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Jim Profit
07-30-12 11:57 PM
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Jim Profit
07-30-12 11:57 PM
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Pokemon Toxic Purple: Beta or not, there is no hope for this game.

 
Game's Ratings
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Graphics
Sound
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Story
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7.5
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07-30-12 11:57 PM
Jim Profit is Offline
| ID: 626508 | 1800 Words

Jim Profit
Level: 11

POSTS: 6/19
POST EXP: 19540
LVL EXP: 5509
CP: 1450.2
VIZ: 61952

Likes: 2  Dislikes: 2
Another great idea, crumbled in my hands by people who don't know what they're doing... It might seem harsh, but it gets old very fast seeing time after time, people who can take the time to hack a game, not notice little things that would make them think "hmmm, that might not be fun. No, in fact... that might get really annoying, really fast, and would make me look like a petty infant for implementing in the first place."

What do I mean? Well, we'll get into that as we move on...

GRAPHICS: 1.
The graphics are a downgrade to pokemon fire red. Which were hardly known for it's wonderful graphics to begin with. The main character is blotchy, and unattractive. And I have to look at that thing the entire time.

SOUND: 2.
The sound is downgraded too. Just because pokemon orchestrated music, doesn't mean you should milk it for the purpose of the creep factor... The lowered Lavender Town tone I can deal with. But your initial Rocket entrance is brutal.

ADDICTIVENESS: 1.
You're not going to want to play this game after five minutes. Watching the excitement fade as you think you're going to live a highly adventurous life as a Team Rocket member... only to have those dreams shattered in an instant. Your pokemon are all weak and pathetic, every other trainer is way stronger then you and has more pokemon at their disposal, you can't just waltz into a pokemon center, and there is no sort of compensation. Clearly the creator did not think this through. If you're going to make a game about being the bad guy... act like it. Don't just have everybody giving you snide comments and proclaiming yourself to be the villain. Have options. Extortion vs theft comes to mind. Though this would require a much more in depth mind that apparently pokemon players just do not possess. The idea that perhaps a trainer would not actually FIGHT, but instead opt to threaten said human into giving up money or loot. Most people don't even pay attention when you're in their house... rummage through their stuff. The fridges could have lemonades and soda pop whilst the book shelves could have TMs or something. I don't know... Get creative!

STORY: 7.
It would be an interesting story if not for all these dead-ends. First town, and I'm trapped with every guard hurring about how he's thirsty. Yet he won't take a bottled water or something to let me pass. I would love to know how to the story plans out. If there are alignment sort of variables that could change the ending. Honor among thieves? Anti-hero? Or a cold hearted, cut-throat villain? What about my rival(s)? I guess will never know. As the developer clearly wanted to "win" like some sort of killer DM. Where a fricking level five koffing has sludge. Wrap your head around that one for a minute... Level five koffing with sludge. Now remember there's no pokemon centers, and you have to be just as careful as ever as every trainer wants a piece of you. (Then again, in another hack a level 8 chikorita was using mega-punch. I wonder if these two kids are related?)

DEPTH: 4.
I wouldn't know. I'm sure there would be lots to do if I could actually do it. What with the all powerful trainers down my throat, it's amazing I know this much about the game. The problem with pokemon is it's intensely level based. Nothing ruins a game faster then having to set aside anxiousness for grinding. I could be doing anything else besides giving myself carpel tunnel syndrome to level up my rattata or whatever. Rather then see that as something to work on... every hack I've played of pokemon either finds a way to make it worse, or just redefine it. But never improves upon it... ever. What is wrong with this fan base?

Team Rocket anything has unlimited potential for depth. Something like the first encounter with the little girl, and you get the choice of stealing her vulpix, oddish, or squirtle. That's something you expect to see more of. Every trainer defeated, you take one of their pokemon and make it your own. Perhaps earning rank and notoriety based on pokemon you're willing to give to the boss as opposed to keeping for yourself. There's no such thing as a pokemon out of region, or story-specific when you're a bandit! (Which btw, also is something none of these hackers can seem to figure out... a game about catching monsters should... you know... actually have you catching monsters. Not seeing the same exact three monsters every square inch, not having to wait till you beat the elite four and then it not matter anyway whether or not you catch them. The only one who even remotely gets this is randomizer program. And that unfortunately, it's not on vizzed. That's a hint to anyone reading this who knows how to upload games to the site... LOL!)

