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Megaman 9 Review
Capcom go back to their old roots in this long awaited sequel
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Megaman 9 Review

 

07-23-12 02:00 PM
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Zircron Swift
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Games these days have come along way. What first just looked like a punch of white pixels hitting a ball to and fro the board became the games they are today, fun, fulling and life-like, but at what cost? I feel, although games today are fun, they seemed to have lost that "feel" that they had 20 odd years ago. Back then, it was all about what level you reached and displaying how good you were at the game. Remember Call of Morden Honour 5, or whatever for the Xbox 360? That seems to be the general thing on the Xbox 360, First Person Shooters. It seems to be the thing with kids these days. Call of Honour this and Modern Medal Duty that….You know; I envy the people that were born in the 1970’s to 1980’s. They had it best. They grew up with the birth of gaming, which followed up to be the base for everything gaming today. Those that grew up with the NES and Mega Drive had games that were rock hard, a challenge. Those were the days.

I’m not saying these FPSs are bad games, their not. They are very good as far as I’m concerned, defining a FPS to it's fullest, but don’t you think they all seem the same in one way? And they also seem to have these things to keep you from dying. Halo has this energy recharge thing where if you don’t get hit, you regain your entire health. That’s nice and all, but doesn’t that encourage recklessness and less tactical thinking on the normal difficulties, requiring you to just shoot in the open and then take cover? Ok, this is my own opinion talking, but I’m just saying, where is the hard stuff? And I mean hard, not just adding load of enemies and making them hit you harder and they have more resistance. I mean games that have patterns in their attacks, that have tricky obstacle placement and enemies that have simple, yet tricky to avoid attacks. Games like Contra and Castlevania, and that sort of stuff. Where’s that difficulty that was here 20 odd years ago?

Wouldn’t it be great if there was a publisher that went back to their own roots and started to craft a game of an old era, focusing on the game play and difficulty, even though they have the technology to make better graphics and music? Wouldn’t it be a great nostalgic moment to have a game with retro style graphics, music and game play while maintaining that “hard as nails” difficulty, which would be the slap in the face for modern gamers? An actual sense of achievement for defeating a level not because you slowing went through it and took your time to use a rifle to take out enemies 100 feet away from you, but because the level required quick reflexes and thinking, with a fair amount of trail and error?

Well, in 2008, Capcom decided to make yet another Megaman game for Wiiware. This game was the long awaited sequel to a long line of Megaman games, all of which the fans thought the series had ended. Enter Megaman 9, yes “9”, not IX like the past eight games used as numbering. This game has it all: 8-bit graphics, music and controls, requiring the use of the Wiimote as a NES controller. I heard this game was insane, utterly hard in every way, so naturally, I downloaded it and gave it a go. By far the hardest Megaman game I have ever played. Finally, a game created in today’s time that was as hard as yesterdays one.

The game greets you with a prologue to the games story, as we see Dr. Wily on his knees, asking for forgiveness. Gee, how many times have we seen this? Answer: five games too many. Seriously, he’s somewhat of a joke in the Megaman series. Only mangas, songs and the Battle Network series have put him in a better light. In the classics, after the third game, it just got silly. Anyway, it says how Megaman saved the world from the evil Dr. Wily, and peace in once again in the world. How long will it last? There are robots going mad and attacking the city. Could this be Dr. Wilys evil doing again? Let’s have a look at the first eight games….Answer: I’ll let you work that out for yourself.

Rock (aka Megaman) and his creator, Dr. Tomas Light, are in his lab. They hear the robots going mad and wonder if it’s Dr. Wily up to his old tricks, and this….*sigh*….this happens. The TV turns on, and Dr. Wily is on the screen, saying this isn’t his doing, but Dr. Light’s doing. *Slaps forehead* Like people are going to believe that. Who caused so much terror and tried to take over the world eight times? You would think people by now would be instantly Anti-Wily. Right? Well…*sigh*… You’re wrong. Dr. Wily puts up an obviously fake recording of Dr. Wily and Dr. Light talking about world domination. Dr. Wily says he changed his old ways, but Dr. Light wants to take over the world. And somehow, just somehow, this convinces people that Dr. Light is evil, and Dr. Wily is good.

….

