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Quiz Tonosama No Yabou (Japan) Strategy Guide

 

03-23-13 09:39 PM
1swagswag7 is Offline
| ID: 762185 | 817 Words

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QUIZ TONOSAMA NO TABOU (JAPAN) STRATEGY GUIDE BY 1SWAGSWAG7
============================================================
I. Introduction
============================================================
In the year 1560, Japan finds itself divided. Fortunately, eight of the daimyos
step up to the plate in hopes of unifying the country. Problem is, the other
daimyos are not going to let off so easily. Will Japan be unified, or will it
forever be a divided nation?
============================================================
II. Getting Started
============================================================
If it's your first time playing, you will see the menu screen. Press 1 to adjust
the game options, such as how many coins are needed for a credit, the
game's difficulty level, whether the screen is rotated 180 degrees or not, etc.
Press 2 to adjust the screen options, which includes adding effects. Press 3
to check out the game statistics. In the game/screen option screens, press
1P to go back to the main menu. Except for the statistics screen, hit 2P to
start the actual game. You won't ever see the menu screen after this though,
so be careful!
============================================================
III. The Game
============================================================
Press the coin button (on Vizzed it's 5) to insert a credit. Hopefully you should
only do this once, or you have just been swindled online! (OK, maybe not
really) When you have enough credits, press 1P (or 2P if you're not alone) to
start the game.
============================================================
IV. Gameplay
============================================================
When you start the game, you are asked to choose between eight daimyos.
The daimyos you can choose from are:
Oda Nobunaga (#17)
Tokugawa Ieyasu (#18)
Takeda Shingen (#5)
Uesegi Kenshin (#1)
Hojo Ujiyasu (#7)
Mori Motonari (#33)
Miyoshi Chokei (#25)
Chosokabe Motochika (#38)

Each character has a special ability that will help them throughout the game.
Nobunaga gets rid of 1 wrong answer choice, Shingen and Motonari get rid of
2 wrong answer choices, Ieyasu earns extra lives starting every 20,000 points
rather than 25,000, Chokei can either get rid of 1 wrong answer choice or pick
the category, and Kenshin, Ujiyasu, and Motochika can all pick the category.

After selecting a daimyo, the game begins. Each land has two numbers, the
bottom is the army strength, and the top is the castle strength. As the game
progresses, the numbers get higher, and some lands have higher numbers
than others. You are asked to pick a
surrounding land with buttons 1-8. Later in the game more than 8 lands will
surround your claimed land, and only the 4 with the highest numbers and the
4 with the lowest numbers will be available (ties are broken by land number).
Once you select a daimyo (you only have 10 seconds to do so), your daimyo
spouts out trash talk, and you will be met with trash talk from the opposing
daimyo. The two numbers the land has are added together as the number
of questions you have to answer (for example, if the top number is 2, and the
bottom number is 1, you have to answer 3 questions).

You are then asked a question. After the full question appears, the 4 answer
choices appear. Pick the right answer, and you earn points. The quicker you
answered, the more points you get. If you answer fast enough, you earn a
time bonus ranging from 1,000 points to 10,000 points. Answer incorrectly,
and you lose a life. You only get 3 lives, which are represented by tall flags.
Once you have just 1 life, the game's music changes. If you lose all of your
lives, you must use one of your credits. You are only allowed 10 questions to
answer all of the required number of questions (the game goes back to
question one when you use a credit). If you miss the 10th question, or you
get it right, but you didn't answer the required number of questions, you must
use a credit, and you are back to the map screen.

Once you answer all of the required number of questions, you usually go
back to the map screen. Occasionally, you get an extra life or 1 or 2 wrong
answer choices removed in the next land you take.

After 3 turns, other lands add land. The lands that add land are determined by
the difficulty level you chose. The playable daimyos almost always add land.
Occasionally, non-playable daimyos add land as well. If someone tried to add
one of your lands, you are forced to answer his required number of questions,
or you lose the land he enters.

Once you have unified all the lands, you are treated to the game's credits. You
see the high scores, and your score flashes (if it made it).
============================================================
V. Conclusion
============================================================
I am American, and the game is Japanese, but I have played the game
enough to know what's behind it. The game would be so much easier if you
knew Japanese, but for the average person, it is incomprehensibly difficult.

