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NovemberJoy
09-26-12 09:00 PM
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An ill-fated Sonic ripoff

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
6
7
7.5
6
7
5.5
7.5
NovemberJoy's Score
4
7
7
6
7
5
7

09-26-12 09:00 PM
NovemberJoy is Offline
| ID: 658716 | 1142 Words

NovemberJoy
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Bubsy is known for multiple things, the most notable of which being his blatant copying of Sonic. But what he's not known for a quality video games. This game is no exception.

The graphics and sound are good, and they serve their purpose well. The only problem with the graphics is that, occasionally, an enemy will be hidden by foreground, so you will hit it without even knowing that it's there.

Enough talk, how does the game itself handle? Well, let's see...

The controls will become readily apparent as one of the game's biggest flaws. If you try to run, while you will scroll to the back of the screen, you still won't have enough time to react to the crazy things that you'll see in this game. At least the developers seemed to know how terrible the controls were, so the levels don't have any real precise jumping required, for the most part. While you can look in four directions, you obviously can't look while you're running, so you have to come to a complete stop to look in any direction. You'll want to do this, because otherwise you won't have a clue what you're going to jump into, because the draw distance is really short...

Also, this game is unique, in that it has several different play modes! You can even choose how much of the game you want to play...as if that's really a useful feature. Also, you can't really get a game over - if you run out of lives, the game just ends, and you'll see how well you did. You can also play for points or for time, though playing for time seems like a stupid idea - refer to previous and later statements to see why.

Another problem is that the game's levels are awful. No, seriously, they're really awful. I'll explain in detail.

I decided to go to the west wing, for no particular reason, and played through all of the levels there, including the bossfight. I just decided to give up on the game after that.

All of the levels have some kind of punny name, like Hamalot, or Star Wreck. It's not exactly clever or funny, but at least it gave the developers some level names. Imagine what they would come up with if they didn't just use the punny names - their main character is a Sonic ripoff, for crying out loud!

All of the levels look and feel like they were made by a drunk 6th grader, mainly due to the fact that their design is so terrible and directionless that they have to put arrows EVERYWHERE just so that the player doesn't get lost. I fondly remember getting lost in one of the levels, and running out of time. This doesn't sound bad, but the time limit is fifteen minutes. The level was so poorly designed that I wandered around for 15 minutes without finding my way through. That's bad level design.

As for items, there's marbles, which act like Sonic's rings, except they provide no protection whatsoever. They provide points at the end of levels, which, well, you'll probably want that, because you'll probably be playing for points. There's holes which allow you to escape from levels, there's a Nerf gun that isn't very useful, a bomb that destroys all enemies on the screen, and a suit which doesn't seem to do much besides slow you down, and there's band-aids that replenish Bubsy's life bar, since he can now take three hits as opposed to one in the original game, along with checkpoints, along with extra life pickups that add either 1 or two lives to your total. There's also a shop that is accessed after every completed level, where you can buy items with what appear to be coupons with a Bubsy silhouette on them. This shop completely breaks the game, because you can just sell the Nerf gun ammunition, since you get 15 shots per pickup, and each of them sells for one coupon each, and buy things that are useful, such as extra lives. Of course, there's no continues, and you can't buy continues either.

I'll give an overview of a few of the levels, as well, to show you exactly what I thought of them and their design.

Star Wreck is a pretty fitting name, because it was easily the worst level in the 1st floor west wing. The gravity is very weak, so it's next to impossible to die from falling, but you can't make a low jump - it's always about two or three times your height, even if you just tap the button. Did I mention that there's 1-hit death spikes and anchors littered around the level? I did manage to beat this level, but it was with several lives lost and I barely got any marbles at all.

The Hindenburger is a biplane level, and it's probably the best level in the 1st floor west wing. It's also the easiest, considering that there's health restoration band-aids and extra lives everywhere, though that's probably to compensate for the fact that touching anything hurts you, and it's difficult to tell what you can and cannot touch at first glance.

Bach in Time is a level where you jump around on drums, pipes, and horns, and it's also a pretty good level. It's not especially difficult, and items are in abundance, as well. The only annoying thing about it is that the horns constantly bounce you around, and it's easy to die from falling if you somehow forget how to glide or just don't do so(which I did, one time).

Then there's the boss level, which is just five normal enemies that pop out from behind glass panels and shoot at you. The only reason it's difficult is because there's so little room to dodge said projectiles and still hit the enemies. Also, for some odd reason, all of your weapons are disabled, despite the fact that they don't have much use in the actual levels themselves...

These levels, along with King of De-Nile, showcase one of the problems with the game - despite the fact that Bubsy no longer dies in one hit, a good number of the hazards are still instant death. This problem is magnified by only starting the game with four lives. While the shop completely breaks whatever difficulty the game has, it's still irritating.

Pros:
+Good graphics and sound
+Health bar(the last game really needed one)
+Better controls than the last game

Cons:
-The controls still suck!
-A lot of hazards are still instant death
-Horrific level design
-A shop system that completely breaks the game's difficulty
-Lazily-designed bosses
-The speed actually hinders the gameplay
-Short draw distance
-Enemies hidden by foreground elements

Overall Rating+(It's better than the first Bubsy game, but it still fails to be good)
Bubsy is known for multiple things, the most notable of which being his blatant copying of Sonic. But what he's not known for a quality video games. This game is no exception.

The graphics and sound are good, and they serve their purpose well. The only problem with the graphics is that, occasionally, an enemy will be hidden by foreground, so you will hit it without even knowing that it's there.

Enough talk, how does the game itself handle? Well, let's see...

