 
After his dialogue, run up to him and look up like so. (No, he is not smiling because he want’s a hug)

 
Fire upwards like mad, Ballos will become mad almost instantly and dodge left then upward. Keep firing upward at all times! He will come to the right and then slam on you attacking with 10. (this is why we want 30 health at least) 
 
   He will repeat this attack untill you kill him, it should take 2 cycles if your fast, but for most of us, it will be 3. After the complains about the headache that you gave him,


 
?
 
 Run to the far right (don’t worry, the spikes on the ground won’t hurt you) and prepare for the. . . 
 
 
  -Second form-
 
   As you run, don’t jump, that would be bad as we would hit the spike on the wall. A target will appear above you, walk right to avoid id, and you should get something similar to this. 
  



  
?
 
      Quickly jump into his eye and  pull out the missile launcher. After he opens his eyes fire like mad and his health will drain like a bucket full of holes. He will jump around, but keep firing and he will go down very quickly. As a side note, as he falls from his jump. You will fall off him. Just lightly push to the right and get back on his eye and finish him. Now he’s getting serious! Time for the. . .
 
-Third form- 
 
   Ballos is angry, but he has a trick up his sleeve. 
 
 
     8 monstrous eyes  surround him. Each eye holds 101 HP, so it’s time to get cracking,. Ballos mover around the arena like a roller would, but much bigger and tougher. Stand where quote is (in proportion to Ballos that is)  and fire upward and run to the left at the same time. The only problems is like in the picture there are triangles that will upgrade your Nemisis, this is almost unavoidable, so we pull out our trusty Missile launcher and fire missiles until we have 12 left. After that, pull out the Nemesis and fire like mad until the eyes are dead. IF you are fast, you can get him in one cycle. But that is unlikely.  So try to get him in two At the most. 
 
 
-Fourth form- 
 
Ballos will center himself in the middle of the arena and his eyeball helper that we have closed in his third form. Stand on the ground and  and wait. . .?
 
 
 
 
Wait for the spikes to pop up. 
 
 
?
  
 
Let them hit you and deal two points of damage, if you don’t have that much health, then you would die anyways. :/ 

After they hit you, imminently jump and boost up into Ballos eye, And pull out your missle launcher.  
 
Ballos will go wild! His face will turn red! SHOOT HIM LIKE MAD!!!! If you don’t he will kill you quickly.  Ballos last form holds 1,200 HP, but he is extremely  vulnerable to Super Missiles. If you shoot quickly he will go down in less then two seconds. 
 

CONGRATULATIONS! 
 
You have defeated Ballos and the Island has been saved! 
 
Watch the end credits and enjoy the cut scene.
 
 
. . . 
 
. . .

 
Done? Great, now hit ESC and F2 to reset your game, and on the title screen you will see your best time in the top left corner. If you got a fas enough time you will have a different character on the title screen and a new song as well. 
(no spoiler here)
 
 
                              
~Spur walkthrough~ 
 
     Now I’m not going to start all over to do walkthrough on a slower method, the only thing is that you should use the Spur at all times instead of the Nemesis.  You want to pull fancy tricks like this to save time.

?
 
Like firing the spur in the picture above to set of the deleet. 
 
And there is actually one place that you can actually save time, right here
 
 ? 
 
You can fire the Spur while right up against the face of the Deleet, and set them both of in unison, but that’s about it really. You will still be behind because you didn’t have the snake to set of the first three deleets prematurely.  So The snake run is for beginners pretty much, but I highly recommend that you start with the spur to get a feeling for the Sacred Grounds, and also to sharpen your skills. (trust me, this means more then you think)


NOTE: Instructions are exactly the same for Ballos and heavy press.  
 
     ~About a Machine Gun walkthrough~
 
 I don't plan on adding Machine gun walkthrough for a fer reasons. 
 
