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02-20-12 04:43 PM
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02-20-12 04:43 PM
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Forgotten Worlds

 

02-20-12 04:43 PM
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Totts
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As it is the culmination of the Jetpack trilogy in the arcade, one of the two heavily armed fighters takes on the fight against the evil King of the gods in a forgotten bizarre and dangerous world, we float our heroes using magic stones across the floor and can this time fully rotate the gun around its own axis and thus take the entire environment targeted. A really good and interesting idea that provides plenty of room for everything imaginable. Unfortunately somewhat complicated control makes this advantage immediately destroyed. To control the character on the screen with one hand, the other hand next to the fire button which controls a rotating gun. Very difficult, when you consider that you will permanently attacked from all sides. The short energy bar can withstand the constant hail therefore not too long. Have forgotten worlds long-term success requires extremely much practice already in addition to very good reflexes. In the ideal to play the game for two, because it seems actually to be designed. Many credits and the possibility of immediately in the same place to play, the game may terminate but each because once started the fantastic graphics let go so quickly again one.

The way to the King of the gods is our heroes through nine long levels that scroll in different directions and with colorful graphics mutually steal the show. In the first three levels one flies over the remains of a wrecked futuristic city populated by countless monsters. This massive attack our heroes and allow not only break the players already in the first level. Leaky pipes with automatic rifles with flame tongue and huge gears make the second phase of the first levels already a real hell. Who reached the first boss with a credit, can consider himself already as well. This Amoeba-like monster baptized as Paramecium looks graphically simply overwhelming and stood on the very first contact really the amazed me. But not as much as the dust Dragon which tries to avoid its inevitable decline at the end of the second level and almost takes the whole screen to complete. Simply fantastic, what have just designers from Capcom here. I was convinced that this is not to exceed I was taught promptly to the next level. The God of war dominated Dragon even the dust and represents the graphical highlight of this game in my opinion. After him one for transported into the hereafter all who reach the heavenly realm of the God-King. The already very high level of difficulty is drawn in these of Egyptian and Asian mythology of based levels to some upward and destroyed no later than the prospect of a one-credit game from here.

The choice of the right weapons is also for a success of the Mission of enormous importance. You can be purchased in a sometimes emerging shop with Zennys a currency each opponent leaves after his death. In the course of the game there are here the various weapons, you should select very high prices with care. Including power up booster to strengthen the primary weapon and various secondary weapons placed in the form of a small satellite before the powerful weapon of our heroes fall. The effects that arise from the satellite ranging target-seeking lasers from additional frontal firepower on nationwide stray bullets and strong flamethrower. There is already several attempts to find the best weapons to, because with each secondary weapon is slightly different. Medicine for injured fighters, additional life energy, flying stones for speed regulation amour that catch a certain number of hits, and information about the weaknesses of the boss round off the offerings of the shop.

Forgotten worlds is technically a first-class game that there is no lack of variety and innovation. Only the complex control and the high degree of difficulty prevent finishing in the best shooters of all time. Capcom was clearly only own money in mind, which has grown due to the unique presentation certainly a lot at creation of forgotten worlds. In my view, there are only eight points.

In a game like forgotten worlds, you had to wait of course not too long until it appeared on some home systems. A year after the great arcade game for the then newly introduced Sega Mega Drive Console (Genesis) was implemented. For one of the first games on the Genesis it looks pretty good, also by far not as overwhelming as the original. All background and some bosses like for example the dust Dragon have alarmingly much slimmed down and given rise to the experts on the arcade model little joy. In addition, the entire game length was reduced to only seven levels, include all the important elements of the original fortunately. This game clearly looking at the inexperience of the programmer with the new system. Despite the graphical weaknesses there are many positives to report. In addition to a human level, very good control is the main feature of this implementation. On the 3 button joypad of the console, the Center button is used to fire while you are responsible for two other character rotation to the left and right. Learn how to use everything without any problems thus with only one finger. The Auto fire function facilitates the handling even can be activated on demand. Considering the fact that you have only one life and there is no continue function that you can purchase some elixirs in the shop that completely fill the energy bar in case of emergency.

