side note: I have been short on reviews. But I am back on track.
I love things that are different, heck, I'm different. And I saw earthbound as the light at the end of a tunnel. In earthbound's day, every single RPG featured swords, a war-mongering king, and some kind of beautiful maiden. Earthbound shook things up a bit. It instead has incredibly wacky weapons that replaced swords with baseball bats and frying pans, the best and most hilarious enemies to date, and witty and hilarious dialogue. Earthbound's gameplay also differed from other RPG's. It utilized a rolling health system that would allow you to save yourself if you were hit critically, as long as you were fast enough. It also allowed you to sneak up on your enemies, though this would also allow them to sneak up on you. On with that thing I do, review. (It rhymes!)
graphics: by the standards of 1995, this game looks pretty good. The overworlds in most SNES games (if they had them) were a little bland to me. Earthbound gave its cities and its environments some character, bringing fun destinations and cool places. The battle's graphics are what I want to really focus on though. The backgrounds of fights in most RPG's were literally just crushing blackness. The background's in earthbound's battle scenes are very colorful, and are aesthetically pleasing. And the designs of the enemies meant to be scary do a very good job of doing so, and the enemies meant to look hilarious do just that.
Sound: I don't know if I am the only one who sees this, but a few of this games song sound like the opening to a song by queen. Well, the sound is definitely pleasing. I am not a huge fan of the overworld music, but the battle music is another thing. This music is just fantastic and it gets you right into the mood for battle.
addictiveness: its there. This game does take a while to complete, so while it is definitely a game you will want to play again, you wont play and beat it 20 times. This game definitely keeps you hooked and makes you want to keep playing.
Story: yay, this part. You play a normal kid. He goes throughout his normal life in onett, a city in eagleland. Though all that is changed when a meteor lands about a mile from his house. Our hero (known as ness) is sent on a quest that an alien bee informed him of. This bee speaks of three boys and a girl who stop the evil gigyas(gyig in mother 2 which is the Japanese earthbound, and giegue in mother) who takes over the world in ten years. Ness learns the existence of a magic called PSI which aides him in his quest to find eight melodies and find those other chosen ones to help him in his quest.
And before any of this happens, his mother tells his to change out of his pajamas...
depth: there is literally too much to do in this game. There are 8 sanctuary locations where you find the melodies, there are 3 other main characters you must find. And there are 8 cities and important places to go. There are a multitude of enemies, weapons, and PSI powers you can find, and plenty of assorted caves, forests, and buildings to explore.
difficulty: This game isn't impossible. At some points it will call for some extreme skill or some grinding. There are also some points throughout the game where you will be puzzled as to where you should go.
Overall, you should play it. I love this game and you will too. And if you don't, gigyas wins. side note: I have been short on reviews. But I am back on track.
I love things that are different, heck, I'm different. And I saw earthbound as the light at the end of a tunnel. In earthbound's day, every single RPG featured swords, a war-mongering king, and some kind of beautiful maiden. Earthbound shook things up a bit. It instead has incredibly wacky weapons that replaced swords with baseball bats and frying pans, the best and most hilarious enemies to date, and witty and hilarious dialogue. Earthbound's gameplay also differed from other RPG's. It utilized a rolling health system that would allow you to save yourself if you were hit critically, as long as you were fast enough. It also allowed you to sneak up on your enemies, though this would also allow them to sneak up on you. On with that thing I do, review. (It rhymes!)
graphics: by the standards of 1995, this game looks pretty good. The overworlds in most SNES games (if they had them) were a little bland to me. Earthbound gave its cities and its environments some character, bringing fun destinations and cool places. The battle's graphics are what I want to really focus on though. The backgrounds of fights in most RPG's were literally just crushing blackness. The background's in earthbound's battle scenes are very colorful, and are aesthetically pleasing. And the designs of the enemies meant to be scary do a very good job of doing so, and the enemies meant to look hilarious do just that.
Sound: I don't know if I am the only one who sees this, but a few of this games song sound like the opening to a song by queen. Well, the sound is definitely pleasing. I am not a huge fan of the overworld music, but the battle music is another thing. This music is just fantastic and it gets you right into the mood for battle.
addictiveness: its there. This game does take a while to complete, so while it is definitely a game you will want to play again, you wont play and beat it 20 times. This game definitely keeps you hooked and makes you want to keep playing.
Story: yay, this part. You play a normal kid. He goes throughout his normal life in onett, a city in eagleland. Though all that is changed when a meteor lands about a mile from his house. Our hero (known as ness) is sent on a quest that an alien bee informed him of. This bee speaks of three boys and a girl who stop the evil gigyas(gyig in mother 2 which is the Japanese earthbound, and giegue in mother) who takes over the world in ten years. Ness learns the existence of a magic called PSI which aides him in his quest to find eight melodies and find those other chosen ones to help him in his quest.
And before any of this happens, his mother tells his to change out of his pajamas...
depth: there is literally too much to do in this game. There are 8 sanctuary locations where you find the melodies, there are 3 other main characters you must find. And there are 8 cities and important places to go. There are a multitude of enemies, weapons, and PSI powers you can find, and plenty of assorted caves, forests, and buildings to explore.
difficulty: This game isn't impossible. At some points it will call for some extreme skill or some grinding. There are also some points throughout the game where you will be puzzled as to where you should go.
Overall, you should play it. I love this game and you will too. And if you don't, gigyas wins. |