#1
the Spur is better every aspect 
 
#2 The Machine gun is useless in the sacred grounds, similar to the bubbler/bubbline 
 
#3 The Stragety is the same as that of the Spur and Snake combined. (to a cerian dergee)
 
 
And that concludes my walkthrough, I wish you the best of luck in you speed running,  
 

P.S. if you have any questions about speed running the sacred grounds, or have anything feedback, be sure to tell me. I have tried to my best extent to make this accurate. 
 
Thank you for reading!
                                                         ~Cave Story Sacred Grounds Speedrun Walkthrough~
 
 
       The Sacred Grounds is by far the hardest part of all of Cave Story, you need to have the best of skill, speed, and luck, if you are to merely survive. Or is it that hard? . . . Can one really master such a devilish place? and even get a decent time? well this walkthrough will tell you EVERYTHING you need to know about the sacred grounds, and more! now, let's get started. 
 
           
     -Table of Contents-
 
 Prologue

 Weaponry/Baddies
 
 Walkthrough 
 
 Ballos
 
 Spur Run
 
 
 
        
 
                       
                                                       -Prologue-

 
  This walkthrough it mainly a Speedrun walkthrough, (for both Cave Story and Cave story + Wii and Steam release) but I will help you who are just having problems defeating Ballos. This walkthrough will help those who cannot beat Ballos, or let alone get to him. BUT let's get one thing straight, I can give you tips, but I cannot guarantee that you will be able to beat the world record, or even improve your skill. The only thing that can do that is practice. It took me about 4 hours before I got under 5 minutes, and an additional 2 hours to get under 3 minutes, so this is NOT for the faint of heart, or those who suck at Cave Story. So now, shall we? 
 
 
 
                                                         -Weaponry-
 
      Your thinking "Why cover this, I know these weapons like the back of my hand" Well, I am going over them because some weaponry is better for the Sacred Grounds then not. And knowing how much XP is required to upgrade the weapon is extremely useful and almost mandatory  to know.

 
 ~SNAKE~
 ?
 
    The snake may look like a humble weapon (especially at level 1) but it has one asset that no other weapon has, piercing through walls. This is essential for setting off Deleets and getting them out of the Way ASAP. It isn't worth upgrading in a real speedrun, but it's still info that's good to know.
 

 
     -Level 1-
 
 
 Attack:  4 
 
 Range:   short
 
 Speed:   slow
 
 XP to lvl 2:   30 


 
      -Level 2-

 
 Attack  6 
 
 Range:   medium short
 
 Speed:   medium
 
 XP to lvl 3:   40 
 
 
      -Level 3-

 
 Attack:  8
 
 Range:   medium
 
 Speed:   medium fast
 
 XP to MAX:     16



 
 ~NEMESIS~ 
  ?
 
 the Nemesis is the real weapon to use in an actual speedrun, it will deal most of the damage to the enemies and will easily take care of Heavy press. But it is easily upgraded, or really downgraded, as the Nemesis loses attack as it gains XP.  Avoid upgrading at all costs!
 
 
      -Level  1-
 
 
 Attack:   16 
 
 Range:   long

 Speed:   very fast!

 XP to lvl 2:     1 


 
 
      -Level  2-
 
 
 Attack:   8 
 
 Range:    long 
 
 Speed:    fast 
 
 XP to lvl 3:      1 
 
 
 
      -Level  3-
 
 
 Attack:    1 
 
 Range:     very short (you would have better range with a baseball bat)
 
 Speed:     slow 
 
 XP to MAX:     1 
 
 
  So it seems that it is extremely easy to level up the weapon and it becomes useless if you get it to level 3. that's why it's a good idea to keep moving to that the mesa's won't extinguish and drop the triangles that level your weapon up. if you DO level up the weapon, the only way to get it back to level one is to get hit, that's no fun, and it’s a waste of health.
 
 
 
 
   ~SPUR~ 
 ?
 
   The Spur is the best weapon in the game (unless your really good with the Nemesis) and can be used to a great deal of effect when used properly. 
 