HOW?!? WHY?!? Why would this convince people that Dr. Wily is suddenly good? Are you honestly telling me, truly and innocently, that they believe Dr. Wily, the bad guy who caused so many deaths and stirred up so much terror and tried to take over the world eight (EIGHT, this number: 8) times, over Dr. Light, the good guy who always stopped him from doing so? I mean, how stupid are these people? You would think that maybe someone has the sense to say “This seems a bit fishy. Why would Dr. Wily say that?”, but no. They are thinking “Dr. Light is so amazing, Thanks to Megaman, we are in peace. *looks at fake recording*, wow, Dr. Light is so evil man, I never liked him lets kill him before he like takes over the world with that Megaman of his.” How ungrateful are these people? Not giving a second thought to the creator of their saviour who stopped an iron fist from ruling over them eight times and locking Dr. Light up without a moments notice or a fair trail. I mean, who would think this way? Isn’t it obvious it’s fake? ISN’T IT?!? WHY ARE THESE PEOPLE SO…..SOOO…..NNNGGFFFF

…..I don’t want to live on this planet any longer.jpg

*Lets out huge breath* Don’t believe everything you see on TV, kids….Ok, this might seem really, really obvious, but who knows? Maybe this is trying to lead us into a false sense of who is good and who is evil. Just think how big a twist to the story it would be if Dr. Light really was the bad guy. Wouldn’t it just turn your world upside down if for once, Dr. Wily was the good guy and Dr. Light was, well, evil? I’m not saying anything, just that these people in this game are way, way too quick to judge people, and they don’t use any common sense.

So you decide to take care of the robots before anyone gets hurt. Dr. Light tells him to be careful, as he hasn’t done this in a long time. Little real-time reference there…Wait, what? A long time has passed? Then they should be more aware of Dr. Wily and his evil deeds! You would think parents would tell the tales of the evil Dr. Wily and the brave Megaman, and how he saved the world countless times. You know what; these people deserve to be taken over. What good is a bunch of idiots to a mad scientific genius? Even games today, common sense is not so common.

The title screen comes up and you are greeted with a piece of 8-bit melody. The sense of nostalgia is around the corner, as when you press that + button, you can hear the password screen music from Megaman 2. You get a selection of several options, such as time attack, the main game, options (which allow you to change whether you get that little flickering effect when too much stuff is on the screen, very nice touch) and challenges. These are like the achievements of today, and some look quite a bit of fun. Some require you to beat the game in under a certain time, defeat bosses with only your mega buster, reach a boss room without being hit, jumping less than 50 times in a level and all that stuff. Those are the reasonable ones.

Some of the challenges….aren’t, to put simply. There’s one where you need to complete the game ten times, and 30 times. Sure, make the game longer than it is by putting in a challenge that requires 30 full play-throughs. One requires you to complete the game five times in a day and one where you need to fight a boss for 10 minutes. But that’s not the worst of it. Although there is one that requires the completion of the game without using a continue, (quite reasonable), the other two is completing the game without any deaths (almost reasonable), and completing the game without getting hit (What the…?). Although not impossible, “Mr. Perfect” seems to be pushing it achievement wise. There are 50 in total. You can also download extra content with additional Wii points, such as an Attack mode and two higher levels of difficulty (because you know, this game wasn’t hard enough).

Once you start the main game, you are greeted with eight new Robot Masters and Mistresses. Yes, for the first time since the first Megaman game, the blue bomber has to fight a Robot Mistress instead of a Master. She is Splash Woman. The other seven are Concrete Man, Jewel Man, Hornet Man, Plug Man, Magma Man, Galaxy Man and Tornado Man. The order it would preferable be done in is rather awkward. Less than half of the weaknesses make sense, and when you do try to apply sense into them, however imaginary is was, they begin to form plot holes.

I am not going to compare this game to modern games simply because it was released around the same time. If that’s the case the music would be poorly rendered and not very clearly recorded, and the graphics would be jerky, pixelated and poor with simple colours. However, since this game was made in the style of 8-bits, it’ll be treated and compared to as such.

