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thudricdholee
01-08-13 07:54 PM
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Finally got it right. Right...er, anyway.

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.6
9
4
9
5
8
6
9
9
4
9
5
8
6

01-08-13 07:54 PM
thudricdholee is Offline
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thudricdholee
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This is the third in a series of three games released for the Game Boy under the Final Fantasy Adventure name. The first one was almost a straight Final Fantasy game right off the original. The second one was a radical (and horrible) side-step that bore very little resemblance to any Final Fantasy game...ever. 

This, the third installment, finally comes back to the treasured Final Fantasy game-play mechanics in a big way. Gone are the weird weapon usage battle rules, we get the experience points back (yay!) and gone is the ability to (laughably) have a pile of ooze be your team-leader.

The three games have absolutely nothing to do with each other story-wise; the characters are completely different. However, oddly enough, the graphics are almost completely the same. It's like the development team just took what they already had, tacked a few things in, rearranged some stuff, and went 'tah-dah'. All i can think is that they were shuffling out games as fast as they could to cash in on the public demand. They were released every two years)

There are still things that make me go WTH in this game, as well Things like the mutant...uh, mutating ability. This is a carry-over from the second one,  I know that this is probably supposed to be a 'fun addition' to the game, but it seems so random and frankly, half the time you end up with a monster who's main ability doesn't pack as much hit as the character's weapon (which they can't use, or armor, when they're in mutated form). Sometimes they level up as mutations, but that doesn't seem to help much. I'm sure there's a whole walk-through list of what and where, but I try not to use those things the first time through a game, so I was mostly confused and ended up just not using it at all.

The fight scenes are really unique. Instead of a side-to-side action like every game previous, Final Fantasy Adventure III has the point of view standing behind and above the heroes. So you get to see the enemy monsters face-on, and you never really see your characters except for when you see them in the main world. It's odd, but on the other hand, it makes you feel like you're more a part of the action, instead of an interested observer.

Graphics: 8

For a black and white game, these graphics are frankly amazing. Every time I see one of these old games on the Game Boy I'm kind of blown away by the sheer clarity of the pictures. Sure, there wasn't a lot of detail, but what they gave you is crisp, easy to see, and clear. The design of the creatures and enemies is neat and detailed. The character design of your heroes leaves a bit to be desired, but you spend most of the game looking at the back of their heads anyway.

Sound: 4

We have yet to move into the Final Fantasy world of great music; this was still in the old, annoying world of upbeat, frantic synthetic music that grates on my nerves and jingles in my ears until I finally switch the sound off. The battle music was particularly bad, as it made me feel like I was having an electronically induced ear-infection. I know a lot of people like these old-school game themes, but I honestly recommend turning the sound off and putting on some good music.

Addictiveness: 9

Finally, back to a game that I want to play! I loved this game. Other than being a bit simple (see depth, below), it's got everything I like in an old-school RPG. I've almost beaten it now and I will probably play through again with a new group. I wish there was more to do, but it's kind of nice not to be wandering around lost all the time, either.

Story: 8 

In the very beginning,  the story line is a little confusing until you manage to straighten out all the details. There's this big water pitcher vase thing (really, that's what it is. You'll find out more and I won't give it away) that comes to the world and begins to pour water out, threatening to drown the entire world. Because they were not prepared to fight it, they send three children back in time to a simpler, easier time to be trained and prepared to save the world. Along with the old man's daughter, who joins our three heroes, they dart back and forth in time to fight the evil pitcher thing (that is hilarious to write). 

In other words, there's a big bad guy. You're a hero. Go save the world. Pretty typical RPG storyline.

Depth: 5

Let's be honest. There is really NO depth in this game. No side-quests, no hidden places, nothing to see here move along. You'll be prodded in the right direction (by oh so subtle NPCs who do everything but draw you a map!) to your next destination, and if you come to someplace too soon, you'll find there's nothing to do at that time. There are optional areas in dungeons where you can pick up extra loot, but what kind of dungeon crawler are you if you don't check out the entire level? 