DIFFICULTY: 7.
Despite the long diatribe ahead... this game would not be anymore difficult then your average pokemon game had it not been for the seething flaws in design. There are different sorts of challenges then in normal pokemon if you don't have pokemon centers handy... but with enough potions, replaceable pokemon at full health, and much more steroid use... (lol!) It could make up for it. Which is how I imagine Team Rocket operates. Like a Nuzlocke challenge, where they don't get attached to their pokemon and either throw them out, or exhaust them to the point of death anyway... replacing them on a regular basis. So you don't care if your pokemon needs healing. You're also going to pump them with all sorts of carcinogenic pills and snake oil to keep them in fighting condition.

It probably would not be so insanely difficult if it did not seem by design. I mean seriously... how can you not notice that things are going to be more difficult for the player? And I understood that going in. I understood you were a Rocket member, being evil sucks, and there's a reason Jessie and James get slapped around every episode. But I also know sticking you with a level three rattata when you're supposedly a straight A student at bad guy academy is absurd. I know the joke isn't funny anymore when there is no way to conquer your foes. I can't even just fight one trainer at a time, and crawl back to my base for healing. Because those trainers are just way too strong. Even if I come in there prepared with potions and a plan... there's no bushes to level grind in either. AND THIS IS THE FIRST TOWN!!!

So where's the punch-line? You're a failure, everybody hates you, and nothing's ever going to work? Self insertion much developer?



Some are going to be upset, and frankly... I wish more people had the nerve to give a negative review. Pokemon gets off way too easy. It's so bad, that I refuse to play a game of it outright. For reasons I listed above about not wanting to get stuck with the same couple of monsters when there is almost 800 of them to choose from. I should be able to pick my favorites, I should be able to see something new and refreshing every time... I should at least have the illusion of the A.I. is not picking favorites and giving the enemy three critical hits in a row.

With nowhere to go but up, you would think these hacked games prove to be better. Yet somehow that does not plan out... Thus proving there is a big difference between creating, and engineering. Clearly anyone who can design a game is smart... But that doesn't make them intelligent. That doesn't make them thought provoking, innovative, or interesting.


The best comparison I can make, is that toxic purple is kind of like expecting a peanut butter and jelly sandwich. Whether you prefer creamy or crunchy peanut butter, jelly or "jam". You have a basic idea of what to expect, and you think it's going to taste good no matter what, because really... how can you mess up PB&J?

Well, if you put olives instead of jelly, and the peanutbutter is literally crumpled peanuts over slabs of greasy, thick, butter... then yeah. You might have a problem. And that's essentially pokemon purple toxic.

Still not the worst game I've played... I've played some pretty abyssal games. But I would hope that people want their works to be known as something better then "not the worst". And I really don't like just criticizing what people work hard on, but it completely eludes me how you can take so much time out to make this... and simply not think about these details.

The gyms I expected to be "Oh God why" hard. You're not trying to earn badges, you're a Rocket guy... but the enemies you're "supposed" to be fighting aren't any better. You're not given any clues or assistance, and despite supposedly not needing HMs for the game... it's never explained how to use them. Perhaps the game would not seem so God awfully hard if I could just cut some bushes and work out my pokemon's muscles in the local bushes. Though I found no pokemon in the bushes near our base's entrance. Can you even catch pokemon normally in this game? Where would you find accessible pokeballs since marts want nothing to do with you? These are all very good questions, that you are not going to get answered.

I keep trying to remind myself that this was just a beta... But basically if you have to start from scratch, and are already in the process of completing the beta... you may as well throw in the towel. I will say that many people have wanted the Team Rocket idea, and failed to see it through. Just reskinning and some dialogue changes are not going to cut it. You want to "FEEL" like a Team Rocket member. And this game was in fact doing that... but then it just stumbled down flight after flight of stairs.

I think that about covers everything. About the only positive element is navigating is not terribly bad as many hacks out there. This might not be so much his doings... as it was not editing the map itself, thereby it's still relatively easy to move around in. (Unlike say... pokemon 386.)