 
NOTE: the Spur charges, hold down the button longer to level up the weapon and then release! 
 
 
     -Level 1- (no charge)
 
 Attack:    4
 
 Range:     Medium 
 
 Speed:     fast
 
 XP to lvl 2:     40 frames (5/6 of a second)
 
  
 
     -Level 2- (charge for 40 frames) 
 
 Attack:    20
 
 Range:     Very far (entire screen) 
 
 Speed:     Medium fast 
 
 XP to lvl 3:      60 frames (1 and 1/5 of a second) 
 
 
     -Level 3- (charge for 60 more frames) 
 
 Attack:    30
 
 Range:     Very far (entire screen) 
 
 Speed:     Medium fast
 
 XP to MAX:         200 more frames (4 seconds) 
 
 
 
      -MAX-   (charge for 200 more frames) 
 
 Attack     60 
 
 Range:    Very far (entire screen)
 
 Speed     Medium fast
 
 release to fire 
 
 
One important note to consider about the charge of the spur it that because it fires a long consentrated beam, it really depends on multiple factors on how much the enemies will be hurt, like the size of the enemy and the distance form the target, ect, ect, ect. 
 
 
 
 ~Super Missile Launcher~ 
          ?
 
     This is the big bad boy of them all, this is the primary weapon that will take care of Ballos for us when we meet him at the end of this trial. It is EXTREMELY important that you get this puppy to level three before facing Ballos, or else you will meet some real regrets. 
 
      -Level 1- 
 
 Attack:    6 
 
 Range:     extremely far (until it hits a wall) 
 
 Speed:     maddeningly fast 
 
 XP to lvl 2:    30 

 
 
      -Level 2-
 
 Attack:    10 
 
 Range:     extremely far (until it hits a wall) 
 
 Speed:     fast 
 
 XP to lvl 3:    60  

 
 
      -Level 3- 
 
 Attack:    30 
 
 Range:     extremely far (until it hits a wall)
 
 Speed:     maddeningly fast 
 
 XP to MAX:    10 
 
 

    A note about the super missile launcher, it seems to be leveled down slightly a level two, but if you can hit level three, it launches three level 1 rockets side by side that deal extreme damage, and it give more of a likeability to hit something.  
 
 
                  
 
                                        -Enemies- 
 
 
 
     ~Bute (Flying)~    
       ?
 
 
   HP:      4 
 
   Attack:  5 
 
   Abilitys: flys around and attempts to hit you, comes at you in extremely high numbers. 
 
   Recommended weapon: Nemesis (or Spur) 
 
 
 
    ~Bute (Sword)~ 
      ?
 
  HP:       4 
 
 Attack:    9
 
Abilitys:  Stands still until approached, then it will jump at you attacking with 9. It is the only one in the Mesa family that will not hurt you if you touch it physically. 
 
Recommended weapon: Nemesis (or Spur)
   





   ~Bute (archer)~ 
   ?


HP:       4
 
Attack:    8 
 
Abilitys: Stands still and fires arrows at you. Nuff said. 
 
Recommended weapon: Nemesis (or level 2 Spur)
 

      ~Red Bute~ 
    
 ? 
 
 
 HP:       4?
 
Attack:   8
 
Abilitys: During the final form of Ballos, these guys will spill out of his topside and  surround him, they shoot arrows at you and fly around, they may be weak, but in high numbers, they are deadly.
 

      ~Mesa~  
 
   HP:      64
 
   Attack:  6 (touch) 10 (rock) 
 
   Abilitys: Stands in your way and creates a road block, it will throws stones at you that block your shots and attack  with ten. 
 
   Recommended weapon: Nemisis (or lvl 2 Spur)
  
 

      ~Deleet~ 
 
?
 