Difficulty: 6

This game can get a bit difficult as you progress through the various levels. If you don't stop and do a bit of active experience farming, you're going to regret it in the next area. Like a few other games I've reviewed, the difficulty doesn't really slide up. Instead, it steps up, with a sharp rise, a flat plain, and another sharp rise...it's like the developers said 'Ok, all the monsters in this dungeon are level three. Next dungeon? Oh, level five is fine. And the one after that, yeah, let's go ahead and do Nine. Too hard? Too bad!" 

It doesn't help that the previous conversation, in my mind, is done in high-pitched Evil Doctor voices....

If you do some leveling between dungeons, you should be ok. If you find yourself being wiped off the board by the final boss in the level, go back and pop yourself up two or three levels before heading in. Otherwise you'll never make it.


Overall: 9

I'm giving this game an overall score of 9, because it's pretty much everything I expect from a very early Final Fantasy on the Game Boy. Fun, shallow, RPG goodness in black and white. It's like most of the RPG's that came out about the same time (Link's Awakening, for example) but it's definitely worth a play through.  I'm enjoying it very much.




This is the third in a series of three games released for the Game Boy under the Final Fantasy Adventure name. The first one was almost a straight Final Fantasy game right off the original. The second one was a radical (and horrible) side-step that bore very little resemblance to any Final Fantasy game...ever. 

This, the third installment, finally comes back to the treasured Final Fantasy game-play mechanics in a big way. Gone are the weird weapon usage battle rules, we get the experience points back (yay!) and gone is the ability to (laughably) have a pile of ooze be your team-leader.

The three games have absolutely nothing to do with each other story-wise; the characters are completely different. However, oddly enough, the graphics are almost completely the same. It's like the development team just took what they already had, tacked a few things in, rearranged some stuff, and went 'tah-dah'. All i can think is that they were shuffling out games as fast as they could to cash in on the public demand. They were released every two years)

There are still things that make me go WTH in this game, as well Things like the mutant...uh, mutating ability. This is a carry-over from the second one,  I know that this is probably supposed to be a 'fun addition' to the game, but it seems so random and frankly, half the time you end up with a monster who's main ability doesn't pack as much hit as the character's weapon (which they can't use, or armor, when they're in mutated form). Sometimes they level up as mutations, but that doesn't seem to help much. I'm sure there's a whole walk-through list of what and where, but I try not to use those things the first time through a game, so I was mostly confused and ended up just not using it at all.

The fight scenes are really unique. Instead of a side-to-side action like every game previous, Final Fantasy Adventure III has the point of view standing behind and above the heroes. So you get to see the enemy monsters face-on, and you never really see your characters except for when you see them in the main world. It's odd, but on the other hand, it makes you feel like you're more a part of the action, instead of an interested observer.

Graphics: 8

For a black and white game, these graphics are frankly amazing. Every time I see one of these old games on the Game Boy I'm kind of blown away by the sheer clarity of the pictures. Sure, there wasn't a lot of detail, but what they gave you is crisp, easy to see, and clear. The design of the creatures and enemies is neat and detailed. The character design of your heroes leaves a bit to be desired, but you spend most of the game looking at the back of their heads anyway.

Sound: 4

We have yet to move into the Final Fantasy world of great music; this was still in the old, annoying world of upbeat, frantic synthetic music that grates on my nerves and jingles in my ears until I finally switch the sound off. The battle music was particularly bad, as it made me feel like I was having an electronically induced ear-infection. I know a lot of people like these old-school game themes, but I honestly recommend turning the sound off and putting on some good music.

Addictiveness: 9

Finally, back to a game that I want to play! I loved this game. Other than being a bit simple (see depth, below), it's got everything I like in an old-school RPG. I've almost beaten it now and I will probably play through again with a new group. I wish there was more to do, but it's kind of nice not to be wandering around lost all the time, either.

Story: 8 

In the very beginning,  the story line is a little confusing until you manage to straighten out all the details. There's this big water pitcher vase thing (really, that's what it is. You'll find out more and I won't give it away) that comes to the world and begins to pour water out, threatening to drown the entire world. Because they were not prepared to fight it, they send three children back in time to a simpler, easier time to be trained and prepared to save the world. Along with the old man's daughter, who joins our three heroes, they dart back and forth in time to fight the evil pitcher thing (that is hilarious to write). 

In other words, there's a big bad guy. You're a hero. Go save the world. Pretty typical RPG storyline.