I'll also give the guy credit for not forcing bad jokes, anime crap, or mary sues where they don't belong. Just my way of showing that I don't hate the creator's guts, just scolding him of his mechanical errors like a stern parent... lol.
Another great idea, crumbled in my hands by people who don't know what they're doing... It might seem harsh, but it gets old very fast seeing time after time, people who can take the time to hack a game, not notice little things that would make them think "hmmm, that might not be fun. No, in fact... that might get really annoying, really fast, and would make me look like a petty infant for implementing in the first place."

What do I mean? Well, we'll get into that as we move on...

GRAPHICS: 1.
The graphics are a downgrade to pokemon fire red. Which were hardly known for it's wonderful graphics to begin with. The main character is blotchy, and unattractive. And I have to look at that thing the entire time.

SOUND: 2.
The sound is downgraded too. Just because pokemon orchestrated music, doesn't mean you should milk it for the purpose of the creep factor... The lowered Lavender Town tone I can deal with. But your initial Rocket entrance is brutal.

ADDICTIVENESS: 1.
You're not going to want to play this game after five minutes. Watching the excitement fade as you think you're going to live a highly adventurous life as a Team Rocket member... only to have those dreams shattered in an instant. Your pokemon are all weak and pathetic, every other trainer is way stronger then you and has more pokemon at their disposal, you can't just waltz into a pokemon center, and there is no sort of compensation. Clearly the creator did not think this through. If you're going to make a game about being the bad guy... act like it. Don't just have everybody giving you snide comments and proclaiming yourself to be the villain. Have options. Extortion vs theft comes to mind. Though this would require a much more in depth mind that apparently pokemon players just do not possess. The idea that perhaps a trainer would not actually FIGHT, but instead opt to threaten said human into giving up money or loot. Most people don't even pay attention when you're in their house... rummage through their stuff. The fridges could have lemonades and soda pop whilst the book shelves could have TMs or something. I don't know... Get creative!

STORY: 7.
It would be an interesting story if not for all these dead-ends. First town, and I'm trapped with every guard hurring about how he's thirsty. Yet he won't take a bottled water or something to let me pass. I would love to know how to the story plans out. If there are alignment sort of variables that could change the ending. Honor among thieves? Anti-hero? Or a cold hearted, cut-throat villain? What about my rival(s)? I guess will never know. As the developer clearly wanted to "win" like some sort of killer DM. Where a fricking level five koffing has sludge. Wrap your head around that one for a minute... Level five koffing with sludge. Now remember there's no pokemon centers, and you have to be just as careful as ever as every trainer wants a piece of you. (Then again, in another hack a level 8 chikorita was using mega-punch. I wonder if these two kids are related?)

DEPTH: 4.
I wouldn't know. I'm sure there would be lots to do if I could actually do it. What with the all powerful trainers down my throat, it's amazing I know this much about the game. The problem with pokemon is it's intensely level based. Nothing ruins a game faster then having to set aside anxiousness for grinding. I could be doing anything else besides giving myself carpel tunnel syndrome to level up my rattata or whatever. Rather then see that as something to work on... every hack I've played of pokemon either finds a way to make it worse, or just redefine it. But never improves upon it... ever. What is wrong with this fan base?

Team Rocket anything has unlimited potential for depth. Something like the first encounter with the little girl, and you get the choice of stealing her vulpix, oddish, or squirtle. That's something you expect to see more of. Every trainer defeated, you take one of their pokemon and make it your own. Perhaps earning rank and notoriety based on pokemon you're willing to give to the boss as opposed to keeping for yourself. There's no such thing as a pokemon out of region, or story-specific when you're a bandit! (Which btw, also is something none of these hackers can seem to figure out... a game about catching monsters should... you know... actually have you catching monsters. Not seeing the same exact three monsters every square inch, not having to wait till you beat the elite four and then it not matter anyway whether or not you catch them. The only one who even remotely gets this is randomizer program. And that unfortunately, it's not on vizzed. That's a hint to anyone reading this who knows how to upload games to the site... LOL!)

