This SNES game was based upon the original PC game, "Mech warrior" (1989),
that utilized updated graphics for the mission sequences instead of the
PC version's "blocky" wire-frame 3D graphics. Title inconsistency was a
problem for this title when objectively comparing their respective story
lines. (personally I think this game should have been given a different
title)
Overall: 9.8
I give it a well earned 9.8. What it
lacks in popularity, it makes it up in full blown white knuckle, 100+
plus tons of simulated battle sequences between towering robots known as
mech's. There's a solid stable of 8 mech's that you can make yours to
customize according to your play style and atmospheric conditions. While
your busy killing stuff, you can target a mech's legs, arms or body to
make that battle in your favor just a little bit more. The story
progression is not linear, but will scale up progressively after each
battle. You begin your mission with a burning passion of revenge against
a band of rebel mercenaries known as the " Dark Wing Lance." The player
battles many enemies, trying to seek out the leader of the
rogues, while relying on Intel from a host of contacts and allies at a
bar on a nearby planet in the system.
Graphics: 10
3d anything back then in the early 90's was pretty innovative for its time. (even if it wasn't full blown 3d)
Sound: 10
In
game music can be described as dark, uncertain and sometimes heroic,
depending on what's going on in the game. All the sound effects/music
are clear and distinctive; no two sounds sound alike.
Addictiveness: 6
Its fairly addictive, but I can't speak for everyone. It keeps you coming back wondering how far you can get into it.
Story: 7
Very well written, and will make more sense as you progress. (I don't want to spoil it)
Depth: 10
The game was unique due to the sheer customization available; The player
could completely retool their Mech's armor, engines, and equipment as
they saw fit - adding or removing Jump Jets, Heat Sinks, Armor, or
weapons, to completely revamp the equipment on their Mech. Players also
needed to repair and rearm their mech's as well as upgrade their Mech's
and weapons. This game is so deep, 15 years later I haven't even
gotten half way through it after weeks of on and off game play.
Difficulty: 7
It gives you a fair amount of challenge that could be over came by perseverance.
This SNES game was based upon the original PC game, "Mech warrior" (1989),
that utilized updated graphics for the mission sequences instead of the
PC version's "blocky" wire-frame 3D graphics. Title inconsistency was a
problem for this title when objectively comparing their respective story
lines. (personally I think this game should have been given a different
title)
Overall: 9.8
I give it a well earned 9.8. What it
lacks in popularity, it makes it up in full blown white knuckle, 100+
plus tons of simulated battle sequences between towering robots known as
mech's. There's a solid stable of 8 mech's that you can make yours to
customize according to your play style and atmospheric conditions. While
your busy killing stuff, you can target a mech's legs, arms or body to
make that battle in your favor just a little bit more. The story
progression is not linear, but will scale up progressively after each
battle. You begin your mission with a burning passion of revenge against
a band of rebel mercenaries known as the " Dark Wing Lance." The player
battles many enemies, trying to seek out the leader of the
rogues, while relying on Intel from a host of contacts and allies at a
bar on a nearby planet in the system.
Graphics: 10
3d anything back then in the early 90's was pretty innovative for its time. (even if it wasn't full blown 3d)
Sound: 10
In
game music can be described as dark, uncertain and sometimes heroic,
depending on what's going on in the game. All the sound effects/music
are clear and distinctive; no two sounds sound alike.
Addictiveness: 6
Its fairly addictive, but I can't speak for everyone. It keeps you coming back wondering how far you can get into it.
Story: 7
Very well written, and will make more sense as you progress. (I don't want to spoil it)
Depth: 10
The game was unique due to the sheer customization available; The player
could completely retool their Mech's armor, engines, and equipment as
they saw fit - adding or removing Jump Jets, Heat Sinks, Armor, or
weapons, to completely revamp the equipment on their Mech. Players also
needed to repair and rearm their mech's as well as upgrade their Mech's
and weapons. This game is so deep, 15 years later I haven't even
gotten half way through it after weeks of on and off game play.
Difficulty: 7
It gives you a fair amount of challenge that could be over came by perseverance.