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Bizzgeburt
01-29-12 03:25 PM
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Bizzgeburt
01-29-12 03:25 PM
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1st part AND sequel oO?

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.3
7
7.5
7.8
7.3
8.3
7
Bizzgeburt's Score
7.9
7
8
6
8
9
8

01-29-12 03:25 PM
Bizzgeburt is Offline
| ID: 537054 | 1453 Words

Bizzgeburt
Level: 22


POSTS: 50/82
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Likes: 1  Dislikes: 0
I'm very glad and grateful, that nobody else released a review for this game yet.

As a lil' kid I played Lufia II, not knowing, that it's the sequel of this game here (Lufia was never released in Germany & the second part was released just as "Lufia"). I thought of it as one of the longest and - because of the sometimes very hard puzzles - most difficult rpg's on snes. I kind of discovered this game by searching roms for my ZSnes emulation-programme and I was overwhelmed by the fact that it deals 90-100 years AFTER the second title. So, I was actually abled to play the story in its chronologic order, hehe. I like game-series that allow you to start with any game of the series without having any problems in understanding what the story's about. You won't find much series that offer you that opportunity.

Be sure that I will write this review, well knowing that this game was released a few years before "Rise of the Sinistrals", so I wont compare those two titles with each other. That wouldn't make much sense. I'll try to rate it as fair as I can, and I hope, true fans of the Lufia-games wont be offended too much, if I make a bad rating at one point.
Non-equal to the game-reviews I wrote before, I'll start by giving some basic information about this game before rating the single points such as graphics, story etc. ...


The game starts telling the story of the four sinistrals, who attacked humanity with their flying fortress over 90 years ago, throwing the world into chaos an destruction. You see the four heroes Maxim, Selan, Artea and Guy in their final battle against the four demons, lastly defeating them. After the sinistrals are defeated, the fortress erupts, killing Maxim and Selan, who are not able to leave anymore. Guy and Artea warp back to earth, telling the people the story of Maxim's and Selan's honorful sacrifice.
Peace came back to the world, and the tale of the four heroes and their last fight against the sinistrals became a legend.

Over 90 years have passed now. You slip into the role of a young red haired boy living as the son of a innkeeper in a peaceful town. It soon get's clear that you are a descendant of Maxim. That's when you meet a shy girl named Lufia and become friends with her. A few years later, the boy (you) has become older and stronger and is member of the king's troops. Instead of lingering around all day like all the other soldiers of the kingdom, knowing that everything will stay peaceful as ever, our main-character keeps himself prepared for a case the four sinistrals may come back, trying to destroy the world again.
Just as it was a hint of destiny, you hear a rumor, that the neighbour-kingdom was attacked by monsters. While investigating the attacked city, you meet and fight Gades, one of the four sinistrals, that came back to accomplish their mission. Unluckily, you loose that battle and fall into unconsciousness. Lufia comes to your aid and brings you back to the innkeeper, where the situation get's discussed. This is the point, where a long journey begins, leading you through a number of dungeons and towns, across mountains and oceans, meeting all kinds of people, foes and friends. Your destiny is now clear: to fight and defeat the four sinistrals, just like your ancestor Maxim did and restore peace to the world again.

So, what we have here is a very time-intensive role playing game which has been developed by Neverland and published by Taito in 1993. Similar to many rpg's of this age, you walk around in top view-perspective, (mostly) randomly encountering groups of enemies which are fought against in turn-based battles. I think the battle-system in Lufia is something special in some way: It remembers of the one in the game "MysticQuest" (aka Seiken Densetsu), especially because of the main battle-menu, that's displayed as a cross of different orders (fight, magic, defend, item, run). This type of battle-system in my opinion is very well fitting for turn-based battles, because it's a bit more fluid that the standard "picking-a-order-from-a-list-of-orders-and-clicking-it". The gameplay is also quite standard, with a few exceptions. You travel from town to town, exploring dungeons, caves, towers and castles, collecting treasure-chests and experience while battling randomly encountering enemies. Besides that, there are some specials this game offers, which make it a bit more than just a standard-rpg. Let me explain this, while I'm doing my rating.

Graphics:
The graphics of the game do look ok. At first view they might look lame for a game of 1991, but in consideration of how long the game is, they are really good. Though I have to do a cutback: Graphics in towns and villages look good, but the maps aren't designed very detailed. The images of enemies are sketched really precisely and the monster-designs themselves are cool (especially further in the game, when it comes to fighting the big ones), also the animations. Let's say that the game got ok graphics for a game of its age, but nothing really impressive. A fair 7 shall be ok at this point.

