In 2001, Capcom released a video game initially only in Japan for the Game Boy Advance called Gyakuten Saiban. A few years later, the game was ported to the United States on the Nintendo DS, titled Phoenix Wright: Ace Attorney. It rocked. It was awesome. So, with success, comes sequels. And this sequel would become Phoenix Wright: Ace Attorney -- Justice for All, which like the first and third game, were also ported to the Nintendo Wii.
The game continues the story of renowned defense attorney Phoenix Wright and his assistant, spirit medium in-training Maya Fey. The game offers familiar faces, such as the scatterbrained Detective Dick Gumshoe, the goodhearted Judge, and the legendary prosecutor Miles Edgeworth. But mind you, one does not make friends without making enemies. There's a new prosecutor in town; Franziska von Karma, the daughter of the prosecutor Manfred von Karma, who was the prosecutor in the fourth case of the first game. Though she is only 18 years old, don't let her age fool you. She sports a bad temper, and you'd better watch out, as she carries a whip.
For a game that was originally on the Game Boy Advance, ported onto the Nintendo DS, and then ported onto the Wii, it's okay...I guess. I mean, I'm sure it was pretty cool on the GBA, but some nice graphical changes or smoother animations could've shown what the Wii was capable of. Ah, well. Wait 'till we get to Trials & Tribulations. I'll start complaining for real then. Anyway, they used the same sprites from the first game, and there's not much to say.
Capcom is known for making high quality games. I don't remember if I already said this in the previous review, but yes. Just about all of their games have amazing soundtracks, and this game is no exception. The Cross-Examination themes (both Moderato and Allegro) in this game are my personal favorite Cross-Examination themes in the entire series. The other themes are great too, like "Steel Samurai's Ballad," "In The Midst," "The Fire Carves Scars," and more. Awesome. Oh, and the beeps and such are the same from the first game...
As for addictiveness, there's not much reason to return to this game, unless you really like it that much that you want to replay it just for the heck of it. As for the story, every Ace Attorney story is great. Well, actually, there's no concrete story, since it's a bunch of cases, but people consider the last case(s) of each game to be the most important. And well, there are two big cases. There's the second case, "ReUNION, and Turnabout" which leaves us on a cliffhanger that won't be resolved until the end of Trials & Tribulations, and there's the last case, "Farewell, My Turnabout." I won't say what makes the last case so good, because it'll spoil it. But trust me, it's one of the best cases in the series. It's just...blows my mind. Oh, and there are two different endings, so watch what you do!
Like the first time, there's are two modes. Investigation Mode and Trial Mode. They're both pretty self-explanatory; Investigation has you go around collecting evidence, and Trial has you defending your client with the evidence you've collected. By collecting evidence, you have to examine each place, but be careful of what you pick, since what you examine is not always a clue. In Trial, there's a lot of dialogue, since you have to think of the right evidence to present against a contradiction, or try to press more information on the right statement, and stuff like that from the first game.
In my opinion, Justice for All is the most challenging in the series, most notably for the third case; "Turnabout Big Top," but also the fourth case as well. Not much to add, but yeah. That's about it.
Anyway, though the game may be the weakest in the series, that doesn't mean it's bad. It's still pretty damned good. Go check it out when you can. In 2001, Capcom released a video game initially only in Japan for the Game Boy Advance called Gyakuten Saiban. A few years later, the game was ported to the United States on the Nintendo DS, titled Phoenix Wright: Ace Attorney. It rocked. It was awesome. So, with success, comes sequels. And this sequel would become Phoenix Wright: Ace Attorney -- Justice for All, which like the first and third game, were also ported to the Nintendo Wii.
The game continues the story of renowned defense attorney Phoenix Wright and his assistant, spirit medium in-training Maya Fey. The game offers familiar faces, such as the scatterbrained Detective Dick Gumshoe, the goodhearted Judge, and the legendary prosecutor Miles Edgeworth. But mind you, one does not make friends without making enemies. There's a new prosecutor in town; Franziska von Karma, the daughter of the prosecutor Manfred von Karma, who was the prosecutor in the fourth case of the first game. Though she is only 18 years old, don't let her age fool you. She sports a bad temper, and you'd better watch out, as she carries a whip.
For a game that was originally on the Game Boy Advance, ported onto the Nintendo DS, and then ported onto the Wii, it's okay...I guess. I mean, I'm sure it was pretty cool on the GBA, but some nice graphical changes or smoother animations could've shown what the Wii was capable of. Ah, well. Wait 'till we get to Trials & Tribulations. I'll start complaining for real then. Anyway, they used the same sprites from the first game, and there's not much to say.
Capcom is known for making high quality games. I don't remember if I already said this in the previous review, but yes. Just about all of their games have amazing soundtracks, and this game is no exception. The Cross-Examination themes (both Moderato and Allegro) in this game are my personal favorite Cross-Examination themes in the entire series. The other themes are great too, like "Steel Samurai's Ballad," "In The Midst," "The Fire Carves Scars," and more. Awesome. Oh, and the beeps and such are the same from the first game...
As for addictiveness, there's not much reason to return to this game, unless you really like it that much that you want to replay it just for the heck of it. As for the story, every Ace Attorney story is great. Well, actually, there's no concrete story, since it's a bunch of cases, but people consider the last case(s) of each game to be the most important. And well, there are two big cases. There's the second case, "ReUNION, and Turnabout" which leaves us on a cliffhanger that won't be resolved until the end of Trials & Tribulations, and there's the last case, "Farewell, My Turnabout." I won't say what makes the last case so good, because it'll spoil it. But trust me, it's one of the best cases in the series. It's just...blows my mind. Oh, and there are two different endings, so watch what you do!
Like the first time, there's are two modes. Investigation Mode and Trial Mode. They're both pretty self-explanatory; Investigation has you go around collecting evidence, and Trial has you defending your client with the evidence you've collected. By collecting evidence, you have to examine each place, but be careful of what you pick, since what you examine is not always a clue. In Trial, there's a lot of dialogue, since you have to think of the right evidence to present against a contradiction, or try to press more information on the right statement, and stuff like that from the first game.
In my opinion, Justice for All is the most challenging in the series, most notably for the third case; "Turnabout Big Top," but also the fourth case as well. Not much to add, but yeah. That's about it.
Anyway, though the game may be the weakest in the series, that doesn't mean it's bad. It's still pretty damned good. Go check it out when you can. |