Mario Kart: Super Circuit was probably one of my favourite games for the Gameboy Advanced. It really keeps in the legacy from Mario Kart 64. For a little bit of history, Mario Kart: Super Circuit was released in 2001, the same year the Gameboy Advanced was released. It sold about 2.53 million in the United States alone.
Let's talk about the graphics in the game first. In Mario Kart: Super Circuit, the graphics are surprisingly phenomenal. You have 3D models in the character selection screen as well as nicely detailed items and back drops while you are racing. The animations of turning when you are racing are pretty nice as well. When it is compared to other racing games for the GBA, I would most likely pick this one the play if I was only going by graphics. Nothing looks choppy or blurry like most other racing games for the Gameboy Advanced.
The sound is pretty good as well. It's nothing to get excited about though. You have your basic kart sounds, which actually gradually sound like it is rising like a real engine. You also have character sounds when you get hit with an item such as a red or green shell. They also make sounds when you hit an opponent with any item which will indicate whether you have hit them or not. Something that is really nice about this game is the music for each and every course. When you think about it, it's actually quite an expansive music collection.
Next we will talk about the addictiveness. Even though this game does not keep track of how long you have played, if it did, I probably would have logged over hundreds of hours on this game. There is always something to do in Mario Kart: Super Circuit, whether it's trying to beat your time trial on one of the courses or trying to get a better score on one of the Grand Prix.
There is no story to this game, so I won't bother talking about something that doesn't exist.
Let's instead talk about how much this game has to offer. Well, to start off, this game has 20 tracks to race on. That means that there are five Grand Prix, and four tracks each Grand Prix. These are also split into three different categories, which are 50cc, 100cc, and 150cc. There are also 20 extra tracks as well for you to race on making a grand total of 40 tracks. You can also race on all of these tracks in time trial mode in which you can attempt to beat your personal record each time for a certain track. There is also multi-player which there are different game modes that you can play with your friends such as the obvious race mode, and then there is a battle mode as well. Also, don't forget that there are eight characters to choose from. They are categorised in three different weight classes. In light weight, we have Peach, Toad, and Yoshi. Lightweight characters have good acceleration but are knocked around easier by other karts and they skid easier. The second weight class is middle weights. The middle weights are Mario and Luigi. Middle Weights are the "All Around' class. They do not have anything bad about them but they do not have anything good about them. The last class, are heavy weights. They are Bowser, Donkey Kong and Wario. Heavy Weights are knocked around the less and don't skid as much as the other classes, but they suffer from low acceleration.
The last topic we have to talk about is the difficulty. You can change the difficulty by changing the cc level. For an example, to get a harder race, you can change 50cc to 100cc. The game is not actually very difficult and there are only a couple of tracks that are actually difficult, such as broken pier. I did not have a very hard time with this game and I am not generally good with racing games.
In conclusion, Mario Kart: Super Circuit is a very good game and should be check out in the RGR when you have the chance. If you are looking for a good racing game for the GBA then this is definitely the game for you. Overall, I give this game a deserving 9.1.
Mario Kart: Super Circuit was probably one of my favourite games for the Gameboy Advanced. It really keeps in the legacy from Mario Kart 64. For a little bit of history, Mario Kart: Super Circuit was released in 2001, the same year the Gameboy Advanced was released. It sold about 2.53 million in the United States alone.
Let's talk about the graphics in the game first. In Mario Kart: Super Circuit, the graphics are surprisingly phenomenal. You have 3D models in the character selection screen as well as nicely detailed items and back drops while you are racing. The animations of turning when you are racing are pretty nice as well. When it is compared to other racing games for the GBA, I would most likely pick this one the play if I was only going by graphics. Nothing looks choppy or blurry like most other racing games for the Gameboy Advanced.
The sound is pretty good as well. It's nothing to get excited about though. You have your basic kart sounds, which actually gradually sound like it is rising like a real engine. You also have character sounds when you get hit with an item such as a red or green shell. They also make sounds when you hit an opponent with any item which will indicate whether you have hit them or not. Something that is really nice about this game is the music for each and every course. When you think about it, it's actually quite an expansive music collection.
Next we will talk about the addictiveness. Even though this game does not keep track of how long you have played, if it did, I probably would have logged over hundreds of hours on this game. There is always something to do in Mario Kart: Super Circuit, whether it's trying to beat your time trial on one of the courses or trying to get a better score on one of the Grand Prix.
There is no story to this game, so I won't bother talking about something that doesn't exist.
Let's instead talk about how much this game has to offer. Well, to start off, this game has 20 tracks to race on. That means that there are five Grand Prix, and four tracks each Grand Prix. These are also split into three different categories, which are 50cc, 100cc, and 150cc. There are also 20 extra tracks as well for you to race on making a grand total of 40 tracks. You can also race on all of these tracks in time trial mode in which you can attempt to beat your personal record each time for a certain track. There is also multi-player which there are different game modes that you can play with your friends such as the obvious race mode, and then there is a battle mode as well. Also, don't forget that there are eight characters to choose from. They are categorised in three different weight classes. In light weight, we have Peach, Toad, and Yoshi. Lightweight characters have good acceleration but are knocked around easier by other karts and they skid easier. The second weight class is middle weights. The middle weights are Mario and Luigi. Middle Weights are the "All Around' class. They do not have anything bad about them but they do not have anything good about them. The last class, are heavy weights. They are Bowser, Donkey Kong and Wario. Heavy Weights are knocked around the less and don't skid as much as the other classes, but they suffer from low acceleration.
The last topic we have to talk about is the difficulty. You can change the difficulty by changing the cc level. For an example, to get a harder race, you can change 50cc to 100cc. The game is not actually very difficult and there are only a couple of tracks that are actually difficult, such as broken pier. I did not have a very hard time with this game and I am not generally good with racing games.
In conclusion, Mario Kart: Super Circuit is a very good game and should be check out in the RGR when you have the chance. If you are looking for a good racing game for the GBA then this is definitely the game for you. Overall, I give this game a deserving 9.1.