Sound:
The sound effects in battles, etc. are ok, but what is really worth to listen to is the music. There are some very fine tunes in the soundtrack of this game, giving it a very unique and kind of 'legendary' atmosphere. Especially the peaceful or sad melodies are very well composed. One example: the simply great outworld-music!
Ok, I have to say that the usual battle-music isn't very good ... it get's annoying very quickly. But all in all, this game deserves a 8 at this point. Better music than in many of the rpg's I played .

Addictiveness:
This game is addictive, when you like to play classic medieval-style rpg's with a long story. It offers a huge number of places (cities, dungeons, caves) to explore and a few interesting side-quests along the way. The only bad thing is, that you have to level up A LOT(!). Playing this game requires hours and hours of brainless random fighting, which lowers the addictiveness. Lufia is also known for the many puzzles blocking your way in dungeons. Hobby-riddlers may celebrate this, but for the normal rpg-player this may also be frustrating from time to time. I'd say it's a fair 6 at this point.

Story:
This was the main reason for me to play this game over and over. It's not like there was something special in a storyline dealing about a born hero fighting an evil power from the past that wants to destroy the world, but it's the way that quite simple story is told, that makes this game so fantastic. Believe it or not - in some scenes, you kind of feel with the emotions of that bunches of pixels displayed on screen. The character's movements in story-sequences are arranged very cineastic and dramatic. Most dialogues are short, but they're always well written. Lufia & The Fortress of Doom deserves a clear 9 at this point.

Depth:
As the box already says: The world in this game is larger than in most rpg's (from this age and console). I for myself always remembered the Lufia-titles as one of the largest rpg's on snes - besides some titles of squaresoft. I wont count the number of towns and dungeons here, but I guess that a well trained rpg-player may beat this game in about 50 hours - if he/she is fast. The depth of this game is also shown in the large number of different monsters/enemies that try to get in your way. You also find many different items and are able to use a lot of magic-spells on yourself, your party or the enemy. To rate this point fairly, I'll give it 8 points too.

Difficulty:
As I mentioned under the point "addictiveness", you have to level up a lot in this game. So, in case that you are not used to stop playing the main quest for a few hours of fighting to get experience, this game may be very hard. The difficulty of bosses is also tough, but surely possible to beat. The puzzles in dungeons get very hard the further you get in the game, and it can happen, that you need over an hour or more to solve a very tricky one. I'd say 8 is ok to display the difficulty of this game.

Overall: 7,9

Thx for reading through this review, I hope my writing wasn't to bad, hehe ...
Try the game, it's good
I'm very glad and grateful, that nobody else released a review for this game yet.

As a lil' kid I played Lufia II, not knowing, that it's the sequel of this game here (Lufia was never released in Germany & the second part was released just as "Lufia"). I thought of it as one of the longest and - because of the sometimes very hard puzzles - most difficult rpg's on snes. I kind of discovered this game by searching roms for my ZSnes emulation-programme and I was overwhelmed by the fact that it deals 90-100 years AFTER the second title. So, I was actually abled to play the story in its chronologic order, hehe. I like game-series that allow you to start with any game of the series without having any problems in understanding what the story's about. You won't find much series that offer you that opportunity.

Be sure that I will write this review, well knowing that this game was released a few years before "Rise of the Sinistrals", so I wont compare those two titles with each other. That wouldn't make much sense. I'll try to rate it as fair as I can, and I hope, true fans of the Lufia-games wont be offended too much, if I make a bad rating at one point.
Non-equal to the game-reviews I wrote before, I'll start by giving some basic information about this game before rating the single points such as graphics, story etc. ...


The game starts telling the story of the four sinistrals, who attacked humanity with their flying fortress over 90 years ago, throwing the world into chaos an destruction. You see the four heroes Maxim, Selan, Artea and Guy in their final battle against the four demons, lastly defeating them. After the sinistrals are defeated, the fortress erupts, killing Maxim and Selan, who are not able to leave anymore. Guy and Artea warp back to earth, telling the people the story of Maxim's and Selan's honorful sacrifice.
Peace came back to the world, and the tale of the four heroes and their last fight against the sinistrals became a legend.