   HP:       32 
 
   Attack:   12 (explosion) 
 
   Abilitys:  It is completely stationary, and does not attack. hit it enough to set off a timer, after 5 seconds, it will  
                  Blow up.  it usually blocks you path  and is required to blow up
 
   Recommended weapon: level 2 Spur (Nemisis) 
 
 
      ~Roller~ 
     ?
 
   HP:       0 (invincible) 
 
   Attack:   6 (touch) 
 
   Abilities:  it rolls along the walls, and is not affected by gravity if it this a flat surface, it will turn 45 degrees to the  
                   Right and keep rolling.
 
   Recommended weapon: none 
  
 
      
      ~Green Demon~  
        ?
 
   HP:        4 
  
   Attack:    3 (touch) 
 
   Abilities:   it flies around the upper half of Ballos boss room once you defeat his first form, they are pretty much harmless, and  will give you XP when destroyed. (not so great if you are using the Nemesis though) 
  
   Recommended weapon: none (ignore) 
 
  
 
 
  ~Press~ 

 ? 
 
 
HP: 30 
 
Attack: 127 (falling) 
 
    Abilities: It sits still until you get under it, then it will fall instantly killing you when underneath.
 
   
       ~Heavy Press~ 
 
    ?
 
   HP:        700 
 
   Attack:    10 (lightning)  127 (falling) 
 
   Abilities:  Just sits there above your head like so and every one in a while will shoot a bolt of lightning. after his HP hits 0 he will fall like any other press. 
  
  Recommended weapon: Nemesis 
 
 
    



                                                             ~Snake @ Nemesis Run~ 


          This will cover the Snake and Nemesis run to the Sacred Grounds. It is by far the fastest way to complete the place, but the hardest as well. If this is your first time speed running the Sacred grounds, start with the Spur. It will give you a better feel of the place, and will overall make you better at speed running starting there. And when ever I refer to the missile launcher, I mean the SUPER missile launcher, so bear with me.
 
 
 
    ~Equipment~ 
 
This is what your equipment should look like 

 ?
       
 
 
Her is your check list of the niceties
 
 
Snake [  ] 
 
Super Missile Launcher  [  ]
 
Nemesis [  ] 

Life Pot [  ] 
 
Booster 2.0  [  ] 
 
Nukamari Counter [  ] 
 
Arms Barrier  [  ]   (optional) 
 
Whimsical Star  [  ]  (optional,  next to useless)
 
Or you can download this .dat file and replace your old save with it  
 
 
Sacred Grounds - for speedruns

 
 
    ~BASEMENT 1~
 
  NOTE: this symbol * means a pro tip, it's hard, but gives you and edge and will make your run faster.
 

    As soon as you enter the Sacred Grounds boost left to fall down and over the death traps, you should have to use about 4 "boosts" if you time it properly. (As you do this it would be a good idea to multitask and swap to the Super Missile launcher if you don't already have it out.) Fall into the hole on the left and then boost right as soon as possible without hitting the wall overhead. boost up and then left with what fuel is left. If you conserved your boost, you shouldn't fall to the deathtraps below. After this, begin to fall into the small pit in front of you and just as you drop off the edge, Boost across the gap and fall below, as you fall push left and land in the small creves and launch a missile. Like so

?

     It  will set off the energy capsule and give you 16 XP, fall to the right and do the same to the other capsule. if you did this correctly, you should see LEVEL UP appear above Quote and your missile launcher will be at level 2. But there is no time to lose, we have just began. fall out of the crevice and DO NOT touch the ground, halfway to the ground do a tiny boost to fall over the death traps followed by slowly (but not TO slowly) tapping the boost button to conserve boost.  
 
    Now this part is really complicated, and I have not mastered this yet, but if you can pull this off properly, then you have conserved multiple missiles. Now, here we go. 
 