A more notable conversion of the game was on the Commodore 64. Under the wings of U.S. gold with forgotten worlds for the first time a really good game released. Truly hard to believe but it's true. Although the game is composed only of four, however long and hard levels, there is something special because of the extremely good technical implementation. This stands out among the final opponents, that look even better than on the Sega Mega Drive console. 2 Player functionality exists, which further emphasizes the very good work of the programmer. You hear and amazed, but is it true. Forgotten worlds is a real technological wonder on the Commodore 64. The difficulty is not so high and all enemies always targeted fire on our heroes and you completely repeat every level of the loss of the three existing energy bar, the game despite infinitely many credits is a little frustrating. The rotation that is activated by the pressed button proves annoying in some places and additionally ensures some unwanted energy loss.
As it is the culmination of the Jetpack trilogy in the arcade, one of the two heavily armed fighters takes on the fight against the evil King of the gods in a forgotten bizarre and dangerous world, we float our heroes using magic stones across the floor and can this time fully rotate the gun around its own axis and thus take the entire environment targeted. A really good and interesting idea that provides plenty of room for everything imaginable. Unfortunately somewhat complicated control makes this advantage immediately destroyed. To control the character on the screen with one hand, the other hand next to the fire button which controls a rotating gun. Very difficult, when you consider that you will permanently attacked from all sides. The short energy bar can withstand the constant hail therefore not too long. Have forgotten worlds long-term success requires extremely much practice already in addition to very good reflexes. In the ideal to play the game for two, because it seems actually to be designed. Many credits and the possibility of immediately in the same place to play, the game may terminate but each because once started the fantastic graphics let go so quickly again one.

The way to the King of the gods is our heroes through nine long levels that scroll in different directions and with colorful graphics mutually steal the show. In the first three levels one flies over the remains of a wrecked futuristic city populated by countless monsters. This massive attack our heroes and allow not only break the players already in the first level. Leaky pipes with automatic rifles with flame tongue and huge gears make the second phase of the first levels already a real hell. Who reached the first boss with a credit, can consider himself already as well. This Amoeba-like monster baptized as Paramecium looks graphically simply overwhelming and stood on the very first contact really the amazed me. But not as much as the dust Dragon which tries to avoid its inevitable decline at the end of the second level and almost takes the whole screen to complete. Simply fantastic, what have just designers from Capcom here. I was convinced that this is not to exceed I was taught promptly to the next level. The God of war dominated Dragon even the dust and represents the graphical highlight of this game in my opinion. After him one for transported into the hereafter all who reach the heavenly realm of the God-King. The already very high level of difficulty is drawn in these of Egyptian and Asian mythology of based levels to some upward and destroyed no later than the prospect of a one-credit game from here.

The choice of the right weapons is also for a success of the Mission of enormous importance. You can be purchased in a sometimes emerging shop with Zennys a currency each opponent leaves after his death. In the course of the game there are here the various weapons, you should select very high prices with care. Including power up booster to strengthen the primary weapon and various secondary weapons placed in the form of a small satellite before the powerful weapon of our heroes fall. The effects that arise from the satellite ranging target-seeking lasers from additional frontal firepower on nationwide stray bullets and strong flamethrower. There is already several attempts to find the best weapons to, because with each secondary weapon is slightly different. Medicine for injured fighters, additional life energy, flying stones for speed regulation amour that catch a certain number of hits, and information about the weaknesses of the boss round off the offerings of the shop.

Forgotten worlds is technically a first-class game that there is no lack of variety and innovation. Only the complex control and the high degree of difficulty prevent finishing in the best shooters of all time. Capcom was clearly only own money in mind, which has grown due to the unique presentation certainly a lot at creation of forgotten worlds. In my view, there are only eight points.

In a game like forgotten worlds, you had to wait of course not too long until it appeared on some home systems. A year after the great arcade game for the then newly introduced Sega Mega Drive Console (Genesis) was implemented. For one of the first games on the Genesis it looks pretty good, also by far not as overwhelming as the original. All background and some bosses like for example the dust Dragon have alarmingly much slimmed down and given rise to the experts on the arcade model little joy. In addition, the entire game length was reduced to only seven levels, include all the important elements of the original fortunately. This game clearly looking at the inexperience of the programmer with the new system. Despite the graphical weaknesses there are many positives to report. In addition to a human level, very good control is the main feature of this implementation. On the 3 button joypad of the console, the Center button is used to fire while you are responsible for two other character rotation to the left and right. Learn how to use everything without any problems thus with only one finger. The Auto fire function facilitates the handling even can be activated on demand. Considering the fact that you have only one life and there is no continue function that you can purchase some elixirs in the shop that completely fill the energy bar in case of emergency.

A more notable conversion of the game was on the Commodore 64. Under the wings of U.S. gold with forgotten worlds for the first time a really good game released. Truly hard to believe but it's true. Although the game is composed only of four, however long and hard levels, there is something special because of the extremely good technical implementation. This stands out among the final opponents, that look even better than on the Sega Mega Drive console. 2 Player functionality exists, which further emphasizes the very good work of the programmer. You hear and amazed, but is it true. Forgotten worlds is a real technological wonder on the Commodore 64. The difficulty is not so high and all enemies always targeted fire on our heroes and you completely repeat every level of the loss of the three existing energy bar, the game despite infinitely many credits is a little frustrating. The rotation that is activated by the pressed button proves annoying in some places and additionally ensures some unwanted energy loss.
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