The controls will become readily apparent as one of the game's biggest flaws. If you try to run, while you will scroll to the back of the screen, you still won't have enough time to react to the crazy things that you'll see in this game. At least the developers seemed to know how terrible the controls were, so the levels don't have any real precise jumping required, for the most part. While you can look in four directions, you obviously can't look while you're running, so you have to come to a complete stop to look in any direction. You'll want to do this, because otherwise you won't have a clue what you're going to jump into, because the draw distance is really short...

Also, this game is unique, in that it has several different play modes! You can even choose how much of the game you want to play...as if that's really a useful feature. Also, you can't really get a game over - if you run out of lives, the game just ends, and you'll see how well you did. You can also play for points or for time, though playing for time seems like a stupid idea - refer to previous and later statements to see why.

Another problem is that the game's levels are awful. No, seriously, they're really awful. I'll explain in detail.

I decided to go to the west wing, for no particular reason, and played through all of the levels there, including the bossfight. I just decided to give up on the game after that.

All of the levels have some kind of punny name, like Hamalot, or Star Wreck. It's not exactly clever or funny, but at least it gave the developers some level names. Imagine what they would come up with if they didn't just use the punny names - their main character is a Sonic ripoff, for crying out loud!

All of the levels look and feel like they were made by a drunk 6th grader, mainly due to the fact that their design is so terrible and directionless that they have to put arrows EVERYWHERE just so that the player doesn't get lost. I fondly remember getting lost in one of the levels, and running out of time. This doesn't sound bad, but the time limit is fifteen minutes. The level was so poorly designed that I wandered around for 15 minutes without finding my way through. That's bad level design.

As for items, there's marbles, which act like Sonic's rings, except they provide no protection whatsoever. They provide points at the end of levels, which, well, you'll probably want that, because you'll probably be playing for points. There's holes which allow you to escape from levels, there's a Nerf gun that isn't very useful, a bomb that destroys all enemies on the screen, and a suit which doesn't seem to do much besides slow you down, and there's band-aids that replenish Bubsy's life bar, since he can now take three hits as opposed to one in the original game, along with checkpoints, along with extra life pickups that add either 1 or two lives to your total. There's also a shop that is accessed after every completed level, where you can buy items with what appear to be coupons with a Bubsy silhouette on them. This shop completely breaks the game, because you can just sell the Nerf gun ammunition, since you get 15 shots per pickup, and each of them sells for one coupon each, and buy things that are useful, such as extra lives. Of course, there's no continues, and you can't buy continues either.

I'll give an overview of a few of the levels, as well, to show you exactly what I thought of them and their design.

Star Wreck is a pretty fitting name, because it was easily the worst level in the 1st floor west wing. The gravity is very weak, so it's next to impossible to die from falling, but you can't make a low jump - it's always about two or three times your height, even if you just tap the button. Did I mention that there's 1-hit death spikes and anchors littered around the level? I did manage to beat this level, but it was with several lives lost and I barely got any marbles at all.

The Hindenburger is a biplane level, and it's probably the best level in the 1st floor west wing. It's also the easiest, considering that there's health restoration band-aids and extra lives everywhere, though that's probably to compensate for the fact that touching anything hurts you, and it's difficult to tell what you can and cannot touch at first glance.

Bach in Time is a level where you jump around on drums, pipes, and horns, and it's also a pretty good level. It's not especially difficult, and items are in abundance, as well. The only annoying thing about it is that the horns constantly bounce you around, and it's easy to die from falling if you somehow forget how to glide or just don't do so(which I did, one time).

Then there's the boss level, which is just five normal enemies that pop out from behind glass panels and shoot at you. The only reason it's difficult is because there's so little room to dodge said projectiles and still hit the enemies. Also, for some odd reason, all of your weapons are disabled, despite the fact that they don't have much use in the actual levels themselves...

These levels, along with King of De-Nile, showcase one of the problems with the game - despite the fact that Bubsy no longer dies in one hit, a good number of the hazards are still instant death. This problem is magnified by only starting the game with four lives. While the shop completely breaks whatever difficulty the game has, it's still irritating.

Pros:
+Good graphics and sound
+Health bar(the last game really needed one)
+Better controls than the last game

Cons:
-The controls still suck!
-A lot of hazards are still instant death
-Horrific level design
-A shop system that completely breaks the game's difficulty
-Lazily-designed bosses
-The speed actually hinders the gameplay
-Short draw distance
-Enemies hidden by foreground elements

Overall Rating+(It's better than the first Bubsy game, but it still fails to be good)
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09-27-12 02:29 AM
DARKANINE is Offline
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Nice reveiw,I've heard very mixed things about the bubsy series(Some people seen to like it) but this goes into detail on why its bad,lol how did bubsy become popular again? he had his own TV show for a little bit to
Nice reveiw,I've heard very mixed things about the bubsy series(Some people seen to like it) but this goes into detail on why its bad,lol how did bubsy become popular again? he had his own TV show for a little bit to
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09-27-12 07:33 AM
Ghost.Busters is Offline
| ID: 658837 | 26 Words

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Nice review, I hope lots of people will become as great as you .. Your a good man mr. november joy .. Again Good job ..
Nice review, I hope lots of people will become as great as you .. Your a good man mr. november joy .. Again Good job ..
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10-10-12 02:16 PM
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When I try to play the game, The screen Jogs around Like CRRRRAAAAAAZZZZZYYYYYYYYY!!!!!!! Plz Fix This
When I try to play the game, The screen Jogs around Like CRRRRAAAAAAZZZZZYYYYYYYYY!!!!!!! Plz Fix This
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