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thenumberone
04-30-12 06:47 AM
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thenumberone
04-30-12 06:47 AM
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HAZE-PS3

 
Game's Ratings
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thenumberone's Score
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5

04-30-12 06:47 AM
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thenumberone
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Haze is an exclusive for the playstation 3 system, designed by nottingham based free radical design.  The company was famous for such titles as timesplitters and second sight.  The 3 founding members were from the team that created goldeneye 64.
Despte this, HAZE was to be there undoing, the fact the title was launched as an exclusive combined with low sales meant when the recession arrived they were in no fit condition.
The company was bough over and renamed crysis uk, making the online for crysis 2 (the only bit that didnt suck hard) and reportedly homefront 2.


Well, thats some backlog about the company, now the game.
Honestly, i had played all the trailers, read all the reports, played the demo.  And i loved it all.
In fact, heres a trailer, check that out before we go further.



So, there came launch day and i bought it.
Its set only 25 years in the future, so about 2033 i guess.
In the game, corporations have becme the true rulers and enforcers.  There were a whole serious of adverts for this game with real pople, actors, pushing the main part of this game:
Nector.


The armys are now run by massive corporations, there services sold off to the highest bidder.  The corporation you work for is known as mantel.  I dont know if all the armys use it, but mantel is dominant on the market, thanks in no small part, to nector.
This drug increases all your senses, sight, hearing, speed, strength, agression, the ultimate battle stimulant.  In the game you have a constant supply streaming into your blood supply via your nector pack.
It also has a few other effects, in combination with your mantel equipment, visor etc, the drug stops you from hearing things like screams and once an enemy is dead they are wiped from your vision. Due to your equipment being somewhat 'faulty' you often fail to have this censored, helping to lead your character on the path he chooses.
The tue purpose for the constant supply is esentially mind control.
The drug makes you completely obedient, you have no remorse, pity or mercy, soldiers obey whether its to kill a man or a baby.  What happens when they are then deprived of this drug is a complete and uter breakdown.  The body becomes dependant on nector.  You begin to ache, until you pass out, you become aware of what you have done, you physically and psychologically breakdown.
You could call this a problematic side effect but in fact this is also of benefit to mantel, because it means no soldiers can escape there control, to spill there secrets.


Additionally, you can trigger a massive dose for huge power, accuracy and weapon damage increases, and it also highlights the thermal signatures of all enemys.  This is however, a drug, and should you overdose the adminastered amount, the consequences are sever.  You go berserk, shooting everything and anything, typically the merciless fellow soldiers just shoot these unfortunates and carry on.
At the start of the game you are fighting for mantel in south america, as the soldier shane carpenter.  You are supposedly combating a violent rebbelion, its leader known as skincoat, due to the propoganda that he wears his enemys skin.  He correctly identifies mantels weakness as nector, and hits the supply.  Due to the addictive nature of the drug, this only serves to enrage the soldiers.
Quite early into the game you catch his trail and eventually hunt him down and start transporting hi back to base, massive landcarriers, essentially ships traveling on land, destroying all in its path.  When you do meet him, due to certain flaws with your nector pack, you arent blinded to the facts, and when youre squad start cutting off various parts of his anatomy you intervene.  In the fight that ensues, your helicopter crashes into a swamp.  
The crash has broken your nector pack, and now you start to see the problems of the drug, you start breakingdown.  You can here the mantel soldiers searching for you on your comms unit and frantically you try to escape across the marsh land, enclosed by creepy trees and absolute darkness,  On your comms unit you hear that they are now aware you arent under the influence of nector now (all packs have a direct uplink).
On this realisation the order shoot to kill is given and they switch channel in case you are listening.
Now as if that wasnt creepy enough, there i was, playing it at night btw, pitch dark in my room, running through this expanse of nothing, and then a bloodcurdling scream and eyes flashed up over my screen.
At this point i just about fell out my chair.
I was playing with a friend who also had a headset and from the select words he issued, it was apparent that had started him too.


Anyway, eventually you are taken by a rebell soldier to a secret tunnel and pass out halfway along.
Due to the fact you saved his life, the rebel leader, whos real name is gabriel merino, spares yours.  Disulusioned by mantel, you throw your lot in with his rebels.  They also have your squad mates however they fail to remove there packs, and as a result, you kll them in a short skirmish when they start trying to kill everyone.  The squad leader however, makes off in a rebel jeep.
Despite the benefitss of nector, this is where the game becomes really fun.