Copyright © 2013 1swagswag7
QUIZ TONOSAMA NO TABOU (JAPAN) STRATEGY GUIDE BY 1SWAGSWAG7
============================================================
I. Introduction
============================================================
In the year 1560, Japan finds itself divided. Fortunately, eight of the daimyos
step up to the plate in hopes of unifying the country. Problem is, the other
daimyos are not going to let off so easily. Will Japan be unified, or will it
forever be a divided nation?
============================================================
II. Getting Started
============================================================
If it's your first time playing, you will see the menu screen. Press 1 to adjust
the game options, such as how many coins are needed for a credit, the
game's difficulty level, whether the screen is rotated 180 degrees or not, etc.
Press 2 to adjust the screen options, which includes adding effects. Press 3
to check out the game statistics. In the game/screen option screens, press
1P to go back to the main menu. Except for the statistics screen, hit 2P to
start the actual game. You won't ever see the menu screen after this though,
so be careful!
============================================================
III. The Game
============================================================
Press the coin button (on Vizzed it's 5) to insert a credit. Hopefully you should
only do this once, or you have just been swindled online! (OK, maybe not
really) When you have enough credits, press 1P (or 2P if you're not alone) to
start the game.
============================================================
IV. Gameplay
============================================================
When you start the game, you are asked to choose between eight daimyos.
The daimyos you can choose from are:
Oda Nobunaga (#17)
Tokugawa Ieyasu (#18)
Takeda Shingen (#5)
Uesegi Kenshin (#1)
Hojo Ujiyasu (#7)
Mori Motonari (#33)
Miyoshi Chokei (#25)
Chosokabe Motochika (#38)

Each character has a special ability that will help them throughout the game.
Nobunaga gets rid of 1 wrong answer choice, Shingen and Motonari get rid of
2 wrong answer choices, Ieyasu earns extra lives starting every 20,000 points
rather than 25,000, Chokei can either get rid of 1 wrong answer choice or pick
the category, and Kenshin, Ujiyasu, and Motochika can all pick the category.

After selecting a daimyo, the game begins. Each land has two numbers, the
bottom is the army strength, and the top is the castle strength. As the game
progresses, the numbers get higher, and some lands have higher numbers
than others. You are asked to pick a
surrounding land with buttons 1-8. Later in the game more than 8 lands will
surround your claimed land, and only the 4 with the highest numbers and the
4 with the lowest numbers will be available (ties are broken by land number).
Once you select a daimyo (you only have 10 seconds to do so), your daimyo
spouts out trash talk, and you will be met with trash talk from the opposing
daimyo. The two numbers the land has are added together as the number
of questions you have to answer (for example, if the top number is 2, and the
bottom number is 1, you have to answer 3 questions).

You are then asked a question. After the full question appears, the 4 answer
choices appear. Pick the right answer, and you earn points. The quicker you
answered, the more points you get. If you answer fast enough, you earn a
time bonus ranging from 1,000 points to 10,000 points. Answer incorrectly,
and you lose a life. You only get 3 lives, which are represented by tall flags.
Once you have just 1 life, the game's music changes. If you lose all of your
lives, you must use one of your credits. You are only allowed 10 questions to
answer all of the required number of questions (the game goes back to
question one when you use a credit). If you miss the 10th question, or you
get it right, but you didn't answer the required number of questions, you must
use a credit, and you are back to the map screen.

Once you answer all of the required number of questions, you usually go
back to the map screen. Occasionally, you get an extra life or 1 or 2 wrong
answer choices removed in the next land you take.

After 3 turns, other lands add land. The lands that add land are determined by
the difficulty level you chose. The playable daimyos almost always add land.
Occasionally, non-playable daimyos add land as well. If someone tried to add
one of your lands, you are forced to answer his required number of questions,
or you lose the land he enters.

Once you have unified all the lands, you are treated to the game's credits. You
see the high scores, and your score flashes (if it made it).
============================================================
V. Conclusion
============================================================
I am American, and the game is Japanese, but I have played the game
enough to know what's behind it. The game would be so much easier if you
knew Japanese, but for the average person, it is incomprehensibly difficult.

Copyright © 2013 1swagswag7
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