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Tekken 1 (PSX)

 

01-25-12 10:34 PM
vizwiz123 is Offline
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In case anyone doesn't know, Tekken is one of my favorite video game series of all time. I own all the games (Tekken 1, 2, 3, Tag Tournamet, 4, and 5) except the latest one, Tekken 6, because I don't own a PS3 or Xbox 360. Why exactly is it one of my favorite video game series? Mainly because the gameplay is awesome, the music is awesome in different ways, I actually care about pretty much all of the Tekken characters created so far, and it's a blast to play with a friend. I also like how they have endings for each character once you finish the game to at least give some type of closure for each character, at least in the PS1 version, which is what I'm reviewing. 

Tekken 1 was first released in arcades in 1994 (and eventually ported to the PS1 a year later) by Namco as one of the first 3D fighting games (pretty sure Virtua Fighter came first though). Between the arcade and PSX versions of the game, the PSX games had remixed music, the sub-bosses were finally playable, and the endings for the 8 main characters of the game. It was awesome for its time, with nice graphics (Again, for its time), addicting gameplay, and its music. Now, what makes Tekken gameplay different from other gameplay is that each button doesn't just execute either a weak or powerful punch or kick, which is the case in some other fighting games. Each button represents one of the characters limbs, and you'll have to press them in certain combinations, along with the control stick, to perform certain moves. Various combos are possible with each character due to this type of gameplay. It got me addicted the first time I tried out Tekken. 

The soundtrack for the game is good. Not the best in the series, but good. I find myself humming to myself various themes from this game, because they're pretty darn catchy. I generally prefer the PS1 music from the game from the arcade version's music, but there aren't any bad tracks in the game in my honest opinion. I would give the soundtrack an 8 out of 10

The graphics for this game were pretty stunning for its time since it was one of the first 3D games released. They might not hold up very well today, but they're good for what they do. The fighting environments here are basically a looping floor texture with a picture as the background. It might not look impressive, but it was probably the best that Namco could do at the time. The fighting locations here are actually based on real life environments, such as Fiji and Chicago. This is the only Tekken to do that, future games would just create generic stages. I would give the graphics an 8 out of 10.

The actual gameplay is pretty addicting for me. It's like any fighting game, first one to win two rounds wins (unless you change the amount of needed round wins in the options), but the added challenge of mashing buttons in accordance to the characters limbs to pull of damaging moves. Each character here has a special move that does plenty of damage as well. Unfortunately, this game doesn't have an in-game move set list, so if you want to learn how to do some of the moves, either look it up online or play other Tekken games. Good thing characters from here and into the later games still retain all their moves along with the same button combinations, a very convenient thing if you're going back to the early games. Aside from simple punch and kick combos, the characters in this game really don't have many of their own original moves. There are grabs, activated by hitting one of the punch and kick buttons simultaneously, and your character does a usually cool grab attack. There are more complex grabs beyond that, to where you have to hit alternate buttons and using the control pad at the same time. That's ok though, because the moves they do have is all you need. In regular 1P mode, you can pick one of the 8 characters available at the start: Kazuya, son of Heihachi, the sponsor of the torunament and who happens to be the final boss, who entered the tournament to exact revenge against his father for throwing him off of a cliff as a child. Paul, a fighter who enters  for the money and to prove that he's the toughest in the Universe, Jack, a military robot who has entered the tournament for testing, King, a Mexican wrestler who has come to win money for the orphanage he runs, Michelle, a wandering fighter who has entered to avenge the death of her father and to protect the amulet desired by the man, Law, a Bruce Lee type of guy who has entered to raise money for his dojo, Nina, an assassin sent to assassinate Heihachi, and Yoshimitsu, a ninja who works to steal from those undeserving and give to the poor, acting like Robin Hood. You face the other 7 characters in a random order. The 8th fight is against your character's sub-boss. The sub-bosses are Ganryu, a sumo wrestler targeted by Yoshimitsu for stealing money, Anna, Nina's younger sister, Wang, an old fighter here to test his skills, Lee, Heihachi's adopted son and Kazuya's rival, Kuma, a F**ING MARTIAL ARTS BEAR, Prototype Jack, the original version of Jack, Armor King, another Mexican wrestler ready to kick some arse, and Kunimitsu, a ninja out to steal Michelle's pendant for her personal gain. They usually have some sort of reason for fighting each other in the story. The 9th and final fight is against the final boss, Heihachi, sponsor of the tournament. After that, you get to see your characters ending (this is only for the 8 original characters, the secret characters don't have endings) and then you get credits, followed by entering your initials for your total time in your run. Really, it doesn't take long at all unless you get stumped by the last three fights, which can prove difficult depending on who you face. The only other thing here is 2P mode, where you and a friend face each other. I would give the gameplay an 8 out of 10 and the addictiveness an 8.5 out of 10.