You can utilise grenades as landmines, planting and hiding them in the ground (you cant hide them if its a hard floor though).
You can overdose the enemy mantel soldiers in a wide variety of ways.  When they overdose they go from yellow to red.
You can shoot there nector packs, you can cover your knife with nector from a dead enemy, and every time you stab or throw it at, a trooper they are overdosed.  You can also attach a dose to a grenade and that will overdose any soldier that gets a hit.  This is actually imensley fn, as they all go berserk and start shooting each other, which makes your job that much easier.
Equally there is a good method of avoiding death yourself.  Since the soldiers cant see dead bodys, when your under attack, if you lose enough health, if you time it right, you can collapse to the ground.  Free from there vision, you wait an appropriate amount of time and get up.  If you time it right, you spring up, time it rong and its slow and cumbersome, you'll be shot before your on your feet.
This gets fairely iritating online, since you cant be sure if theyre dead.  It says you killed them, but if you navigate to the score menu you may find thats not the case, by which point, they will be up and have shot you. Typically i shoot the ground a bit before leaving, that dose leave you open to other enemys though.


You discover that nector may actually cause eventual death in users and mantel becomes even more determined to hunt you down.
Furthermore, it emerges mantel are only fighting here because the plant used for nector is here, they dont want anyone else to control it.
The game ends with a 2 part assault, whereby you disrupt the uplink for the nector administration and then attack the landcarrier.
At your first talk  with gabriel, he tells you a story where a soldier came to his village, ripped an ear of a child and threw them in a fire.
When you destroy the uplink you exit the door and find all soldiers have turned from yellow(nector active) to white(no administration).  There is a cutscene where one soldier drops to his knees sobbing, exclaiming, i threw her in the fire!i threw her in the fire!
Getting away isnt really hard since they are all sucumbing to complete breakdown fueled by a masive dose of remorse.
There are however, elite units who are seperate from the uplink and they will be your only real enemy from here on out.


The game ends on an eerie note.
At the start, you hear a scream, and youre squad leader, high on nector, states, its just an animal.
Later he states that you shouldnt be afraid, fear i just a primal instinct, if you give into it, youre just an ape, no better than an animal.
At the end, gabriel reveals he plans to use nector to free his people, which rightly worrys you.
The game ends on his last words, don be afraid, fear is just animal instinct, a clear reference to your squad leader (duvalls) comment right before he started hacking gabriels finger off.


The online is interesting, you can play campaign offline, 2 players, online, 4 players, or online matches, up to 16 players.
You have standard death match or team deathmatch, and can fill the spots with bots which will be removed as people join, making it far more interesting.
You also have objective mode which is unique on each map.
On one, you need to open a series of gates to steal the mantel soldiers nector, they will try and stop you.
On another, you either excape from a prison as rebells, or recapture them as mantel troopers.
Another sees each side fight for a missile carrier which must be driven to your hq, armed, and then detonated.
The online was great fun, but sadly, it suffered massively from lag.
This wasnt always the case, but fairely often. A good example is often, you didnt even need to run over someone with a jeep for them to die, you got close and it killed them.


On the net, the game has a pretty bad rating, between 6 and 7.  The poor reception resulted in the makers collapse which sadly, means that a sequel is now off the tabel. Trivia note, they were apparently making starwars battlefront 3 when they went belly up.
So my ratings i guess.


Graphics-8:
they werent bad, especially considering the makers had a TINY production team, for 10 i would have expected big city fights etc as opposed to backwater combat.


sound-8:
They were fine as far as i was concerned.  The character audio was good, the music was decent enough, the explosions, gunfire, all fine

.
Addicitveness-9:
I have played it many times, mainly with friends.  It is great fun, i dont get why it was so poorly recieved, its far better than halo. 


story-10:
I liked the story, especially the suttle hints and references scattered throughout the game.  It also raised points to consider in real life.  The effect of media, the fact wars dont neccessarily ccome about for the reasons your told, that war isnt neat and tidy, innocent people do die, and that there are no difinitive good guys, theres the ones that you outright disagree with, and the ones you hve common ground with.


depth-7:
The campaign was too short.  Honestly, i was expecting it to last a lot longer.


Difficuly-5:
That depends on...your difficulty.  On easy, cakewalk,  on hardest, good god.  I did play it on hardest with a friend.  It took a looooonnnnnng time to complete.


Overall-8.6:
I  liked it, really.  It had rough areas but all in all, it was good fun.  whats more t its current price theres not much to lose, it costs like £5 ($8) new. I paid full price and I was happy.  Of all the games i liked though, this is the most controvercial, it has a WIDE split on opinion, i suspect the ratings comprise of half voting 10 and half voting 1, but those are the breaks i guess.
Goodbye free radical design, you will be missed...
I came across this when i searched online, if it dosent work (it didnt for me) yust change the quality rate and replay, that did it, Its the clip that scared the bejeezus outa me, its also a reference to the scream you heard at the start of the game)

Haze is an exclusive for the playstation 3 system, designed by nottingham based free radical design.  The company was famous for such titles as timesplitters and second sight.  The 3 founding members were from the team that created goldeneye 64.
Despte this, HAZE was to be there undoing, the fact the title was launched as an exclusive combined with low sales meant when the recession arrived they were in no fit condition.
The company was bough over and renamed crysis uk, making the online for crysis 2 (the only bit that didnt suck hard) and reportedly homefront 2.


