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05-20-12 08:44 PM
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05-20-12 08:44 PM
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Monster Hunter Tri (AKA, Why giant monsters and teamwork is > drugs)

 
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gamegeek's Score
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05-20-12 08:44 PM
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gamegeek
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So I've been getting some positive comments and +votes on the last few reviews I've written, so this must mean one thing.  I AM A GOD NOW! Kidding aside, I appreciate the feedback and thank you [the readers] for taking the time to read my sad little scribblings.  I love you all in a completely 100% straight way <3 Now then, on with the review.

When I picked up the demo disc for Tri at my local gamestop, it was because they were giving them away free while I was buying a copy of Bully for the Wii (Which I may review sometime). When I got bored and decided to slide the demo disc into my Wii, I wasn't sure what to expect.  Never having played a Monster Hunter game before (I'd never even heard of it before), I was surprised to get an array of warriors wielding different weapons.  I eventually settled on the one wielding the huge bone lance, and went along my merry way.

It was at this point the rather unconventional system mangled me.  I couldn't use the inventory right, the items didn't make much sense to me and changing between them was difficult to do while fighting; I couldn't fight well, because the unique combat controls weren't used in anything else I'd ever played; I wasn't able to effectively manage stamina, once again it was new to me; and when the great pink raptor came and killed me, the game told me that my reward dropped by 1/3 and I lost spirit. 

I shelved the game for awhile, then I eventually was drawn back.  Something about wanting to learn and slay the Great Pink Raptor was too much for me to resist. When I learned, the world opened up and was a much less hostile environment, and the next day I went and per-ordered the full game.  I still play it to this day.

Monster Hunter Tri is the first Wii release of the PIJ (Popular in Japan) series, Monster Hunter.  Previous releases being for the PS2 and PSP, it was a bit of a shock when Capcom announced that the newest release would be on the Wii instead of the PS3 to "Attract more gamers to the series".  In fact, they tried very hard at Capcom to market Tri, releasing fairly good tv ads, shipping a ton of demo discs, and offering 500 wiipoints to people who preorder the game.  Still, it didn't sell too well, but enough people play to form a great community.

Monster Hunter Tri (MHT), is one of the most visually impressive Wii games available.  The amount of detail put into every last model and texture is simply amazing, and scenery changes with night and day cycles.  If you choose to look up this game, I recommend searching "The Great Desert" or "Deserted Island", the first two areas you'll encounter which feature a decent mixture of biomes. The scaly patterns on monsters are greatly detailed, and monster design is unique and creative, and the armors and weapons also have great visuals. 

The music in MHT is almost as amazing as the graphics.  Fully orchestrated themes and music will make slaying the gigantic inhabitants of this world feel 10x more epic than anything else can. But don't take my word for, search "Testament of a Hero" or "Ceadeus Pt2 theme", and enjoy the engrossing melodies.  No game is more capable of making an epic moment with its music than MHT.  Aside from the music though, there's also the character voices, weapon sounds, and monster roars; but the former 2 aren't utilized enough to make an impact in playing.  The monster noises, however, are all unique and intriguing.  Each one is the twisted and remixed noise of actual zoo animals (See if you can see which ones are which).

The controls to MHT are unique from other games in the RPG genre, and change depending on what controller you use.  I'll describe Wiimote+Nunchuk play because it's what I use, but you may also play with the classic controller.  By holding down Z, you'll sprint (Consumes stamina, but makes you hightail it out of any situation), + will draw your weapon, B does a brief dodge where you can use invincibility frames to move past fast moving enemy attacks, and A will do an attack depending on what weapon you're using and how you hold the Wiimote.  C and the D-Pad will allow you to quick access your inventory/scroll through it, and the 1 button allows you to use whatever item is currently highlighted.  By just tapping the C button, you'll snap to whatever direction your character is facing, and the D-pad let's you spin the camera.  The 2 button allows you to bring up a series of menus, most of which are used for multiplayer.  In MP, tapping 2 again will allow you to chat with people via a soft keyboard or a USB keyboard should you have one.

Combat is smooth once you get used to it.  You'll notice the game becomes less of you learning to fly, and more of a weird combat dance of dodges, thrusts, parries, and the occasional aerial trip. By chaining strikes, dodges, counters, and items together in combat, you'll take down most monsters without problem.  Fail to do so, and you'll have a much less enjoyable experience. You also need to take into accounting the weapons you use and armor sets, as each weapon has it's own unique feature and armors have skills.

Each set of armor comes with it's own skill points, which when stacked to the appropriate total, grant skills which make hunting easier by negating status effects, increasing atk/def, or doing a variety of other fun things to give you an edge.  If you want a specific skill to mix with some other useful skills, but your armor doesn't provide the necessary points, you can attach skill modifying gems to increase the points artificially and gain the skill.  But to do this, the armor/wep needs to have an appropriate amount of slots, and some gems will negate other skills.  It turns into a game of balancing the points while trying to maintain other skills.

