Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 80
Entire Site: 9 & 827
04-24-24 12:11 AM

Thread Information

Views
497
Replies
2
Rating
0
Status
CLOSED
Thread
Creator
jfenner88
10-31-12 04:03 AM
Last
Post
mlb789
10-31-12 05:42 AM
System
Rating
8.6
Additional Thread Details
Views: 94
Today: 0
Users: 0 unique

Thread Actions

Order
 

Sigh... yet another mediocre N64 game.

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.6
7.3
6.5
5.3
5.8
6
6
jfenner88's Score
6.9
5
4
5
3
5
3

10-31-12 04:03 AM
jfenner88 is Offline
| ID: 682045 | 601 Words

jfenner88
Level: 17

POSTS: 31/48
POST EXP: 965
LVL EXP: 21645
CP: 78.0
VIZ: 11251

Likes: 0  Dislikes: 0
Doom set the standard for first-person shooters when it hit PCs in 1993. Since then, we've seen versions for every system that could handle it, from Sony's PlayStation to Sega's ill-conceived 32X add-on, with varying results. While most would argue that Doom is finally dead, Midway is attempting to keep the series alive with its latest release, Doom 64 for the N64. While it's probably the best version to date, it pales in comparison to id Software's follow-up, Quake, which currently looms on the console horizon.

Doom 64 picks up where all the other Doom games left off. After tearing through space, hell, and wherever else your Space Marine was sent, you thought that the threat of the demons was finally past. Of course, one survived, and it is currently reanimating all of the fallen monsters in a last-ditch attempt to revitalize their evil mission. Your task is to finally rid the universe of all the crazy hellions - from the dead guy with the pistol to the rocket-spewing Cyberdemon.

Of all the changes made for the N64 version, the upgraded graphics are perhaps the most striking. There are new images and texture maps for every weapon, monster, and wall. Every character looks crisp and maintains his sharpness at close range - finally removing the pixelation that previous versions have suffered from. True lightsourcing has also been added, so colored lights and shadows permeate the game's 30-plus levels. The sound has also been tweaked and now boasts a few new death screams and a hauntingly ambient soundtrack. Thrown in (seemingly) as an afterthought is a new weapon, the laser, which proves to be next to useless and is nowhere near as cool as it's made out to be.

The basic rules have been adjusted as well. Some changes are major - the switch system is no longer a "flip once" process - some are now used for multiple openings and must be returned to more than once. Several items teleport in now, making it much harder to find keys and other power-ups integral to completing the game. The minor changes, while not noticeable to everyone, will surely bother hard-core Doom fans. For instance, now that the engine is true 3-D, rooms can exist on top of each other - gone are the gratuitous staircases and ramps that dominated the original. It's almost as if the design team set out to make people re-think what Doom was capable of doing. While no one could argue that this is an unworthy ambition, if the team was prepared to make minor, annoying changes to the game, then why couldn't they throw in completely new features like jumping or the ability to look up and down. Better yet - why not just make an entirely new game instead? Play control remains the same in Doom 64 but seems somewhat restrictive when compared to that of the PC version. The analog stick enables you to force your Marine along at several different speeds - but it never feels quite right. In fact, this sense of being 'wrong' permeates the entire title. On paper, Doom 64 sounds better than the original could ever hope to be, but the end result feels more like a bastardization of the original.

Uninitiated or casual Doom players may get a kick out of Doom 64 - the graphics are fairly impressive and the game still has a spooky atmosphere. But anyone who has downloaded custom WADs for the PC with new levels, graphics, and sounds has already seen greater things from the world of Doom. Sigh... yet another mediocre N64 game.
Doom set the standard for first-person shooters when it hit PCs in 1993. Since then, we've seen versions for every system that could handle it, from Sony's PlayStation to Sega's ill-conceived 32X add-on, with varying results. While most would argue that Doom is finally dead, Midway is attempting to keep the series alive with its latest release, Doom 64 for the N64. While it's probably the best version to date, it pales in comparison to id Software's follow-up, Quake, which currently looms on the console horizon.

