So mega man zero huh? Well I think its a darn good game! It may not be mega man but it brings a whole new concept in the mega man x series. Waken up as the chosen one Zero had to protect Ceil, a little girl, when he awoke with only a mega blaster. Later on in the game you got a z saber. Unlike mega man there are no powers but instead are elfs who, when used, either give you health, shoot enemies, raise your health bar, or maybe turn enemies into energy. Mega man was always a hard game to play but I found that with a little practice and watching the boss's movements I could kill them without a problem. Well, without many problems. With save states, the game doesn't take as long. Getting a game over doesn't refresh your lives though, instead you have to save and when you die you load that save, so if you have 1 life your going to have a hard time beating the game. Luckily lives can drop from enemies and you can find them too. As the game progresses you will gain attributes for your character. You can equip electric, ice, flame, or normal attacks within the menu. This allows the player to go experiment with other bosses. However like all mega man games, you have to fight from nothing to get those attributes. While playing the game you end up finding out a lot about zero and the resistance. In the game reploids and humans are at war. Mavericks are the bosses you fight that where created by the humans to counter the reploids I believe. The war started because humans were afraid of their energy sources going out because reploids took up too much energy. So the humans threw out the reploids and tried to get rid of them. To all great things there is a weakness. The controls where a bit hard to handle at first. I have them set as W A S D to move, G H J K as my A B L R, and T Y as start select. While playing the game in that fashion, my hands started to hurt from being in the same place for way too long. The game is addicting so playing on a keyboard will hurt your hands as you play sense your so into the game and want to find out what happens to the humans, the reploids, and the mavericks. In the story Ceil had a baby elf and needed another. Zero found it and Ceil began her research on the baby elfs to find out a new energy source so the reploids and the humans would stop fighting. As the games progressed they added in new mechanics I liked and new story bits. In mega man zero 3 they added in reusable elfs. elfs died in the game others could be used and stay with you. As for the mavericks there are only 2 bosses in each game, so far, that I have had the most trouble with while the others where a cinch. As the games progressed into zero 1, 2, 3, and 4 (4 I haven't played yet,) the bosses seemed to get easier. I used to save state before each boss and use the state about 12 times before I killed the boss. However this might be because I have been playing the game and got better at it. This is my review there are many unlike it but this one is mine.
So mega man zero huh? Well I think its a darn good game! It may not be mega man but it brings a whole new concept in the mega man x series. Waken up as the chosen one Zero had to protect Ceil, a little girl, when he awoke with only a mega blaster. Later on in the game you got a z saber. Unlike mega man there are no powers but instead are elfs who, when used, either give you health, shoot enemies, raise your health bar, or maybe turn enemies into energy. Mega man was always a hard game to play but I found that with a little practice and watching the boss's movements I could kill them without a problem. Well, without many problems. With save states, the game doesn't take as long. Getting a game over doesn't refresh your lives though, instead you have to save and when you die you load that save, so if you have 1 life your going to have a hard time beating the game. Luckily lives can drop from enemies and you can find them too. As the game progresses you will gain attributes for your character. You can equip electric, ice, flame, or normal attacks within the menu. This allows the player to go experiment with other bosses. However like all mega man games, you have to fight from nothing to get those attributes. While playing the game you end up finding out a lot about zero and the resistance. In the game reploids and humans are at war. Mavericks are the bosses you fight that where created by the humans to counter the reploids I believe. The war started because humans were afraid of their energy sources going out because reploids took up too much energy. So the humans threw out the reploids and tried to get rid of them. To all great things there is a weakness. The controls where a bit hard to handle at first. I have them set as W A S D to move, G H J K as my A B L R, and T Y as start select. While playing the game in that fashion, my hands started to hurt from being in the same place for way too long. The game is addicting so playing on a keyboard will hurt your hands as you play sense your so into the game and want to find out what happens to the humans, the reploids, and the mavericks. In the story Ceil had a baby elf and needed another. Zero found it and Ceil began her research on the baby elfs to find out a new energy source so the reploids and the humans would stop fighting. As the games progressed they added in new mechanics I liked and new story bits. In mega man zero 3 they added in reusable elfs. elfs died in the game others could be used and stay with you. As for the mavericks there are only 2 bosses in each game, so far, that I have had the most trouble with while the others where a cinch. As the games progressed into zero 1, 2, 3, and 4 (4 I haven't played yet,) the bosses seemed to get easier. I used to save state before each boss and use the state about 12 times before I killed the boss. However this might be because I have been playing the game and got better at it. This is my review there are many unlike it but this one is mine.