    *As you begin to fall down the long pit, pull out the Snake, aim downward and about one block above the energy capsules fire the snake and then QUICKLY pull out the missile launcher to gain the XP from the capsules. pull back out the snake,  rinse and repeat three more times. It needs to be done is succession properly or else (heaven forbid) you may accidentally upgrade the Nemesis instead of the missile launcher! The order of pressing the buttons is X, S, A (of course assuming that you have not changed the
configurations or are playing this on the Wii).* 
 
    After nearing the bottom, boost to the right and nab the life capsule and immediately walk off the edge. *As you begin to fall, boost down and the left so save a little time.* Here is a picture to show you what I mean
 
?


       Ignore the photo, and be sure to grab the life capsle, then boost over to Curly and pick her up. try to land on the right side of her to be able to instantly press down to enter the door after reading the text.
 
 

~BASEMENT 2~ 
 
 
     Now this Room can be very hectic on some runs, but very peaceful on others. Why? It’s because rocks will continually fall from the cealing . Now, I won’t give exact instructions on how to get through this room because the rocks fall randomly. And the room is pretty much straight forward on what to do But here are some pointers. 
 
#1  Keep doing low jumps and boosting, never stop to attack the butes they will just upgrade your Nemesis. 
 
#2 At all costs, don’t get hit. We want to have at Least 35 health by the time we leave this room, so not getting by the rocks really helps,. if one falls in front of you, quickly judge if you should boost underneath and clear it, or boost up and over. (if you can keep boosting is succession perfectly, the butes will not catch up to you. 
 
#3 when you first enter the room and the two butes charge at you. Boost in between them, to save time. 
 
#4 when over the pit at the end, boost sown 
 
 
   ~Basement 3~ 
 
 
Ah, yes, now it’s time for the true test. As you fall into basement 3, Quickly check you time according the Nikumaru Counter. It should be at about 40 seconds.  And then check your health, if it is at 35 or higher, your in good shape, but if it is less then 20 the restart the level (ESC and F2)  
 
Walk to the left and fall of the edge.  Fall two blocks and then use all your boost until you land on the block that the press is above. Keep holding  left and walk off of this block and immediately boost again. As you land on the block in front of you, jump. If you jumped perfectly, you will keep you momentum and be propelled forward. At the height of your jump, boost up and left and fire you Nemesis like mad to destroy  the mesas and butes ahead. The Mesa isn’t your main target though. You want to hit the deleet behind him

 
 
 
Now, as you shoot you want shoot through the Mesas head to kill him. After you set off the deleet, pull out the snake, jump and fire downward untill you set off the deleet below. It should take three of four jumps to finish it off. After the starts counting down obliverate the mesas if they still live, and  WALK left (to pick up all the energy) and through the now opened passage that we have to thank the deleet for opening for us. 
 
     On the picture above, you can see a deleet in the bottom left corner, as you boost through the opening aim down and target it, shoot it like you did the other one. It would be a good idea to aim left and have curly look to the right to destroy the blocks to the right to make travel easier.  
 
   Aftet this, hurry down to where the deleet is at the bottom and boost through, don’t get hit by the explosion though, the more health you have, the better. 
 
  As you go, jump and boost across the ceiling like in the picture below. . .
?
 
 
 
. . .And hit the archer bute in the way. Boost to him and land where he is standing and immediately jump, if you jumped just right, you should keep your momentum and fly forward. Be wary though, as you jump you will need to boost up just a little so you don’t collide with a block thrown at you by a Mesa. You want to land right here.
 
 
 
    Fire like mad at the mesas. After they fall then fly through the death trap ahead. . . . Your most likely thinking. 
 
       “Your kidding, right? Why would I do that, I’ll die.”  
 
    Well, if you haven’t noticed, there are some plain spikes on the ceiling that deal only 10 damage that we will fly through. It’s better then going the long way around by destroying the deleet and wasting al least 5 seconds. Now, as we are flying through, we fire some shots form the nemisis and set off the deleet that  is just off screen.