DIFFICULTY: 7.
Despite the long diatribe ahead... this game would not be anymore difficult then your average pokemon game had it not been for the seething flaws in design. There are different sorts of challenges then in normal pokemon if you don't have pokemon centers handy... but with enough potions, replaceable pokemon at full health, and much more steroid use... (lol!) It could make up for it. Which is how I imagine Team Rocket operates. Like a Nuzlocke challenge, where they don't get attached to their pokemon and either throw them out, or exhaust them to the point of death anyway... replacing them on a regular basis. So you don't care if your pokemon needs healing. You're also going to pump them with all sorts of carcinogenic pills and snake oil to keep them in fighting condition.

It probably would not be so insanely difficult if it did not seem by design. I mean seriously... how can you not notice that things are going to be more difficult for the player? And I understood that going in. I understood you were a Rocket member, being evil sucks, and there's a reason Jessie and James get slapped around every episode. But I also know sticking you with a level three rattata when you're supposedly a straight A student at bad guy academy is absurd. I know the joke isn't funny anymore when there is no way to conquer your foes. I can't even just fight one trainer at a time, and crawl back to my base for healing. Because those trainers are just way too strong. Even if I come in there prepared with potions and a plan... there's no bushes to level grind in either. AND THIS IS THE FIRST TOWN!!!

So where's the punch-line? You're a failure, everybody hates you, and nothing's ever going to work? Self insertion much developer?



Some are going to be upset, and frankly... I wish more people had the nerve to give a negative review. Pokemon gets off way too easy. It's so bad, that I refuse to play a game of it outright. For reasons I listed above about not wanting to get stuck with the same couple of monsters when there is almost 800 of them to choose from. I should be able to pick my favorites, I should be able to see something new and refreshing every time... I should at least have the illusion of the A.I. is not picking favorites and giving the enemy three critical hits in a row.

With nowhere to go but up, you would think these hacked games prove to be better. Yet somehow that does not plan out... Thus proving there is a big difference between creating, and engineering. Clearly anyone who can design a game is smart... But that doesn't make them intelligent. That doesn't make them thought provoking, innovative, or interesting.


The best comparison I can make, is that toxic purple is kind of like expecting a peanut butter and jelly sandwich. Whether you prefer creamy or crunchy peanut butter, jelly or "jam". You have a basic idea of what to expect, and you think it's going to taste good no matter what, because really... how can you mess up PB&J?

Well, if you put olives instead of jelly, and the peanutbutter is literally crumpled peanuts over slabs of greasy, thick, butter... then yeah. You might have a problem. And that's essentially pokemon purple toxic.

Still not the worst game I've played... I've played some pretty abyssal games. But I would hope that people want their works to be known as something better then "not the worst". And I really don't like just criticizing what people work hard on, but it completely eludes me how you can take so much time out to make this... and simply not think about these details.

The gyms I expected to be "Oh God why" hard. You're not trying to earn badges, you're a Rocket guy... but the enemies you're "supposed" to be fighting aren't any better. You're not given any clues or assistance, and despite supposedly not needing HMs for the game... it's never explained how to use them. Perhaps the game would not seem so God awfully hard if I could just cut some bushes and work out my pokemon's muscles in the local bushes. Though I found no pokemon in the bushes near our base's entrance. Can you even catch pokemon normally in this game? Where would you find accessible pokeballs since marts want nothing to do with you? These are all very good questions, that you are not going to get answered.

I keep trying to remind myself that this was just a beta... But basically if you have to start from scratch, and are already in the process of completing the beta... you may as well throw in the towel. I will say that many people have wanted the Team Rocket idea, and failed to see it through. Just reskinning and some dialogue changes are not going to cut it. You want to "FEEL" like a Team Rocket member. And this game was in fact doing that... but then it just stumbled down flight after flight of stairs.

I think that about covers everything. About the only positive element is navigating is not terribly bad as many hacks out there. This might not be so much his doings... as it was not editing the map itself, thereby it's still relatively easy to move around in. (Unlike say... pokemon 386.)

I'll also give the guy credit for not forcing bad jokes, anime crap, or mary sues where they don't belong. Just my way of showing that I don't hate the creator's guts, just scolding him of his mechanical errors like a stern parent... lol.
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(edited by Jim Profit on 07-31-12 12:00 AM)     Post Rating: 0   Liked By: Adam399, Cherry-Crepe,

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