Well, thats some backlog about the company, now the game.
Honestly, i had played all the trailers, read all the reports, played the demo.  And i loved it all.
In fact, heres a trailer, check that out before we go further.



So, there came launch day and i bought it.
Its set only 25 years in the future, so about 2033 i guess.
In the game, corporations have becme the true rulers and enforcers.  There were a whole serious of adverts for this game with real pople, actors, pushing the main part of this game:
Nector.


The armys are now run by massive corporations, there services sold off to the highest bidder.  The corporation you work for is known as mantel.  I dont know if all the armys use it, but mantel is dominant on the market, thanks in no small part, to nector.
This drug increases all your senses, sight, hearing, speed, strength, agression, the ultimate battle stimulant.  In the game you have a constant supply streaming into your blood supply via your nector pack.
It also has a few other effects, in combination with your mantel equipment, visor etc, the drug stops you from hearing things like screams and once an enemy is dead they are wiped from your vision. Due to your equipment being somewhat 'faulty' you often fail to have this censored, helping to lead your character on the path he chooses.
The tue purpose for the constant supply is esentially mind control.
The drug makes you completely obedient, you have no remorse, pity or mercy, soldiers obey whether its to kill a man or a baby.  What happens when they are then deprived of this drug is a complete and uter breakdown.  The body becomes dependant on nector.  You begin to ache, until you pass out, you become aware of what you have done, you physically and psychologically breakdown.
You could call this a problematic side effect but in fact this is also of benefit to mantel, because it means no soldiers can escape there control, to spill there secrets.


Additionally, you can trigger a massive dose for huge power, accuracy and weapon damage increases, and it also highlights the thermal signatures of all enemys.  This is however, a drug, and should you overdose the adminastered amount, the consequences are sever.  You go berserk, shooting everything and anything, typically the merciless fellow soldiers just shoot these unfortunates and carry on.
At the start of the game you are fighting for mantel in south america, as the soldier shane carpenter.  You are supposedly combating a violent rebbelion, its leader known as skincoat, due to the propoganda that he wears his enemys skin.  He correctly identifies mantels weakness as nector, and hits the supply.  Due to the addictive nature of the drug, this only serves to enrage the soldiers.
Quite early into the game you catch his trail and eventually hunt him down and start transporting hi back to base, massive landcarriers, essentially ships traveling on land, destroying all in its path.  When you do meet him, due to certain flaws with your nector pack, you arent blinded to the facts, and when youre squad start cutting off various parts of his anatomy you intervene.  In the fight that ensues, your helicopter crashes into a swamp.  
The crash has broken your nector pack, and now you start to see the problems of the drug, you start breakingdown.  You can here the mantel soldiers searching for you on your comms unit and frantically you try to escape across the marsh land, enclosed by creepy trees and absolute darkness,  On your comms unit you hear that they are now aware you arent under the influence of nector now (all packs have a direct uplink).
On this realisation the order shoot to kill is given and they switch channel in case you are listening.
Now as if that wasnt creepy enough, there i was, playing it at night btw, pitch dark in my room, running through this expanse of nothing, and then a bloodcurdling scream and eyes flashed up over my screen.
At this point i just about fell out my chair.
I was playing with a friend who also had a headset and from the select words he issued, it was apparent that had started him too.


Anyway, eventually you are taken by a rebell soldier to a secret tunnel and pass out halfway along.
Due to the fact you saved his life, the rebel leader, whos real name is gabriel merino, spares yours.  Disulusioned by mantel, you throw your lot in with his rebels.  They also have your squad mates however they fail to remove there packs, and as a result, you kll them in a short skirmish when they start trying to kill everyone.  The squad leader however, makes off in a rebel jeep.
Despite the benefitss of nector, this is where the game becomes really fun.