The story is never explained in game, only in the manual. Apparently Heihachi was just bored one day and decided to sponsor a tournament, The King of Iron Fist Tournament, to gather the best of the best. The rest of the story branches off into the individual characters, which I already explained. It may  feel generic, but I really do like the stories of the individual characters, so I give the story an 8.5 out of 10.

Now to the difficulty. Tekken, with the exception of 3 and maybe Tag Tournament, has a knack for making the final boss a pain in the arse. Heihachi is no exception. While he shares some of Kazuya's moves, he has some of his own powerful moves as well, and will generally try to grab you when you're open. Did I forget to mention that grabs can't be blocked/reversed in this game? Once you're grabbed, prepare to take damage. Good thing they fixed this in Tekken 2. Besides Heihachi, the other characters start off simple, but they get really difficulty to beat later on, especially Nina and Paul since they have a move or two they can abuse for some damage. So overall, I would give the difficulty a 8 out of 10.

Overall, this game gets an 8 out of 10 from me. While it may not be the best in the series, it was certainly groundbreaking for its time and set the standard for 3D fighting games. 

Thanks for reading.
In case anyone doesn't know, Tekken is one of my favorite video game series of all time. I own all the games (Tekken 1, 2, 3, Tag Tournamet, 4, and 5) except the latest one, Tekken 6, because I don't own a PS3 or Xbox 360. Why exactly is it one of my favorite video game series? Mainly because the gameplay is awesome, the music is awesome in different ways, I actually care about pretty much all of the Tekken characters created so far, and it's a blast to play with a friend. I also like how they have endings for each character once you finish the game to at least give some type of closure for each character, at least in the PS1 version, which is what I'm reviewing. 

Tekken 1 was first released in arcades in 1994 (and eventually ported to the PS1 a year later) by Namco as one of the first 3D fighting games (pretty sure Virtua Fighter came first though). Between the arcade and PSX versions of the game, the PSX games had remixed music, the sub-bosses were finally playable, and the endings for the 8 main characters of the game. It was awesome for its time, with nice graphics (Again, for its time), addicting gameplay, and its music. Now, what makes Tekken gameplay different from other gameplay is that each button doesn't just execute either a weak or powerful punch or kick, which is the case in some other fighting games. Each button represents one of the characters limbs, and you'll have to press them in certain combinations, along with the control stick, to perform certain moves. Various combos are possible with each character due to this type of gameplay. It got me addicted the first time I tried out Tekken. 

The soundtrack for the game is good. Not the best in the series, but good. I find myself humming to myself various themes from this game, because they're pretty darn catchy. I generally prefer the PS1 music from the game from the arcade version's music, but there aren't any bad tracks in the game in my honest opinion. I would give the soundtrack an 8 out of 10

The graphics for this game were pretty stunning for its time since it was one of the first 3D games released. They might not hold up very well today, but they're good for what they do. The fighting environments here are basically a looping floor texture with a picture as the background. It might not look impressive, but it was probably the best that Namco could do at the time. The fighting locations here are actually based on real life environments, such as Fiji and Chicago. This is the only Tekken to do that, future games would just create generic stages. I would give the graphics an 8 out of 10.