Over 90 years have passed now. You slip into the role of a young red haired boy living as the son of a innkeeper in a peaceful town. It soon get's clear that you are a descendant of Maxim. That's when you meet a shy girl named Lufia and become friends with her. A few years later, the boy (you) has become older and stronger and is member of the king's troops. Instead of lingering around all day like all the other soldiers of the kingdom, knowing that everything will stay peaceful as ever, our main-character keeps himself prepared for a case the four sinistrals may come back, trying to destroy the world again.
Just as it was a hint of destiny, you hear a rumor, that the neighbour-kingdom was attacked by monsters. While investigating the attacked city, you meet and fight Gades, one of the four sinistrals, that came back to accomplish their mission. Unluckily, you loose that battle and fall into unconsciousness. Lufia comes to your aid and brings you back to the innkeeper, where the situation get's discussed. This is the point, where a long journey begins, leading you through a number of dungeons and towns, across mountains and oceans, meeting all kinds of people, foes and friends. Your destiny is now clear: to fight and defeat the four sinistrals, just like your ancestor Maxim did and restore peace to the world again.

So, what we have here is a very time-intensive role playing game which has been developed by Neverland and published by Taito in 1993. Similar to many rpg's of this age, you walk around in top view-perspective, (mostly) randomly encountering groups of enemies which are fought against in turn-based battles. I think the battle-system in Lufia is something special in some way: It remembers of the one in the game "MysticQuest" (aka Seiken Densetsu), especially because of the main battle-menu, that's displayed as a cross of different orders (fight, magic, defend, item, run). This type of battle-system in my opinion is very well fitting for turn-based battles, because it's a bit more fluid that the standard "picking-a-order-from-a-list-of-orders-and-clicking-it". The gameplay is also quite standard, with a few exceptions. You travel from town to town, exploring dungeons, caves, towers and castles, collecting treasure-chests and experience while battling randomly encountering enemies. Besides that, there are some specials this game offers, which make it a bit more than just a standard-rpg. Let me explain this, while I'm doing my rating.

Graphics:
The graphics of the game do look ok. At first view they might look lame for a game of 1991, but in consideration of how long the game is, they are really good. Though I have to do a cutback: Graphics in towns and villages look good, but the maps aren't designed very detailed. The images of enemies are sketched really precisely and the monster-designs themselves are cool (especially further in the game, when it comes to fighting the big ones), also the animations. Let's say that the game got ok graphics for a game of its age, but nothing really impressive. A fair 7 shall be ok at this point.

Sound:
The sound effects in battles, etc. are ok, but what is really worth to listen to is the music. There are some very fine tunes in the soundtrack of this game, giving it a very unique and kind of 'legendary' atmosphere. Especially the peaceful or sad melodies are very well composed. One example: the simply great outworld-music!
Ok, I have to say that the usual battle-music isn't very good ... it get's annoying very quickly. But all in all, this game deserves a 8 at this point. Better music than in many of the rpg's I played .

Addictiveness:
This game is addictive, when you like to play classic medieval-style rpg's with a long story. It offers a huge number of places (cities, dungeons, caves) to explore and a few interesting side-quests along the way. The only bad thing is, that you have to level up A LOT(!). Playing this game requires hours and hours of brainless random fighting, which lowers the addictiveness. Lufia is also known for the many puzzles blocking your way in dungeons. Hobby-riddlers may celebrate this, but for the normal rpg-player this may also be frustrating from time to time. I'd say it's a fair 6 at this point.

Story:
This was the main reason for me to play this game over and over. It's not like there was something special in a storyline dealing about a born hero fighting an evil power from the past that wants to destroy the world, but it's the way that quite simple story is told, that makes this game so fantastic. Believe it or not - in some scenes, you kind of feel with the emotions of that bunches of pixels displayed on screen. The character's movements in story-sequences are arranged very cineastic and dramatic. Most dialogues are short, but they're always well written. Lufia & The Fortress of Doom deserves a clear 9 at this point.

Depth:
As the box already says: The world in this game is larger than in most rpg's (from this age and console). I for myself always remembered the Lufia-titles as one of the largest rpg's on snes - besides some titles of squaresoft. I wont count the number of towns and dungeons here, but I guess that a well trained rpg-player may beat this game in about 50 hours - if he/she is fast. The depth of this game is also shown in the large number of different monsters/enemies that try to get in your way. You also find many different items and are able to use a lot of magic-spells on yourself, your party or the enemy. To rate this point fairly, I'll give it 8 points too.

Difficulty:
As I mentioned under the point "addictiveness", you have to level up a lot in this game. So, in case that you are not used to stop playing the main quest for a few hours of fighting to get experience, this game may be very hard. The difficulty of bosses is also tough, but surely possible to beat. The puzzles in dungeons get very hard the further you get in the game, and it can happen, that you need over an hour or more to solve a very tricky one. I'd say 8 is ok to display the difficulty of this game.

Overall: 7,9

Thx for reading through this review, I hope my writing wasn't to bad, hehe ...
Try the game, it's good
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Registered: 10-22-10
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