Depth: 5

Let's be honest. There is really NO depth in this game. No side-quests, no hidden places, nothing to see here move along. You'll be prodded in the right direction (by oh so subtle NPCs who do everything but draw you a map!) to your next destination, and if you come to someplace too soon, you'll find there's nothing to do at that time. There are optional areas in dungeons where you can pick up extra loot, but what kind of dungeon crawler are you if you don't check out the entire level? 

Difficulty: 6

This game can get a bit difficult as you progress through the various levels. If you don't stop and do a bit of active experience farming, you're going to regret it in the next area. Like a few other games I've reviewed, the difficulty doesn't really slide up. Instead, it steps up, with a sharp rise, a flat plain, and another sharp rise...it's like the developers said 'Ok, all the monsters in this dungeon are level three. Next dungeon? Oh, level five is fine. And the one after that, yeah, let's go ahead and do Nine. Too hard? Too bad!" 

It doesn't help that the previous conversation, in my mind, is done in high-pitched Evil Doctor voices....

If you do some leveling between dungeons, you should be ok. If you find yourself being wiped off the board by the final boss in the level, go back and pop yourself up two or three levels before heading in. Otherwise you'll never make it.


Overall: 9

I'm giving this game an overall score of 9, because it's pretty much everything I expect from a very early Final Fantasy on the Game Boy. Fun, shallow, RPG goodness in black and white. It's like most of the RPG's that came out about the same time (Link's Awakening, for example) but it's definitely worth a play through.  I'm enjoying it very much.




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(edited by thudricdholee on 01-08-13 07:54 PM)    

01-08-13 07:55 PM
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Nice review! Keep up the good work!
Nice review! Keep up the good work!
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01-08-13 08:00 PM
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Thank you! I appreciate any feedback and compliments are always appreciated lol. 
Thank you! I appreciate any feedback and compliments are always appreciated lol. 
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01-08-13 08:01 PM
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I always like the final fantasy series, because it usually stick to the jrpg root. The game is always fun, and I really enjoy your review here, and keep up the work here. 
I always like the final fantasy series, because it usually stick to the jrpg root. The game is always fun, and I really enjoy your review here, and keep up the work here. 
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01-08-13 08:03 PM
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Thank you very much. I love Final Fantasy...but if you've never played it, I advise you avoid Final Fantasy Adventure II (in this series) because it's just bad. Check out my other review for more information.
Thank you very much. I love Final Fantasy...but if you've never played it, I advise you avoid Final Fantasy Adventure II (in this series) because it's just bad. Check out my other review for more information.
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01-08-13 10:22 PM
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Hey great job with this review. I appreciate how your writing style has been so consistent with each review I have read of yours.

As far as these games go, I honestly haven't played the third but I assume this one isn't much different.

Although they aren't the worst games in the world they certainly don't match up to the Final Fantasy on the NES/SNES. Really though it was hard to expect a deep RPG on a gameboy game ttnen again... Metroid II for the system was HUGE as was Gargoyles Quest just to name two...IDK they probably just half-A@@'d it just to cash in on the Name that was getting popular

Either way I look forward to reading more of your reviews soon! Keep up the great work
Hey great job with this review. I appreciate how your writing style has been so consistent with each review I have read of yours.

As far as these games go, I honestly haven't played the third but I assume this one isn't much different.

Although they aren't the worst games in the world they certainly don't match up to the Final Fantasy on the NES/SNES. Really though it was hard to expect a deep RPG on a gameboy game ttnen again... Metroid II for the system was HUGE as was Gargoyles Quest just to name two...IDK they probably just half-A@@'d it just to cash in on the Name that was getting popular

Either way I look forward to reading more of your reviews soon! Keep up the great work
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(edited by Jordanv78 on 01-08-13 10:25 PM)    

01-08-13 11:33 PM
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Thank you for your reply and for your rating. 

I agree with you that they probably were trying to hurry these. They just wanted the money.

That being said, this is much better than the second one, lol. The first one's still my favorite though.
Thank you for your reply and for your rating. 

I agree with you that they probably were trying to hurry these. They just wanted the money.

That being said, this is much better than the second one, lol. The first one's still my favorite though.
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