     Now we head over and stand right beside the deleet (in the very corner) as we wait, shoot the mesa. After the deleet says 1, jump away (their may be arrows you have to dodge, so be careful) and then boost back toward it as the smoke clears. As you land , fire your Nemisis like mad again to set off another deleet. If yo have the Missile launcher at level 3, you can skip the next paragraph.
 
 
    Go back, while the Deleet counts down and go to where the mesa was standing, there will be some energy sitting there (for certain) pullout the missile launcher and  grab as much as you cam safely. Now hurry back to the deleet. 
 

 
 
Boost over and land where the deleet explodes. Once there just as you walk off and into the spikes, jump. If you time you jump late, you will fall into the spikes, if you to early you will hit the spikes overhead. 
 
 
     This is what it looks like if you jumped at the right time. Boost over to the pillar on the right. And fly into the deleets ahead. Make sure that you have the Nemesis out and boost up against the deleet and fire. This is crutial to set off both of them at the same time. After setting both of them off, boost up to the star block at the top of the screen, destroy the block and retrieve the 24 missiles inside. Head back down and boost through the smoke to fight heavy press. (it would be a VERY good idea to check your health it this point, if it is less then 11 consume the potion. 
 
?
 
 
~HEAVY PRESS~ 
 
    Heavy press is easy, just pull out the nemesis, walk up under him (in the middle) and shoot upward. It’s really that simple, almost. 
 
There are some things that you need to know.
 
There are two ways to defeat heavy, the first is the faster. But it’s harder and requires more health.

1#   Run up under him with the Nemesis and fire like mad upward, wit the combined force of you and curly, you can take out 32 HP pre shot, ignore the lightning and rollers. The downside is that you need at least 25 HP (without already consuming your life potion to safely do this 
 
2#   run up to him, but don’t get under him until he fires his first shot, then fire like mad upward. But when a roller approaches, jump and fire sideways to destroy the butes that spawn continually  and avoid the roller all at the same time.

?here is what his room looks like
 

 
 
     A word of caution: if you stand under heavy while he falls, he will take our 127 health, even if you touch his top or side, so wait until he falls to get down to the passage.
 
 
 
~BALLOS~ 
 
     This is it, the final challenge, Ballos. If you have not consumed the life pot, do it now.  You will need as least 30 health to comfortably kill him.
 
   -First form-
 
After his dialogue, run up to him and look up like so. (No, he is not smiling because he want’s a hug)

 
Fire upwards like mad, Ballos will become mad almost instantly and dodge left then upward. Keep firing upward at all times! He will come to the right and then slam on you attacking with 10. (this is why we want 30 health at least) 
 
   He will repeat this attack untill you kill him, it should take 2 cycles if your fast, but for most of us, it will be 3. After the complains about the headache that you gave him,


 
?
 
 Run to the far right (don’t worry, the spikes on the ground won’t hurt you) and prepare for the. . . 
 
 
  -Second form-
 
   As you run, don’t jump, that would be bad as we would hit the spike on the wall. A target will appear above you, walk right to avoid id, and you should get something similar to this. 
  



  
?
 
      Quickly jump into his eye and  pull out the missile launcher. After he opens his eyes fire like mad and his health will drain like a bucket full of holes. He will jump around, but keep firing and he will go down very quickly. As a side note, as he falls from his jump. You will fall off him. Just lightly push to the right and get back on his eye and finish him. Now he’s getting serious! Time for the. . .
 
-Third form- 
 
   Ballos is angry, but he has a trick up his sleeve. 
 
 
     8 monstrous eyes  surround him. Each eye holds 101 HP, so it’s time to get cracking,. Ballos mover around the arena like a roller would, but much bigger and tougher. Stand where quote is (in proportion to Ballos that is)  and fire upward and run to the left at the same time. The only problems is like in the picture there are triangles that will upgrade your Nemisis, this is almost unavoidable, so we pull out our trusty Missile launcher and fire missiles until we have 12 left. After that, pull out the Nemesis and fire like mad until the eyes are dead. IF you are fast, you can get him in one cycle. But that is unlikely.  So try to get him in two At the most. 
 