You can utilise grenades as landmines, planting and hiding them in the ground (you cant hide them if its a hard floor though).
You can overdose the enemy mantel soldiers in a wide variety of ways.  When they overdose they go from yellow to red.
You can shoot there nector packs, you can cover your knife with nector from a dead enemy, and every time you stab or throw it at, a trooper they are overdosed.  You can also attach a dose to a grenade and that will overdose any soldier that gets a hit.  This is actually imensley fn, as they all go berserk and start shooting each other, which makes your job that much easier.
Equally there is a good method of avoiding death yourself.  Since the soldiers cant see dead bodys, when your under attack, if you lose enough health, if you time it right, you can collapse to the ground.  Free from there vision, you wait an appropriate amount of time and get up.  If you time it right, you spring up, time it rong and its slow and cumbersome, you'll be shot before your on your feet.
This gets fairely iritating online, since you cant be sure if theyre dead.  It says you killed them, but if you navigate to the score menu you may find thats not the case, by which point, they will be up and have shot you. Typically i shoot the ground a bit before leaving, that dose leave you open to other enemys though.


You discover that nector may actually cause eventual death in users and mantel becomes even more determined to hunt you down.
Furthermore, it emerges mantel are only fighting here because the plant used for nector is here, they dont want anyone else to control it.
The game ends with a 2 part assault, whereby you disrupt the uplink for the nector administration and then attack the landcarrier.
At your first talk  with gabriel, he tells you a story where a soldier came to his village, ripped an ear of a child and threw them in a fire.
When you destroy the uplink you exit the door and find all soldiers have turned from yellow(nector active) to white(no administration).  There is a cutscene where one soldier drops to his knees sobbing, exclaiming, i threw her in the fire!i threw her in the fire!
Getting away isnt really hard since they are all sucumbing to complete breakdown fueled by a masive dose of remorse.
There are however, elite units who are seperate from the uplink and they will be your only real enemy from here on out.


The game ends on an eerie note.
At the start, you hear a scream, and youre squad leader, high on nector, states, its just an animal.
Later he states that you shouldnt be afraid, fear i just a primal instinct, if you give into it, youre just an ape, no better than an animal.
At the end, gabriel reveals he plans to use nector to free his people, which rightly worrys you.
The game ends on his last words, don be afraid, fear is just animal instinct, a clear reference to your squad leader (duvalls) comment right before he started hacking gabriels finger off.


The online is interesting, you can play campaign offline, 2 players, online, 4 players, or online matches, up to 16 players.
You have standard death match or team deathmatch, and can fill the spots with bots which will be removed as people join, making it far more interesting.
You also have objective mode which is unique on each map.
On one, you need to open a series of gates to steal the mantel soldiers nector, they will try and stop you.
On another, you either excape from a prison as rebells, or recapture them as mantel troopers.
Another sees each side fight for a missile carrier which must be driven to your hq, armed, and then detonated.
The online was great fun, but sadly, it suffered massively from lag.
This wasnt always the case, but fairely often. A good example is often, you didnt even need to run over someone with a jeep for them to die, you got close and it killed them.


On the net, the game has a pretty bad rating, between 6 and 7.  The poor reception resulted in the makers collapse which sadly, means that a sequel is now off the tabel. Trivia note, they were apparently making starwars battlefront 3 when they went belly up.
So my ratings i guess.


Graphics-8:
they werent bad, especially considering the makers had a TINY production team, for 10 i would have expected big city fights etc as opposed to backwater combat.


sound-8:
They were fine as far as i was concerned.  The character audio was good, the music was decent enough, the explosions, gunfire, all fine

.
Addicitveness-9:
I have played it many times, mainly with friends.  It is great fun, i dont get why it was so poorly recieved, its far better than halo. 


story-10:
I liked the story, especially the suttle hints and references scattered throughout the game.  It also raised points to consider in real life.  The effect of media, the fact wars dont neccessarily ccome about for the reasons your told, that war isnt neat and tidy, innocent people do die, and that there are no difinitive good guys, theres the ones that you outright disagree with, and the ones you hve common ground with.


depth-7:
The campaign was too short.  Honestly, i was expecting it to last a lot longer.


Difficuly-5:
That depends on...your difficulty.  On easy, cakewalk,  on hardest, good god.  I did play it on hardest with a friend.  It took a looooonnnnnng time to complete.


Overall-8.6:
I  liked it, really.  It had rough areas but all in all, it was good fun.  whats more t its current price theres not much to lose, it costs like £5 ($8) new. I paid full price and I was happy.  Of all the games i liked though, this is the most controvercial, it has a WIDE split on opinion, i suspect the ratings comprise of half voting 10 and half voting 1, but those are the breaks i guess.
Goodbye free radical design, you will be missed...
I came across this when i searched online, if it dosent work (it didnt for me) yust change the quality rate and replay, that did it, Its the clip that scared the bejeezus outa me, its also a reference to the scream you heard at the start of the game)

Vizzed Elite
Bleeding Heart Liberal


Affected by 'Laziness Syndrome'

Registered: 03-22-11
Last Post: 3382 days
Last Active: 3382 days

(edited by thenumberone on 05-01-12 11:58 AM)    

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