The graphics are very much the same as those in Megaman I and up. If anything I’ll say nothing’s changed at all. A good example of not fixing what isn’t broken (with the exception of Megaman X, which seemed to perfect rather than break). Megaman still looks like Megaman, and they did a good job making the enemies look really nice, especially the bosses, extra detail seems to be put in them. The only major difference I can see is that the frame rate is much higher than the NES games. You can see the smoothness in the movement of Megaman, and I’m just talking movement, not how many frames were dedicated to making that animation or how fast they went, as they were identical to the NES games. It’s just when you move left and right, or jump, the game seems to process that better, making it overall smoother.

The music rocks! This soundtrack gives retro music so much justice. It reminds me of the soundtrack of Megaman II & III, and appears to be completely original. That’s what I like about retro games. When I see a game in the style of 8-bits, I think instantly that this person has gone to the old roots and made something completely original, music, graphics and game play wise, and I am not often disappointed. For 8-bit music, it’s rather clear. My favourite piece has to be Galaxy Man’s theme.

The controls are spot-on identical to the NES games, but the difficulty takes it to a new height. It’s an insane game. Really challenging and not recommended for beginners of this franchise. Enemy placement is tricky, patterns are simple enough to follow but hard to avoid, and the bosses are genuinely fun and challenging at the same time. Almost all of the Robot Masters….*ahem* and Splash Woman, have a simple pattern to follow, but it’s dodging that pattern that’s the hard part. That’s another thing I love about retro games: The designers make it so even simple things can be challenging to work around, and these bosses exploit it to the fullest. A thing I really like about this game is that when you get to a boss room for a Robot Master or Mistress, it has the letter “L” by it to stand for Dr. Light. That got me thinking, what are these levels for the Robots anyway? Were they areas created to slow down Megaman, or just where they live? You can save instead of relying on a password (so no cutting corners if you can’t defeat all the bosses), but progress in the castle can’t be saved.

Overall, I give this game a 9.4/10    As Megaman games go; this one is by far the hardest yet. You’ll see that game over screen more than once. Although the first eight bosses are challenging, what’s in store in the castle ahead is far more challenging. Ever wondered what it would be like fighting two bosses at the same time with the same properties as the Yellow Devil? I won’t be surprised if you haven’t. If you’re looking for a challenge, then by golly this is the game for you. The game rewards the player with intense satisfaction with every boss that is defeated, and even more so when you complete the game. I for one am proud to have defeated such a hardcore addition to the Megaman classic series (and with the “No Coffee Breaks” challenge).
Games these days have come along way. What first just looked like a punch of white pixels hitting a ball to and fro the board became the games they are today, fun, fulling and life-like, but at what cost? I feel, although games today are fun, they seemed to have lost that "feel" that they had 20 odd years ago. Back then, it was all about what level you reached and displaying how good you were at the game. Remember Call of Morden Honour 5, or whatever for the Xbox 360? That seems to be the general thing on the Xbox 360, First Person Shooters. It seems to be the thing with kids these days. Call of Honour this and Modern Medal Duty that….You know; I envy the people that were born in the 1970’s to 1980’s. They had it best. They grew up with the birth of gaming, which followed up to be the base for everything gaming today. Those that grew up with the NES and Mega Drive had games that were rock hard, a challenge. Those were the days.

I’m not saying these FPSs are bad games, their not. They are very good as far as I’m concerned, defining a FPS to it's fullest, but don’t you think they all seem the same in one way? And they also seem to have these things to keep you from dying. Halo has this energy recharge thing where if you don’t get hit, you regain your entire health. That’s nice and all, but doesn’t that encourage recklessness and less tactical thinking on the normal difficulties, requiring you to just shoot in the open and then take cover? Ok, this is my own opinion talking, but I’m just saying, where is the hard stuff? And I mean hard, not just adding load of enemies and making them hit you harder and they have more resistance. I mean games that have patterns in their attacks, that have tricky obstacle placement and enemies that have simple, yet tricky to avoid attacks. Games like Contra and Castlevania, and that sort of stuff. Where’s that difficulty that was here 20 odd years ago?

Wouldn’t it be great if there was a publisher that went back to their own roots and started to craft a game of an old era, focusing on the game play and difficulty, even though they have the technology to make better graphics and music? Wouldn’t it be a great nostalgic moment to have a game with retro style graphics, music and game play while maintaining that “hard as nails” difficulty, which would be the slap in the face for modern gamers? An actual sense of achievement for defeating a level not because you slowing went through it and took your time to use a rifle to take out enemies 100 feet away from you, but because the level required quick reflexes and thinking, with a fair amount of trail and error?