The actual gameplay is pretty addicting for me. It's like any fighting game, first one to win two rounds wins (unless you change the amount of needed round wins in the options), but the added challenge of mashing buttons in accordance to the characters limbs to pull of damaging moves. Each character here has a special move that does plenty of damage as well. Unfortunately, this game doesn't have an in-game move set list, so if you want to learn how to do some of the moves, either look it up online or play other Tekken games. Good thing characters from here and into the later games still retain all their moves along with the same button combinations, a very convenient thing if you're going back to the early games. Aside from simple punch and kick combos, the characters in this game really don't have many of their own original moves. There are grabs, activated by hitting one of the punch and kick buttons simultaneously, and your character does a usually cool grab attack. There are more complex grabs beyond that, to where you have to hit alternate buttons and using the control pad at the same time. That's ok though, because the moves they do have is all you need. In regular 1P mode, you can pick one of the 8 characters available at the start: Kazuya, son of Heihachi, the sponsor of the torunament and who happens to be the final boss, who entered the tournament to exact revenge against his father for throwing him off of a cliff as a child. Paul, a fighter who enters  for the money and to prove that he's the toughest in the Universe, Jack, a military robot who has entered the tournament for testing, King, a Mexican wrestler who has come to win money for the orphanage he runs, Michelle, a wandering fighter who has entered to avenge the death of her father and to protect the amulet desired by the man, Law, a Bruce Lee type of guy who has entered to raise money for his dojo, Nina, an assassin sent to assassinate Heihachi, and Yoshimitsu, a ninja who works to steal from those undeserving and give to the poor, acting like Robin Hood. You face the other 7 characters in a random order. The 8th fight is against your character's sub-boss. The sub-bosses are Ganryu, a sumo wrestler targeted by Yoshimitsu for stealing money, Anna, Nina's younger sister, Wang, an old fighter here to test his skills, Lee, Heihachi's adopted son and Kazuya's rival, Kuma, a F**ING MARTIAL ARTS BEAR, Prototype Jack, the original version of Jack, Armor King, another Mexican wrestler ready to kick some arse, and Kunimitsu, a ninja out to steal Michelle's pendant for her personal gain. They usually have some sort of reason for fighting each other in the story. The 9th and final fight is against the final boss, Heihachi, sponsor of the tournament. After that, you get to see your characters ending (this is only for the 8 original characters, the secret characters don't have endings) and then you get credits, followed by entering your initials for your total time in your run. Really, it doesn't take long at all unless you get stumped by the last three fights, which can prove difficult depending on who you face. The only other thing here is 2P mode, where you and a friend face each other. I would give the gameplay an 8 out of 10 and the addictiveness an 8.5 out of 10.

The story is never explained in game, only in the manual. Apparently Heihachi was just bored one day and decided to sponsor a tournament, The King of Iron Fist Tournament, to gather the best of the best. The rest of the story branches off into the individual characters, which I already explained. It may  feel generic, but I really do like the stories of the individual characters, so I give the story an 8.5 out of 10.

Now to the difficulty. Tekken, with the exception of 3 and maybe Tag Tournament, has a knack for making the final boss a pain in the arse. Heihachi is no exception. While he shares some of Kazuya's moves, he has some of his own powerful moves as well, and will generally try to grab you when you're open. Did I forget to mention that grabs can't be blocked/reversed in this game? Once you're grabbed, prepare to take damage. Good thing they fixed this in Tekken 2. Besides Heihachi, the other characters start off simple, but they get really difficulty to beat later on, especially Nina and Paul since they have a move or two they can abuse for some damage. So overall, I would give the difficulty a 8 out of 10.

Overall, this game gets an 8 out of 10 from me. While it may not be the best in the series, it was certainly groundbreaking for its time and set the standard for 3D fighting games. 

Thanks for reading.
Vizzed Elite
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My uncle actually has Tekken 6 for the Xbox 360 and it is a good game and I do agree with you on it being one of the best 3D fighting games.
My uncle actually has Tekken 6 for the Xbox 360 and it is a good game and I do agree with you on it being one of the best 3D fighting games.
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Tekken is one of my favorite games. If I remember correctly I believe that Tekken means (like dragon fist/ fire fist or something like that).
Tekken is one of my favorite games. If I remember correctly I believe that Tekken means (like dragon fist/ fire fist or something like that).
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I really enjoyed Tekken 1 and 2 when they first came out. I played the crud outta them. I guess at some point though my enthusiasm to play fighting games has gone down drastically. Nowadays I only really play fighting games in small doses.

I will always look back with fond memories of playing Tekken 1 with friends though
I really enjoyed Tekken 1 and 2 when they first came out. I played the crud outta them. I guess at some point though my enthusiasm to play fighting games has gone down drastically. Nowadays I only really play fighting games in small doses.

I will always look back with fond memories of playing Tekken 1 with friends though
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I remember Tekken the only characters I enjoyed playing with were the a jaguar in a suit, the guy with the sword and the panda bear. You might enjoy Dynasty Warriors 1 for PSX its very similar to Tekken except more based on fighting with weapons.
I remember Tekken the only characters I enjoyed playing with were the a jaguar in a suit, the guy with the sword and the panda bear. You might enjoy Dynasty Warriors 1 for PSX its very similar to Tekken except more based on fighting with weapons.
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I remember using Paul in Tekken. He was hands down my favorite character just because of the over powerful punch of his. God bless the power punch of his, whatever it was called.
I remember using Paul in Tekken. He was hands down my favorite character just because of the over powerful punch of his. God bless the power punch of his, whatever it was called.
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