There's not much depth or story in the game.  MHT's story starts with you, a newbie hunter, landing by boat in scenic Moga Village; a bustling fishing village that seems normal until you experience a massive earthquake.  When you wake up, it's explained that an electric water dragon known as the Lagiacrus is creating disturbances underwater that are somehow large enough to cause friggin' earthquakes.  You, however, being a newb are not yet ready to take on the fierce beast, and need to grind quests for cash and equipment to take it on.  If you're wondering why the guild sent a newb to deal with the electric death crocodile, I'm as stumped as you. But once the game starts, you don't really have much reminding you of what your focus is, and the missions you take don't really have much plot in them except for some flavor text.  But in a world where it's humanly possible to lift weapons 2x your size, do you really need to ask for explanations?

Now, most of the difficulty in MHT is in learning how to play.  It all falls down to experimentation.  Finding your type of weapon, armor that works for you, what items you bring for each monster, how to approach them, and so on.  There's a 1-hour tutorial with the village chiefs son, but that only explains how to do basic things like attack, use the inventory, and and dodge.  It doesn't get into the advanced subject of WHEN to do these things, but if you're a fast learner, knock the difficulty rating down to a 6.  Aside from the learning curve, the monsters after #3 start to get scary powerful, and more armored as well.  You'll soon learn the importance of sharper weapons when they start bouncing off the Barroth.

Finally, we have the community aspect of the game.  Not really a programmable thing, but still as essential to any game is the people who play it. MHT is a mixed basket of good and bad, with people who're both helpful and annoying.  If you need help, there's plenty of people who're more than willing to do so.  I've seen plenty of low leveled people get normally unobtainable gear (to them at least) because a higher ranked player went out and slayed some tougher monsters with them.  There are also people online such as SocialDissonance who do tutorials on the monsters, and there's always great info available on the Monster Hunter Wiki.  The problem though tends to be the elitist players.  People who constantly berate/verbally assault/embarrass new players because they're not as awesome as them, or they messed the timing on one part, or because they missed with that flash bomb.  The elitists are also obnoxiously always insisting on how they're the right ones on spotty issues like Crit Damage and multipliers.  But the people who are helpful definitely balance out the obnoxious.  There's also the strong sense of comradery I get whenever I join a team of hunters, and everyone does their part exceptionally well.  One more thing, the online supports Wiispeak

When you ignore the steep learning curve, and finally get into the game, it preforms exceptionally well, and makes a great exception to the usual JRPG format.  Get your friends to buy it, and you'll suddenly have weeks of new conversations as you compare notes and strategies on how to fight certain monsters.  And with the price marked down to $20, it's not like you're losing much (unlike the poor saps who got Duke Nukem on release day).  I recommend buying this game and becoming a hunter for the rest of your days, living in the blood of your hunt, and the admiration of your fellow hunters!!!

Seriously though, 9.5/10 Vs
So I've been getting some positive comments and +votes on the last few reviews I've written, so this must mean one thing.  I AM A GOD NOW! Kidding aside, I appreciate the feedback and thank you [the readers] for taking the time to read my sad little scribblings.  I love you all in a completely 100% straight way <3 Now then, on with the review.

When I picked up the demo disc for Tri at my local gamestop, it was because they were giving them away free while I was buying a copy of Bully for the Wii (Which I may review sometime). When I got bored and decided to slide the demo disc into my Wii, I wasn't sure what to expect.  Never having played a Monster Hunter game before (I'd never even heard of it before), I was surprised to get an array of warriors wielding different weapons.  I eventually settled on the one wielding the huge bone lance, and went along my merry way.

It was at this point the rather unconventional system mangled me.  I couldn't use the inventory right, the items didn't make much sense to me and changing between them was difficult to do while fighting; I couldn't fight well, because the unique combat controls weren't used in anything else I'd ever played; I wasn't able to effectively manage stamina, once again it was new to me; and when the great pink raptor came and killed me, the game told me that my reward dropped by 1/3 and I lost spirit. 

I shelved the game for awhile, then I eventually was drawn back.  Something about wanting to learn and slay the Great Pink Raptor was too much for me to resist. When I learned, the world opened up and was a much less hostile environment, and the next day I went and per-ordered the full game.  I still play it to this day.

Monster Hunter Tri is the first Wii release of the PIJ (Popular in Japan) series, Monster Hunter.  Previous releases being for the PS2 and PSP, it was a bit of a shock when Capcom announced that the newest release would be on the Wii instead of the PS3 to "Attract more gamers to the series".  In fact, they tried very hard at Capcom to market Tri, releasing fairly good tv ads, shipping a ton of demo discs, and offering 500 wiipoints to people who preorder the game.  Still, it didn't sell too well, but enough people play to form a great community.

Monster Hunter Tri (MHT), is one of the most visually impressive Wii games available.  The amount of detail put into every last model and texture is simply amazing, and scenery changes with night and day cycles.  If you choose to look up this game, I recommend searching "The Great Desert" or "Deserted Island", the first two areas you'll encounter which feature a decent mixture of biomes. The scaly patterns on monsters are greatly detailed, and monster design is unique and creative, and the armors and weapons also have great visuals. 