Doom 64 picks up where all the other Doom games left off. After tearing through space, hell, and wherever else your Space Marine was sent, you thought that the threat of the demons was finally past. Of course, one survived, and it is currently reanimating all of the fallen monsters in a last-ditch attempt to revitalize their evil mission. Your task is to finally rid the universe of all the crazy hellions - from the dead guy with the pistol to the rocket-spewing Cyberdemon.

Of all the changes made for the N64 version, the upgraded graphics are perhaps the most striking. There are new images and texture maps for every weapon, monster, and wall. Every character looks crisp and maintains his sharpness at close range - finally removing the pixelation that previous versions have suffered from. True lightsourcing has also been added, so colored lights and shadows permeate the game's 30-plus levels. The sound has also been tweaked and now boasts a few new death screams and a hauntingly ambient soundtrack. Thrown in (seemingly) as an afterthought is a new weapon, the laser, which proves to be next to useless and is nowhere near as cool as it's made out to be.

The basic rules have been adjusted as well. Some changes are major - the switch system is no longer a "flip once" process - some are now used for multiple openings and must be returned to more than once. Several items teleport in now, making it much harder to find keys and other power-ups integral to completing the game. The minor changes, while not noticeable to everyone, will surely bother hard-core Doom fans. For instance, now that the engine is true 3-D, rooms can exist on top of each other - gone are the gratuitous staircases and ramps that dominated the original. It's almost as if the design team set out to make people re-think what Doom was capable of doing. While no one could argue that this is an unworthy ambition, if the team was prepared to make minor, annoying changes to the game, then why couldn't they throw in completely new features like jumping or the ability to look up and down. Better yet - why not just make an entirely new game instead? Play control remains the same in Doom 64 but seems somewhat restrictive when compared to that of the PC version. The analog stick enables you to force your Marine along at several different speeds - but it never feels quite right. In fact, this sense of being 'wrong' permeates the entire title. On paper, Doom 64 sounds better than the original could ever hope to be, but the end result feels more like a bastardization of the original.

Uninitiated or casual Doom players may get a kick out of Doom 64 - the graphics are fairly impressive and the game still has a spooky atmosphere. But anyone who has downloaded custom WADs for the PC with new levels, graphics, and sounds has already seen greater things from the world of Doom. Sigh... yet another mediocre N64 game.
Member

Affected by 'Laziness Syndrome'

Registered: 09-17-12
Last Post: 4192 days
Last Active: 2459 days

10-31-12 04:07 AM
Azul Fria is Offline
| ID: 682048 | 11 Words

Azul Fria
Level: 58


POSTS: 62/806
POST EXP: 151458
LVL EXP: 1485975
CP: 24516.0
VIZ: 773884

Likes: 0  Dislikes: 0
Yet another mediocre attempt at stealing reviews. I'm onto you fuqr.
Yet another mediocre attempt at stealing reviews. I'm onto you fuqr.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 1818 days
Last Active: 17 days

10-31-12 05:42 AM
mlb789 is Offline
| ID: 682073 | 12 Words

mlb789
Level: 94


POSTS: 1196/2461
POST EXP: 121229
LVL EXP: 8343284
CP: 9481.4
VIZ: 238838

Likes: 0  Dislikes: 0
Plagarized from here:  http://www.gamespot.com/doom-64/reviews/doom-64-review-2543652/
Closing for reasons I put in other threads.
Plagarized from here:  http://www.gamespot.com/doom-64/reviews/doom-64-review-2543652/
Closing for reasons I put in other threads.
Vizzed Elite
Winner of the 2011-2012 and 2013-2014 Vizzed Fantasy Football League! Member of the Fighting Mongooses, the 2012 Vizzed Camp Champions.


Affected by 'Laziness Syndrome'

Registered: 07-11-11
Last Post: 1586 days
Last Active: 139 days

Links

Page Comments


This page has no comments

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×