 
-Fourth form- 
 
Ballos will center himself in the middle of the arena and his eyeball helper that we have closed in his third form. Stand on the ground and  and wait. . .?
 
 
 
 
Wait for the spikes to pop up. 
 
 
?
  
 
Let them hit you and deal two points of damage, if you don’t have that much health, then you would die anyways. :/ 

After they hit you, imminently jump and boost up into Ballos eye, And pull out your missle launcher.  
 
Ballos will go wild! His face will turn red! SHOOT HIM LIKE MAD!!!! If you don’t he will kill you quickly.  Ballos last form holds 1,200 HP, but he is extremely  vulnerable to Super Missiles. If you shoot quickly he will go down in less then two seconds. 
 

CONGRATULATIONS! 
 
You have defeated Ballos and the Island has been saved! 
 
Watch the end credits and enjoy the cut scene.
 
 
. . . 
 
. . .

 
Done? Great, now hit ESC and F2 to reset your game, and on the title screen you will see your best time in the top left corner. If you got a fas enough time you will have a different character on the title screen and a new song as well. 
(no spoiler here)
 
 
                              
~Spur walkthrough~ 
 
     Now I’m not going to start all over to do walkthrough on a slower method, the only thing is that you should use the Spur at all times instead of the Nemesis.  You want to pull fancy tricks like this to save time.

?
 
Like firing the spur in the picture above to set of the deleet. 
 
And there is actually one place that you can actually save time, right here
 
 ? 
 
You can fire the Spur while right up against the face of the Deleet, and set them both of in unison, but that’s about it really. You will still be behind because you didn’t have the snake to set of the first three deleets prematurely.  So The snake run is for beginners pretty much, but I highly recommend that you start with the spur to get a feeling for the Sacred Grounds, and also to sharpen your skills. (trust me, this means more then you think)


NOTE: Instructions are exactly the same for Ballos and heavy press.  
 
     ~About a Machine Gun walkthrough~
 
 I don't plan on adding Machine gun walkthrough for a fer reasons. 
 
#1
the Spur is better every aspect 
 
#2 The Machine gun is useless in the sacred grounds, similar to the bubbler/bubbline 
 
#3 The Stragety is the same as that of the Spur and Snake combined. (to a cerian dergee)
 
 
And that concludes my walkthrough, I wish you the best of luck in you speed running,  
 

P.S. if you have any questions about speed running the sacred grounds, or have anything feedback, be sure to tell me. I have tried to my best extent to make this accurate. 
 
Thank you for reading!
Vizzed Elite
Vizzed 1# Madoka Magica Fan


Affected by 'Laziness Syndrome'

Registered: 02-28-12
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(edited by bombchu link on 04-26-13 09:27 PM)    

04-26-13 08:49 PM
Singelli is Offline
| ID: 788277 | 67 Words

Singelli
Level: 161


POSTS: 3836/8698
POST EXP: 1189395
LVL EXP: 53014285
CP: 67331.7
VIZ: 3147678

Likes: 0  Dislikes: 0
bombchu link : Wow.. I can't... imagine how long this took to write!  And get all those images for!  O.o
I'm trying to write a walk through myself, but I totally forgot about images, then felt a little discouraged in going back to get them all.    If I paid you to take them for me, would you?  XD

But seriously, this is.... really, really impressive.  Great job!!!!
bombchu link : Wow.. I can't... imagine how long this took to write!  And get all those images for!  O.o
I'm trying to write a walk through myself, but I totally forgot about images, then felt a little discouraged in going back to get them all.    If I paid you to take them for me, would you?  XD

But seriously, this is.... really, really impressive.  Great job!!!!
Vizzed Elite
Singelli


Affected by 'Laziness Syndrome'

Registered: 08-09-12
Location: Alabama
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04-26-13 08:51 PM
bombchu link is Offline
| ID: 788279 | 38 Words

bombchu link
Level: 79


POSTS: 1326/1672
POST EXP: 112977
LVL EXP: 4552367
CP: 4588.0
VIZ: 211311

Likes: 0  Dislikes: 0
Singelli : Thanks, I didn't know that you were a CS fan.
 