Well, in 2008, Capcom decided to make yet another Megaman game for Wiiware. This game was the long awaited sequel to a long line of Megaman games, all of which the fans thought the series had ended. Enter Megaman 9, yes “9”, not IX like the past eight games used as numbering. This game has it all: 8-bit graphics, music and controls, requiring the use of the Wiimote as a NES controller. I heard this game was insane, utterly hard in every way, so naturally, I downloaded it and gave it a go. By far the hardest Megaman game I have ever played. Finally, a game created in today’s time that was as hard as yesterdays one.

The game greets you with a prologue to the games story, as we see Dr. Wily on his knees, asking for forgiveness. Gee, how many times have we seen this? Answer: five games too many. Seriously, he’s somewhat of a joke in the Megaman series. Only mangas, songs and the Battle Network series have put him in a better light. In the classics, after the third game, it just got silly. Anyway, it says how Megaman saved the world from the evil Dr. Wily, and peace in once again in the world. How long will it last? There are robots going mad and attacking the city. Could this be Dr. Wilys evil doing again? Let’s have a look at the first eight games….Answer: I’ll let you work that out for yourself.

Rock (aka Megaman) and his creator, Dr. Tomas Light, are in his lab. They hear the robots going mad and wonder if it’s Dr. Wily up to his old tricks, and this….*sigh*….this happens. The TV turns on, and Dr. Wily is on the screen, saying this isn’t his doing, but Dr. Light’s doing. *Slaps forehead* Like people are going to believe that. Who caused so much terror and tried to take over the world eight times? You would think people by now would be instantly Anti-Wily. Right? Well…*sigh*… You’re wrong. Dr. Wily puts up an obviously fake recording of Dr. Wily and Dr. Light talking about world domination. Dr. Wily says he changed his old ways, but Dr. Light wants to take over the world. And somehow, just somehow, this convinces people that Dr. Light is evil, and Dr. Wily is good.

….

HOW?!? WHY?!? Why would this convince people that Dr. Wily is suddenly good? Are you honestly telling me, truly and innocently, that they believe Dr. Wily, the bad guy who caused so many deaths and stirred up so much terror and tried to take over the world eight (EIGHT, this number: 8) times, over Dr. Light, the good guy who always stopped him from doing so? I mean, how stupid are these people? You would think that maybe someone has the sense to say “This seems a bit fishy. Why would Dr. Wily say that?”, but no. They are thinking “Dr. Light is so amazing, Thanks to Megaman, we are in peace. *looks at fake recording*, wow, Dr. Light is so evil man, I never liked him lets kill him before he like takes over the world with that Megaman of his.” How ungrateful are these people? Not giving a second thought to the creator of their saviour who stopped an iron fist from ruling over them eight times and locking Dr. Light up without a moments notice or a fair trail. I mean, who would think this way? Isn’t it obvious it’s fake? ISN’T IT?!? WHY ARE THESE PEOPLE SO…..SOOO…..NNNGGFFFF

…..I don’t want to live on this planet any longer.jpg

*Lets out huge breath* Don’t believe everything you see on TV, kids….Ok, this might seem really, really obvious, but who knows? Maybe this is trying to lead us into a false sense of who is good and who is evil. Just think how big a twist to the story it would be if Dr. Light really was the bad guy. Wouldn’t it just turn your world upside down if for once, Dr. Wily was the good guy and Dr. Light was, well, evil? I’m not saying anything, just that these people in this game are way, way too quick to judge people, and they don’t use any common sense.

So you decide to take care of the robots before anyone gets hurt. Dr. Light tells him to be careful, as he hasn’t done this in a long time. Little real-time reference there…Wait, what? A long time has passed? Then they should be more aware of Dr. Wily and his evil deeds! You would think parents would tell the tales of the evil Dr. Wily and the brave Megaman, and how he saved the world countless times. You know what; these people deserve to be taken over. What good is a bunch of idiots to a mad scientific genius? Even games today, common sense is not so common.