The music in MHT is almost as amazing as the graphics.  Fully orchestrated themes and music will make slaying the gigantic inhabitants of this world feel 10x more epic than anything else can. But don't take my word for, search "Testament of a Hero" or "Ceadeus Pt2 theme", and enjoy the engrossing melodies.  No game is more capable of making an epic moment with its music than MHT.  Aside from the music though, there's also the character voices, weapon sounds, and monster roars; but the former 2 aren't utilized enough to make an impact in playing.  The monster noises, however, are all unique and intriguing.  Each one is the twisted and remixed noise of actual zoo animals (See if you can see which ones are which).

The controls to MHT are unique from other games in the RPG genre, and change depending on what controller you use.  I'll describe Wiimote+Nunchuk play because it's what I use, but you may also play with the classic controller.  By holding down Z, you'll sprint (Consumes stamina, but makes you hightail it out of any situation), + will draw your weapon, B does a brief dodge where you can use invincibility frames to move past fast moving enemy attacks, and A will do an attack depending on what weapon you're using and how you hold the Wiimote.  C and the D-Pad will allow you to quick access your inventory/scroll through it, and the 1 button allows you to use whatever item is currently highlighted.  By just tapping the C button, you'll snap to whatever direction your character is facing, and the D-pad let's you spin the camera.  The 2 button allows you to bring up a series of menus, most of which are used for multiplayer.  In MP, tapping 2 again will allow you to chat with people via a soft keyboard or a USB keyboard should you have one.

Combat is smooth once you get used to it.  You'll notice the game becomes less of you learning to fly, and more of a weird combat dance of dodges, thrusts, parries, and the occasional aerial trip. By chaining strikes, dodges, counters, and items together in combat, you'll take down most monsters without problem.  Fail to do so, and you'll have a much less enjoyable experience. You also need to take into accounting the weapons you use and armor sets, as each weapon has it's own unique feature and armors have skills.

Each set of armor comes with it's own skill points, which when stacked to the appropriate total, grant skills which make hunting easier by negating status effects, increasing atk/def, or doing a variety of other fun things to give you an edge.  If you want a specific skill to mix with some other useful skills, but your armor doesn't provide the necessary points, you can attach skill modifying gems to increase the points artificially and gain the skill.  But to do this, the armor/wep needs to have an appropriate amount of slots, and some gems will negate other skills.  It turns into a game of balancing the points while trying to maintain other skills.

There's not much depth or story in the game.  MHT's story starts with you, a newbie hunter, landing by boat in scenic Moga Village; a bustling fishing village that seems normal until you experience a massive earthquake.  When you wake up, it's explained that an electric water dragon known as the Lagiacrus is creating disturbances underwater that are somehow large enough to cause friggin' earthquakes.  You, however, being a newb are not yet ready to take on the fierce beast, and need to grind quests for cash and equipment to take it on.  If you're wondering why the guild sent a newb to deal with the electric death crocodile, I'm as stumped as you. But once the game starts, you don't really have much reminding you of what your focus is, and the missions you take don't really have much plot in them except for some flavor text.  But in a world where it's humanly possible to lift weapons 2x your size, do you really need to ask for explanations?

Now, most of the difficulty in MHT is in learning how to play.  It all falls down to experimentation.  Finding your type of weapon, armor that works for you, what items you bring for each monster, how to approach them, and so on.  There's a 1-hour tutorial with the village chiefs son, but that only explains how to do basic things like attack, use the inventory, and and dodge.  It doesn't get into the advanced subject of WHEN to do these things, but if you're a fast learner, knock the difficulty rating down to a 6.  Aside from the learning curve, the monsters after #3 start to get scary powerful, and more armored as well.  You'll soon learn the importance of sharper weapons when they start bouncing off the Barroth.

Finally, we have the community aspect of the game.  Not really a programmable thing, but still as essential to any game is the people who play it. MHT is a mixed basket of good and bad, with people who're both helpful and annoying.  If you need help, there's plenty of people who're more than willing to do so.  I've seen plenty of low leveled people get normally unobtainable gear (to them at least) because a higher ranked player went out and slayed some tougher monsters with them.  There are also people online such as SocialDissonance who do tutorials on the monsters, and there's always great info available on the Monster Hunter Wiki.  The problem though tends to be the elitist players.  People who constantly berate/verbally assault/embarrass new players because they're not as awesome as them, or they messed the timing on one part, or because they missed with that flash bomb.  The elitists are also obnoxiously always insisting on how they're the right ones on spotty issues like Crit Damage and multipliers.  But the people who are helpful definitely balance out the obnoxious.  There's also the strong sense of comradery I get whenever I join a team of hunters, and everyone does their part exceptionally well.  One more thing, the online supports Wiispeak

When you ignore the steep learning curve, and finally get into the game, it preforms exceptionally well, and makes a great exception to the usual JRPG format.  Get your friends to buy it, and you'll suddenly have weeks of new conversations as you compare notes and strategies on how to fight certain monsters.  And with the price marked down to $20, it's not like you're losing much (unlike the poor saps who got Duke Nukem on release day).  I recommend buying this game and becoming a hunter for the rest of your days, living in the blood of your hunt, and the admiration of your fellow hunters!!!

Seriously though, 9.5/10 Vs
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