There's been alot of debate over the internet asking people about which game do they feel that has superior gameplay, and i have to say it lets me wonder what you guys all feel? which game will prevail in the long run...
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ELDER SCROLL V: SKYRIM or KINGDOM OF AMALUR: RECKONING
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Here we start first with ELDER SCROLL V: SKYRIM
In Skyrim, developed by Bethesda Game Studios for Windows, Xbox 360 and PlayStation 3, you are set loose on a vast fantasy continent populated by thousands of software-controlled monsters and characters.
There are tundra and forests, plains and swamps. There are steep peaks and river gorges, hidden shrines and bandit keeps. There are assassination plots to uncover (or perpetrate) and deep, dank crypts hiding ancient treasure. There are giants and ogres and goblins and demons and spirits and, not least, plenty of dragons.
Even most fantasy role-playing games lock each character into a defined class, like wizard, warrior or priest. By contrast, a hallmark of the Elder Scrolls series is that you can mix and match various skills and races, like cat people and lizardfolk. Want to play a sneaky scoundrel who also casts huge lightning storms and wields two-handed axes? No problem. Want to summon fire and ice elementals to engage your foes while you snipe away with a longbow? Sounds good. Want to become a master thief with a silver tongue and a vast black-market network of fences? Go right ahead.
Of course the catch is that in a single-player game like Skyrim, you are, at the end of the day, alone. You are not interacting with other real people in the game. These are the trade-offs: You can play by yourself and be all-powerful in a game world or play with other people and realize you are simply one among many.
On the other hand you have : KINGDOM OF AMALUR: RECKONING
There’s a war going on between the mortals of Amalur and the immortal Fae, which, as you can expect, isn’t going well for the mortals. After being killed in battle you’re resurrected by a mysterious contraption called the Well of Souls, which is destroyed almost immediately after your revival. Your memory is erased. The gnome that resurrected you has disappeared. You have no idea what is going on. Even stranger, Fateweavers – gifted individuals who can read the threads of fate and accurately predict your future – can’t see a thing. Turns out that since your pre-destined book of destined fate or whatever was closed upon your death, you’re free from its binds, and you’re the first person in Amalur who is truly free to do… anything, really.
You partake in a bizarre reenactment of an old legend, speak with a wolf cursed to roam as a human, and assist a dimwit who has been deceived by pranksters pretending to be something they're not. Environments are beautiful, and locations feel truly different from one another. You'll work your way from ancient forests to wide open plains, from sandy deserts to murky swamps
Choose your path and battle through a sprawling world featuring intense, responsive, and customizable RPG combat. Dialogue is lengthy, detailed and fleshed-out. It delivers a whole lot of punch on behalf of the story.
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There's been alot of debate over the internet asking people about which game do they feel that has superior gameplay, and i have to say it lets me wonder what you guys all feel? which game will prevail in the long run...
Â@
ELDER SCROLL V: SKYRIM or KINGDOM OF AMALUR: RECKONING
Â@
Here we start first with ELDER SCROLL V: SKYRIM
In Skyrim, developed by Bethesda Game Studios for Windows, Xbox 360 and PlayStation 3, you are set loose on a vast fantasy continent populated by thousands of software-controlled monsters and characters.
There are tundra and forests, plains and swamps. There are steep peaks and river gorges, hidden shrines and bandit keeps. There are assassination plots to uncover (or perpetrate) and deep, dank crypts hiding ancient treasure. There are giants and ogres and goblins and demons and spirits and, not least, plenty of dragons.
Even most fantasy role-playing games lock each character into a defined class, like wizard, warrior or priest. By contrast, a hallmark of the Elder Scrolls series is that you can mix and match various skills and races, like cat people and lizardfolk. Want to play a sneaky scoundrel who also casts huge lightning storms and wields two-handed axes? No problem. Want to summon fire and ice elementals to engage your foes while you snipe away with a longbow? Sounds good. Want to become a master thief with a silver tongue and a vast black-market network of fences? Go right ahead.
Of course the catch is that in a single-player game like Skyrim, you are, at the end of the day, alone. You are not interacting with other real people in the game. These are the trade-offs: You can play by yourself and be all-powerful in a game world or play with other people and realize you are simply one among many.
On the other hand you have : KINGDOM OF AMALUR: RECKONING
There’s a war going on between the mortals of Amalur and the immortal Fae, which, as you can expect, isn’t going well for the mortals. After being killed in battle you’re resurrected by a mysterious contraption called the Well of Souls, which is destroyed almost immediately after your revival. Your memory is erased. The gnome that resurrected you has disappeared. You have no idea what is going on. Even stranger, Fateweavers – gifted individuals who can read the threads of fate and accurately predict your future – can’t see a thing. Turns out that since your pre-destined book of destined fate or whatever was closed upon your death, you’re free from its binds, and you’re the first person in Amalur who is truly free to do… anything, really.
You partake in a bizarre reenactment of an old legend, speak with a wolf cursed to roam as a human, and assist a dimwit who has been deceived by pranksters pretending to be something they're not. Environments are beautiful, and locations feel truly different from one another. You'll work your way from ancient forests to wide open plains, from sandy deserts to murky swamps
Choose your path and battle through a sprawling world featuring intense, responsive, and customizable RPG combat. Dialogue is lengthy, detailed and fleshed-out. It delivers a whole lot of punch on behalf of the story.
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