The title screen comes up and you are greeted with a piece of 8-bit melody. The sense of nostalgia is around the corner, as when you press that + button, you can hear the password screen music from Megaman 2. You get a selection of several options, such as time attack, the main game, options (which allow you to change whether you get that little flickering effect when too much stuff is on the screen, very nice touch) and challenges. These are like the achievements of today, and some look quite a bit of fun. Some require you to beat the game in under a certain time, defeat bosses with only your mega buster, reach a boss room without being hit, jumping less than 50 times in a level and all that stuff. Those are the reasonable ones.

Some of the challenges….aren’t, to put simply. There’s one where you need to complete the game ten times, and 30 times. Sure, make the game longer than it is by putting in a challenge that requires 30 full play-throughs. One requires you to complete the game five times in a day and one where you need to fight a boss for 10 minutes. But that’s not the worst of it. Although there is one that requires the completion of the game without using a continue, (quite reasonable), the other two is completing the game without any deaths (almost reasonable), and completing the game without getting hit (What the…?). Although not impossible, “Mr. Perfect” seems to be pushing it achievement wise. There are 50 in total. You can also download extra content with additional Wii points, such as an Attack mode and two higher levels of difficulty (because you know, this game wasn’t hard enough).

Once you start the main game, you are greeted with eight new Robot Masters and Mistresses. Yes, for the first time since the first Megaman game, the blue bomber has to fight a Robot Mistress instead of a Master. She is Splash Woman. The other seven are Concrete Man, Jewel Man, Hornet Man, Plug Man, Magma Man, Galaxy Man and Tornado Man. The order it would preferable be done in is rather awkward. Less than half of the weaknesses make sense, and when you do try to apply sense into them, however imaginary is was, they begin to form plot holes.

I am not going to compare this game to modern games simply because it was released around the same time. If that’s the case the music would be poorly rendered and not very clearly recorded, and the graphics would be jerky, pixelated and poor with simple colours. However, since this game was made in the style of 8-bits, it’ll be treated and compared to as such.

The graphics are very much the same as those in Megaman I and up. If anything I’ll say nothing’s changed at all. A good example of not fixing what isn’t broken (with the exception of Megaman X, which seemed to perfect rather than break). Megaman still looks like Megaman, and they did a good job making the enemies look really nice, especially the bosses, extra detail seems to be put in them. The only major difference I can see is that the frame rate is much higher than the NES games. You can see the smoothness in the movement of Megaman, and I’m just talking movement, not how many frames were dedicated to making that animation or how fast they went, as they were identical to the NES games. It’s just when you move left and right, or jump, the game seems to process that better, making it overall smoother.

The music rocks! This soundtrack gives retro music so much justice. It reminds me of the soundtrack of Megaman II & III, and appears to be completely original. That’s what I like about retro games. When I see a game in the style of 8-bits, I think instantly that this person has gone to the old roots and made something completely original, music, graphics and game play wise, and I am not often disappointed. For 8-bit music, it’s rather clear. My favourite piece has to be Galaxy Man’s theme.

The controls are spot-on identical to the NES games, but the difficulty takes it to a new height. It’s an insane game. Really challenging and not recommended for beginners of this franchise. Enemy placement is tricky, patterns are simple enough to follow but hard to avoid, and the bosses are genuinely fun and challenging at the same time. Almost all of the Robot Masters….*ahem* and Splash Woman, have a simple pattern to follow, but it’s dodging that pattern that’s the hard part. That’s another thing I love about retro games: The designers make it so even simple things can be challenging to work around, and these bosses exploit it to the fullest. A thing I really like about this game is that when you get to a boss room for a Robot Master or Mistress, it has the letter “L” by it to stand for Dr. Light. That got me thinking, what are these levels for the Robots anyway? Were they areas created to slow down Megaman, or just where they live? You can save instead of relying on a password (so no cutting corners if you can’t defeat all the bosses), but progress in the castle can’t be saved.

Overall, I give this game a 9.4/10    As Megaman games go; this one is by far the hardest yet. You’ll see that game over screen more than once. Although the first eight bosses are challenging, what’s in store in the castle ahead is far more challenging. Ever wondered what it would be like fighting two bosses at the same time with the same properties as the Yellow Devil? I won’t be surprised if you haven’t. If you’re looking for a challenge, then by golly this is the game for you. The game rewards the player with intense satisfaction with every boss that is defeated, and even more so when you complete the game. I for one am proud to have defeated such a hardcore addition to the Megaman classic series (and with the “No Coffee Breaks” challenge).
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