This was a fantastic and fun sequel to the Pokémon Brown hack, which is my favorite hack to date. The only problem that I've found with this hack is that its a little linear, but this is remedied by the fact that the game doesn't quite hold your hand the entire time. I spent about a total of 20 or 30 minutes trying to figure out what to do throughout the game. There are a ton of side quests and a nice assortment of Pokémon from generations 1 through 4. Had this been the full version and not such a small beta, this would easily have gotten a 10.
Graphics: The game used the Pokémon gold engine and most of its tiles. There were, however, some custom tiles and I felt they were done professionally. As for the Pokémon, I enjoyed most, if not all, of the custom sprites that I saw. Granted a few had a few minor coloring issues, but they weren't bad enough to knock this down. The only problem is that a few trees were missing bottoms, which knocks the score down to an 8.
Sound: Due to problems with my computers speakers, I play all games without sound so I cannot rate this.
Addictiveness: I will definitely play this again as soon as the full version, and perhaps each beta, is released. The Pokémon were fun, the game play was nostalgic, and the customs were great and blended extremely well. Any fan of the non-hand holding Pokémon games will love this just as much as I did. 10/10
Story: As far as I could tell, there wasn't much of a story. However, most Pokémon games don't really push a story until much later than two or three badges in, which is where the beta stops. I couldn't score this.
Difficulty: I didn't find any of the battles to be hard. Due to being a picky player and wanting to use things I rarely use in other games, I tend to only have a small team at any given time. The difficulty was increased due to the new mechanic of having Pokémon types used for field effects, not just HMs. Aside from that, the difficulty wasn't much at all.
This was a fantastic and fun sequel to the Pokémon Brown hack, which is my favorite hack to date. The only problem that I've found with this hack is that its a little linear, but this is remedied by the fact that the game doesn't quite hold your hand the entire time. I spent about a total of 20 or 30 minutes trying to figure out what to do throughout the game. There are a ton of side quests and a nice assortment of Pokémon from generations 1 through 4. Had this been the full version and not such a small beta, this would easily have gotten a 10.
Graphics: The game used the Pokémon gold engine and most of its tiles. There were, however, some custom tiles and I felt they were done professionally. As for the Pokémon, I enjoyed most, if not all, of the custom sprites that I saw. Granted a few had a few minor coloring issues, but they weren't bad enough to knock this down. The only problem is that a few trees were missing bottoms, which knocks the score down to an 8.
Sound: Due to problems with my computers speakers, I play all games without sound so I cannot rate this.
Addictiveness: I will definitely play this again as soon as the full version, and perhaps each beta, is released. The Pokémon were fun, the game play was nostalgic, and the customs were great and blended extremely well. Any fan of the non-hand holding Pokémon games will love this just as much as I did. 10/10
Story: As far as I could tell, there wasn't much of a story. However, most Pokémon games don't really push a story until much later than two or three badges in, which is where the beta stops. I couldn't score this.
Difficulty: I didn't find any of the battles to be hard. Due to being a picky player and wanting to use things I rarely use in other games, I tend to only have a small team at any given time. The difficulty was increased due to the new mechanic of having Pokémon types used for field effects, not just HMs. Aside from that, the difficulty wasn't much at all.