The reason I did this review in part is because for the past month it was what I did when I didn't feel like writing reviews.
Singelli : Thanks, I didn't know that you were a CS fan.
 
The reason I did this review in part is because for the past month it was what I did when I didn't feel like writing reviews.
Vizzed Elite
Vizzed 1# Madoka Magica Fan


Affected by 'Laziness Syndrome'

Registered: 02-28-12
Location: The fourth dimention
Last Post: 2001 days
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04-26-13 08:53 PM
Singelli is Offline
| ID: 788281 | 117 Words

Singelli
Level: 161


POSTS: 3837/8698
POST EXP: 1189395
LVL EXP: 53014285
CP: 67331.7
VIZ: 3147678

Likes: 0  Dislikes: 0
I've actually never played it.  After seeing your guys' layouts though, the graphics attracted me, and I've been extremely curious.  The only reason I haven't tried it yet, is because I didn't have the time to ask you guys if it had magic in it or not.  LOL

I guess I can now..... does it?

Also, that's sort of why I stared a walk through.  I don't really have the time to finish it right now, but I hope to finish it in June. It's kind of like yours in that it's a walk through and a strategy guide at the same time.  I hope mine ends up looking at least half as nice as yours.  ^.^
I've actually never played it.  After seeing your guys' layouts though, the graphics attracted me, and I've been extremely curious.  The only reason I haven't tried it yet, is because I didn't have the time to ask you guys if it had magic in it or not.  LOL

I guess I can now..... does it?

Also, that's sort of why I stared a walk through.  I don't really have the time to finish it right now, but I hope to finish it in June. It's kind of like yours in that it's a walk through and a strategy guide at the same time.  I hope mine ends up looking at least half as nice as yours.  ^.^
Vizzed Elite
Singelli


Affected by 'Laziness Syndrome'

Registered: 08-09-12
Location: Alabama
Last Post: 2521 days
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04-26-13 08:59 PM
bombchu link is Offline
| ID: 788288 | 69 Words

bombchu link
Level: 79


POSTS: 1327/1672
POST EXP: 112977
LVL EXP: 4552367
CP: 4588.0
VIZ: 211311

Likes: 0  Dislikes: 0
Singelli : it has a little magic, but you don't use it. Only two characters do (and one of them do it to help and guide people). 
 
 overall a very nice title, no cussing, (unless calling the Sacred Grounds "Hell" counts) or suggestive themes either.  
 
 If i was to explain any more, then my post would be as long as the review, So I will leave it at that. 
Singelli : it has a little magic, but you don't use it. Only two characters do (and one of them do it to help and guide people). 
 
 overall a very nice title, no cussing, (unless calling the Sacred Grounds "Hell" counts) or suggestive themes either.  
 
 If i was to explain any more, then my post would be as long as the review, So I will leave it at that. 
Vizzed Elite
Vizzed 1# Madoka Magica Fan


Affected by 'Laziness Syndrome'

Registered: 02-28-12
Location: The fourth dimention
Last Post: 2001 days
Last Active: 955 days

04-26-13 10:35 PM
c0matoast is Offline
| ID: 788380 | 37 Words

c0matoast
Level: 24


POSTS: 41/111
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CP: 2643.5
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Likes: 0  Dislikes: 0
Wow that was a great strat guide! I've only played the 3DS eshop version of Cave Story and it looks different compared to this one. Great stuff I need to play through it a few more times!
Wow that was a great strat guide! I've only played the 3DS eshop version of Cave Story and it looks different compared to this one. Great stuff I need to play through it a few more times!
Member

Affected by 'Laziness Syndrome'

Registered: 04-20-13
Location: New England
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